Fix NRE in MyGameService static constructor
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@@ -56,9 +56,7 @@ namespace Torch.Server
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AddManager(new EntityControlManager(this));
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AddManager(new RemoteAPIManager(this));
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var sessionManager = Managers.GetManager<ITorchSessionManager>();
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sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
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sessionManager.SessionStateChanged += OnSessionStateChanged;
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// Needs to be done at some point after MyVRageWindows.Init
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// where the debug listeners are registered
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@@ -128,6 +126,10 @@ namespace Torch.Server
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{
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Log.Info("Initializing server");
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base.Init();
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var sessionManager = Managers.GetManager<ITorchSessionManager>();
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sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
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sessionManager.SessionStateChanged += OnSessionStateChanged;
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GetManager<InstanceManager>().LoadInstance(InstancePath);
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CanRun = true;
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Initialized?.Invoke(this);
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@@ -113,12 +113,6 @@ namespace Torch
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Plugins = new PluginManager(this);
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#pragma warning restore CS0618
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var sessionManager = new TorchSessionManager(this);
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sessionManager.AddFactory((x) => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
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sessionManager.AddFactory((x) => Sync.IsServer ? new CommandManager(this) : null);
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sessionManager.AddFactory((x) => new EntityManager(this));
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Managers.AddManager(sessionManager);
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Managers.AddManager(new PatchManager(this));
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Managers.AddManager(new FilesystemManager(this));
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Managers.AddManager(new UpdateManager(this));
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@@ -286,6 +280,15 @@ namespace Torch
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Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, InstancePath, RunArgs);
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if (!Game.WaitFor(VRageGame.GameState.Stopped))
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Log.Warn("Failed to wait for game to be initialized");
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var sessionManager = new TorchSessionManager(this);
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sessionManager.AddFactory((x) => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
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sessionManager.AddFactory((x) => Sync.IsServer ? new CommandManager(this) : null);
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sessionManager.AddFactory((x) => new EntityManager(this));
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Managers.AddManager(sessionManager);
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Managers.Attach();
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_init = true;
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