Overhaul NetworkManager.
Old systems of network injection and intercept are deprecated and will be removed in the future!
This commit is contained in:
@@ -17,7 +17,7 @@ using VRageMath;
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namespace Torch.Managers
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{
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public class NetworkManager : Manager, INetworkManager
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public partial class NetworkManager : Manager, INetworkManager
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{
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private static Logger _log = LogManager.GetCurrentClassLogger();
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@@ -26,18 +26,8 @@ namespace Torch.Managers
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private readonly HashSet<INetworkHandler> _networkHandlers = new HashSet<INetworkHandler>();
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private bool _init;
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private const int MAX_ARGUMENT = 6;
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private const int GENERIC_PARAMETERS = 8;
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private const int DISPATCH_PARAMETERS = 10;
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private static readonly DBNull DbNull = DBNull.Value;
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private static MethodInfo _dispatchInfo;
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private static MethodInfo DispatchEventInfo => _dispatchInfo ?? (_dispatchInfo = typeof(MyReplicationLayerBase).GetMethod("DispatchEvent", BindingFlags.NonPublic | BindingFlags.Instance));
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[ReflectedGetter(Name = "m_typeTable")]
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private static Func<MyReplicationLayerBase, MyTypeTable> _typeTableGetter;
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[ReflectedGetter(Name = "m_methodInfoLookup")]
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private static Func<MyEventTable, Dictionary<MethodInfo, CallSite>> _methodInfoLookupGetter;
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[ReflectedMethod(Type = typeof(MyReplicationLayer), Name = "GetObjectByNetworkId")]
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private static Func<MyReplicationLayer, NetworkId, IMyNetObject> _getObjectByNetworkId;
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@@ -116,281 +106,112 @@ namespace Torch.Managers
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// TODO reverse what was done in Attach
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}
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#region Network Intercept
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//TODO: Change this to a method patch so I don't have to try to keep up with Keen.
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/// <summary>
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/// This is the main body of the network intercept system. When messages come in from clients, they are processed here
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/// before being passed on to the game server.
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///
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/// DO NOT modify this method unless you're absolutely sure of what you're doing. This can very easily destabilize the game!
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/// </summary>
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/// <param name="packet"></param>
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private void OnEvent(MyPacket packet)
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{
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if (_networkHandlers.Count == 0)
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{
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//pass the message back to the game server
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try
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{
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((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
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}
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catch (Exception ex)
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{
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_log.Error(ex);
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//crash after logging, bad things could happen if we continue on with bad data
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throw;
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}
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return;
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}
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var stream = new BitStream();
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stream.ResetRead(packet.BitStream);
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var networkId = stream.ReadNetworkId();
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//this value is unused, but removing this line corrupts the rest of the stream
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var blockedNetworkId = stream.ReadNetworkId();
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var eventId = (uint)stream.ReadUInt16();
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bool flag = stream.ReadBool();
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Vector3D? position = new Vector3D?();
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if (flag)
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position = new Vector3D?(stream.ReadVector3D());
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CallSite site;
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object obj;
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if (networkId.IsInvalid) // Static event
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{
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site = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).StaticEventTable.Get(eventId);
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obj = null;
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}
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else // Instance event
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{
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//var sendAs = ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).GetObjectByNetworkId(networkId);
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var sendAs = _getObjectByNetworkId((MyReplicationLayer)MyMultiplayer.ReplicationLayer, networkId);
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if (sendAs == null)
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{
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return;
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}
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var typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(sendAs.GetType());
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var eventCount = typeInfo.EventTable.Count;
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if (eventId < eventCount) // Directly
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{
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obj = sendAs;
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site = typeInfo.EventTable.Get(eventId);
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}
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else // Through proxy
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{
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obj = ((IMyProxyTarget)sendAs).Target;
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typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(obj.GetType());
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site = typeInfo.EventTable.Get(eventId - (uint)eventCount); // Subtract max id of Proxy
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}
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}
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//we're handling the network live in the game thread, this needs to go as fast as possible
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var discard = false;
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foreach (var handler in _networkHandlers)
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//Parallel.ForEach(_networkHandlers, handler =>
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{
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try
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{
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if (handler.CanHandle(site))
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discard |= handler.Handle(packet.Sender.Id.Value, site, stream, obj, packet);
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}
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catch (Exception ex)
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{
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//ApplicationLog.Error(ex.ToString());
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_log.Error(ex);
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}
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}
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//one of the handlers wants us to discard this packet
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if (discard)
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return;
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//pass the message back to the game server
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try
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{
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((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
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}
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catch (Exception ex)
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{
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_log.Error(ex, "Error processing network event!");
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_log.Error(ex);
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//crash after logging, bad things could happen if we continue on with bad data
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throw;
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}
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}
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/// <inheritdoc />
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public void RegisterNetworkHandler(INetworkHandler handler)
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{
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var handlerType = handler.GetType().FullName;
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var toRemove = new List<INetworkHandler>();
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foreach (var item in _networkHandlers)
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{
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if (item.GetType().FullName == handlerType)
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{
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//if (ExtenderOptions.IsDebugging)
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_log.Error("Network handler already registered! " + handlerType);
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toRemove.Add(item);
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}
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}
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foreach (var oldHandler in toRemove)
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_networkHandlers.Remove(oldHandler);
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_networkHandlers.Add(handler);
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}
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/// <inheritdoc />
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public bool UnregisterNetworkHandler(INetworkHandler handler)
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{
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return _networkHandlers.Remove(handler);
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}
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public void RegisterNetworkHandlers(params INetworkHandler[] handlers)
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{
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foreach (var handler in handlers)
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RegisterNetworkHandler(handler);
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}
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#endregion
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#region Network Injection
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/// <summary>
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/// Broadcasts an event to all connected clients
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/// </summary>
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/// <param name="method"></param>
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/// <param name="obj"></param>
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/// <param name="args"></param>
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public void RaiseEvent(MethodInfo method, object obj, params object[] args)
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private static Func<T, TA> GetDelegate<T, TA>(MethodInfo method) where TA : class
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{
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//default(EndpointId) tells the network to broadcast the message
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RaiseEvent(method, obj, default(EndpointId), args);
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return x => Delegate.CreateDelegate(typeof(TA), x, method) as TA;
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}
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/// <summary>
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/// Sends an event to one client by SteamId
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/// </summary>
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/// <param name="method"></param>
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/// <param name="obj"></param>
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/// <param name="steamId"></param>
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/// <param name="args"></param>
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public void RaiseEvent(MethodInfo method, object obj, ulong steamId, params object[] args)
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public static void RaiseEvent<T1>(T1 instance, MethodInfo method, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
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{
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RaiseEvent(method, obj, new EndpointId(steamId), args);
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var del = GetDelegate<T1, Action>(method);
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MyMultiplayer.RaiseEvent(instance, del, target);
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}
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/// <summary>
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/// Sends an event to one client
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/// </summary>
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/// <param name="method"></param>
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/// <param name="obj"></param>
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/// <param name="endpoint"></param>
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/// <param name="args"></param>
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public void RaiseEvent(MethodInfo method, object obj, EndpointId endpoint, params object[] args)
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public static void RaiseEvent<T1, T2>(T1 instance, MethodInfo method, T2 arg1, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
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{
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if (method == null)
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throw new ArgumentNullException(nameof(method), "MethodInfo cannot be null!");
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var del = GetDelegate<T1, Action<T2>> (method);
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if (args.Length > MAX_ARGUMENT)
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throw new ArgumentOutOfRangeException(nameof(args), $"Cannot pass more than {MAX_ARGUMENT} arguments!");
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var owner = obj as IMyEventOwner;
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if (obj != null && owner == null)
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throw new InvalidCastException("Provided event target is not of type IMyEventOwner!");
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if (!method.HasAttribute<EventAttribute>())
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throw new CustomAttributeFormatException("Provided event target does not have the Event attribute! Replication will not succeed!");
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//array to hold arguments to pass into DispatchEvent
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object[] arguments = new object[DISPATCH_PARAMETERS];
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arguments[0] = obj == null ? TryGetStaticCallSite(method) : TryGetCallSite(method, obj);
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arguments[1] = endpoint;
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arguments[2] = owner;
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//copy supplied arguments into the reflection arguments
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for (var i = 0; i < args.Length; i++)
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arguments[i + 3] = args[i];
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//pad the array out with DBNull, skip last element
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//last element should stay null (this is for blocking events -- not used?)
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for (var j = args.Length + 3; j < arguments.Length - 1; j++)
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arguments[j] = DbNull;
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//create an array of Types so we can create a generic method
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var argTypes = new Type[GENERIC_PARAMETERS];
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//any null arguments (not DBNull) must be of type IMyEventOwner
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for (var k = 2; k < arguments.Length; k++)
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argTypes[k - 2] = arguments[k]?.GetType() ?? typeof(IMyEventOwner);
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var parameters = method.GetParameters();
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for (var i = 0; i < parameters.Length; i++)
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{
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if (argTypes[i + 1] != parameters[i].ParameterType)
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throw new TypeLoadException($"Type mismatch on method parameters. Expected {string.Join(", ", parameters.Select(p => p.ParameterType.ToString()))} got {string.Join(", ", argTypes.Select(t => t.ToString()))}");
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}
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//create a generic method of DispatchEvent and invoke to inject our data into the network
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var dispatch = DispatchEventInfo.MakeGenericMethod(argTypes);
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dispatch.Invoke(MyMultiplayer.ReplicationLayer, arguments);
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MyMultiplayer.RaiseEvent(instance, del, arg1, target);
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}
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/// <summary>
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/// Broadcasts a static event to all connected clients
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/// </summary>
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/// <param name="method"></param>
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/// <param name="args"></param>
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public void RaiseStaticEvent(MethodInfo method, params object[] args)
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public static void RaiseEvent<T1, T2, T3>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
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{
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//default(EndpointId) tells the network to broadcast the message
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RaiseStaticEvent(method, default(EndpointId), args);
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var del = GetDelegate<T1, Action<T2, T3>>(method);
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MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, target);
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}
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/// <summary>
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/// Sends a static event to one client by SteamId
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/// </summary>
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/// <param name="method"></param>
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/// <param name="steamId"></param>
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/// <param name="args"></param>
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public void RaiseStaticEvent(MethodInfo method, ulong steamId, params object[] args)
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public static void RaiseEvent<T1, T2, T3, T4>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
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{
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RaiseEvent(method, null, new EndpointId(steamId), args);
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var del = GetDelegate<T1, Action<T2, T3, T4>>(method);
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MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, target);
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}
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/// <summary>
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/// Sends a static event to one client
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/// </summary>
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/// <param name="method"></param>
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/// <param name="endpoint"></param>
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/// <param name="args"></param>
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public void RaiseStaticEvent(MethodInfo method, EndpointId endpoint, params object[] args)
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public static void RaiseEvent<T1, T2, T3, T4, T5>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, T5 arg4, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
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{
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RaiseEvent(method, null, endpoint, args);
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var del = GetDelegate<T1, Action<T2, T3, T4, T5>>(method);
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MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, arg4, target);
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}
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private CallSite TryGetStaticCallSite(MethodInfo method)
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public static void RaiseEvent<T1, T2, T3, T4, T5, T6>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, T5 arg4, T6 arg5, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
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{
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MyTypeTable typeTable = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer);
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if (!_methodInfoLookupGetter.Invoke(typeTable.StaticEventTable).TryGetValue(method, out CallSite result))
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throw new MissingMemberException("Provided event target not found!");
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return result;
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var del = GetDelegate<T1, Action<T2, T3, T4, T5, T6>>(method);
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MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, arg4, arg5, target);
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}
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private CallSite TryGetCallSite(MethodInfo method, object arg)
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public static void RaiseEvent<T1, T2, T3, T4, T5, T6, T7>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, T5 arg4, T6 arg5, T7 arg6, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
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{
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MySynchronizedTypeInfo typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(arg.GetType());
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if (!_methodInfoLookupGetter.Invoke(typeInfo.EventTable).TryGetValue(method, out CallSite result))
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throw new MissingMemberException("Provided event target not found!");
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return result;
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var del = GetDelegate<T1, Action<T2, T3, T4, T5, T6, T7>>(method);
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MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, arg4, arg5, arg6, target);
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}
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public static void RaiseStaticEvent(MethodInfo method, EndpointId target = default(EndpointId), Vector3D? position = null)
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{
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var del = GetDelegate<IMyEventOwner, Action>(method);
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MyMultiplayer.RaiseStaticEvent(del, target, position);
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}
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public static void RaiseStaticEvent<T1>(MethodInfo method, T1 arg1, EndpointId target = default(EndpointId), Vector3D? position = null)
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{
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var del = GetDelegate<IMyEventOwner, Action<T1>>(method);
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MyMultiplayer.RaiseStaticEvent(del, arg1, target, position);
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}
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public static void RaiseStaticEvent<T1, T2>(MethodInfo method, T1 arg1, T2 arg2, EndpointId target = default(EndpointId), Vector3D? position = null)
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{
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var del = GetDelegate<IMyEventOwner, Action<T1, T2>>(method);
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MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, target, position);
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}
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public static void RaiseStaticEvent<T1, T2, T3>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, EndpointId target = default(EndpointId), Vector3D? position = null)
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{
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var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3>>(method);
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MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, target, position);
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}
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public static void RaiseStaticEvent<T1, T2, T3, T4>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, T4 arg4, EndpointId target = default(EndpointId), Vector3D? position = null)
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{
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var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3, T4>>(method);
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MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, arg4, target, position);
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}
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public static void RaiseStaticEvent<T1, T2, T3, T4, T5>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId target = default(EndpointId), Vector3D? position = null)
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{
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var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3, T4, T5>>(method);
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MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, arg4, arg5, target, position);
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}
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public static void RaiseStaticEvent<T1, T2, T3, T4, T5, T6>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId target = default(EndpointId), Vector3D? position = null)
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{
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var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3, T4, T5, T6>>(method);
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MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, arg4, arg5, arg6, target, position);
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}
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#endregion
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}
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}
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|
318
Torch/Managers/NetworkManager/NetworkManager_Deprecated.cs
Normal file
318
Torch/Managers/NetworkManager/NetworkManager_Deprecated.cs
Normal file
@@ -0,0 +1,318 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Engine.Multiplayer;
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using Torch.API.Managers;
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using Torch.Utils;
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using VRage;
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using VRage.Library.Collections;
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using VRage.Network;
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using VRageMath;
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namespace Torch.Managers
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{
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//Everything in this file is deprecated and should be deleted Eventually(tm)
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public partial class NetworkManager
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{
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[ReflectedGetter(Name = "m_methodInfoLookup")]
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private static Func<MyEventTable, Dictionary<MethodInfo, CallSite>> _methodInfoLookupGetter;
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private const int MAX_ARGUMENT = 6;
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private const int GENERIC_PARAMETERS = 8;
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private const int DISPATCH_PARAMETERS = 11;
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private static readonly DBNull DbNull = DBNull.Value;
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private static MethodInfo _dispatchInfo;
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private static MethodInfo DispatchEventInfo => _dispatchInfo ?? (_dispatchInfo = typeof(MyReplicationLayerBase).GetMethod("DispatchEvent", BindingFlags.NonPublic | BindingFlags.Instance));
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#region Network Injection
|
||||
|
||||
|
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/// <summary>
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||||
/// Broadcasts an event to all connected clients
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||||
/// </summary>
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||||
/// <param name="method"></param>
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||||
/// <param name="obj"></param>
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||||
/// <param name="args"></param>
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||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseEvent(MethodInfo method, object obj, params object[] args)
|
||||
{
|
||||
//default(EndpointId) tells the network to broadcast the message
|
||||
RaiseEvent(method, obj, default(EndpointId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends an event to one client by SteamId
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="steamId"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseEvent(MethodInfo method, object obj, ulong steamId, params object[] args)
|
||||
{
|
||||
RaiseEvent(method, obj, new EndpointId(steamId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends an event to one client
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="endpoint"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseEvent(MethodInfo method, object obj, EndpointId endpoint, params object[] args)
|
||||
{
|
||||
if (method == null)
|
||||
throw new ArgumentNullException(nameof(method), "MethodInfo cannot be null!");
|
||||
|
||||
if (args.Length > MAX_ARGUMENT)
|
||||
throw new ArgumentOutOfRangeException(nameof(args), $"Cannot pass more than {MAX_ARGUMENT} arguments!");
|
||||
|
||||
var owner = obj as IMyEventOwner;
|
||||
if (obj != null && owner == null)
|
||||
throw new InvalidCastException("Provided event target is not of type IMyEventOwner!");
|
||||
|
||||
if (!method.HasAttribute<EventAttribute>())
|
||||
throw new CustomAttributeFormatException("Provided event target does not have the Event attribute! Replication will not succeed!");
|
||||
|
||||
//array to hold arguments to pass into DispatchEvent
|
||||
object[] arguments = new object[DISPATCH_PARAMETERS];
|
||||
|
||||
|
||||
arguments[0] = obj == null ? TryGetStaticCallSite(method) : TryGetCallSite(method, obj);
|
||||
arguments[1] = endpoint;
|
||||
arguments[2] = new Vector3D?();
|
||||
arguments[3] = owner;
|
||||
|
||||
//copy supplied arguments into the reflection arguments
|
||||
for (var i = 0; i < args.Length; i++)
|
||||
arguments[i + 4] = args[i];
|
||||
|
||||
//pad the array out with DBNull, skip last element
|
||||
//last element should stay null (this is for blocking events -- not used?)
|
||||
for (var j = args.Length + 4; j < arguments.Length - 1; j++)
|
||||
arguments[j] = DbNull;
|
||||
|
||||
//create an array of Types so we can create a generic method
|
||||
var argTypes = new Type[GENERIC_PARAMETERS];
|
||||
|
||||
//any null arguments (not DBNull) must be of type IMyEventOwner
|
||||
for (var k = 2; k < arguments.Length; k++)
|
||||
argTypes[k - 2] = arguments[k]?.GetType() ?? typeof(IMyEventOwner);
|
||||
|
||||
var parameters = method.GetParameters();
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
if (argTypes[i + 1] != parameters[i].ParameterType)
|
||||
throw new TypeLoadException($"Type mismatch on method parameters. Expected {string.Join(", ", parameters.Select(p => p.ParameterType.ToString()))} got {string.Join(", ", argTypes.Select(t => t.ToString()))}");
|
||||
}
|
||||
|
||||
//create a generic method of DispatchEvent and invoke to inject our data into the network
|
||||
var dispatch = DispatchEventInfo.MakeGenericMethod(argTypes);
|
||||
dispatch.Invoke(MyMultiplayer.ReplicationLayer, arguments);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcasts a static event to all connected clients
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseStaticEvent(MethodInfo method, params object[] args)
|
||||
{
|
||||
//default(EndpointId) tells the network to broadcast the message
|
||||
RaiseStaticEvent(method, default(EndpointId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a static event to one client by SteamId
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="steamId"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseStaticEvent(MethodInfo method, ulong steamId, params object[] args)
|
||||
{
|
||||
RaiseEvent(method, (object)null, new EndpointId(steamId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a static event to one client
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="endpoint"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseStaticEvent(MethodInfo method, EndpointId endpoint, params object[] args)
|
||||
{
|
||||
RaiseEvent(method, (object)null, endpoint, args);
|
||||
}
|
||||
|
||||
private CallSite TryGetStaticCallSite(MethodInfo method)
|
||||
{
|
||||
MyTypeTable typeTable = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer);
|
||||
if (!_methodInfoLookupGetter.Invoke(typeTable.StaticEventTable).TryGetValue(method, out CallSite result))
|
||||
throw new MissingMemberException("Provided event target not found!");
|
||||
return result;
|
||||
}
|
||||
|
||||
private CallSite TryGetCallSite(MethodInfo method, object arg)
|
||||
{
|
||||
MySynchronizedTypeInfo typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(arg.GetType());
|
||||
if (!_methodInfoLookupGetter.Invoke(typeInfo.EventTable).TryGetValue(method, out CallSite result))
|
||||
throw new MissingMemberException("Provided event target not found!");
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Network Intercept
|
||||
|
||||
[Obsolete]
|
||||
//TODO: Change this to a method patch so I don't have to try to keep up with Keen.
|
||||
/// <summary>
|
||||
/// This is the main body of the network intercept system. When messages come in from clients, they are processed here
|
||||
/// before being passed on to the game server.
|
||||
///
|
||||
/// DO NOT modify this method unless you're absolutely sure of what you're doing. This can very easily destabilize the game!
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
private void OnEvent(MyPacket packet)
|
||||
{
|
||||
if (_networkHandlers.Count == 0)
|
||||
{
|
||||
//pass the message back to the game server
|
||||
try
|
||||
{
|
||||
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Error(ex);
|
||||
//crash after logging, bad things could happen if we continue on with bad data
|
||||
throw;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var stream = new BitStream();
|
||||
stream.ResetRead(packet.BitStream);
|
||||
|
||||
var networkId = stream.ReadNetworkId();
|
||||
//this value is unused, but removing this line corrupts the rest of the stream
|
||||
var blockedNetworkId = stream.ReadNetworkId();
|
||||
var eventId = (uint)stream.ReadUInt16();
|
||||
bool flag = stream.ReadBool();
|
||||
Vector3D? position = new Vector3D?();
|
||||
if (flag)
|
||||
position = new Vector3D?(stream.ReadVector3D());
|
||||
|
||||
CallSite site;
|
||||
object obj;
|
||||
if (networkId.IsInvalid) // Static event
|
||||
{
|
||||
site = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).StaticEventTable.Get(eventId);
|
||||
obj = null;
|
||||
}
|
||||
else // Instance event
|
||||
{
|
||||
//var sendAs = ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).GetObjectByNetworkId(networkId);
|
||||
var sendAs = _getObjectByNetworkId((MyReplicationLayer)MyMultiplayer.ReplicationLayer, networkId);
|
||||
if (sendAs == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(sendAs.GetType());
|
||||
var eventCount = typeInfo.EventTable.Count;
|
||||
if (eventId < eventCount) // Directly
|
||||
{
|
||||
obj = sendAs;
|
||||
site = typeInfo.EventTable.Get(eventId);
|
||||
}
|
||||
else // Through proxy
|
||||
{
|
||||
obj = ((IMyProxyTarget)sendAs).Target;
|
||||
typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(obj.GetType());
|
||||
site = typeInfo.EventTable.Get(eventId - (uint)eventCount); // Subtract max id of Proxy
|
||||
}
|
||||
}
|
||||
|
||||
//we're handling the network live in the game thread, this needs to go as fast as possible
|
||||
var discard = false;
|
||||
foreach (var handler in _networkHandlers)
|
||||
//Parallel.ForEach(_networkHandlers, handler =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (handler.CanHandle(site))
|
||||
discard |= handler.Handle(packet.Sender.Id.Value, site, stream, obj, packet);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//ApplicationLog.Error(ex.ToString());
|
||||
_log.Error(ex);
|
||||
}
|
||||
}
|
||||
|
||||
//one of the handlers wants us to discard this packet
|
||||
if (discard)
|
||||
return;
|
||||
|
||||
//pass the message back to the game server
|
||||
try
|
||||
{
|
||||
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Error(ex, "Error processing network event!");
|
||||
_log.Error(ex);
|
||||
//crash after logging, bad things could happen if we continue on with bad data
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Deprecated. Use a method patch instead.")]
|
||||
/// <inheritdoc />
|
||||
public void RegisterNetworkHandler(INetworkHandler handler)
|
||||
{
|
||||
var handlerType = handler.GetType().FullName;
|
||||
var toRemove = new List<INetworkHandler>();
|
||||
foreach (var item in _networkHandlers)
|
||||
{
|
||||
if (item.GetType().FullName == handlerType)
|
||||
{
|
||||
//if (ExtenderOptions.IsDebugging)
|
||||
_log.Error("Network handler already registered! " + handlerType);
|
||||
toRemove.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var oldHandler in toRemove)
|
||||
_networkHandlers.Remove(oldHandler);
|
||||
|
||||
_networkHandlers.Add(handler);
|
||||
}
|
||||
|
||||
[Obsolete("Deprecated. Use a method patch instead.")]
|
||||
/// <inheritdoc />
|
||||
public bool UnregisterNetworkHandler(INetworkHandler handler)
|
||||
{
|
||||
return _networkHandlers.Remove(handler);
|
||||
}
|
||||
|
||||
[Obsolete("Deprecated. Use a method patch instead.")]
|
||||
public void RegisterNetworkHandlers(params INetworkHandler[] handlers)
|
||||
{
|
||||
foreach (var handler in handlers)
|
||||
RegisterNetworkHandler(handler);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
@@ -194,6 +194,7 @@
|
||||
<Compile Include="Event\EventManager.cs" />
|
||||
<Compile Include="Event\IEventList.cs" />
|
||||
<Compile Include="Managers\KeenLogPatch.cs" />
|
||||
<Compile Include="Managers\NetworkManager\NetworkManager_Deprecated.cs" />
|
||||
<Compile Include="Managers\PatchManager\AssemblyMemory.cs" />
|
||||
<Compile Include="Managers\PatchManager\DecoratedMethod.cs" />
|
||||
<Compile Include="Managers\PatchManager\EmitExtensions.cs" />
|
||||
|
Reference in New Issue
Block a user