Replace mod text box by separate tab with workshop support (#263)
* Implement ModList tab which fetches and displays mod information from the workshop.
* ModListEditor: Implement drag and drop ordering, adding, removing and saving.
* Add SteamWorkshopService to VCS
* Add missing file to SteamworkshopService project.
* ModlistControl: Implement checkbox for hiding/showing dependency mods
disable until config is loaded.
design improvements.
* Add documentation for the new classes.
* Comply to naming conventions.
* Update Torch.Server.csproj
* Fix Mod.IsDependency not being serialized when saving
* Remove superfluous update of mod meta data.
Remove commented section in ConfigControl.xaml.
* Optimized SteamworkshopService according to commit review.
* Move SteamWorkshopService to Torch.Utils.SteamworkshopTools
* Remove debug output.
* Don't break stack trace with custom exception in SteamWorkshopTools.
* User ViewModel base class for ModItemInfo instead of implementing INotifyProperty directly.
* Wrap ModListControl in ScrollViewer.
* Rename SteamWorkshopTools utility to WebAPI.
* Revert steamkit call to use dynamic typing for clarity :/
* Mark webAPI based method for downloading workshop content as obsolete.
* Update Torch project definition.
* Disable building Torch client
* Update readme
* Change init order to ensure paths are initialized for plugins
* Reorder exception logging to reduce duplication
* Use thread safe queues in MtObservableCollectionBase
* Revert "Change init order to ensure paths are initialized for plugins"
This reverts commit 3f803b8107
.
* Fix layout of ModListControl
* Combine Invokes to reduce allocations
* Replace string comparisons by string.Equals / string.IsNullOrEmpty
* Replace string comparisons by string.Equals / string.IsNullOrEmpty
* Use MtObservableList for Modlist to avoid race conditions.
This commit is contained in:
@@ -10,6 +10,8 @@ using Torch.Collections;
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using Torch.Server.Managers;
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using VRage.Game;
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using VRage.Game.ModAPI;
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using Torch.Utils.SteamWorkshopTools;
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using Torch.Collections;
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namespace Torch.Server.ViewModels
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{
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@@ -29,6 +31,7 @@ namespace Torch.Server.ViewModels
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_config = configDedicated;
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_config.IgnoreLastSession = true;
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SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
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Task.Run(() => UpdateAllModInfosAsync());
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}
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public void Save(string path = null)
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@@ -73,14 +76,61 @@ namespace Torch.Server.ViewModels
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}
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}
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public async Task UpdateAllModInfosAsync(Action<string> messageHandler = null)
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{
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if (Mods.Count() == 0)
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return;
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var ids = Mods.Select(m => m.PublishedFileId);
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var workshopService = WebAPI.Instance;
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Dictionary<ulong, PublishedItemDetails> modInfos = null;
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try
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{
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modInfos = (await workshopService.GetPublishedFileDetails(ids.ToArray()));
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}
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catch (Exception e)
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{
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Log.Error(e.Message);
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return;
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}
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Log.Info($"Mods Info successfully retrieved!");
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foreach (var mod in Mods)
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{
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if (!modInfos.ContainsKey(mod.PublishedFileId) || modInfos[mod.PublishedFileId] == null)
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{
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Log.Error($"Failed to retrieve info for mod with workshop id '{mod.PublishedFileId}'!");
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}
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//else if (!modInfo.Tags.Contains(""))
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else
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{
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mod.FriendlyName = modInfos[mod.PublishedFileId].Title;
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mod.Description = modInfos[mod.PublishedFileId].Description;
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//mod.Name = modInfos[mod.PublishedFileId].FileName;
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}
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}
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}
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public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
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public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
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private MtObservableList<ModItemInfo> _mods = new MtObservableList<ModItemInfo>();
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public MtObservableList<ModItemInfo> Mods
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{
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get => _mods;
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set
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{
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SetValue(x => _mods = x, value);
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Task.Run(() => UpdateAllModInfosAsync());
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}
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}
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public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
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private List<ulong> _mods = new List<ulong>();
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public List<ulong> Mods { get => _mods; set => SetValue(x => _mods = x, value); }
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public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
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