Tweaked initializer to keep the SpaceEngineersGame instance around.
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@@ -32,23 +32,13 @@ namespace Torch.Server.Managers
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{
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}
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/// <inheritdoc />
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public override void Attach()
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{
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MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
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MyFileSystem.Init("Content", Torch.Config.InstancePath);
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//Initializes saves path. Why this isn't in Init() we may never know.
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MyFileSystem.InitUserSpecific(null);
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}
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public void LoadInstance(string path, bool validate = true)
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{
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if (validate)
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ValidateInstance(path);
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MyFileSystem.Reset();
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MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
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MyFileSystem.Init("Content", path);
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//Initializes saves path. Why this isn't in Init() we may never know.
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MyFileSystem.InitUserSpecific(null);
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