Add entity management viewmodels
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22
Torch.Server/ViewModels/VoxelMapViewModel.cs
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22
Torch.Server/ViewModels/VoxelMapViewModel.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Medieval.ObjectBuilders.Definitions;
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using Sandbox.Game.Entities;
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using VRage.ModAPI;
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namespace Torch.Server.ViewModels
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{
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public class VoxelMapViewModel : EntityViewModel
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{
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private MyVoxelBase Voxel => (MyVoxelBase)Entity;
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public override string Name => Voxel.StorageName;
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public override bool CanStop => false;
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public VoxelMapViewModel(MyVoxelBase e) : base(e) { }
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}
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}
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