Tweaked initializer to keep the SpaceEngineersGame instance around.

This commit is contained in:
Westin Miller
2017-11-25 15:52:53 -08:00
parent 1b0dcc9808
commit e709b6c321
13 changed files with 452 additions and 377 deletions

View File

@@ -14,6 +14,7 @@ using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Client.Manager;
using Torch.Client.UI;
using Torch.Session;
using VRage;
using VRage.FileSystem;
@@ -27,7 +28,9 @@ namespace Torch.Client
{
private MyCommonProgramStartup _startup;
private IMyRender _renderer;
private const uint APP_ID = 244850;
protected override uint SteamAppId => 244850;
protected override string SteamAppName => "Space Engineers";
public TorchClient()
{
@@ -46,10 +49,9 @@ namespace Torch.Client
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
Log.Info("Initializing Torch Client");
base.Init();
SpaceEngineersGame.SetupBasicGameInfo();
_startup = new MyCommonProgramStartup(RunArgs);
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
if (_startup.PerformReporting())
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
@@ -58,27 +60,16 @@ namespace Torch.Client
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
var appDataPath = _startup.GetAppDataPath();
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
MyInitializer.InitCheckSum();
_startup.InitSplashScreen();
if (!_startup.Check64Bit())
throw new InvalidOperationException("Torch requires a 64bit operating system");
Config.InstancePath = appDataPath;
base.Init();
OverrideMenus();
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
_startup.DetectSharpDxLeaksBeforeRun();
var steamService = new SteamService(Game.IsDedicated, APP_ID);
MyServiceManager.Instance.AddService<IMyGameService>(steamService);
_renderer = null;
SpaceEngineersGame.SetupPerGameSettings();
// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
#pragma warning disable 612
SpaceEngineersGame.SetupRender();
#pragma warning restore 612
InitializeRender();
if (!_startup.CheckSteamRunning())
throw new InvalidOperationException("Space Engineers requires steam to be running");
if (!Game.IsDedicated)
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
public override void Dispose()
{
base.Dispose();
_startup.DetectSharpDxLeaksAfterRun();
}
private void OverrideMenus()
@@ -95,18 +86,6 @@ namespace Torch.Client
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
}
public override void Start()
{
using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
{
Log.Info("Starting client");
OverrideMenus();
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
spaceEngineersGame.OnGameExit += Dispose;
spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
}
}
private void SetRenderWindowTitle(string title)
{
@@ -125,58 +104,9 @@ namespace Torch.Client
});
}
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
public override void Restart()
{
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
public override void Dispose()
{
MyGameService.ShutDown();
_startup.DetectSharpDxLeaksAfterRun();
MyInitializer.InvokeAfterRun();
}
public override void Stop()
{
MySandboxGame.ExitThreadSafe();
}
private void InitializeRender()
{
try
{
if (Game.IsDedicated)
{
_renderer = new MyNullRender();
}
else
{
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
{
_renderer = new MyDX11Render();
if (!_renderer.IsSupported)
{
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
_renderer = null;
}
}
if (_renderer == null)
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(_renderer);
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Render Initialization Failed");
Environment.Exit(-1);
}
throw new NotImplementedException();
}
}
}