Client manager components
- ReflectedManager now supports MemberInfo and event replacement - New chat manager interfaces for both client and server - New multiplayer manager interfaces for both client and server
This commit is contained in:
166
Torch.Server/Managers/MultiplayerManagerDedicated.cs
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166
Torch.Server/Managers/MultiplayerManagerDedicated.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using NLog;
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using NLog.Fluent;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Managers;
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using Torch.Utils;
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using Torch.ViewModels;
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using VRage.GameServices;
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using VRage.Network;
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namespace Torch.Server.Managers
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{
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public class MultiplayerManagerDedicated : MultiplayerManagerBase, IMultiplayerManagerServer
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{
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private static readonly Logger _log = LogManager.GetCurrentClassLogger();
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#pragma warning disable 649
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[ReflectedGetter(Name = "m_members")]
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private static Func<MyDedicatedServerBase, List<ulong>> _members;
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[ReflectedGetter(Name = "m_waitingForGroup")]
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private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
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#pragma warning restore 649
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private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
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/// <inheritdoc />
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public MultiplayerManagerDedicated(ITorchBase torch) : base(torch) { }
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/// <inheritdoc />
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public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
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/// <inheritdoc />
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public void BanPlayer(ulong steamId, bool banned = true)
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{
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Torch.Invoke(() =>
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{
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MyMultiplayer.Static.BanClient(steamId, banned);
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if (_gameOwnerIds.ContainsKey(steamId))
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MyMultiplayer.Static.BanClient(_gameOwnerIds[steamId], banned);
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});
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}
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/// <inheritdoc/>
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public override void Attach()
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{
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base.Attach();
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_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
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_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
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_gameServerValidateAuthTicketReplacer.Replace(new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
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_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse), MyGameService.GameServer);
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_log.Info("Inserted steam authentication intercept");
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}
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/// <inheritdoc/>
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public override void Detach()
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{
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if (_gameServerValidateAuthTicketReplacer != null && _gameServerValidateAuthTicketReplacer.Replaced)
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_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
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if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
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_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
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_log.Info("Removed steam authentication intercept");
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base.Detach();
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}
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#pragma warning disable 649
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[ReflectedEventReplace(typeof(IMyGameServer), nameof(IMyGameServer.ValidateAuthTicketResponse), typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
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private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
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[ReflectedEventReplace(typeof(IMyGameServer), nameof(IMyGameServer.UserGroupStatusResponse), typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
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private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
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private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
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private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
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#pragma warning restore 649
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#region CustomAuth
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#pragma warning disable 649
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[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
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private static Func<ulong, string> _convertSteamIDFrom64;
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[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
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private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
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[ReflectedMethod(Name = "UserAccepted")]
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private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
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[ReflectedMethod(Name = "UserRejected")]
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private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
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[ReflectedMethod(Name = "IsClientBanned")]
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private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
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[ReflectedMethod(Name = "IsClientKicked")]
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private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
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[ReflectedMethod(Name = "RaiseClientKicked")]
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private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
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#pragma warning restore 649
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//Largely copied from SE
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private void ValidateAuthTicketResponse(ulong steamID, JoinResult response, ulong steamOwner)
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{
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_log.Debug($"ValidateAuthTicketResponse(user={steamID}, response={response}, owner={steamOwner}");
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if (_isClientBanned.Invoke(MyMultiplayer.Static, steamOwner) || MySandboxGame.ConfigDedicated.Banned.Contains(steamOwner))
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{
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_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.BannedByAdmins);
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_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
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}
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else if (_isClientKicked.Invoke(MyMultiplayer.Static, steamOwner))
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{
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_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.KickedRecently);
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_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
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}
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if (response != JoinResult.OK)
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{
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_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, response);
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return;
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}
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if (MyMultiplayer.Static.MemberLimit > 0 && _members.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Count - 1 >= MyMultiplayer.Static.MemberLimit)
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{
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_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.ServerFull);
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return;
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}
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if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
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MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) ||
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MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(steamID)))
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{
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this.UserAccepted(steamID);
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return;
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}
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if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
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{
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_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.GroupIdInvalid);
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return;
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}
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if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
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{
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_waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Add(steamID);
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return;
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}
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_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.SteamServersOffline);
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}
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private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
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{
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if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Remove(userId))
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{
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if (member || officer)
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UserAccepted(userId);
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else
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_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, userId, JoinResult.NotInGroup);
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}
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}
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private void UserAccepted(ulong steamId)
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{
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_userAcceptedImpl.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
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base.RaiseClientJoined(steamId);
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}
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#endregion
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}
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}
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