Client manager components
- ReflectedManager now supports MemberInfo and event replacement - New chat manager interfaces for both client and server - New multiplayer manager interfaces for both client and server
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74
Torch.API/Managers/IChatManagerClient.cs
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74
Torch.API/Managers/IChatManagerClient.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Network;
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namespace Torch.API.Managers
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{
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/// <summary>
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/// Represents a scripted or user chat message.
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/// </summary>
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public struct TorchChatMessage
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{
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/// <summary>
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/// The author's steam ID, if available. Else, null.
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/// </summary>
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public ulong? AuthorSteamId;
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/// <summary>
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/// The author's name, if available. Else, null.
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/// </summary>
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public string Author;
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/// <summary>
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/// The message contents.
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/// </summary>
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public string Message;
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/// <summary>
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/// The font, or null if default.
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/// </summary>
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public string Font;
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}
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/// <summary>
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/// Callback used to indicate that a messaage has been recieved.
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/// </summary>
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/// <param name="msg"></param>
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/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
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public delegate void DelMessageRecieved(TorchChatMessage msg, ref bool consumed);
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/// <summary>
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/// Callback used to indicate the user is attempting to send a message locally.
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/// </summary>
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/// <param name="msg">Message the user is attempting to send</param>
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/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
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public delegate void DelMessageSending(string msg, ref bool consumed);
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public interface IChatManagerClient : IManager
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{
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/// <summary>
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/// Event that is raised when a message addressed to us is recieved. <see cref="DelMessageRecieved"/>
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/// </summary>
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event DelMessageRecieved MessageRecieved;
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/// <summary>
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/// Event that is raised when we are attempting to send a message. <see cref="DelMessageSending"/>
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/// </summary>
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event DelMessageSending MessageSending;
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/// <summary>
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/// Triggers the <see cref="MessageSending"/> event,
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/// typically raised by the user entering text into the chat window.
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/// </summary>
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/// <param name="message">The message to send</param>
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void SendMessageAsSelf(string message);
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/// <summary>
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/// Displays a message on the UI given an author name and a message.
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/// </summary>
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/// <param name="author">Author name</param>
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/// <param name="message">Message content</param>
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/// <param name="font">font to use</param>
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void DisplayMessageOnSelf(string author, string message, string font = "Blue" );
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}
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}
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