Tweaked initializer to keep the SpaceEngineersGame instance around.
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56
Torch.Client/UI/TorchMainMenuScreen.cs
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56
Torch.Client/UI/TorchMainMenuScreen.cs
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#pragma warning disable 618
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Utils;
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using Sandbox.Game;
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using Sandbox.Game.Gui;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using Sandbox.Gui;
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using SpaceEngineers.Game.GUI;
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using Torch.Utils;
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using VRage.Game;
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using VRage.Utils;
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using VRageMath;
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namespace Torch.Client.UI
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{
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public class TorchMainMenuScreen : MyGuiScreenMainMenu
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{
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#pragma warning disable 169
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[ReflectedGetter(Name = "m_elementGroup")]
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private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
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#pragma warning restore 169
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public TorchMainMenuScreen() : this(false)
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{
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}
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public TorchMainMenuScreen(bool pauseGame)
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: base(pauseGame)
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{
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}
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/// <inheritdoc />
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public override void RecreateControls(bool constructor)
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{
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base.RecreateControls(constructor);
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Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
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Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
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MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
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MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
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Controls.Add(myGuiControlButton);
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_elementsGroup.Invoke(this).Add(myGuiControlButton);
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}
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private void TorchButtonClicked(MyGuiControlButton obj)
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{
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MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
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}
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}
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}
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