Client manager components
- ReflectedManager now supports MemberInfo and event replacement - New chat manager interfaces for both client and server - New multiplayer manager interfaces for both client and server
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38
Torch.Client/Manager/MultiplayerManagerLobby.cs
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38
Torch.Client/Manager/MultiplayerManagerLobby.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Engine.Multiplayer;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Managers;
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namespace Torch.Client.Manager
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{
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public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
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{
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/// <inheritdoc />
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public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
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/// <inheritdoc />
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public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
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/// <inheritdoc />
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public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
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/// <inheritdoc/>
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public override void Attach()
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{
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base.Attach();
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MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
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}
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/// <inheritdoc/>
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public override void Detach()
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{
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MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
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base.Detach();
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}
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}
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}
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