Client manager components

- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server
This commit is contained in:
Westin Miller
2017-08-22 06:07:33 -07:00
parent 3d6806b63a
commit d9ef60d4e8
35 changed files with 1539 additions and 569 deletions

View File

@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI;
namespace Torch.API.Managers
{
/// <summary>
/// Delegate for received messages.
/// </summary>
/// <param name="message">Message data.</param>
/// <param name="sendToOthers">Flag to broadcast message to other players.</param>
public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers);
/// <summary>
/// API for multiplayer related functions.
/// </summary>
public interface IMultiplayerManagerBase : IManager
{
/// <summary>
/// Fired when a player joins.
/// </summary>
event Action<IPlayer> PlayerJoined;
/// <summary>
/// Fired when a player disconnects.
/// </summary>
event Action<IPlayer> PlayerLeft;
/// <summary>
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerBySteamId(ulong id);
/// <summary>
/// Gets a player by their display name or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerByName(string name);
/// <summary>
/// Gets the steam username of a member's steam ID
/// </summary>
/// <param name="steamId">steam ID</param>
/// <returns>steam username</returns>
string GetSteamUsername(ulong steamId);
}
}