Overhaul NetworkManager.

Old systems of network injection and intercept are deprecated and will be removed in the future!
This commit is contained in:
Brant Martin
2019-02-09 12:17:36 -05:00
parent 95ac2392e8
commit ddc13cccec
3 changed files with 401 additions and 261 deletions

View File

@@ -17,7 +17,7 @@ using VRageMath;
namespace Torch.Managers
{
public class NetworkManager : Manager, INetworkManager
public partial class NetworkManager : Manager, INetworkManager
{
private static Logger _log = LogManager.GetCurrentClassLogger();
@@ -26,18 +26,8 @@ namespace Torch.Managers
private readonly HashSet<INetworkHandler> _networkHandlers = new HashSet<INetworkHandler>();
private bool _init;
private const int MAX_ARGUMENT = 6;
private const int GENERIC_PARAMETERS = 8;
private const int DISPATCH_PARAMETERS = 10;
private static readonly DBNull DbNull = DBNull.Value;
private static MethodInfo _dispatchInfo;
private static MethodInfo DispatchEventInfo => _dispatchInfo ?? (_dispatchInfo = typeof(MyReplicationLayerBase).GetMethod("DispatchEvent", BindingFlags.NonPublic | BindingFlags.Instance));
[ReflectedGetter(Name = "m_typeTable")]
private static Func<MyReplicationLayerBase, MyTypeTable> _typeTableGetter;
[ReflectedGetter(Name = "m_methodInfoLookup")]
private static Func<MyEventTable, Dictionary<MethodInfo, CallSite>> _methodInfoLookupGetter;
[ReflectedMethod(Type = typeof(MyReplicationLayer), Name = "GetObjectByNetworkId")]
private static Func<MyReplicationLayer, NetworkId, IMyNetObject> _getObjectByNetworkId;
@@ -116,281 +106,112 @@ namespace Torch.Managers
// TODO reverse what was done in Attach
}
#region Network Intercept
//TODO: Change this to a method patch so I don't have to try to keep up with Keen.
/// <summary>
/// This is the main body of the network intercept system. When messages come in from clients, they are processed here
/// before being passed on to the game server.
///
/// DO NOT modify this method unless you're absolutely sure of what you're doing. This can very easily destabilize the game!
/// </summary>
/// <param name="packet"></param>
private void OnEvent(MyPacket packet)
{
if (_networkHandlers.Count == 0)
{
//pass the message back to the game server
try
{
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
}
catch (Exception ex)
{
_log.Error(ex);
//crash after logging, bad things could happen if we continue on with bad data
throw;
}
return;
}
var stream = new BitStream();
stream.ResetRead(packet.BitStream);
var networkId = stream.ReadNetworkId();
//this value is unused, but removing this line corrupts the rest of the stream
var blockedNetworkId = stream.ReadNetworkId();
var eventId = (uint)stream.ReadUInt16();
bool flag = stream.ReadBool();
Vector3D? position = new Vector3D?();
if (flag)
position = new Vector3D?(stream.ReadVector3D());
CallSite site;
object obj;
if (networkId.IsInvalid) // Static event
{
site = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).StaticEventTable.Get(eventId);
obj = null;
}
else // Instance event
{
//var sendAs = ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).GetObjectByNetworkId(networkId);
var sendAs = _getObjectByNetworkId((MyReplicationLayer)MyMultiplayer.ReplicationLayer, networkId);
if (sendAs == null)
{
return;
}
var typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(sendAs.GetType());
var eventCount = typeInfo.EventTable.Count;
if (eventId < eventCount) // Directly
{
obj = sendAs;
site = typeInfo.EventTable.Get(eventId);
}
else // Through proxy
{
obj = ((IMyProxyTarget)sendAs).Target;
typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(obj.GetType());
site = typeInfo.EventTable.Get(eventId - (uint)eventCount); // Subtract max id of Proxy
}
}
//we're handling the network live in the game thread, this needs to go as fast as possible
var discard = false;
foreach (var handler in _networkHandlers)
//Parallel.ForEach(_networkHandlers, handler =>
{
try
{
if (handler.CanHandle(site))
discard |= handler.Handle(packet.Sender.Id.Value, site, stream, obj, packet);
}
catch (Exception ex)
{
//ApplicationLog.Error(ex.ToString());
_log.Error(ex);
}
}
//one of the handlers wants us to discard this packet
if (discard)
return;
//pass the message back to the game server
try
{
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
}
catch (Exception ex)
{
_log.Error(ex, "Error processing network event!");
_log.Error(ex);
//crash after logging, bad things could happen if we continue on with bad data
throw;
}
}
/// <inheritdoc />
public void RegisterNetworkHandler(INetworkHandler handler)
{
var handlerType = handler.GetType().FullName;
var toRemove = new List<INetworkHandler>();
foreach (var item in _networkHandlers)
{
if (item.GetType().FullName == handlerType)
{
//if (ExtenderOptions.IsDebugging)
_log.Error("Network handler already registered! " + handlerType);
toRemove.Add(item);
}
}
foreach (var oldHandler in toRemove)
_networkHandlers.Remove(oldHandler);
_networkHandlers.Add(handler);
}
/// <inheritdoc />
public bool UnregisterNetworkHandler(INetworkHandler handler)
{
return _networkHandlers.Remove(handler);
}
public void RegisterNetworkHandlers(params INetworkHandler[] handlers)
{
foreach (var handler in handlers)
RegisterNetworkHandler(handler);
}
#endregion
#region Network Injection
/// <summary>
/// Broadcasts an event to all connected clients
/// </summary>
/// <param name="method"></param>
/// <param name="obj"></param>
/// <param name="args"></param>
public void RaiseEvent(MethodInfo method, object obj, params object[] args)
private static Func<T, TA> GetDelegate<T, TA>(MethodInfo method) where TA : class
{
//default(EndpointId) tells the network to broadcast the message
RaiseEvent(method, obj, default(EndpointId), args);
return x => Delegate.CreateDelegate(typeof(TA), x, method) as TA;
}
/// <summary>
/// Sends an event to one client by SteamId
/// </summary>
/// <param name="method"></param>
/// <param name="obj"></param>
/// <param name="steamId"></param>
/// <param name="args"></param>
public void RaiseEvent(MethodInfo method, object obj, ulong steamId, params object[] args)
public static void RaiseEvent<T1>(T1 instance, MethodInfo method, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
{
RaiseEvent(method, obj, new EndpointId(steamId), args);
var del = GetDelegate<T1, Action>(method);
MyMultiplayer.RaiseEvent(instance, del, target);
}
/// <summary>
/// Sends an event to one client
/// </summary>
/// <param name="method"></param>
/// <param name="obj"></param>
/// <param name="endpoint"></param>
/// <param name="args"></param>
public void RaiseEvent(MethodInfo method, object obj, EndpointId endpoint, params object[] args)
public static void RaiseEvent<T1, T2>(T1 instance, MethodInfo method, T2 arg1, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
{
if (method == null)
throw new ArgumentNullException(nameof(method), "MethodInfo cannot be null!");
var del = GetDelegate<T1, Action<T2>> (method);
if (args.Length > MAX_ARGUMENT)
throw new ArgumentOutOfRangeException(nameof(args), $"Cannot pass more than {MAX_ARGUMENT} arguments!");
var owner = obj as IMyEventOwner;
if (obj != null && owner == null)
throw new InvalidCastException("Provided event target is not of type IMyEventOwner!");
if (!method.HasAttribute<EventAttribute>())
throw new CustomAttributeFormatException("Provided event target does not have the Event attribute! Replication will not succeed!");
//array to hold arguments to pass into DispatchEvent
object[] arguments = new object[DISPATCH_PARAMETERS];
arguments[0] = obj == null ? TryGetStaticCallSite(method) : TryGetCallSite(method, obj);
arguments[1] = endpoint;
arguments[2] = owner;
//copy supplied arguments into the reflection arguments
for (var i = 0; i < args.Length; i++)
arguments[i + 3] = args[i];
//pad the array out with DBNull, skip last element
//last element should stay null (this is for blocking events -- not used?)
for (var j = args.Length + 3; j < arguments.Length - 1; j++)
arguments[j] = DbNull;
//create an array of Types so we can create a generic method
var argTypes = new Type[GENERIC_PARAMETERS];
//any null arguments (not DBNull) must be of type IMyEventOwner
for (var k = 2; k < arguments.Length; k++)
argTypes[k - 2] = arguments[k]?.GetType() ?? typeof(IMyEventOwner);
var parameters = method.GetParameters();
for (var i = 0; i < parameters.Length; i++)
{
if (argTypes[i + 1] != parameters[i].ParameterType)
throw new TypeLoadException($"Type mismatch on method parameters. Expected {string.Join(", ", parameters.Select(p => p.ParameterType.ToString()))} got {string.Join(", ", argTypes.Select(t => t.ToString()))}");
}
//create a generic method of DispatchEvent and invoke to inject our data into the network
var dispatch = DispatchEventInfo.MakeGenericMethod(argTypes);
dispatch.Invoke(MyMultiplayer.ReplicationLayer, arguments);
MyMultiplayer.RaiseEvent(instance, del, arg1, target);
}
/// <summary>
/// Broadcasts a static event to all connected clients
/// </summary>
/// <param name="method"></param>
/// <param name="args"></param>
public void RaiseStaticEvent(MethodInfo method, params object[] args)
public static void RaiseEvent<T1, T2, T3>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
{
//default(EndpointId) tells the network to broadcast the message
RaiseStaticEvent(method, default(EndpointId), args);
var del = GetDelegate<T1, Action<T2, T3>>(method);
MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, target);
}
/// <summary>
/// Sends a static event to one client by SteamId
/// </summary>
/// <param name="method"></param>
/// <param name="steamId"></param>
/// <param name="args"></param>
public void RaiseStaticEvent(MethodInfo method, ulong steamId, params object[] args)
public static void RaiseEvent<T1, T2, T3, T4>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
{
RaiseEvent(method, null, new EndpointId(steamId), args);
var del = GetDelegate<T1, Action<T2, T3, T4>>(method);
MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, target);
}
/// <summary>
/// Sends a static event to one client
/// </summary>
/// <param name="method"></param>
/// <param name="endpoint"></param>
/// <param name="args"></param>
public void RaiseStaticEvent(MethodInfo method, EndpointId endpoint, params object[] args)
public static void RaiseEvent<T1, T2, T3, T4, T5>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, T5 arg4, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
{
RaiseEvent(method, null, endpoint, args);
var del = GetDelegate<T1, Action<T2, T3, T4, T5>>(method);
MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, arg4, target);
}
private CallSite TryGetStaticCallSite(MethodInfo method)
public static void RaiseEvent<T1, T2, T3, T4, T5, T6>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, T5 arg4, T6 arg5, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
{
MyTypeTable typeTable = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer);
if (!_methodInfoLookupGetter.Invoke(typeTable.StaticEventTable).TryGetValue(method, out CallSite result))
throw new MissingMemberException("Provided event target not found!");
return result;
var del = GetDelegate<T1, Action<T2, T3, T4, T5, T6>>(method);
MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, arg4, arg5, target);
}
private CallSite TryGetCallSite(MethodInfo method, object arg)
public static void RaiseEvent<T1, T2, T3, T4, T5, T6, T7>(T1 instance, MethodInfo method, T2 arg1, T3 arg2, T4 arg3, T5 arg4, T6 arg5, T7 arg6, EndpointId target = default(EndpointId)) where T1 : IMyEventOwner
{
MySynchronizedTypeInfo typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(arg.GetType());
if (!_methodInfoLookupGetter.Invoke(typeInfo.EventTable).TryGetValue(method, out CallSite result))
throw new MissingMemberException("Provided event target not found!");
return result;
var del = GetDelegate<T1, Action<T2, T3, T4, T5, T6, T7>>(method);
MyMultiplayer.RaiseEvent(instance, del, arg1, arg2, arg3, arg4, arg5, arg6, target);
}
public static void RaiseStaticEvent(MethodInfo method, EndpointId target = default(EndpointId), Vector3D? position = null)
{
var del = GetDelegate<IMyEventOwner, Action>(method);
MyMultiplayer.RaiseStaticEvent(del, target, position);
}
public static void RaiseStaticEvent<T1>(MethodInfo method, T1 arg1, EndpointId target = default(EndpointId), Vector3D? position = null)
{
var del = GetDelegate<IMyEventOwner, Action<T1>>(method);
MyMultiplayer.RaiseStaticEvent(del, arg1, target, position);
}
public static void RaiseStaticEvent<T1, T2>(MethodInfo method, T1 arg1, T2 arg2, EndpointId target = default(EndpointId), Vector3D? position = null)
{
var del = GetDelegate<IMyEventOwner, Action<T1, T2>>(method);
MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, target, position);
}
public static void RaiseStaticEvent<T1, T2, T3>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, EndpointId target = default(EndpointId), Vector3D? position = null)
{
var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3>>(method);
MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, target, position);
}
public static void RaiseStaticEvent<T1, T2, T3, T4>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, T4 arg4, EndpointId target = default(EndpointId), Vector3D? position = null)
{
var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3, T4>>(method);
MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, arg4, target, position);
}
public static void RaiseStaticEvent<T1, T2, T3, T4, T5>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId target = default(EndpointId), Vector3D? position = null)
{
var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3, T4, T5>>(method);
MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, arg4, arg5, target, position);
}
public static void RaiseStaticEvent<T1, T2, T3, T4, T5, T6>(MethodInfo method, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId target = default(EndpointId), Vector3D? position = null)
{
var del = GetDelegate<IMyEventOwner, Action<T1, T2, T3, T4, T5, T6>>(method);
MyMultiplayer.RaiseStaticEvent(del, arg1, arg2, arg3, arg4, arg5, arg6, target, position);
}
#endregion
}
}

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@@ -0,0 +1,318 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Torch.API.Managers;
using Torch.Utils;
using VRage;
using VRage.Library.Collections;
using VRage.Network;
using VRageMath;
namespace Torch.Managers
{
//Everything in this file is deprecated and should be deleted Eventually(tm)
public partial class NetworkManager
{
[ReflectedGetter(Name = "m_methodInfoLookup")]
private static Func<MyEventTable, Dictionary<MethodInfo, CallSite>> _methodInfoLookupGetter;
private const int MAX_ARGUMENT = 6;
private const int GENERIC_PARAMETERS = 8;
private const int DISPATCH_PARAMETERS = 11;
private static readonly DBNull DbNull = DBNull.Value;
private static MethodInfo _dispatchInfo;
private static MethodInfo DispatchEventInfo => _dispatchInfo ?? (_dispatchInfo = typeof(MyReplicationLayerBase).GetMethod("DispatchEvent", BindingFlags.NonPublic | BindingFlags.Instance));
#region Network Injection
/// <summary>
/// Broadcasts an event to all connected clients
/// </summary>
/// <param name="method"></param>
/// <param name="obj"></param>
/// <param name="args"></param>
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
public void RaiseEvent(MethodInfo method, object obj, params object[] args)
{
//default(EndpointId) tells the network to broadcast the message
RaiseEvent(method, obj, default(EndpointId), args);
}
/// <summary>
/// Sends an event to one client by SteamId
/// </summary>
/// <param name="method"></param>
/// <param name="obj"></param>
/// <param name="steamId"></param>
/// <param name="args"></param>
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
public void RaiseEvent(MethodInfo method, object obj, ulong steamId, params object[] args)
{
RaiseEvent(method, obj, new EndpointId(steamId), args);
}
/// <summary>
/// Sends an event to one client
/// </summary>
/// <param name="method"></param>
/// <param name="obj"></param>
/// <param name="endpoint"></param>
/// <param name="args"></param>
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
public void RaiseEvent(MethodInfo method, object obj, EndpointId endpoint, params object[] args)
{
if (method == null)
throw new ArgumentNullException(nameof(method), "MethodInfo cannot be null!");
if (args.Length > MAX_ARGUMENT)
throw new ArgumentOutOfRangeException(nameof(args), $"Cannot pass more than {MAX_ARGUMENT} arguments!");
var owner = obj as IMyEventOwner;
if (obj != null && owner == null)
throw new InvalidCastException("Provided event target is not of type IMyEventOwner!");
if (!method.HasAttribute<EventAttribute>())
throw new CustomAttributeFormatException("Provided event target does not have the Event attribute! Replication will not succeed!");
//array to hold arguments to pass into DispatchEvent
object[] arguments = new object[DISPATCH_PARAMETERS];
arguments[0] = obj == null ? TryGetStaticCallSite(method) : TryGetCallSite(method, obj);
arguments[1] = endpoint;
arguments[2] = new Vector3D?();
arguments[3] = owner;
//copy supplied arguments into the reflection arguments
for (var i = 0; i < args.Length; i++)
arguments[i + 4] = args[i];
//pad the array out with DBNull, skip last element
//last element should stay null (this is for blocking events -- not used?)
for (var j = args.Length + 4; j < arguments.Length - 1; j++)
arguments[j] = DbNull;
//create an array of Types so we can create a generic method
var argTypes = new Type[GENERIC_PARAMETERS];
//any null arguments (not DBNull) must be of type IMyEventOwner
for (var k = 2; k < arguments.Length; k++)
argTypes[k - 2] = arguments[k]?.GetType() ?? typeof(IMyEventOwner);
var parameters = method.GetParameters();
for (var i = 0; i < parameters.Length; i++)
{
if (argTypes[i + 1] != parameters[i].ParameterType)
throw new TypeLoadException($"Type mismatch on method parameters. Expected {string.Join(", ", parameters.Select(p => p.ParameterType.ToString()))} got {string.Join(", ", argTypes.Select(t => t.ToString()))}");
}
//create a generic method of DispatchEvent and invoke to inject our data into the network
var dispatch = DispatchEventInfo.MakeGenericMethod(argTypes);
dispatch.Invoke(MyMultiplayer.ReplicationLayer, arguments);
}
/// <summary>
/// Broadcasts a static event to all connected clients
/// </summary>
/// <param name="method"></param>
/// <param name="args"></param>
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
public void RaiseStaticEvent(MethodInfo method, params object[] args)
{
//default(EndpointId) tells the network to broadcast the message
RaiseStaticEvent(method, default(EndpointId), args);
}
/// <summary>
/// Sends a static event to one client by SteamId
/// </summary>
/// <param name="method"></param>
/// <param name="steamId"></param>
/// <param name="args"></param>
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
public void RaiseStaticEvent(MethodInfo method, ulong steamId, params object[] args)
{
RaiseEvent(method, (object)null, new EndpointId(steamId), args);
}
/// <summary>
/// Sends a static event to one client
/// </summary>
/// <param name="method"></param>
/// <param name="endpoint"></param>
/// <param name="args"></param>
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
public void RaiseStaticEvent(MethodInfo method, EndpointId endpoint, params object[] args)
{
RaiseEvent(method, (object)null, endpoint, args);
}
private CallSite TryGetStaticCallSite(MethodInfo method)
{
MyTypeTable typeTable = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer);
if (!_methodInfoLookupGetter.Invoke(typeTable.StaticEventTable).TryGetValue(method, out CallSite result))
throw new MissingMemberException("Provided event target not found!");
return result;
}
private CallSite TryGetCallSite(MethodInfo method, object arg)
{
MySynchronizedTypeInfo typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(arg.GetType());
if (!_methodInfoLookupGetter.Invoke(typeInfo.EventTable).TryGetValue(method, out CallSite result))
throw new MissingMemberException("Provided event target not found!");
return result;
}
#endregion
#region Network Intercept
[Obsolete]
//TODO: Change this to a method patch so I don't have to try to keep up with Keen.
/// <summary>
/// This is the main body of the network intercept system. When messages come in from clients, they are processed here
/// before being passed on to the game server.
///
/// DO NOT modify this method unless you're absolutely sure of what you're doing. This can very easily destabilize the game!
/// </summary>
/// <param name="packet"></param>
private void OnEvent(MyPacket packet)
{
if (_networkHandlers.Count == 0)
{
//pass the message back to the game server
try
{
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
}
catch (Exception ex)
{
_log.Error(ex);
//crash after logging, bad things could happen if we continue on with bad data
throw;
}
return;
}
var stream = new BitStream();
stream.ResetRead(packet.BitStream);
var networkId = stream.ReadNetworkId();
//this value is unused, but removing this line corrupts the rest of the stream
var blockedNetworkId = stream.ReadNetworkId();
var eventId = (uint)stream.ReadUInt16();
bool flag = stream.ReadBool();
Vector3D? position = new Vector3D?();
if (flag)
position = new Vector3D?(stream.ReadVector3D());
CallSite site;
object obj;
if (networkId.IsInvalid) // Static event
{
site = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).StaticEventTable.Get(eventId);
obj = null;
}
else // Instance event
{
//var sendAs = ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).GetObjectByNetworkId(networkId);
var sendAs = _getObjectByNetworkId((MyReplicationLayer)MyMultiplayer.ReplicationLayer, networkId);
if (sendAs == null)
{
return;
}
var typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(sendAs.GetType());
var eventCount = typeInfo.EventTable.Count;
if (eventId < eventCount) // Directly
{
obj = sendAs;
site = typeInfo.EventTable.Get(eventId);
}
else // Through proxy
{
obj = ((IMyProxyTarget)sendAs).Target;
typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(obj.GetType());
site = typeInfo.EventTable.Get(eventId - (uint)eventCount); // Subtract max id of Proxy
}
}
//we're handling the network live in the game thread, this needs to go as fast as possible
var discard = false;
foreach (var handler in _networkHandlers)
//Parallel.ForEach(_networkHandlers, handler =>
{
try
{
if (handler.CanHandle(site))
discard |= handler.Handle(packet.Sender.Id.Value, site, stream, obj, packet);
}
catch (Exception ex)
{
//ApplicationLog.Error(ex.ToString());
_log.Error(ex);
}
}
//one of the handlers wants us to discard this packet
if (discard)
return;
//pass the message back to the game server
try
{
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
}
catch (Exception ex)
{
_log.Error(ex, "Error processing network event!");
_log.Error(ex);
//crash after logging, bad things could happen if we continue on with bad data
throw;
}
}
[Obsolete("Deprecated. Use a method patch instead.")]
/// <inheritdoc />
public void RegisterNetworkHandler(INetworkHandler handler)
{
var handlerType = handler.GetType().FullName;
var toRemove = new List<INetworkHandler>();
foreach (var item in _networkHandlers)
{
if (item.GetType().FullName == handlerType)
{
//if (ExtenderOptions.IsDebugging)
_log.Error("Network handler already registered! " + handlerType);
toRemove.Add(item);
}
}
foreach (var oldHandler in toRemove)
_networkHandlers.Remove(oldHandler);
_networkHandlers.Add(handler);
}
[Obsolete("Deprecated. Use a method patch instead.")]
/// <inheritdoc />
public bool UnregisterNetworkHandler(INetworkHandler handler)
{
return _networkHandlers.Remove(handler);
}
[Obsolete("Deprecated. Use a method patch instead.")]
public void RegisterNetworkHandlers(params INetworkHandler[] handlers)
{
foreach (var handler in handlers)
RegisterNetworkHandler(handler);
}
#endregion
}
}

View File

@@ -194,6 +194,7 @@
<Compile Include="Event\EventManager.cs" />
<Compile Include="Event\IEventList.cs" />
<Compile Include="Managers\KeenLogPatch.cs" />
<Compile Include="Managers\NetworkManager\NetworkManager_Deprecated.cs" />
<Compile Include="Managers\PatchManager\AssemblyMemory.cs" />
<Compile Include="Managers\PatchManager\DecoratedMethod.cs" />
<Compile Include="Managers\PatchManager\EmitExtensions.cs" />