Replace mod text box by separate tab with workshop support (#263)
* Implement ModList tab which fetches and displays mod information from the workshop.
* ModListEditor: Implement drag and drop ordering, adding, removing and saving.
* Add SteamWorkshopService to VCS
* Add missing file to SteamworkshopService project.
* ModlistControl: Implement checkbox for hiding/showing dependency mods
disable until config is loaded.
design improvements.
* Add documentation for the new classes.
* Comply to naming conventions.
* Update Torch.Server.csproj
* Fix Mod.IsDependency not being serialized when saving
* Remove superfluous update of mod meta data.
Remove commented section in ConfigControl.xaml.
* Optimized SteamworkshopService according to commit review.
* Move SteamWorkshopService to Torch.Utils.SteamworkshopTools
* Remove debug output.
* Don't break stack trace with custom exception in SteamWorkshopTools.
* User ViewModel base class for ModItemInfo instead of implementing INotifyProperty directly.
* Wrap ModListControl in ScrollViewer.
* Rename SteamWorkshopTools utility to WebAPI.
* Revert steamkit call to use dynamic typing for clarity :/
* Mark webAPI based method for downloading workshop content as obsolete.
* Update Torch project definition.
* Disable building Torch client
* Update readme
* Change init order to ensure paths are initialized for plugins
* Reorder exception logging to reduce duplication
* Use thread safe queues in MtObservableCollectionBase
* Revert "Change init order to ensure paths are initialized for plugins"
This reverts commit 3f803b8107
.
* Fix layout of ModListControl
* Combine Invokes to reduce allocations
* Replace string comparisons by string.Equals / string.IsNullOrEmpty
* Replace string comparisons by string.Equals / string.IsNullOrEmpty
* Use MtObservableList for Modlist to avoid race conditions.
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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@@ -14,6 +15,7 @@ using Sandbox.Game;
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using Sandbox.Game.Gui;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.Collections;
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using Torch.Managers;
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using Torch.Mod;
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using Torch.Server.ViewModels;
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@@ -94,7 +96,8 @@ namespace Torch.Server.Managers
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//remove the Torch mod to avoid running multiple copies of it
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DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
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foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
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DedicatedConfig.Mods.Add(m.PublishedFileId);
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DedicatedConfig.Mods.Add(new ModItemInfo(m));
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Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
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}
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}
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@@ -108,7 +111,8 @@ namespace Torch.Server.Managers
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//remove the Torch mod to avoid running multiple copies of it
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DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
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foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
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DedicatedConfig.Mods.Add(m.PublishedFileId);
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DedicatedConfig.Mods.Add(new ModItemInfo(m));
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Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
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}
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}
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@@ -119,11 +123,10 @@ namespace Torch.Server.Managers
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private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
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{
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var sb = new StringBuilder();
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var mods = new MtObservableList<ModItemInfo>();
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foreach (var mod in world.Checkpoint.Mods)
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sb.AppendLine(mod.PublishedFileId.ToString());
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DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
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mods.Add(new ModItemInfo(mod));
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DedicatedConfig.Mods = mods;
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Log.Debug("Loaded mod list from world");
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@@ -151,7 +154,10 @@ namespace Torch.Server.Managers
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return;
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}
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DedicatedConfig.Mods = checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
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var mods = new MtObservableList<ModItemInfo>();
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foreach (var mod in checkpoint.Mods)
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mods.Add(new ModItemInfo(mod));
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DedicatedConfig.Mods = mods;
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Log.Debug("Loaded mod list from world");
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@@ -193,9 +199,14 @@ namespace Torch.Server.Managers
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checkpoint.SessionName = DedicatedConfig.WorldName;
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checkpoint.Settings = DedicatedConfig.SessionSettings;
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checkpoint.Mods.Clear();
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foreach (var modId in DedicatedConfig.Mods)
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checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
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foreach (var mod in DedicatedConfig.Mods)
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{
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var savedMod = new MyObjectBuilder_Checkpoint.ModItem(mod.Name, mod.PublishedFileId, mod.FriendlyName);
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savedMod.IsDependency = mod.IsDependency;
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checkpoint.Mods.Add(savedMod);
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}
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Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
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MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
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