Merge branch 'master' into Patron
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
pushd
|
||||
|
||||
$steamData = "C:/Steam/Data/"
|
||||
$steamData = "C:/Steam/Data-playtest/"
|
||||
$steamCMDPath = "C:/Steam/steamcmd/"
|
||||
$steamCMDZip = "C:/Steam/steamcmd.zip"
|
||||
|
||||
@@ -17,6 +17,6 @@ if (!(Test-Path $steamCMDPath)) {
|
||||
}
|
||||
|
||||
cd "$steamData"
|
||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740 -beta publictest -betapassword nt8WuDw9kdvE validate" "+quit"
|
||||
|
||||
popd
|
||||
|
4
Jenkinsfile
vendored
4
Jenkinsfile
vendored
@@ -22,7 +22,7 @@ node {
|
||||
stage('Acquire SE') {
|
||||
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
|
||||
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
|
||||
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
|
||||
bat 'mklink /J GameBinaries "C:/Steam/Data-playtest/DedicatedServer64/"'
|
||||
}
|
||||
|
||||
stage('Acquire NuGet Packages') {
|
||||
@@ -31,7 +31,7 @@ node {
|
||||
|
||||
stage('Build') {
|
||||
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
|
||||
if (env.BRANCH_NAME == "master" || env.BRANCH_NAME == "Patron") {
|
||||
if (env.BRANCH_NAME == "master" || env.BRANCH_NAME == "Patron" || env.BRANCH_NAME == "publictest") {
|
||||
buildMode = "Release"
|
||||
} else {
|
||||
buildMode = "Debug"
|
||||
|
@@ -104,7 +104,7 @@ namespace Torch.API
|
||||
/// <summary>
|
||||
/// Restart the Torch instance, blocking until the restart has been performed.
|
||||
/// </summary>
|
||||
void Restart();
|
||||
void Restart(bool save = true);
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a save of the game.
|
||||
|
@@ -30,9 +30,6 @@ namespace Torch.API.WebAPI
|
||||
|
||||
public async Task<Job> GetLatestVersion(string branch)
|
||||
{
|
||||
#if DEBUG
|
||||
branch = "master";
|
||||
#endif
|
||||
var h = await _client.GetAsync(string.Format(BRANCH_QUERY, branch));
|
||||
if (!h.IsSuccessStatusCode)
|
||||
{
|
||||
|
@@ -198,16 +198,6 @@ namespace Torch.Server.Managers
|
||||
|
||||
public void SaveConfig()
|
||||
{
|
||||
var cf = Torch.Config as TorchConfig;
|
||||
if (cf?.ReservedPlayers?.Count > 0)
|
||||
{
|
||||
foreach (var res in cf.ReservedPlayers)
|
||||
{
|
||||
if (!DedicatedConfig.Reserved.Contains(res))
|
||||
DedicatedConfig.Reserved.Add(res);
|
||||
}
|
||||
}
|
||||
|
||||
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
|
||||
Log.Info("Saved dedicated config.");
|
||||
|
||||
|
48
Torch.Server/Patches/WorldLoadExceptionPatch.cs
Normal file
48
Torch.Server/Patches/WorldLoadExceptionPatch.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Managers.PatchManager.MSIL;
|
||||
|
||||
namespace Torch.Patches
|
||||
{
|
||||
/// <summary>
|
||||
/// Patches MySandboxGame.InitQuickLaunch to rethrow exceptions caught during session load.
|
||||
/// </summary>
|
||||
[PatchShim]
|
||||
public static class WorldLoadExceptionPatch
|
||||
{
|
||||
private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
ctx.GetPattern(typeof(MySandboxGame).GetMethod("InitQuickLaunch", BindingFlags.Instance | BindingFlags.NonPublic))
|
||||
.Transpilers.Add(typeof(WorldLoadExceptionPatch).GetMethod(nameof(Transpile), BindingFlags.Static | BindingFlags.NonPublic));
|
||||
}
|
||||
|
||||
private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
|
||||
{
|
||||
var msil = method.ToList();
|
||||
for (var i = 0; i < msil.Count; i++)
|
||||
{
|
||||
if (msil[i].TryCatchOperations.All(x => x.Type != MsilTryCatchOperationType.BeginClauseBlock))
|
||||
continue;
|
||||
|
||||
for (; i < msil.Count; i++)
|
||||
{
|
||||
if (msil[i].OpCode != OpCodes.Leave)
|
||||
continue;
|
||||
|
||||
msil[i] = new MsilInstruction(OpCodes.Rethrow);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return msil;
|
||||
}
|
||||
}
|
||||
}
|
@@ -208,15 +208,8 @@
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="VRage.Platform.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
@@ -257,6 +250,7 @@
|
||||
<Compile Include="NativeMethods.cs" />
|
||||
<Compile Include="Initializer.cs" />
|
||||
<Compile Include="Patches\PromotePatch.cs" />
|
||||
<Compile Include="Patches\WorldLoadExceptionPatch.cs" />
|
||||
<Compile Include="Properties\Annotations.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchConfig.cs" />
|
||||
|
@@ -109,10 +109,6 @@ namespace Torch.Server
|
||||
|
||||
public string LastUsedTheme { get; set; } = "Torch Theme";
|
||||
|
||||
//TODO: REMOVE ME BY JULY 2019
|
||||
[Obsolete("Use vanilla reserved slot config")]
|
||||
public HashSet<ulong> ReservedPlayers { get; set; } = new HashSet<ulong>();
|
||||
|
||||
//Prevent reserved players being written to disk, but allow it to be read
|
||||
//remove this when ReservedPlayers is removed
|
||||
private bool ShouldSerializeReservedPlayers() => false;
|
||||
|
@@ -27,6 +27,7 @@ using VRage;
|
||||
using VRage.Dedicated;
|
||||
using VRage.Dedicated.RemoteAPI;
|
||||
using VRage.GameServices;
|
||||
using VRage.Scripting;
|
||||
using VRage.Steam;
|
||||
using Timer = System.Threading.Timer;
|
||||
|
||||
@@ -151,14 +152,15 @@ namespace Torch.Server
|
||||
/// <summary>
|
||||
/// Restart the program.
|
||||
/// </summary>
|
||||
public override void Restart()
|
||||
public override void Restart(bool save = true)
|
||||
{
|
||||
if (Config.DisconnectOnRestart)
|
||||
{
|
||||
ModCommunication.SendMessageToClients(new JoinServerMessage("0.0.0.0:25555"));
|
||||
Log.Info("Ejected all players from server for restart.");
|
||||
}
|
||||
|
||||
if (IsRunning)
|
||||
if (IsRunning && save)
|
||||
Save().ContinueWith(DoRestart, this, TaskContinuationOptions.RunContinuationsAsynchronously);
|
||||
else
|
||||
DoRestart(null, this);
|
||||
|
@@ -270,6 +270,39 @@ namespace Torch.Server.ViewModels
|
||||
[Torch.Views.Display(Description = "Enables automatic respawn at nearest available respawn point.", Name = "Enable Auto Respawn", GroupName = "Players")]
|
||||
public bool EnableAutoRespawn { get => _settings.EnableAutorespawn; set => SetValue(ref _settings.EnableAutorespawn, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "The number of NPC factions generated on the start of the world.", Name = "NPC Factions Count", GroupName = "NPCs")]
|
||||
public int TradeFactionsCount { get => _settings.TradeFactionsCount; set => SetValue(ref _settings.TradeFactionsCount, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "The inner radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Inner Radius", GroupName = "NPCs")]
|
||||
public double StationsDistanceInnerRadius { get => _settings.StationsDistanceInnerRadius; set => SetValue(ref _settings.StationsDistanceInnerRadius, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius Start", GroupName = "NPCs")]
|
||||
public double StationsDistanceOuterRadiusStart { get => _settings.StationsDistanceOuterRadiusStart; set => SetValue(ref _settings.StationsDistanceOuterRadiusStart, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius End", GroupName = "NPCs")]
|
||||
public double StationsDistanceOuterRadiusEnd { get => _settings.StationsDistanceOuterRadiusEnd; set => SetValue(ref _settings.StationsDistanceOuterRadiusEnd, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "Time period between two economy updates in seconds.", Name = "Economy tick time", GroupName = "NPCs")]
|
||||
public int EconomyTickInSeconds { get => _settings.EconomyTickInSeconds; set => SetValue(ref _settings.EconomyTickInSeconds, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "If enabled bounty contracts will be available on stations.", Name = "Enable Bounty Contracts", GroupName = "Players")]
|
||||
public bool EnableBountyContracts { get => _settings.EnableBountyContracts; set => SetValue(ref _settings.EnableBountyContracts, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "Resource deposits count coefficient for generated world content (voxel generator version > 2).", Name = "Deposits Count Coefficient", GroupName = "Environment")]
|
||||
public float DepositsCountCoefficient { get => _settings.DepositsCountCoefficient; set => SetValue(ref _settings.DepositsCountCoefficient, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "Resource deposit size denominator for generated world content (voxel generator version > 2).", Name = "Deposit Size Denominator", GroupName = "Environment")]
|
||||
public float DepositSideDenominator { get => _settings.DepositSizeDenominator; set => SetValue(ref _settings.DepositSizeDenominator, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "Enables economy features.", Name = "Enable Economy", GroupName = "NPCs")]
|
||||
public bool EnableEconomy { get => _settings.EnableEconomy; set => SetValue(ref _settings.EnableEconomy, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "Enables system for voxel reverting.", Name = "Enable Voxel Reverting", GroupName = "Trash Removal")]
|
||||
public bool VoxelTrashRemovalEnabled { get => _settings.VoxelTrashRemovalEnabled; set => SetValue(ref _settings.VoxelTrashRemovalEnabled, value); }
|
||||
|
||||
[Torch.Views.Display(Description = "Allows super gridding exploit to be used.", Name = "Enable Supergridding", GroupName = "Others")]
|
||||
public bool EnableSupergridding { get => _settings.EnableSupergridding; set => SetValue(ref _settings.EnableSupergridding, value); }
|
||||
|
||||
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
|
||||
{
|
||||
_settings = settings;
|
||||
|
@@ -8,6 +8,7 @@ using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using NLog;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.ModAPI;
|
||||
using Steamworks;
|
||||
@@ -28,6 +29,7 @@ namespace Torch.Commands
|
||||
{
|
||||
private static bool _restartPending = false;
|
||||
private static bool _cancelRestart = false;
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[Command("whatsmyip")]
|
||||
[Permission(MyPromoteLevel.None)]
|
||||
@@ -176,6 +178,7 @@ namespace Torch.Commands
|
||||
}
|
||||
|
||||
_restartPending = true;
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
var countdown = RestartCountdown(countdownSeconds, save).GetEnumerator();
|
||||
@@ -232,15 +235,18 @@ namespace Torch.Commands
|
||||
else
|
||||
{
|
||||
if (save)
|
||||
Context.Torch.Save().ContinueWith(x => Restart());
|
||||
else
|
||||
Restart();
|
||||
{
|
||||
Log.Info("Savin game before restart.");
|
||||
Context.Torch.CurrentSession.Managers.GetManager<IChatManagerClient>()
|
||||
.SendMessageAsSelf($"Saving game before restart.");
|
||||
}
|
||||
|
||||
Log.Info("Restarting server.");
|
||||
Context.Torch.Invoke(() => Context.Torch.Restart(save));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
void Restart() => Context.Torch.Invoke(() => Context.Torch.Restart());
|
||||
}
|
||||
|
||||
private string Pluralize(int num)
|
||||
|
@@ -15,6 +15,7 @@ using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Managers.ChatManager
|
||||
{
|
||||
@@ -82,7 +83,7 @@ namespace Torch.Managers.ChatManager
|
||||
_chatMessageRecievedReplacer.Replace(new Action<ulong, string, ChatChannel, long, string>(Multiplayer_ChatMessageReceived),
|
||||
MyMultiplayer.Static);
|
||||
_scriptedChatMessageRecievedReplacer.Replace(
|
||||
new Action<string, string, string>(Multiplayer_ScriptedChatMessageReceived), MyMultiplayer.Static);
|
||||
new Action<string, string, string, Color>(Multiplayer_ScriptedChatMessageReceived), MyMultiplayer.Static);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -141,11 +142,11 @@ namespace Torch.Managers.ChatManager
|
||||
_hudChatMessageReceived.Invoke(MyHud.Chat, steamUserId, messageText, channel, targetId, customAuthorName);
|
||||
}
|
||||
|
||||
private void Multiplayer_ScriptedChatMessageReceived(string message, string author, string font)
|
||||
private void Multiplayer_ScriptedChatMessageReceived(string message, string author, string font, Color color)
|
||||
{
|
||||
var torchMsg = new TorchChatMessage(author, message, font);
|
||||
if (!RaiseMessageRecieved(torchMsg) && HasHud)
|
||||
_hudChatScriptedMessageReceived.Invoke(MyHud.Chat, author, message, font);
|
||||
_hudChatScriptedMessageReceived.Invoke(MyHud.Chat, author, message, font, color);
|
||||
}
|
||||
|
||||
protected bool RaiseMessageRecieved(TorchChatMessage msg)
|
||||
@@ -163,7 +164,7 @@ namespace Torch.Managers.ChatManager
|
||||
[ReflectedMethod(Name = _hudChatMessageReceivedName)]
|
||||
private static Action<MyHudChat, ulong, string, ChatChannel, long, string> _hudChatMessageReceived;
|
||||
[ReflectedMethod(Name = _hudChatScriptedMessageReceivedName)]
|
||||
private static Action<MyHudChat, string, string, string> _hudChatScriptedMessageReceived;
|
||||
private static Action<MyHudChat, string, string, string, Color> _hudChatScriptedMessageReceived;
|
||||
|
||||
[ReflectedEventReplace(typeof(MyMultiplayerBase), nameof(MyMultiplayerBase.ChatMessageReceived), typeof(MyHudChat), _hudChatMessageReceivedName)]
|
||||
private static Func<ReflectedEventReplacer> _chatMessageReceivedFactory;
|
||||
|
@@ -1,254 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage;
|
||||
using VRage.Library.Collections;
|
||||
using VRage.Network;
|
||||
using VRage.Serialization;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public abstract class NetworkHandlerBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Check the method name and do unit tests on parameters in here.
|
||||
/// </summary>
|
||||
/// <param name="site"></param>
|
||||
/// <returns></returns>
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public abstract bool CanHandle(CallSite site);
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on network packet. Return value of true means the packet has been handled, and will not be passed on to the game server.
|
||||
/// </summary>
|
||||
/// <param name="remoteUserId"></param>
|
||||
/// <param name="site"></param>
|
||||
/// <param name="stream"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="packet"></param>
|
||||
/// <returns></returns>
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public abstract bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
|
||||
|
||||
/// <summary>
|
||||
/// Extracts method arguments from the bitstream or packs them back in, depending on stream read mode.
|
||||
/// </summary>
|
||||
/// <typeparam name="T1"></typeparam>
|
||||
/// <param name="info"></param>
|
||||
/// <param name="stream"></param>
|
||||
/// <param name="arg1"></param>
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public void Serialize<T1>(MethodInfo info, BitStream stream, ref T1 arg1)
|
||||
{
|
||||
var s1 = MyFactory.GetSerializer<T1>();
|
||||
|
||||
var args = info.GetParameters();
|
||||
var info1 = MySerializeInfo.CreateForParameter(args, 0);
|
||||
|
||||
if (stream.Reading)
|
||||
{
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg1, s1, info1);
|
||||
}
|
||||
else
|
||||
{
|
||||
MySerializationHelpers.Write(stream, ref arg1, s1, info1);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public void Serialize<T1, T2>(MethodInfo info, BitStream stream, ref T1 arg1, ref T2 arg2)
|
||||
{
|
||||
var s1 = MyFactory.GetSerializer<T1>();
|
||||
var s2 = MyFactory.GetSerializer<T2>();
|
||||
|
||||
var args = info.GetParameters();
|
||||
var info1 = MySerializeInfo.CreateForParameter(args, 0);
|
||||
var info2 = MySerializeInfo.CreateForParameter(args, 1);
|
||||
|
||||
if (stream.Reading)
|
||||
{
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg1, s1, info1);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg2, s2, info2);
|
||||
}
|
||||
else
|
||||
{
|
||||
MySerializationHelpers.Write(stream, ref arg1, s1, info1);
|
||||
MySerializationHelpers.Write(stream, ref arg2, s2, info2);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public void Serialize<T1, T2, T3>(MethodInfo info, BitStream stream, ref T1 arg1, ref T2 arg2, ref T3 arg3)
|
||||
{
|
||||
var s1 = MyFactory.GetSerializer<T1>();
|
||||
var s2 = MyFactory.GetSerializer<T2>();
|
||||
var s3 = MyFactory.GetSerializer<T3>();
|
||||
|
||||
var args = info.GetParameters();
|
||||
var info1 = MySerializeInfo.CreateForParameter(args, 0);
|
||||
var info2 = MySerializeInfo.CreateForParameter(args, 1);
|
||||
var info3 = MySerializeInfo.CreateForParameter(args, 2);
|
||||
|
||||
if (stream.Reading)
|
||||
{
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg1, s1, info1);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg2, s2, info2);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg3, s3, info3);
|
||||
}
|
||||
else
|
||||
{
|
||||
MySerializationHelpers.Write(stream, ref arg1, s1, info1);
|
||||
MySerializationHelpers.Write(stream, ref arg2, s2, info2);
|
||||
MySerializationHelpers.Write(stream, ref arg3, s3, info3);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public void Serialize<T1, T2, T3, T4>(MethodInfo info, BitStream stream, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4)
|
||||
{
|
||||
var s1 = MyFactory.GetSerializer<T1>();
|
||||
var s2 = MyFactory.GetSerializer<T2>();
|
||||
var s3 = MyFactory.GetSerializer<T3>();
|
||||
var s4 = MyFactory.GetSerializer<T4>();
|
||||
|
||||
var args = info.GetParameters();
|
||||
var info1 = MySerializeInfo.CreateForParameter(args, 0);
|
||||
var info2 = MySerializeInfo.CreateForParameter(args, 1);
|
||||
var info3 = MySerializeInfo.CreateForParameter(args, 2);
|
||||
var info4 = MySerializeInfo.CreateForParameter(args, 3);
|
||||
|
||||
if (stream.Reading)
|
||||
{
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg1, s1, info1);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg2, s2, info2);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg3, s3, info3);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg4, s4, info4);
|
||||
}
|
||||
else
|
||||
{
|
||||
MySerializationHelpers.Write(stream, ref arg1, s1, info1);
|
||||
MySerializationHelpers.Write(stream, ref arg2, s2, info2);
|
||||
MySerializationHelpers.Write(stream, ref arg3, s3, info3);
|
||||
MySerializationHelpers.Write(stream, ref arg4, s4, info4);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public void Serialize<T1, T2, T3, T4, T5>(MethodInfo info, BitStream stream, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5)
|
||||
{
|
||||
var s1 = MyFactory.GetSerializer<T1>();
|
||||
var s2 = MyFactory.GetSerializer<T2>();
|
||||
var s3 = MyFactory.GetSerializer<T3>();
|
||||
var s4 = MyFactory.GetSerializer<T4>();
|
||||
var s5 = MyFactory.GetSerializer<T5>();
|
||||
|
||||
var args = info.GetParameters();
|
||||
var info1 = MySerializeInfo.CreateForParameter(args, 0);
|
||||
var info2 = MySerializeInfo.CreateForParameter(args, 1);
|
||||
var info3 = MySerializeInfo.CreateForParameter(args, 2);
|
||||
var info4 = MySerializeInfo.CreateForParameter(args, 3);
|
||||
var info5 = MySerializeInfo.CreateForParameter(args, 4);
|
||||
|
||||
if (stream.Reading)
|
||||
{
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg1, s1, info1);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg2, s2, info2);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg3, s3, info3);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg4, s4, info4);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg5, s5, info5);
|
||||
}
|
||||
else
|
||||
{
|
||||
MySerializationHelpers.Write(stream, ref arg1, s1, info1);
|
||||
MySerializationHelpers.Write(stream, ref arg2, s2, info2);
|
||||
MySerializationHelpers.Write(stream, ref arg3, s3, info3);
|
||||
MySerializationHelpers.Write(stream, ref arg4, s4, info4);
|
||||
MySerializationHelpers.Write(stream, ref arg5, s5, info5);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public void Serialize<T1, T2, T3, T4, T5, T6>(MethodInfo info, BitStream stream, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6)
|
||||
{
|
||||
var s1 = MyFactory.GetSerializer<T1>();
|
||||
var s2 = MyFactory.GetSerializer<T2>();
|
||||
var s3 = MyFactory.GetSerializer<T3>();
|
||||
var s4 = MyFactory.GetSerializer<T4>();
|
||||
var s5 = MyFactory.GetSerializer<T5>();
|
||||
var s6 = MyFactory.GetSerializer<T6>();
|
||||
|
||||
var args = info.GetParameters();
|
||||
var info1 = MySerializeInfo.CreateForParameter(args, 0);
|
||||
var info2 = MySerializeInfo.CreateForParameter(args, 1);
|
||||
var info3 = MySerializeInfo.CreateForParameter(args, 2);
|
||||
var info4 = MySerializeInfo.CreateForParameter(args, 3);
|
||||
var info5 = MySerializeInfo.CreateForParameter(args, 4);
|
||||
var info6 = MySerializeInfo.CreateForParameter(args, 5);
|
||||
|
||||
if (stream.Reading)
|
||||
{
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg1, s1, info1);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg2, s2, info2);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg3, s3, info3);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg4, s4, info4);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg5, s5, info5);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg6, s6, info6);
|
||||
}
|
||||
else
|
||||
{
|
||||
MySerializationHelpers.Write(stream, ref arg1, s1, info1);
|
||||
MySerializationHelpers.Write(stream, ref arg2, s2, info2);
|
||||
MySerializationHelpers.Write(stream, ref arg3, s3, info3);
|
||||
MySerializationHelpers.Write(stream, ref arg4, s4, info4);
|
||||
MySerializationHelpers.Write(stream, ref arg5, s5, info5);
|
||||
MySerializationHelpers.Write(stream, ref arg6, s6, info6);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("The entire network intercept system is deprecated. Please use method patches instead.")]
|
||||
public void Serialize<T1, T2, T3, T4, T5, T6, T7>(MethodInfo info, BitStream stream, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6, ref T7 arg7)
|
||||
{
|
||||
var s1 = MyFactory.GetSerializer<T1>();
|
||||
var s2 = MyFactory.GetSerializer<T2>();
|
||||
var s3 = MyFactory.GetSerializer<T3>();
|
||||
var s4 = MyFactory.GetSerializer<T4>();
|
||||
var s5 = MyFactory.GetSerializer<T5>();
|
||||
var s6 = MyFactory.GetSerializer<T6>();
|
||||
var s7 = MyFactory.GetSerializer<T7>();
|
||||
|
||||
var args = info.GetParameters();
|
||||
var info1 = MySerializeInfo.CreateForParameter(args, 0);
|
||||
var info2 = MySerializeInfo.CreateForParameter(args, 1);
|
||||
var info3 = MySerializeInfo.CreateForParameter(args, 2);
|
||||
var info4 = MySerializeInfo.CreateForParameter(args, 3);
|
||||
var info5 = MySerializeInfo.CreateForParameter(args, 4);
|
||||
var info6 = MySerializeInfo.CreateForParameter(args, 5);
|
||||
var info7 = MySerializeInfo.CreateForParameter(args, 6);
|
||||
|
||||
if ( stream.Reading )
|
||||
{
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg1, s1, info1);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg2, s2, info2);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg3, s3, info3);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg4, s4, info4);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg5, s5, info5);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg6, s6, info6);
|
||||
MySerializationHelpers.CreateAndRead(stream, out arg7, s7, info7);
|
||||
}
|
||||
else
|
||||
{
|
||||
MySerializationHelpers.Write(stream, ref arg1, s1, info1);
|
||||
MySerializationHelpers.Write(stream, ref arg2, s2, info2);
|
||||
MySerializationHelpers.Write(stream, ref arg3, s3, info3);
|
||||
MySerializationHelpers.Write(stream, ref arg4, s4, info4);
|
||||
MySerializationHelpers.Write(stream, ref arg5, s5, info5);
|
||||
MySerializationHelpers.Write(stream, ref arg6, s6, info6);
|
||||
MySerializationHelpers.Write(stream, ref arg7, s7, info7);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -10,16 +10,10 @@ using VRageMath;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
//TOOD: Make this not a manager, and instead just a static class?
|
||||
public partial class NetworkManager : Manager, INetworkManager
|
||||
public static class NetworkManager
|
||||
{
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public NetworkManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#region Network Injection
|
||||
|
||||
private static Dictionary<MethodInfo, Delegate> _delegateCache = new Dictionary<MethodInfo, Delegate>();
|
||||
|
@@ -1,407 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.Library.Collections;
|
||||
using VRage.Network;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
//Everything in this file is deprecated and should be deleted Eventually(tm)
|
||||
public partial class NetworkManager
|
||||
{
|
||||
[ReflectedGetter(Name = "m_methodInfoLookup")]
|
||||
private static Func<MyEventTable, Dictionary<MethodInfo, CallSite>> _methodInfoLookupGetter;
|
||||
private const int MAX_ARGUMENT = 6;
|
||||
private const int GENERIC_PARAMETERS = 8;
|
||||
private const int DISPATCH_PARAMETERS = 11;
|
||||
private static readonly DBNull DbNull = DBNull.Value;
|
||||
private static MethodInfo _dispatchInfo;
|
||||
|
||||
private static MethodInfo DispatchEventInfo => _dispatchInfo ?? (_dispatchInfo = typeof(MyReplicationLayerBase).GetMethod("DispatchEvent", BindingFlags.NonPublic | BindingFlags.Instance));
|
||||
|
||||
private const string _myTransportLayerField = "TransportLayer";
|
||||
private const string _transportHandlersField = "m_handlers";
|
||||
private readonly HashSet<INetworkHandler> _networkHandlers = new HashSet<INetworkHandler>();
|
||||
private bool _init;
|
||||
|
||||
[ReflectedGetter(Name = "m_typeTable")]
|
||||
private static Func<MyReplicationLayerBase, MyTypeTable> _typeTableGetter;
|
||||
[ReflectedMethod(Type = typeof(MyReplicationLayer), Name = "GetObjectByNetworkId")]
|
||||
private static Func<MyReplicationLayer, NetworkId, IMyNetObject> _getObjectByNetworkId;
|
||||
|
||||
private static bool ReflectionUnitTest(bool suppress = false)
|
||||
{
|
||||
try
|
||||
{
|
||||
var syncLayerType = typeof(MySyncLayer);
|
||||
var transportLayerField = syncLayerType.GetField(_myTransportLayerField, BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
if (transportLayerField == null)
|
||||
throw new TypeLoadException("Could not find internal type for TransportLayer");
|
||||
|
||||
var transportLayerType = transportLayerField.FieldType;
|
||||
|
||||
if (!Reflection.HasField(transportLayerType, _transportHandlersField))
|
||||
throw new TypeLoadException("Could not find Handlers field");
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (TypeLoadException ex)
|
||||
{
|
||||
_log.Error(ex);
|
||||
if (suppress)
|
||||
return false;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
//disable all this for now
|
||||
_log.Warn("Network intercept disabled. Some plugins may not work correctly.");
|
||||
return;
|
||||
|
||||
if (_init)
|
||||
return;
|
||||
|
||||
_init = true;
|
||||
|
||||
if (!ReflectionUnitTest())
|
||||
throw new InvalidOperationException("Reflection unit test failed.");
|
||||
|
||||
//don't bother with nullchecks here, it was all handled in ReflectionUnitTest
|
||||
var transportType = typeof(MySyncLayer).GetField(_myTransportLayerField, BindingFlags.NonPublic | BindingFlags.Instance).FieldType;
|
||||
var transportInstance = typeof(MySyncLayer).GetField(_myTransportLayerField, BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(MyMultiplayer.Static.SyncLayer);
|
||||
var handlers = (IDictionary)transportType.GetField(_transportHandlersField, BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(transportInstance);
|
||||
var handlerTypeField = handlers.GetType().GenericTypeArguments[0].GetField("messageId"); //Should be MyTransportLayer.HandlerId
|
||||
object id = null;
|
||||
foreach (var key in handlers.Keys)
|
||||
{
|
||||
if ((MyMessageId)handlerTypeField.GetValue(key) != MyMessageId.RPC)
|
||||
continue;
|
||||
|
||||
id = key;
|
||||
break;
|
||||
}
|
||||
if (id == null)
|
||||
throw new InvalidOperationException("RPC handler not found.");
|
||||
|
||||
//remove Keen's network listener
|
||||
handlers.Remove(id);
|
||||
//replace it with our own
|
||||
handlers.Add(id, new Action<MyPacket>(OnEvent));
|
||||
|
||||
//PrintDebug();
|
||||
|
||||
_log.Debug("Initialized network intercept");
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Detach()
|
||||
{
|
||||
// TODO reverse what was done in Attach
|
||||
}
|
||||
|
||||
#region Network Injection
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Broadcasts an event to all connected clients
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseEvent(MethodInfo method, object obj, params object[] args)
|
||||
{
|
||||
//default(EndpointId) tells the network to broadcast the message
|
||||
RaiseEvent(method, obj, default(EndpointId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends an event to one client by SteamId
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="steamId"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseEvent(MethodInfo method, object obj, ulong steamId, params object[] args)
|
||||
{
|
||||
RaiseEvent(method, obj, new EndpointId(steamId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends an event to one client
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="endpoint"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseEvent(MethodInfo method, object obj, EndpointId endpoint, params object[] args)
|
||||
{
|
||||
if (method == null)
|
||||
throw new ArgumentNullException(nameof(method), "MethodInfo cannot be null!");
|
||||
|
||||
if (args.Length > MAX_ARGUMENT)
|
||||
throw new ArgumentOutOfRangeException(nameof(args), $"Cannot pass more than {MAX_ARGUMENT} arguments!");
|
||||
|
||||
var owner = obj as IMyEventOwner;
|
||||
if (obj != null && owner == null)
|
||||
throw new InvalidCastException("Provided event target is not of type IMyEventOwner!");
|
||||
|
||||
if (!method.HasAttribute<EventAttribute>())
|
||||
throw new CustomAttributeFormatException("Provided event target does not have the Event attribute! Replication will not succeed!");
|
||||
|
||||
//array to hold arguments to pass into DispatchEvent
|
||||
object[] arguments = new object[DISPATCH_PARAMETERS];
|
||||
|
||||
|
||||
arguments[0] = obj == null ? TryGetStaticCallSite(method) : TryGetCallSite(method, obj);
|
||||
arguments[1] = endpoint;
|
||||
arguments[2] = new Vector3D?();
|
||||
arguments[3] = owner;
|
||||
|
||||
//copy supplied arguments into the reflection arguments
|
||||
for (var i = 0; i < args.Length; i++)
|
||||
arguments[i + 4] = args[i];
|
||||
|
||||
//pad the array out with DBNull, skip last element
|
||||
//last element should stay null (this is for blocking events -- not used?)
|
||||
for (var j = args.Length + 4; j < arguments.Length - 1; j++)
|
||||
arguments[j] = DbNull;
|
||||
|
||||
//create an array of Types so we can create a generic method
|
||||
var argTypes = new Type[GENERIC_PARAMETERS];
|
||||
|
||||
//any null arguments (not DBNull) must be of type IMyEventOwner
|
||||
for (var k = 2; k < arguments.Length; k++)
|
||||
argTypes[k - 2] = arguments[k]?.GetType() ?? typeof(IMyEventOwner);
|
||||
|
||||
var parameters = method.GetParameters();
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
if (argTypes[i + 1] != parameters[i].ParameterType)
|
||||
throw new TypeLoadException($"Type mismatch on method parameters. Expected {string.Join(", ", parameters.Select(p => p.ParameterType.ToString()))} got {string.Join(", ", argTypes.Select(t => t.ToString()))}");
|
||||
}
|
||||
|
||||
//create a generic method of DispatchEvent and invoke to inject our data into the network
|
||||
var dispatch = DispatchEventInfo.MakeGenericMethod(argTypes);
|
||||
dispatch.Invoke(MyMultiplayer.ReplicationLayer, arguments);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcasts a static event to all connected clients
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseStaticEvent(MethodInfo method, params object[] args)
|
||||
{
|
||||
//default(EndpointId) tells the network to broadcast the message
|
||||
RaiseStaticEvent(method, default(EndpointId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a static event to one client by SteamId
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="steamId"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseStaticEvent(MethodInfo method, ulong steamId, params object[] args)
|
||||
{
|
||||
RaiseEvent(method, (object)null, new EndpointId(steamId), args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a static event to one client
|
||||
/// </summary>
|
||||
/// <param name="method"></param>
|
||||
/// <param name="endpoint"></param>
|
||||
/// <param name="args"></param>
|
||||
[Obsolete("Old injection system deprecated. Use the generic methods instead.")]
|
||||
public void RaiseStaticEvent(MethodInfo method, EndpointId endpoint, params object[] args)
|
||||
{
|
||||
RaiseEvent(method, (object)null, endpoint, args);
|
||||
}
|
||||
|
||||
private CallSite TryGetStaticCallSite(MethodInfo method)
|
||||
{
|
||||
MyTypeTable typeTable = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer);
|
||||
if (!_methodInfoLookupGetter.Invoke(typeTable.StaticEventTable).TryGetValue(method, out CallSite result))
|
||||
throw new MissingMemberException("Provided event target not found!");
|
||||
return result;
|
||||
}
|
||||
|
||||
private CallSite TryGetCallSite(MethodInfo method, object arg)
|
||||
{
|
||||
MySynchronizedTypeInfo typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(arg.GetType());
|
||||
if (!_methodInfoLookupGetter.Invoke(typeInfo.EventTable).TryGetValue(method, out CallSite result))
|
||||
throw new MissingMemberException("Provided event target not found!");
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Network Intercept
|
||||
|
||||
[Obsolete]
|
||||
//TODO: Change this to a method patch so I don't have to try to keep up with Keen.
|
||||
/// <summary>
|
||||
/// This is the main body of the network intercept system. When messages come in from clients, they are processed here
|
||||
/// before being passed on to the game server.
|
||||
///
|
||||
/// DO NOT modify this method unless you're absolutely sure of what you're doing. This can very easily destabilize the game!
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
private void OnEvent(MyPacket packet)
|
||||
{
|
||||
if (_networkHandlers.Count == 0)
|
||||
{
|
||||
//pass the message back to the game server
|
||||
try
|
||||
{
|
||||
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Error(ex);
|
||||
//crash after logging, bad things could happen if we continue on with bad data
|
||||
throw;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var stream = new BitStream();
|
||||
stream.ResetRead(packet.BitStream);
|
||||
|
||||
var networkId = stream.ReadNetworkId();
|
||||
//this value is unused, but removing this line corrupts the rest of the stream
|
||||
var blockedNetworkId = stream.ReadNetworkId();
|
||||
var eventId = (uint)stream.ReadUInt16();
|
||||
bool flag = stream.ReadBool();
|
||||
Vector3D? position = new Vector3D?();
|
||||
if (flag)
|
||||
position = new Vector3D?(stream.ReadVector3D());
|
||||
|
||||
CallSite site;
|
||||
object obj;
|
||||
if (networkId.IsInvalid) // Static event
|
||||
{
|
||||
site = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).StaticEventTable.Get(eventId);
|
||||
obj = null;
|
||||
}
|
||||
else // Instance event
|
||||
{
|
||||
//var sendAs = ((MyReplicationLayer)MyMultiplayer.ReplicationLayer).GetObjectByNetworkId(networkId);
|
||||
var sendAs = _getObjectByNetworkId((MyReplicationLayer)MyMultiplayer.ReplicationLayer, networkId);
|
||||
if (sendAs == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(sendAs.GetType());
|
||||
var eventCount = typeInfo.EventTable.Count;
|
||||
if (eventId < eventCount) // Directly
|
||||
{
|
||||
obj = sendAs;
|
||||
site = typeInfo.EventTable.Get(eventId);
|
||||
}
|
||||
else // Through proxy
|
||||
{
|
||||
obj = ((IMyProxyTarget)sendAs).Target;
|
||||
typeInfo = _typeTableGetter.Invoke(MyMultiplayer.ReplicationLayer).Get(obj.GetType());
|
||||
site = typeInfo.EventTable.Get(eventId - (uint)eventCount); // Subtract max id of Proxy
|
||||
}
|
||||
}
|
||||
|
||||
//we're handling the network live in the game thread, this needs to go as fast as possible
|
||||
var discard = false;
|
||||
foreach (var handler in _networkHandlers)
|
||||
//Parallel.ForEach(_networkHandlers, handler =>
|
||||
{
|
||||
try
|
||||
{
|
||||
if (handler.CanHandle(site))
|
||||
discard |= handler.Handle(packet.Sender.Id.Value, site, stream, obj, packet);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//ApplicationLog.Error(ex.ToString());
|
||||
_log.Error(ex);
|
||||
}
|
||||
}
|
||||
|
||||
//one of the handlers wants us to discard this packet
|
||||
if (discard)
|
||||
return;
|
||||
|
||||
//pass the message back to the game server
|
||||
try
|
||||
{
|
||||
((MyReplicationLayer)MyMultiplayer.ReplicationLayer).OnEvent(packet);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Error(ex, "Error processing network event!");
|
||||
_log.Error(ex);
|
||||
//crash after logging, bad things could happen if we continue on with bad data
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Deprecated. Use a method patch instead.")]
|
||||
/// <inheritdoc />
|
||||
public void RegisterNetworkHandler(INetworkHandler handler)
|
||||
{
|
||||
_log.Warn($"Plugin {handler.GetType().Assembly.FullName} registered a network handler. This system no longer works. Please alert the plugin author.");
|
||||
return;
|
||||
|
||||
var handlerType = handler.GetType().FullName;
|
||||
var toRemove = new List<INetworkHandler>();
|
||||
foreach (var item in _networkHandlers)
|
||||
{
|
||||
if (item.GetType().FullName == handlerType)
|
||||
{
|
||||
//if (ExtenderOptions.IsDebugging)
|
||||
_log.Error("Network handler already registered! " + handlerType);
|
||||
toRemove.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var oldHandler in toRemove)
|
||||
_networkHandlers.Remove(oldHandler);
|
||||
|
||||
_networkHandlers.Add(handler);
|
||||
}
|
||||
|
||||
[Obsolete("Deprecated. Use a method patch instead.")]
|
||||
/// <inheritdoc />
|
||||
public bool UnregisterNetworkHandler(INetworkHandler handler)
|
||||
{
|
||||
return _networkHandlers.Remove(handler);
|
||||
}
|
||||
|
||||
[Obsolete("Deprecated. Use a method patch instead.")]
|
||||
public void RegisterNetworkHandlers(params INetworkHandler[] handlers)
|
||||
{
|
||||
foreach (var handler in handlers)
|
||||
RegisterNetworkHandler(handler);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
@@ -83,7 +83,7 @@ namespace Torch.Managers.PatchManager
|
||||
private DynamicMethod AllocatePatchMethod()
|
||||
{
|
||||
Debug.Assert(_method.DeclaringType != null);
|
||||
var methodName = _method.Name + $"_{_patchSalt++}";
|
||||
var methodName = "Patched_" + _method.DeclaringType.FullName + _method.Name + $"_{_patchSalt++}";
|
||||
var returnType = _method is MethodInfo meth ? meth.ReturnType : typeof(void);
|
||||
var parameters = _method.GetParameters();
|
||||
var parameterTypes = (_method.IsStatic ? Enumerable.Empty<Type>() : new[] {typeof(object)})
|
||||
|
@@ -1,54 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.ModAPI;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.ModAPI;
|
||||
using Torch.API.ModAPI.Ingame;
|
||||
using VRage.Scripting;
|
||||
|
||||
namespace Torch.Managers
|
||||
{
|
||||
public class ScriptingManager : IManager
|
||||
{
|
||||
private MyScriptWhitelist _whitelist;
|
||||
|
||||
public void Attach()
|
||||
{
|
||||
_whitelist = MyScriptCompiler.Static.Whitelist;
|
||||
MyScriptCompiler.Static.AddConditionalCompilationSymbols("TORCH");
|
||||
MyScriptCompiler.Static.AddReferencedAssemblies(typeof(ITorchBase).Assembly.Location);
|
||||
MyScriptCompiler.Static.AddImplicitIngameNamespacesFromTypes(typeof(GridExtensions));
|
||||
|
||||
using (var whitelist = _whitelist.OpenBatch())
|
||||
{
|
||||
whitelist.AllowNamespaceOfTypes(MyWhitelistTarget.ModApi, typeof(TorchAPI));
|
||||
whitelist.AllowNamespaceOfTypes(MyWhitelistTarget.Both, typeof(GridExtensions));
|
||||
}
|
||||
|
||||
/*
|
||||
//dump whitelist
|
||||
var whitelist = new StringBuilder();
|
||||
foreach (var pair in MyScriptCompiler.Static.Whitelist.GetWhitelist())
|
||||
{
|
||||
var split = pair.Key.Split(',');
|
||||
whitelist.AppendLine("|-");
|
||||
whitelist.AppendLine($"|{pair.Value} || {split[0]} || {split[1]}");
|
||||
}
|
||||
Log.Info(whitelist);*/
|
||||
}
|
||||
|
||||
public void Detach()
|
||||
{
|
||||
// TODO unregister whitelist patches
|
||||
}
|
||||
|
||||
public void UnwhitelistType(Type t)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -44,7 +44,7 @@ namespace Torch.Managers
|
||||
|
||||
private async void CheckAndUpdateTorch()
|
||||
{
|
||||
if (!Torch.Config.GetTorchUpdates)
|
||||
if (Torch.Config.NoUpdate || !Torch.Config.GetTorchUpdates)
|
||||
return;
|
||||
|
||||
try
|
||||
|
@@ -12,7 +12,7 @@ namespace Torch.Patches
|
||||
public static class GameAnalyticsPatch
|
||||
{
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
private static Action<ILogger> _setLogger;
|
||||
private static Action<ILogger, ILogger> _setLogger;
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
@@ -27,7 +27,7 @@ namespace Torch.Patches
|
||||
return;
|
||||
}
|
||||
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
|
||||
_setLogger = loggerField?.CreateSetter<ILogger>();
|
||||
_setLogger = loggerField?.CreateSetter<ILogger, ILogger>();
|
||||
FixLogging();
|
||||
|
||||
ConstructorInfo ctor = type.GetConstructor(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[0], new ParameterModifier[0]);
|
||||
@@ -42,7 +42,7 @@ namespace Torch.Patches
|
||||
|
||||
private static void FixLogging()
|
||||
{
|
||||
_setLogger(LogManager.GetLogger("GameAnalytics"));
|
||||
_setLogger(null, LogManager.GetLogger("GameAnalytics"));
|
||||
if (!(LogManager.Configuration is XmlLoggingConfiguration))
|
||||
LogManager.Configuration = new XmlLoggingConfiguration(Path.Combine(
|
||||
Path.GetDirectoryName(Assembly.GetEntryAssembly().Location) ?? Environment.CurrentDirectory, "NLog.config"));
|
||||
|
@@ -19,7 +19,7 @@ namespace Torch.Patches
|
||||
|
||||
internal static void Patch(PatchContext target)
|
||||
{
|
||||
ConstructorInfo ctor = typeof(MySandboxGame).GetConstructor(new[] { typeof(string[]) });
|
||||
ConstructorInfo ctor = typeof(MySandboxGame).GetConstructor(new[] { typeof(string[]), typeof(IntPtr) });
|
||||
if (ctor == null)
|
||||
throw new ArgumentException("Can't find constructor MySandboxGame(string[])");
|
||||
target.GetPattern(ctor).Prefixes.Add(MethodRef(PrefixConstructor));
|
||||
|
@@ -62,7 +62,7 @@ namespace Torch.Patches
|
||||
|
||||
if (!Game.IsDedicated)
|
||||
TakeSaveScreenshot();
|
||||
tmpSnapshot.SaveParallel(() =>
|
||||
tmpSnapshot.SaveParallel(() => true, () =>
|
||||
{
|
||||
if (!Game.IsDedicated && MySession.Static != null)
|
||||
ShowWorldSaveResult(tmpSnapshot.SavingSuccess);
|
||||
|
@@ -169,7 +169,7 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\bin\x64\Release\DedicatedServer64\VRage.Platform.Windows.dll</HintPath>
|
||||
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Platform.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
|
||||
@@ -218,7 +218,6 @@
|
||||
<Compile Include="Event\EventManager.cs" />
|
||||
<Compile Include="Event\IEventList.cs" />
|
||||
<Compile Include="Managers\KeenLogPatch.cs" />
|
||||
<Compile Include="Managers\NetworkManager\NetworkManager_Deprecated.cs" />
|
||||
<Compile Include="Managers\PatchManager\AssemblyMemory.cs" />
|
||||
<Compile Include="Managers\PatchManager\DecoratedMethod.cs" />
|
||||
<Compile Include="Managers\PatchManager\EmitExtensions.cs" />
|
||||
@@ -266,7 +265,6 @@
|
||||
<Compile Include="Managers\EntityManager.cs" />
|
||||
<Compile Include="Managers\FilesystemManager.cs" />
|
||||
<Compile Include="Managers\Manager.cs" />
|
||||
<Compile Include="Managers\NetworkManager\NetworkHandlerBase.cs" />
|
||||
<Compile Include="Managers\NetworkManager\NetworkManager.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerBase.cs" />
|
||||
<Compile Include="Managers\UpdateManager.cs" />
|
||||
@@ -286,7 +284,6 @@
|
||||
<Compile Include="Utils\Reflected\ReflectedSetterAttribute.cs" />
|
||||
<Compile Include="Utils\Reflected\ReflectedStaticMethodAttribute.cs" />
|
||||
<Compile Include="Utils\Reflection.cs" />
|
||||
<Compile Include="Managers\ScriptingManager.cs" />
|
||||
<Compile Include="Utils\SteamWorkshopTools\WebAPI.cs" />
|
||||
<Compile Include="Utils\StringUtils.cs" />
|
||||
<Compile Include="Utils\SynchronizationExtensions.cs" />
|
||||
|
@@ -49,6 +49,7 @@ using VRage.Game.SessionComponents;
|
||||
using VRage.GameServices;
|
||||
using VRage.Library;
|
||||
using VRage.ObjectBuilders;
|
||||
using VRage.Platform.Windows;
|
||||
using VRage.Plugins;
|
||||
using VRage.Scripting;
|
||||
using VRage.Steam;
|
||||
@@ -64,6 +65,7 @@ namespace Torch
|
||||
{
|
||||
static TorchBase()
|
||||
{
|
||||
MyVRageWindows.Init("SpaceEngineersDedicated", MySandboxGame.Log, null, false);
|
||||
ReflectedManager.Process(typeof(TorchBase).Assembly);
|
||||
ReflectedManager.Process(typeof(ITorchBase).Assembly);
|
||||
PatchManager.AddPatchShim(typeof(GameStatePatchShim));
|
||||
@@ -153,7 +155,6 @@ namespace Torch
|
||||
Plugins = new PluginManager(this);
|
||||
|
||||
var sessionManager = new TorchSessionManager(this);
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static?.SyncLayer != null ? new NetworkManager(this) : null);
|
||||
sessionManager.AddFactory((x) => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
|
||||
sessionManager.AddFactory((x) => Sync.IsServer ? new CommandManager(this) : null);
|
||||
sessionManager.AddFactory((x) => new EntityManager(this));
|
||||
@@ -382,12 +383,14 @@ namespace Torch
|
||||
{
|
||||
if (exclusive)
|
||||
{
|
||||
if (MyAsyncSaving.InProgress || Interlocked.Increment(ref _inProgressSaves) != 1)
|
||||
if (MyAsyncSaving.InProgress || _inProgressSaves > 0)
|
||||
{
|
||||
Log.Error("Failed to save game, game is already saving");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
Interlocked.Increment(ref _inProgressSaves);
|
||||
return TorchAsyncSaving.Save(this, timeoutMs).ContinueWith((task, torchO) =>
|
||||
{
|
||||
var torch = (TorchBase) torchO;
|
||||
@@ -411,6 +414,7 @@ namespace Torch
|
||||
Game.SignalStart();
|
||||
if (!Game.WaitFor(VRageGame.GameState.Running))
|
||||
Log.Warn("Failed to wait for the game to be started");
|
||||
Invoke(() => Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US"));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -423,7 +427,7 @@ namespace Torch
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public abstract void Restart();
|
||||
public abstract void Restart(bool save = true);
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void Init(object gameInstance)
|
||||
|
@@ -30,8 +30,6 @@ using VRage.Game;
|
||||
using VRage.Game.ObjectBuilder;
|
||||
using VRage.Game.SessionComponents;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Platform.Windows;
|
||||
using VRage.Plugins;
|
||||
using VRage.Steam;
|
||||
using VRage.Utils;
|
||||
@@ -157,8 +155,6 @@ namespace Torch
|
||||
_tweakGameSettings();
|
||||
|
||||
MyFileSystem.Reset();
|
||||
VRage.Platform.Windows.MyVRageWindows.Init(MySandboxGame.Log, Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated"));
|
||||
MyVRageWindows.Init(MySandboxGame.Log, Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated"));
|
||||
MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
|
||||
// MyInitializer.InitCheckSum();
|
||||
|
||||
|
@@ -221,7 +221,6 @@ namespace Torch.Views
|
||||
|
||||
var gt = propertyType.GetGenericArguments()[0];
|
||||
|
||||
//TODO: Is this the best option? Probably not
|
||||
if (gt.IsPrimitive || gt == typeof(string))
|
||||
{
|
||||
button.Click += (sender, args) => EditPrimitiveCollection(((Button)sender).DataContext);
|
||||
|
Reference in New Issue
Block a user