Tweaked initializer to keep the SpaceEngineersGame instance around.
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49
Torch.Client/UI/TorchNavScreen.cs
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49
Torch.Client/UI/TorchNavScreen.cs
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using Sandbox;
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using Sandbox.Game.Gui;
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using Sandbox.Graphics.GUI;
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using VRage;
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using VRage.Game;
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using VRage.Utils;
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using VRageMath;
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namespace Torch.Client.UI
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{
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public class TorchNavScreen : MyGuiScreenBase
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{
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private MyGuiControlElementGroup _elementGroup;
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public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
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{
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EnabledBackgroundFade = true;
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RecreateControls(true);
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}
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public override void RecreateControls(bool constructor)
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{
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base.RecreateControls(constructor);
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_elementGroup = new MyGuiControlElementGroup();
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_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
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AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
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var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
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var num = 0;
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var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
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{
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MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
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}, GuiSounds.MouseClick, 1f, null);
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Controls.Add(myGuiControlButton);
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_elementGroup.Add(myGuiControlButton);
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CloseButtonEnabled = true;
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}
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private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
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{
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foreach (MyGuiControlBase current in _elementGroup)
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if (current.HasFocus && obj.SelectedElement != current)
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FocusedControl = obj.SelectedElement;
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}
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public override string GetFriendlyName() => "Torch";
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public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
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}
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}
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