Early initialization for Torch Client.
- Assembly resolution - SE installation directory locating Dependency manager with automatic sorting and resolution - Drop in replacement for the system currently in TorchBase Shared binary directory for all Torch projects
This commit is contained in:
@@ -2,8 +2,6 @@
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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@@ -15,7 +13,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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@@ -23,14 +21,14 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>bin\x64\Release\Torch.API.xml</DocumentationFile>
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<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
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|
@@ -1,17 +1,166 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Windows;
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using System.Windows.Forms;
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using NLog;
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using MessageBox = System.Windows.MessageBox;
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namespace Torch.Client
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{
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public static class Program
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{
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public const string SpaceEngineersBinaries = "Bin64";
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private static string _spaceEngInstallAlias = null;
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public static string SpaceEngineersInstallAlias
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{
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get
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{
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// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
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if (_spaceEngInstallAlias == null)
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{
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// ReSharper disable once AssignNullToNotNullAttribute
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_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "SpaceEngineersAlias");
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}
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return _spaceEngInstallAlias;
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}
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}
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private static readonly string[] _steamInstallDirectories = new[] {
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@"C:\Program Files\Steam\", @"C:\Program Files (x86)\Steam\"
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};
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private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
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private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
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public const string ConfigName = "Torch.cfg";
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private static Logger _log = LogManager.GetLogger("Torch");
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#if DEBUG
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[DllImport("kernel32.dll")]
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private static extern void AllocConsole();
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[DllImport("kernel32.dll")]
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private static extern void FreeConsole();
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#endif
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public static void Main(string[] args)
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{
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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#if DEBUG
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try
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{
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AllocConsole();
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#endif
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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// Early config: Resolve SE install directory.
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if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
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SetupSpaceEngInstallAlias();
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using (new TorchAssemblyResolver(Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries)))
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{
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RunClient();
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}
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#if DEBUG
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}
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finally
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{
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FreeConsole();
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}
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#endif
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}
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private static void SetupSpaceEngInstallAlias()
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{
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string spaceEngineersDirectory = null;
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foreach (string steamDir in _steamInstallDirectories)
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{
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spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
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if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
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{
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_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
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break;
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}
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_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
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}
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if (spaceEngineersDirectory == null)
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{
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var dialog = new System.Windows.Forms.FolderBrowserDialog
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{
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Description = "Please select the SpaceEngineers installation folder"
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};
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do
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{
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if (dialog.ShowDialog() != DialogResult.OK)
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{
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var ex = new FileNotFoundException("Unable to find the Space Engineers install directory, aborting");
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_log.Fatal(ex);
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LogManager.Flush();
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throw ex;
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}
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spaceEngineersDirectory = dialog.SelectedPath;
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if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
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break;
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if (MessageBox.Show(
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$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
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"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
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break;
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} while (true); // Repeat until they confirm.
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}
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if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
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{
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var ex = new IOException($"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
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_log.Fatal(ex);
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LogManager.Flush();
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throw ex;
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}
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string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
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if (!File.Exists(junctionVerify))
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{
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var ex = new FileNotFoundException($"Junction link is not working. File {junctionVerify} does not exist");
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_log.Fatal(ex);
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LogManager.Flush();
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throw ex;
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}
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}
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private static bool JunctionLink(string linkName, string targetDir)
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{
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var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
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{
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WorkingDirectory = Directory.GetCurrentDirectory(),
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UseShellExecute = false,
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RedirectStandardOutput = true,
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StandardOutputEncoding = Encoding.ASCII
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};
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Process cmd = Process.Start(junctionLinkProc);
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// ReSharper disable once PossibleNullReferenceException
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while (!cmd.HasExited)
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{
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string line = cmd.StandardOutput.ReadLine();
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if (!string.IsNullOrWhiteSpace(line))
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_log.Info(line);
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Thread.Sleep(100);
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}
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if (cmd.ExitCode != 0)
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_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
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return cmd.ExitCode == 0;
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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_log.Error(ex);
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LogManager.Flush();
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MessageBox.Show(ex.StackTrace, ex.Message);
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static void RunClient()
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{
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var client = new TorchClient();
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try
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@@ -27,11 +176,5 @@ namespace Torch.Client
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client.Start();
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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MessageBox.Show(ex.StackTrace, ex.Message);
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}
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}
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}
|
@@ -2,8 +2,6 @@
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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@@ -18,7 +16,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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@@ -27,7 +25,7 @@
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@@ -35,7 +33,7 @@
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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<DocumentationFile>bin\x64\Release\Torch.Client.xml</DocumentationFile>
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<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>torchicon.ico</ApplicationIcon>
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@@ -48,6 +46,7 @@
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<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
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@@ -64,6 +63,7 @@
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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@@ -81,6 +81,10 @@
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<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game.XmlSerializers">
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<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
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@@ -104,7 +108,8 @@
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Steam">
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<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Steam.dll</HintPath>
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<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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@@ -117,7 +122,9 @@
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<DesignTime>True</DesignTime>
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</Compile>
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<Compile Include="Properties\AssemblyInfo1.cs" />
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<Compile Include="TorchAssemblyResolver.cs" />
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<Compile Include="TorchClient.cs" />
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<Compile Include="TorchClientConfig.cs" />
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<Compile Include="TorchConsoleScreen.cs" />
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<Compile Include="TorchMainMenuScreen.cs" />
|
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<Compile Include="TorchSettingsScreen.cs" />
|
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@@ -147,12 +154,12 @@
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<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
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<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
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<Private>True</Private>
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<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
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<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
|
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<Name>Torch</Name>
|
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<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -169,7 +176,8 @@
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
88
Torch.Client/TorchAssemblyResolver.cs
Normal file
88
Torch.Client/TorchAssemblyResolver.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using System;
|
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using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchAssemblyResolver : IDisposable
|
||||
{
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private readonly Dictionary<string, Assembly> _assemblies = new Dictionary<string, Assembly>();
|
||||
private readonly string[] _paths;
|
||||
private readonly string _removablePathPrefix;
|
||||
|
||||
public TorchAssemblyResolver(params string[] paths)
|
||||
{
|
||||
string location = Assembly.GetEntryAssembly().Location;
|
||||
location = location != null ? Path.GetDirectoryName(location) + Path.DirectorySeparatorChar : null;
|
||||
_removablePathPrefix = location ?? "";
|
||||
_paths = paths;
|
||||
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomainOnAssemblyResolve;
|
||||
}
|
||||
|
||||
private string SimplifyPath(string path)
|
||||
{
|
||||
return path.StartsWith(_removablePathPrefix) ? path.Substring(_removablePathPrefix.Length) : path;
|
||||
}
|
||||
|
||||
private Assembly CurrentDomainOnAssemblyResolve(object sender, ResolveEventArgs args)
|
||||
{
|
||||
string assemblyName = new AssemblyName(args.Name).Name;
|
||||
lock (_assemblies)
|
||||
{
|
||||
if (_assemblies.TryGetValue(assemblyName, out Assembly asm))
|
||||
return asm;
|
||||
}
|
||||
lock (AppDomain.CurrentDomain)
|
||||
{
|
||||
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
if (asm.GetName().Name.Equals(assemblyName))
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
_assemblies.Add(assemblyName, asm);
|
||||
return asm;
|
||||
}
|
||||
}
|
||||
}
|
||||
lock (this)
|
||||
{
|
||||
foreach (string path in _paths)
|
||||
{
|
||||
try
|
||||
{
|
||||
string assemblyPath = Path.Combine(path, assemblyName + ".dll");
|
||||
if (!File.Exists(assemblyPath))
|
||||
continue;
|
||||
_log.Debug("Loading {0} from {1}", assemblyName, SimplifyPath(assemblyPath));
|
||||
LogManager.Flush();
|
||||
Assembly asm = Assembly.LoadFrom(assemblyPath);
|
||||
_assemblies.Add(assemblyName, asm);
|
||||
// Recursively load SE dependencies since they don't trigger AssemblyResolve.
|
||||
// This trades some performance on load for actually working code.
|
||||
foreach (AssemblyName dependency in asm.GetReferencedAssemblies())
|
||||
CurrentDomainOnAssemblyResolve(sender, new ResolveEventArgs(dependency.Name, asm));
|
||||
return asm;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve -= CurrentDomainOnAssemblyResolve;
|
||||
_assemblies.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,20 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.ModAPI;
|
||||
using SpaceEngineers.Game;
|
||||
using VRage.Steam;
|
||||
using Torch.API;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRageRender;
|
||||
using VRageRender.ExternalApp;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
@@ -24,47 +23,49 @@ namespace Torch.Client
|
||||
private IMyRender _renderer;
|
||||
private const uint APP_ID = 244850;
|
||||
|
||||
public TorchClient()
|
||||
{
|
||||
Config = new TorchClientConfig();
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||
Log.Info("Initializing Torch Client");
|
||||
base.Init();
|
||||
|
||||
if (!File.Exists("steam_appid.txt"))
|
||||
{
|
||||
Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
|
||||
}
|
||||
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
_startup = new MyCommonProgramStartup(RunArgs);
|
||||
if (_startup.PerformReporting())
|
||||
return;
|
||||
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
|
||||
|
||||
_startup.PerformAutoconnect();
|
||||
if (!_startup.CheckSingleInstance())
|
||||
return;
|
||||
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
|
||||
|
||||
var appDataPath = _startup.GetAppDataPath();
|
||||
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
|
||||
MyInitializer.InitCheckSum();
|
||||
_startup.InitSplashScreen();
|
||||
if (!_startup.Check64Bit())
|
||||
return;
|
||||
throw new InvalidOperationException("Torch requires a 64bit operating system");
|
||||
|
||||
_startup.DetectSharpDxLeaksBeforeRun();
|
||||
using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID))
|
||||
{
|
||||
_renderer = null;
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
var steamService = new SteamService(Game.IsDedicated, APP_ID);
|
||||
MyServiceManager.Instance.AddService(steamService);
|
||||
_renderer = null;
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
|
||||
#pragma warning disable 612
|
||||
SpaceEngineersGame.SetupRender();
|
||||
#pragma warning restore 612
|
||||
InitializeRender();
|
||||
if (!_startup.CheckSteamRunning())
|
||||
throw new InvalidOperationException("Space Engineers requires steam to be running");
|
||||
|
||||
OverrideMenus();
|
||||
|
||||
InitializeRender();
|
||||
|
||||
if (!Game.IsDedicated)
|
||||
MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
|
||||
}
|
||||
|
||||
_startup.DetectSharpDxLeaksAfterRun();
|
||||
MyInitializer.InvokeAfterRun();
|
||||
if (!Game.IsDedicated)
|
||||
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
|
||||
}
|
||||
|
||||
private void OverrideMenus()
|
||||
@@ -87,13 +88,40 @@ namespace Torch.Client
|
||||
using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
|
||||
{
|
||||
Log.Info("Starting client");
|
||||
OverrideMenus();
|
||||
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
|
||||
spaceEngineersGame.Run();
|
||||
spaceEngineersGame.OnGameExit += Dispose;
|
||||
spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetRenderWindowTitle(string title)
|
||||
{
|
||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
||||
if (renderThread == null)
|
||||
return;
|
||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (renderWindowField == null)
|
||||
return;
|
||||
var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
|
||||
if (window != null)
|
||||
renderThread.Invoke(() =>
|
||||
{
|
||||
window.Text = title;
|
||||
});
|
||||
}
|
||||
|
||||
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
|
||||
{
|
||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
MyGameService.ShutDown();
|
||||
_startup.DetectSharpDxLeaksAfterRun();
|
||||
MyInitializer.InvokeAfterRun();
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
|
32
Torch.Client/TorchClientConfig.cs
Normal file
32
Torch.Client/TorchClientConfig.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClientConfig : ITorchConfig
|
||||
{
|
||||
// How do we want to handle client side config? It's radically different than the server.
|
||||
public bool GetPluginUpdates { get; set; } = false;
|
||||
public bool GetTorchUpdates { get; set; } = false;
|
||||
public string InstanceName { get; set; } = "TorchClient";
|
||||
public string InstancePath { get; set; }
|
||||
public bool NoUpdate { get; set; } = true;
|
||||
public List<string> Plugins { get; set; }
|
||||
public bool ShouldUpdatePlugins { get; } = false;
|
||||
public bool ShouldUpdateTorch { get; } = false;
|
||||
public int TickTimeout { get; set; }
|
||||
public bool Autostart { get; set; } = false;
|
||||
public bool ForceUpdate { get; set; } = false;
|
||||
public bool NoGui { get; set; } = false;
|
||||
public bool RestartOnCrash { get; set; } = false;
|
||||
public string WaitForPID { get; set; } = null;
|
||||
|
||||
public bool Save(string path = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -2,8 +2,6 @@
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
@@ -18,7 +16,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
@@ -27,7 +25,7 @@
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -35,7 +33,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>bin\x64\Release\Torch.Server.xml</DocumentationFile>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Server.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>Torch.Server.Program</StartupObject>
|
||||
@@ -124,6 +122,7 @@
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
@@ -290,12 +289,12 @@
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -367,9 +366,7 @@
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>cd "$(TargetDir)"
|
||||
copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
"Torch Server Release.bat"</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
217
Torch/Managers/DependencyManager.cs
Normal file
217
Torch/Managers/DependencyManager.cs
Normal file
@@ -0,0 +1,217 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using NLog;
|
||||
using Torch.API.Managers;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
public sealed class DependencyManager
|
||||
{
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private class DependencyInfo
|
||||
{
|
||||
internal Type DependencyType => Field.FieldType;
|
||||
internal FieldInfo Field { get; private set; }
|
||||
internal bool Optional { get; private set; }
|
||||
|
||||
public DependencyInfo(FieldInfo field)
|
||||
{
|
||||
Field = field;
|
||||
Optional = field.GetCustomAttribute<Manager.DependencyAttribute>().Optional;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a registered instance of a manager.
|
||||
/// </summary>
|
||||
private class ManagerInstance
|
||||
{
|
||||
public IManager Instance { get; private set; }
|
||||
|
||||
internal readonly List<DependencyInfo> Dependencies;
|
||||
internal readonly HashSet<Type> SuppliedManagers;
|
||||
internal readonly HashSet<ManagerInstance> Dependents;
|
||||
|
||||
public ManagerInstance(IManager manager)
|
||||
{
|
||||
Instance = manager;
|
||||
|
||||
SuppliedManagers = new HashSet<Type>();
|
||||
Dependencies = new List<DependencyInfo>();
|
||||
Dependents = new HashSet<ManagerInstance>();
|
||||
var openBases = new Queue<Type>();
|
||||
openBases.Enqueue(manager.GetType());
|
||||
while (openBases.TryDequeue(out Type type))
|
||||
{
|
||||
if (!SuppliedManagers.Add(type))
|
||||
continue;
|
||||
|
||||
foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public))
|
||||
if (field.HasAttribute<Manager.DependencyAttribute>())
|
||||
Dependencies.Add(new DependencyInfo(field));
|
||||
|
||||
foreach (Type parent in type.GetInterfaces())
|
||||
openBases.Enqueue(parent);
|
||||
if (type.BaseType != null)
|
||||
openBases.Enqueue(type.BaseType);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by <see cref="DependencyManager"/> internally to topologically sort the dependency list.
|
||||
/// </summary>
|
||||
public int UnsolvedDependencies { get; set; }
|
||||
}
|
||||
|
||||
private readonly Dictionary<Type, ManagerInstance> _dependencySatisfaction;
|
||||
private readonly List<ManagerInstance> _registeredManagers;
|
||||
private readonly List<ManagerInstance> _orderedManagers;
|
||||
|
||||
public DependencyManager()
|
||||
{
|
||||
_dependencySatisfaction = new Dictionary<Type, ManagerInstance>();
|
||||
_registeredManagers = new List<ManagerInstance>();
|
||||
_orderedManagers = new List<ManagerInstance>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers the given manager into the dependency system.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method only returns false when there is already a manager registered with a type derived from this given manager,
|
||||
/// or when the given manager is derived from an already existing manager.
|
||||
/// </remarks>
|
||||
/// <param name="manager">Manager to register</param>
|
||||
/// <returns>true if added, false if not</returns>
|
||||
public bool AddManager(IManager manager)
|
||||
{
|
||||
// Protect against adding a manager derived from an existing manager
|
||||
if (_registeredManagers.Any(x => x.Instance.GetType().IsInstanceOfType(manager)))
|
||||
return false;
|
||||
// Protect against adding a manager when an existing manager derives from it.
|
||||
if (_registeredManagers.Any(x => manager.GetType().IsInstanceOfType(x.Instance)))
|
||||
return false;
|
||||
|
||||
var instance = new ManagerInstance(manager);
|
||||
_registeredManagers.Add(instance);
|
||||
|
||||
foreach (Type supplied in instance.SuppliedManagers)
|
||||
if (_dependencySatisfaction.ContainsKey(supplied))
|
||||
// When we already have a manager supplying this component we have to unregister it.
|
||||
_dependencySatisfaction[supplied] = null;
|
||||
else
|
||||
_dependencySatisfaction.Add(supplied, instance);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Sort()
|
||||
{
|
||||
// Resets the previous sort results
|
||||
#region Reset
|
||||
_orderedManagers.Clear();
|
||||
foreach (ManagerInstance manager in _registeredManagers)
|
||||
{
|
||||
manager.Dependents.Clear();
|
||||
foreach (DependencyInfo dependency in manager.Dependencies)
|
||||
dependency.Field.SetValue(manager.Instance, null);
|
||||
}
|
||||
#endregion
|
||||
|
||||
// Creates the dependency graph
|
||||
#region Prepare
|
||||
var dagQueue = new List<ManagerInstance>();
|
||||
foreach (ManagerInstance manager in _registeredManagers)
|
||||
{
|
||||
var inFactor = 0;
|
||||
foreach (DependencyInfo dependency in manager.Dependencies)
|
||||
{
|
||||
if (_dependencySatisfaction.TryGetValue(dependency.DependencyType, out var dependencyInstance))
|
||||
{
|
||||
inFactor++;
|
||||
dependencyInstance.Dependents.Add(manager);
|
||||
}
|
||||
else if (!dependency.Optional)
|
||||
_log.Warn("Unable to satisfy dependency {0} ({1}) of {2}.", dependency.DependencyType.Name,
|
||||
dependency.Field.Name, manager.Instance.GetType().Name);
|
||||
}
|
||||
manager.UnsolvedDependencies = inFactor;
|
||||
dagQueue.Add(manager);
|
||||
}
|
||||
#endregion
|
||||
|
||||
// Sorts the dependency graph into _orderedManagers
|
||||
#region Sort
|
||||
var tmpQueue = new List<ManagerInstance>();
|
||||
while (dagQueue.Any())
|
||||
{
|
||||
tmpQueue.Clear();
|
||||
for (var i = 0; i < dagQueue.Count; i++)
|
||||
{
|
||||
if (dagQueue[i].UnsolvedDependencies == 0)
|
||||
tmpQueue.Add(dagQueue[i]);
|
||||
else
|
||||
dagQueue[i - tmpQueue.Count] = dagQueue[i];
|
||||
}
|
||||
dagQueue.RemoveRange(dagQueue.Count - tmpQueue.Count, tmpQueue.Count);
|
||||
if (tmpQueue.Count == 0)
|
||||
{
|
||||
_log.Fatal("Dependency loop detected in the following managers:");
|
||||
foreach (ManagerInstance manager in dagQueue)
|
||||
{
|
||||
_log.Fatal(" + {0} has {1} unsolved dependencies.", manager.Instance.GetType().FullName, manager.UnsolvedDependencies);
|
||||
_log.Fatal(" - Dependencies: {0}",
|
||||
string.Join(", ", manager.Dependencies.Select(x => x.DependencyType.Name + (x.Optional ? " (Optional)" : ""))));
|
||||
_log.Fatal(" - Dependents: {0}",
|
||||
string.Join(", ", manager.Dependents.Select(x => x.Instance.GetType().Name)));
|
||||
}
|
||||
throw new InvalidOperationException("Unable to satisfy all required manager dependencies");
|
||||
}
|
||||
// Update the number of unsolved dependencies
|
||||
foreach (ManagerInstance manager in tmpQueue)
|
||||
foreach (ManagerInstance dependent in manager.Dependents)
|
||||
dependent.UnsolvedDependencies--;
|
||||
// tmpQueue.Sort(); If we have priorities this is where to sort them.
|
||||
_orderedManagers.AddRange(tmpQueue);
|
||||
}
|
||||
#endregion
|
||||
|
||||
// Updates the dependency fields with the correct manager instances
|
||||
#region Satisfy
|
||||
foreach (ManagerInstance manager in _registeredManagers)
|
||||
{
|
||||
manager.Dependents.Clear();
|
||||
foreach (DependencyInfo dependency in manager.Dependencies)
|
||||
dependency.Field.SetValue(manager.Instance, _dependencySatisfaction.GetValueOrDefault(dependency.DependencyType));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
private bool _initiated = false;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the dependency manager, and all its registered managers.
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
if (_initiated)
|
||||
throw new InvalidOperationException("Can't start the dependency manager more than once");
|
||||
_initiated = true;
|
||||
Sort();
|
||||
foreach (ManagerInstance manager in _orderedManagers)
|
||||
manager.Instance.Init();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the manager that provides the given type. If there is no such manager, returns null.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of manager</typeparam>
|
||||
/// <returns>manager, or null if none exists</returns>
|
||||
public T GetManager<T>() where T : class, IManager
|
||||
{
|
||||
return (T)_dependencySatisfaction.GetValueOrDefault(typeof(T))?.Instance;
|
||||
}
|
||||
}
|
||||
}
|
@@ -16,6 +16,24 @@ namespace Torch.Managers
|
||||
|
||||
public abstract class Manager : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates a field is a dependency of this parent manager.
|
||||
/// </summary>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// public class NetworkManager : Manager { }
|
||||
/// public class ChatManager : Manager {
|
||||
/// [Dependency(Optional = false)]
|
||||
/// private NetworkManager _network;
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class DependencyAttribute : Attribute
|
||||
{
|
||||
public bool Optional { get; set; } = false;
|
||||
}
|
||||
|
||||
protected ITorchBase Torch { get; }
|
||||
|
||||
protected Manager(ITorchBase torchInstance)
|
||||
|
@@ -2,8 +2,6 @@
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7E01635C-3B67-472E-BCD6-C5539564F214}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
@@ -15,7 +13,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
@@ -23,14 +21,14 @@
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>bin\x64\Release\Torch.xml</DocumentationFile>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||
@@ -143,7 +141,8 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Steam.dll</HintPath>
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
@@ -151,6 +150,7 @@
|
||||
<Compile Include="ChatMessage.cs" />
|
||||
<Compile Include="Collections\ObservableList.cs" />
|
||||
<Compile Include="DispatcherExtensions.cs" />
|
||||
<Compile Include="Managers\DependencyManager.cs" />
|
||||
<Compile Include="SaveGameStatus.cs" />
|
||||
<Compile Include="Collections\KeyTree.cs" />
|
||||
<Compile Include="Collections\ObservableDictionary.cs" />
|
||||
@@ -199,7 +199,7 @@
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@@ -72,7 +72,9 @@ namespace Torch
|
||||
/// Common log for the Torch instance.
|
||||
/// </summary>
|
||||
protected static Logger Log { get; } = LogManager.GetLogger("Torch");
|
||||
private readonly List<IManager> _managers;
|
||||
|
||||
private readonly DependencyManager _managers;
|
||||
|
||||
private bool _init;
|
||||
|
||||
/// <summary>
|
||||
@@ -89,38 +91,37 @@ namespace Torch
|
||||
TorchVersion = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
RunArgs = new string[0];
|
||||
|
||||
_managers = new DependencyManager();
|
||||
|
||||
Plugins = new PluginManager(this);
|
||||
Multiplayer = new MultiplayerManager(this);
|
||||
Entities = new EntityManager(this);
|
||||
Network = new NetworkManager(this);
|
||||
Commands = new CommandManager(this);
|
||||
|
||||
_managers = new List<IManager> { new FilesystemManager(this), new UpdateManager(this), Network, Commands, Plugins, Multiplayer, Entities, new ChatManager(this), };
|
||||
_managers.AddManager(new FilesystemManager(this));
|
||||
_managers.AddManager(new UpdateManager(this));
|
||||
_managers.AddManager(Network);
|
||||
_managers.AddManager(Commands);
|
||||
_managers.AddManager(Plugins);
|
||||
_managers.AddManager(Multiplayer);
|
||||
_managers.AddManager(Entities);
|
||||
_managers.AddManager(new ChatManager(this));
|
||||
|
||||
|
||||
TorchAPI.Instance = this;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public ListReader<IManager> GetManagers()
|
||||
{
|
||||
return new ListReader<IManager>(_managers);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public T GetManager<T>() where T : class, IManager
|
||||
{
|
||||
return _managers.FirstOrDefault(m => m is T) as T;
|
||||
return _managers.GetManager<T>();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool AddManager<T>(T manager) where T : class, IManager
|
||||
{
|
||||
if (_managers.Any(x => x is T))
|
||||
return false;
|
||||
|
||||
_managers.Add(manager);
|
||||
return true;
|
||||
return _managers.AddManager(manager);
|
||||
}
|
||||
|
||||
public bool IsOnGameThread()
|
||||
@@ -248,8 +249,7 @@ namespace Torch
|
||||
MySession.OnUnloading += OnSessionUnloading;
|
||||
MySession.OnUnloaded += OnSessionUnloaded;
|
||||
RegisterVRagePlugin();
|
||||
foreach (var manager in _managers)
|
||||
manager.Init();
|
||||
_managers.Init();
|
||||
_init = true;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user