Add automatic versioning and server configuration XML in preparation for services
This commit is contained in:
@@ -3,7 +3,7 @@
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<targets>
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<target name="logfile" layout="${longdate} [${level:uppercase=true}] ${logger}: ${message}" xsi:type="File" fileName="Torch.log" />
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<target name="logfile" layout="${longdate} [${level:uppercase=true}] ${logger}: ${message}" xsi:type="File" fileName="Torch.log" deleteOldFileOnStartup="true"/>
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<target name="console" layout="${longdate} [${level:uppercase=true}] ${logger}: ${message}" xsi:type="ColoredConsole" />
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</targets>
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@@ -3,11 +3,15 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox;
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using Sandbox.Game.Entities;
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using Sandbox.Game.World;
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using Torch.Commands;
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using VRage.Game.Entity;
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using VRage.Game.ModAPI;
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namespace TestPlugin
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{
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[Category("admin", "tools")]
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public class Commands : CommandModule
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{
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[Command("Ban", "Bans a player from the game")]
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@@ -26,7 +26,7 @@ namespace TestPlugin
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}
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/// <inheritdoc />
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public override void Unload()
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public override void Dispose()
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{
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//Torch.Log.Write($"Plugin unload {Name}");
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}
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@@ -31,6 +31,9 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Sandbox.Game">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@@ -42,6 +45,11 @@
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<Reference Include="VRage">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Commands.cs" />
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@@ -9,6 +9,6 @@ namespace Torch.API
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{
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void UpdatePlugins();
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void Init();
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void UnloadPlugins();
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void DisposePlugins();
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}
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}
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@@ -8,10 +8,13 @@ namespace Torch.API
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{
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public interface ITorchBase
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{
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event Action SessionLoading;
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event Action SessionLoaded;
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event Action SessionUnloading;
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event Action SessionUnloaded;
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IMultiplayer Multiplayer { get; }
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IPluginManager Plugins { get; }
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Version Version { get; }
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Version TorchVersion { get; }
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void Invoke(Action action);
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void InvokeBlocking(Action action);
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Task InvokeAsync(Action action);
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@@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace Torch.API
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{
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public interface ITorchPlugin
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public interface ITorchPlugin : IDisposable
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{
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Guid Id { get; }
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Version Version { get; }
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@@ -23,10 +23,5 @@ namespace Torch.API
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/// Called after each game tick. Not thread safe, use invocation methods in <see cref="ITorchBase"/>.
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/// </summary>
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void Update();
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/// <summary>
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/// Called when the game exits.
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/// </summary>
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void Unload();
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}
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}
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@@ -1,12 +1,17 @@
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using System;
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using System.Windows;
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using NLog;
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namespace Torch.Client
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{
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public static class Program
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{
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private static Logger _log = LogManager.GetLogger("Torch");
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public static void Main(string[] args)
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{
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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var client = new TorchClient();
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try
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@@ -15,11 +20,18 @@ namespace Torch.Client
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}
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catch (Exception e)
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{
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MessageBox.Show($"Torch encountered an error trying to initialize the game.\n{e.Message}");
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_log.Fatal("Torch encountered an error trying to initialize the game.");
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_log.Fatal(e);
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return;
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}
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client.Start();
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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MessageBox.Show(ex.StackTrace, ex.Message);
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}
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}
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}
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@@ -1,55 +1,16 @@
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using System.Reflection;
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using System.Resources;
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using System.Runtime.CompilerServices;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("PistonClient")]
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[assembly: AssemblyTitle("Torch Client")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("PistonClient")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyProduct("Torch")]
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[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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//In order to begin building localizable applications, set
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//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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//inside a <PropertyGroup>. For example, if you are using US english
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//in your source files, set the <UICulture> to en-US. Then uncomment
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//the NeutralResourceLanguage attribute below. Update the "en-US" in
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//the line below to match the UICulture setting in the project file.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.0.35.456")]
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[assembly: AssemblyFileVersion("1.0.35.456")]
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28
Torch.Client/Properties/AssemblyInfo.tt
Normal file
28
Torch.Client/Properties/AssemblyInfo.tt
Normal file
@@ -0,0 +1,28 @@
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<#@ template debug="false" hostspecific="false" language="C#" #>
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<#@ assembly name="System.Core" #>
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<#@ import namespace="System.Linq" #>
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<#@ import namespace="System.Text" #>
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<#@ import namespace="System.Collections.Generic" #>
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<#@ output extension=".cs" #>
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using System.Reflection;
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using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("Torch Client")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Torch")]
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[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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<# var dt = DateTime.Now;
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int major = 1;
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int minor = 0;
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int build = dt.DayOfYear;
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int rev = (int)dt.TimeOfDay.TotalMinutes / 2;
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#>
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[assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
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[assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
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@@ -36,6 +36,9 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>torchicon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
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<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
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@@ -100,14 +103,16 @@
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<DependentUpon>AssemblyInfo.tt</DependentUpon>
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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</Compile>
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<Compile Include="TorchClient.cs" />
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<Compile Include="TorchConsoleScreen.cs" />
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<Compile Include="TorchMainMenuScreen.cs" />
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<Compile Include="TorchSettingsScreen.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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@@ -141,6 +146,18 @@
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<Private>True</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Resource Include="torchicon.ico" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Properties\AssemblyInfo.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>AssemblyInfo.cs</LastGenOutput>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
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@@ -7,6 +7,7 @@ using System.Threading.Tasks;
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using System.Windows;
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using Sandbox;
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using Sandbox.Engine.Platform;
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using Sandbox.Engine.Utils;
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using Sandbox.Game;
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using SpaceEngineers.Game;
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using Torch.API;
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@@ -24,6 +25,7 @@ namespace Torch.Client
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public override void Init()
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{
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Log.Info("Initializing Torch Client");
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base.Init();
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if (!File.Exists("steam_appid.txt"))
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@@ -71,9 +73,8 @@ namespace Torch.Client
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{
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Persons = new List<MyCreditsPerson>
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{
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new MyCreditsPerson("JIMMACLE"),
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new MyCreditsPerson("REXXAR"),
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new MyCreditsPerson("PHOENIXTHESAGE")
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new MyCreditsPerson("THE TORCH TEAM"),
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new MyCreditsPerson("http://github.com/TorchSE"),
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}
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};
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MyPerGameSettings.Credits.Departments.Insert(0, credits);
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|
BIN
Torch.Client/torchicon.ico
Normal file
BIN
Torch.Client/torchicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
@@ -12,9 +12,14 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using NLog;
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using Sandbox.Game.World;
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using Sandbox.ModAPI;
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using Torch;
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using Torch.API;
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using VRage.Game.ModAPI;
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namespace Torch.Server
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{
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@@ -34,19 +39,49 @@ namespace Torch.Server
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return;
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}
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if (args.FirstOrDefault() == "-svcinstall")
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string configName = args.Length > 0 ? args[0] : "TorchConfig.xml";
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var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
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var options = new ServerConfig("Torch");
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if (File.Exists(configName))
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{
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/* Working on installing the service properly instead of with sc.exe
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_log.Info("Installing service");
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var installer = new TorchServiceInstaller();
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installer.Context = new InstallContext(Path.Combine(Directory.GetCurrentDirectory(), "svclog.log"), null);
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installer.Context.Parameters.Add("name", "Torch DS");
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installer.Install(new Hashtable
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_log.Info($"Loading config {configPath}");
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options = ServerConfig.LoadFrom(configPath);
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}
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else
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{
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_log.Info($"Generating default config at {configPath}");
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options.SaveTo(configPath);
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}
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/*
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if (!parser.ParseArguments(args, options))
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{
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_log.Error($"Parsing arguments failed: {string.Join(" ", args)}");
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return;
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}
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if (!string.IsNullOrEmpty(options.Config) && File.Exists(options.Config))
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{
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options = ServerConfig.LoadFrom(options.Config);
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parser.ParseArguments(args, options);
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}*/
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//RestartOnCrash autostart autosave=15
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//gamepath ="C:\Program Files\Space Engineers DS" instance="Hydro Survival" instancepath="C:\ProgramData\SpaceEngineersDedicated\Hydro Survival"
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/*
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if (options.InstallService)
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{
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var serviceName = $"\"Torch - {options.InstanceName}\"";
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// Working on installing the service properly instead of with sc.exe
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_log.Info($"Installing service '{serviceName}");
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var exePath = $"\"{Assembly.GetExecutingAssembly().Location}\"";
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var createInfo = new ServiceCreateInfo
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{
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{"name", "Torch DS"}
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});
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_log.Info("Service Installed");*/
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Name = options.InstanceName,
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BinaryPath = exePath,
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};
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_log.Info("Service Installed");
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var runArgs = string.Join(" ", args.Skip(1));
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_log.Info($"Installing Torch as a service with arguments '{runArgs}'");
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@@ -63,7 +98,7 @@ namespace Torch.Server
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return;
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}
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if (args.FirstOrDefault() == "-svcuninstall")
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if (options.UninstallService)
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{
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_log.Info("Uninstalling Torch service");
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var startInfo = new ProcessStartInfo
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@@ -77,9 +112,9 @@ namespace Torch.Server
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Process.Start(startInfo).WaitForExit();
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_log.Info("Torch service uninstalled");
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return;
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}
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}*/
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_server = new TorchServer();
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_server = new TorchServer(options);
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_server.Init();
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_server.Start();
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}
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|
@@ -1,55 +1,16 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("TorchServer")]
|
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[assembly: AssemblyTitle("Torch Server")]
|
||||
[assembly: AssemblyDescription("")]
|
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
|
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[assembly: AssemblyProduct("TorchServer")]
|
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[assembly: AssemblyCopyright("Copyright © 2016")]
|
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[assembly: AssemblyProduct("Torch")]
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||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("1.0.35.456")]
|
||||
[assembly: AssemblyFileVersion("1.0.35.456")]
|
28
Torch.Server/Properties/AssemblyInfo.tt
Normal file
28
Torch.Server/Properties/AssemblyInfo.tt
Normal file
@@ -0,0 +1,28 @@
|
||||
<#@ template debug="false" hostspecific="false" language="C#" #>
|
||||
<#@ assembly name="System.Core" #>
|
||||
<#@ import namespace="System.Linq" #>
|
||||
<#@ import namespace="System.Text" #>
|
||||
<#@ import namespace="System.Collections.Generic" #>
|
||||
<#@ output extension=".cs" #>
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
<# var dt = DateTime.Now;
|
||||
int major = 1;
|
||||
int minor = 0;
|
||||
int build = dt.DayOfYear;
|
||||
int rev = (int)dt.TimeOfDay.TotalMinutes / 2;
|
||||
#>
|
||||
[assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
|
||||
[assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
|
70
Torch.Server/ServerConfig.cs
Normal file
70
Torch.Server/ServerConfig.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Serialization;
|
||||
using NLog;
|
||||
using VRage.Dedicated;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class ServerConfig
|
||||
{
|
||||
private static Logger _log = LogManager.GetLogger("Config");
|
||||
|
||||
public string InstancePath { get; set; }
|
||||
public string InstanceName { get; set; }
|
||||
//public string SaveName { get; set; }
|
||||
public int Autosave { get; set; }
|
||||
public bool AutoRestart { get; set; }
|
||||
|
||||
public ServerConfig(string instanceName = "Torch", string instancePath = null, int autosaveInterval = 5, bool autoRestart = false)
|
||||
{
|
||||
InstanceName = instanceName;
|
||||
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "Torch", InstanceName);
|
||||
Autosave = autosaveInterval;
|
||||
AutoRestart = autoRestart;
|
||||
}
|
||||
|
||||
public static ServerConfig LoadFrom(string path)
|
||||
{
|
||||
_log.Info($"Loading config from '{path}'");
|
||||
try
|
||||
{
|
||||
var serializer = new XmlSerializer(typeof(ServerConfig));
|
||||
ServerConfig config;
|
||||
using (var f = File.OpenRead(path))
|
||||
{
|
||||
config = (ServerConfig)serializer.Deserialize(f);
|
||||
}
|
||||
return config;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SaveTo(string path)
|
||||
{
|
||||
_log.Info($"Saving config to '{path}'");
|
||||
try
|
||||
{
|
||||
var serializer = new XmlSerializer(typeof(ServerConfig));
|
||||
using (var f = File.OpenWrite(path))
|
||||
{
|
||||
serializer.Serialize(f, this);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 31 KiB |
@@ -40,7 +40,7 @@
|
||||
<StartupObject>Torch.Server.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>SpaceEngineers.ico</ApplicationIcon>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
|
||||
@@ -48,28 +48,38 @@
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Microsoft.CodeAnalysis.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis.CSharp, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="Sandbox.Common">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\Sandbox.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6101.33378, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\Sandbox.Game.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6236.31422, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\Sandbox.Graphics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineersDedicated">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineers.Game.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
@@ -91,36 +101,63 @@
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Audio.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="VRage.Dedicated">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Dedicated.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Game.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="VRage.Game.XmlSerializers">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Input.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Library.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Math.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Native.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.OpenVRWrapper.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Render.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Render11.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Scripting.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>AssemblyInfo.tt</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="ServerConfig.cs" />
|
||||
<Compile Include="TorchService.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
@@ -150,9 +187,6 @@
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
@@ -213,7 +247,16 @@
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="SpaceEngineers.ico" />
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Properties\AssemblyInfo.tt">
|
||||
<Generator>TextTemplatingFileGenerator</Generator>
|
||||
<LastGenOutput>AssemblyInfo.cs</LastGenOutput>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
|
@@ -8,9 +8,12 @@ using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using NLog;
|
||||
using Torch;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Analytics;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.World;
|
||||
@@ -27,31 +30,24 @@ namespace Torch.Server
|
||||
{
|
||||
public Thread GameThread { get; private set; }
|
||||
public bool IsRunning { get; private set; }
|
||||
public bool IsService { get; }
|
||||
public string InstancePath { get; private set; }
|
||||
public string InstancePath { get; }
|
||||
public string InstanceName { get; }
|
||||
|
||||
public event Action SessionLoading;
|
||||
|
||||
private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
|
||||
|
||||
internal TorchServer(string instanceName = null)
|
||||
internal TorchServer(ServerConfig options)
|
||||
{
|
||||
if (instanceName != null)
|
||||
{
|
||||
IsService = true;
|
||||
InstanceName = instanceName;
|
||||
}
|
||||
|
||||
MySession.OnLoading += OnSessionLoading;
|
||||
InstanceName = options.InstanceName;
|
||||
InstancePath = options.InstancePath;
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
Log.Info($"Server instance {InstanceName} at path {InstancePath}");
|
||||
|
||||
MyFakes.ENABLE_INFINARIO = false;
|
||||
MyPerGameSettings.SendLogToKeen = false;
|
||||
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
|
||||
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
|
||||
@@ -68,18 +64,7 @@ namespace Torch.Server
|
||||
var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
|
||||
MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
|
||||
|
||||
InstancePath = InstanceName != null ? GetInstancePath(true, InstanceName) : GetInstancePath();
|
||||
}
|
||||
|
||||
private void OnSessionLoading()
|
||||
{
|
||||
SessionLoading?.Invoke();
|
||||
MySession.Static.OnReady += OnSessionReady;
|
||||
}
|
||||
|
||||
private void OnSessionReady()
|
||||
{
|
||||
InvokeSessionLoaded();
|
||||
//InstancePath = InstanceName != null ? GetInstancePath(true, InstanceName) : GetInstancePath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -100,6 +85,7 @@ namespace Torch.Server
|
||||
try { Reflection.InvokeStaticMethod(typeof(DedicatedServer), "RunMain", InstanceName, InstancePath, false, true); }
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error("Error running server.");
|
||||
Log.Error(e);
|
||||
throw;
|
||||
}
|
||||
@@ -134,26 +120,28 @@ namespace Torch.Server
|
||||
VRage.FileSystem.MyFileSystem.Reset();
|
||||
VRage.Input.MyGuiGameControlsHelpers.Reset();
|
||||
VRage.Input.MyInput.UnloadData();
|
||||
CleanupProfilers();
|
||||
//CleanupProfilers();
|
||||
|
||||
Log.Info("Server stopped.");
|
||||
_stopHandle.Set();
|
||||
IsRunning = false;
|
||||
}
|
||||
|
||||
/*
|
||||
private string GetInstancePath(bool isService = false, string instanceName = "Torch")
|
||||
{
|
||||
if (isService)
|
||||
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), MyPerServerSettings.GameDSName, instanceName);
|
||||
|
||||
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), MyPerServerSettings.GameDSName);
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
private void CleanupProfilers()
|
||||
{
|
||||
typeof(MyRenderProfiler).GetField("m_threadProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
|
||||
typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
|
||||
(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
@@ -30,7 +31,15 @@ namespace Torch.Server
|
||||
protected override void OnStart(string[] args)
|
||||
{
|
||||
base.OnStart(args);
|
||||
_server = new TorchServer("Torch");
|
||||
|
||||
string configName = args.Length > 0 ? args[0] : "TorchConfig.xml";
|
||||
var options = new ServerConfig("Torch");
|
||||
if (File.Exists(configName))
|
||||
options = ServerConfig.LoadFrom(configName);
|
||||
else
|
||||
options.SaveTo(configName);
|
||||
|
||||
_server = new TorchServer(options);
|
||||
_server.Init();
|
||||
_server.RunArgs = args;
|
||||
Task.Run(() => _server.Start());
|
||||
|
BIN
Torch.Server/torchicon.ico
Normal file
BIN
Torch.Server/torchicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
79
Torch/Collections/KeyTree.cs
Normal file
79
Torch/Collections/KeyTree.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.Collections
|
||||
{
|
||||
public class KeyTree<TKey, TValue>
|
||||
{
|
||||
private Dictionary<TKey, KeyTreeNode<TKey, TValue>> _nodes = new Dictionary<TKey, KeyTreeNode<TKey, TValue>>();
|
||||
}
|
||||
|
||||
public class KeyTreeNode<TKey, TValue>
|
||||
{
|
||||
public TKey Key { get; }
|
||||
public TValue Value { get; set; }
|
||||
public KeyTreeNode<TKey, TValue> Parent { get; private set; }
|
||||
private readonly Dictionary<TKey, KeyTreeNode<TKey, TValue>> _children = new Dictionary<TKey, KeyTreeNode<TKey, TValue>>();
|
||||
|
||||
public IEnumerable<KeyTreeNode<TKey, TValue>> Children => _children.Values;
|
||||
|
||||
public KeyTreeNode(TKey key, TValue value)
|
||||
{
|
||||
Key = key;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public KeyTreeNode<TKey, TValue> GetChild(TKey key)
|
||||
{
|
||||
if (_children.TryGetValue(key, out KeyTreeNode<TKey, TValue> value))
|
||||
return value;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddChild(TKey key, TValue value)
|
||||
{
|
||||
if (_children.ContainsKey(key))
|
||||
return false;
|
||||
|
||||
var node = new KeyTreeNode<TKey, TValue>(key, value) { Parent = this };
|
||||
_children.Add(key, node);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddChild(KeyTreeNode<TKey, TValue> node)
|
||||
{
|
||||
if (node.Parent != null || _children.ContainsKey(node.Key))
|
||||
return false;
|
||||
|
||||
node.Parent = this;
|
||||
_children.Add(node.Key, node);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RemoveChild(TKey key)
|
||||
{
|
||||
if (!_children.TryGetValue(key, out KeyTreeNode<TKey, TValue> value))
|
||||
return false;
|
||||
|
||||
value.Parent = null;
|
||||
_children.Remove(key);
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<KeyTreeNode<TKey, TValue>> Traverse()
|
||||
{
|
||||
foreach (var node in Children)
|
||||
{
|
||||
yield return node;
|
||||
foreach (var child in node.Traverse())
|
||||
{
|
||||
yield return child;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -28,7 +28,7 @@ namespace Torch.Commands
|
||||
|
||||
public void Respond(string message, string sender = "Server", string font = MyFontEnum.Blue)
|
||||
{
|
||||
Torch.Multiplayer.SendMessage(message, Player.PlayerID, sender, font);
|
||||
Torch.Multiplayer.SendMessage(message, Player.IdentityId, sender, font);
|
||||
}
|
||||
}
|
||||
}
|
@@ -9,13 +9,20 @@ namespace Torch.Commands
|
||||
{
|
||||
public class TorchCommands : CommandModule
|
||||
{
|
||||
#if DEBUG
|
||||
[Command("fixit")]
|
||||
public void Fixit()
|
||||
{
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
[Command("dbgcmd")]
|
||||
public void Dbgcmd()
|
||||
{
|
||||
var commandManager = ((PluginManager)Context.Torch.Plugins).Commands;
|
||||
Console.WriteLine(commandManager.Commands.GetTreeString());
|
||||
}
|
||||
|
||||
#endif
|
||||
[Command("help", "Displays help for a command")]
|
||||
public void Help()
|
||||
{
|
||||
@@ -32,8 +39,7 @@ namespace Torch.Commands
|
||||
if (command != null)
|
||||
sb.AppendLine(command.HelpText);
|
||||
|
||||
if (children.Any())
|
||||
sb.AppendLine($"Subcommands: {string.Join(", ", children)}");
|
||||
sb.AppendLine($"Subcommands: {string.Join(", ", children)}");
|
||||
|
||||
Context.Respond(sb.ToString());
|
||||
}
|
||||
@@ -47,7 +53,7 @@ namespace Torch.Commands
|
||||
[Command("ver", "Shows the running Torch version.")]
|
||||
public void Version()
|
||||
{
|
||||
var ver = Context.Torch.Version;
|
||||
var ver = Context.Torch.TorchVersion;
|
||||
Context.Respond($"Torch version: {ver}");
|
||||
}
|
||||
|
||||
|
@@ -82,7 +82,7 @@ namespace Torch.Managers
|
||||
/// <summary>
|
||||
/// Send a message in chat.
|
||||
/// </summary>
|
||||
public void SendMessage(string message, long playerId, string author = "Server", string font = MyFontEnum.Blue)
|
||||
public void SendMessage(string message, long playerId, string author = "Server", string font = MyFontEnum.Red)
|
||||
{
|
||||
var msg = new ScriptedChatMsg {Author = author, Font = font, Target = playerId, Text = message};
|
||||
MyMultiplayerBase.SendScriptedChatMessage(ref msg);
|
||||
@@ -164,7 +164,7 @@ namespace Torch.Managers
|
||||
private HashSet<ulong> _waitingForGroup;
|
||||
private HashSet<ulong> _waitingForFriends;
|
||||
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
|
||||
private IMultiplayer _multiplayerImplementation;
|
||||
//private IMultiplayer _multiplayerImplementation;
|
||||
|
||||
/// <summary>
|
||||
/// Removes Keen's hooks into some Steam events so we have full control over client authentication
|
||||
|
@@ -16,8 +16,16 @@ namespace Torch.Managers
|
||||
{
|
||||
private NetworkManager()
|
||||
{
|
||||
if (ReflectionUnitTest())
|
||||
InitNetworkIntercept();
|
||||
try
|
||||
{
|
||||
if (ReflectionUnitTest())
|
||||
InitNetworkIntercept();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Error("Error initializing network intercept");
|
||||
_log.Error(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private static Logger _log = LogManager.GetLogger(nameof(NetworkManager));
|
||||
|
@@ -72,10 +72,10 @@ namespace Torch.Managers
|
||||
/// <summary>
|
||||
/// Unloads all plugins.
|
||||
/// </summary>
|
||||
public void UnloadPlugins()
|
||||
public void DisposePlugins()
|
||||
{
|
||||
foreach (var plugin in _plugins)
|
||||
plugin.Unload();
|
||||
plugin.Dispose();
|
||||
|
||||
_plugins.Clear();
|
||||
}
|
||||
@@ -114,11 +114,14 @@ namespace Torch.Managers
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Error($"Error loading plugin '{type.FullName}'");
|
||||
_log.Error(e);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_plugins.ForEach(p => p.Init(_torch));
|
||||
}
|
||||
|
||||
public IEnumerator<ITorchPlugin> GetEnumerator()
|
||||
@@ -168,7 +171,7 @@ namespace Torch.Managers
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_manager.UnloadPlugins();
|
||||
_manager.DisposePlugins();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -48,7 +48,7 @@ namespace Torch
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (AmbiguousMatchException aex)
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -95,7 +95,7 @@ namespace Torch
|
||||
if (prop == null)
|
||||
prop = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (prop == null)
|
||||
prop = type.BaseType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
prop = type.BaseType?.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.FlattenHierarchy);
|
||||
if (prop == null)
|
||||
{
|
||||
Log.Error("Failed to find property '{0}' in type '{1}'", propertyName, type.FullName);
|
||||
|
@@ -145,6 +145,7 @@
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Collections\KeyTree.cs" />
|
||||
<Compile Include="Commands\CategoryAttribute.cs" />
|
||||
<Compile Include="Commands\Command.cs" />
|
||||
<Compile Include="Commands\CommandAttribute.cs" />
|
||||
|
@@ -9,10 +9,14 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.ModAPI;
|
||||
using SpaceEngineers.Game;
|
||||
using Torch.API;
|
||||
using Torch.Managers;
|
||||
using VRage.Scripting;
|
||||
using VRage.Utils;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
@@ -24,20 +28,19 @@ namespace Torch
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public static ITorchBase Instance { get; private set; }
|
||||
protected static Logger Log = LogManager.GetLogger("Torch");
|
||||
public Version Version { get; protected set; }
|
||||
protected static Logger Log { get; } = LogManager.GetLogger("Torch");
|
||||
public Version TorchVersion { get; protected set; }
|
||||
public Version GameVersion { get; private set; }
|
||||
public string[] RunArgs { get; set; }
|
||||
public IPluginManager Plugins { get; protected set; }
|
||||
public IMultiplayer Multiplayer { get; protected set; }
|
||||
public event Action SessionLoading;
|
||||
public event Action SessionLoaded;
|
||||
public event Action SessionUnloading;
|
||||
public event Action SessionUnloaded;
|
||||
|
||||
private bool _init;
|
||||
|
||||
protected void InvokeSessionLoaded()
|
||||
{
|
||||
SessionLoaded?.Invoke();
|
||||
}
|
||||
|
||||
protected TorchBase()
|
||||
{
|
||||
if (Instance != null)
|
||||
@@ -45,7 +48,7 @@ namespace Torch
|
||||
|
||||
Instance = this;
|
||||
|
||||
Version = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
TorchVersion = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
RunArgs = new string[0];
|
||||
Plugins = new PluginManager(this);
|
||||
Multiplayer = new MultiplayerManager(this);
|
||||
@@ -120,12 +123,34 @@ namespace Torch
|
||||
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
TorchVersion = Assembly.GetEntryAssembly().GetName().Version;
|
||||
GameVersion = new Version(new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value).FormattedText.ToString().Replace("_", "."));
|
||||
var verInfo = $"Torch {TorchVersion}, SE {GameVersion}";
|
||||
Console.Title = verInfo;
|
||||
#if DEBUG
|
||||
Log.Info("DEBUG");
|
||||
#else
|
||||
Log.Info("RELEASE");
|
||||
#endif
|
||||
Log.Info(verInfo);
|
||||
Log.Info($"Executing assembly: {Assembly.GetEntryAssembly().FullName}");
|
||||
Log.Info($"Executing directory: {AppDomain.CurrentDomain.BaseDirectory}");
|
||||
|
||||
MySession.OnLoading += () => SessionLoading?.Invoke();
|
||||
MySession.AfterLoading += () => SessionLoaded?.Invoke();
|
||||
MySession.OnUnloading += () => SessionUnloading?.Invoke();
|
||||
MySession.OnUnloaded += () => SessionUnloaded?.Invoke();
|
||||
|
||||
_init = true;
|
||||
}
|
||||
|
||||
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
Log.Fatal((Exception)e.ExceptionObject);
|
||||
Console.ReadLine();
|
||||
Environment.Exit(-1);
|
||||
}
|
||||
|
||||
public abstract void Start();
|
||||
|
@@ -18,7 +18,7 @@ namespace Torch
|
||||
public Version Version { get; }
|
||||
public string Name { get; }
|
||||
public ITorchBase Torch { get; private set; }
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
private static readonly Logger _log = LogManager.GetLogger(nameof(TorchPluginBase));
|
||||
|
||||
protected TorchPluginBase()
|
||||
{
|
||||
@@ -44,7 +44,7 @@ namespace Torch
|
||||
Torch = torch;
|
||||
}
|
||||
|
||||
public abstract void Update();
|
||||
public abstract void Unload();
|
||||
public virtual void Update() { }
|
||||
public abstract void Dispose();
|
||||
}
|
||||
}
|
||||
|
BIN
torchicon.ico
Normal file
BIN
torchicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
Reference in New Issue
Block a user