Basic framework - server loader, plugin manager, chat interface
This commit is contained in:
36
Piston.sln
36
Piston.sln
@@ -5,16 +5,52 @@ VisualStudioVersion = 15.0.25618.0
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Piston", "Piston\Piston.csproj", "{7E01635C-3B67-472E-BCD6-C5539564F214}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Piston", "Piston\Piston.csproj", "{7E01635C-3B67-472E-BCD6-C5539564F214}"
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||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PistonAPI", "PistonAPI\PistonAPI.csproj", "{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}"
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|
EndProject
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||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PistonClient", "PistonClient\PistonClient.csproj", "{E36DF745-260B-4956-A2E8-09F08B2E7161}"
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|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PistonServer", "PistonServer\PistonServer.csproj", "{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}"
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|
EndProject
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||||||
Global
|
Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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Debug|x64 = Debug|x64
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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|
Release|x64 = Release|x64
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EndGlobalSection
|
EndGlobalSection
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
{7E01635C-3B67-472E-BCD6-C5539564F214}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{7E01635C-3B67-472E-BCD6-C5539564F214}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Debug|x64.ActiveCfg = Debug|x64
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||||||
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Debug|x64.Build.0 = Debug|x64
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||||||
{7E01635C-3B67-472E-BCD6-C5539564F214}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{7E01635C-3B67-472E-BCD6-C5539564F214}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Release|x64.ActiveCfg = Release|x64
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||||||
|
{7E01635C-3B67-472E-BCD6-C5539564F214}.Release|x64.Build.0 = Release|x64
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Debug|x64.ActiveCfg = Debug|x64
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Debug|x64.Build.0 = Debug|x64
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Release|x64.ActiveCfg = Release|x64
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||||||
|
{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}.Release|x64.Build.0 = Release|x64
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||||||
|
{E36DF745-260B-4956-A2E8-09F08B2E7161}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{E36DF745-260B-4956-A2E8-09F08B2E7161}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{E36DF745-260B-4956-A2E8-09F08B2E7161}.Debug|x64.ActiveCfg = Debug|x64
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||||||
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{E36DF745-260B-4956-A2E8-09F08B2E7161}.Debug|x64.Build.0 = Debug|x64
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||||||
|
{E36DF745-260B-4956-A2E8-09F08B2E7161}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
|
{E36DF745-260B-4956-A2E8-09F08B2E7161}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
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{E36DF745-260B-4956-A2E8-09F08B2E7161}.Release|x64.ActiveCfg = Release|x64
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||||||
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{E36DF745-260B-4956-A2E8-09F08B2E7161}.Release|x64.Build.0 = Release|x64
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Debug|x64.ActiveCfg = Debug|x64
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Debug|x64.Build.0 = Debug|x64
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Release|x64.ActiveCfg = Release|x64
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||||||
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{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}.Release|x64.Build.0 = Release|x64
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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29
Piston/Logger.cs
Normal file
29
Piston/Logger.cs
Normal file
@@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox;
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using VRage.Utils;
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namespace Piston
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{
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public static class Logger
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{
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public const string Prefix = "[PISTON]";
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public static void Write(string message)
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{
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var msg = $"{Prefix}: {message}";
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MySandboxGame.Log.WriteLineAndConsole(msg);
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if (!MySandboxGame.Log.LogEnabled)
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{
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try
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{
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MySandboxGame.Log.AppendToClosedLog(msg);
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}
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catch (Exception) { }
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}
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}
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||||||
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}
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||||||
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}
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19
Piston/MyPlayerCollectionExtensions.cs
Normal file
19
Piston/MyPlayerCollectionExtensions.cs
Normal file
@@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.World;
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namespace Piston
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{
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public static class MyPlayerCollectionExtensions
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{
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public static MyPlayer TryGetPlayerBySteamId(this MyPlayerCollection collection, ulong steamId)
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{
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var id = collection.GetAllPlayers().FirstOrDefault(x => x.SteamId == steamId);
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return id == default(MyPlayer.PlayerId) ? null : collection.GetPlayerById(id);
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}
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}
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}
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@@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
<ProjectGuid>7e01635c-3b67-472e-bcd6-c5539564f214</ProjectGuid>
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<ProjectGuid>{7E01635C-3B67-472E-BCD6-C5539564F214}</ProjectGuid>
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||||||
<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Piston</RootNamespace>
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<RootNamespace>Piston</RootNamespace>
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<AssemblyName>Piston</AssemblyName>
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<AssemblyName>Piston</AssemblyName>
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||||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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||||||
<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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||||||
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<TargetFrameworkProfile />
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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@@ -29,26 +30,99 @@
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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||||||
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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||||||
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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||||||
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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||||||
|
</PropertyGroup>
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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||||||
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<OutputPath>bin\x64\Release\</OutputPath>
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||||||
|
<DefineConstants>TRACE</DefineConstants>
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||||||
|
<Optimize>true</Optimize>
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||||||
|
<DebugType>pdbonly</DebugType>
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||||||
|
<PlatformTarget>x64</PlatformTarget>
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||||||
|
<ErrorReport>prompt</ErrorReport>
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||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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||||||
|
</PropertyGroup>
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||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Reference Include="Sandbox.Common">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Common.dll</HintPath>
|
||||||
|
</Reference>
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||||||
|
<Reference Include="Sandbox.Game">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="Sandbox.Graphics">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineers.Game">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineers.ObjectBuilders">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
|
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
|
||||||
|
|
||||||
<Reference Include="Microsoft.CSharp" />
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
|
||||||
<Reference Include="System.Data" />
|
<Reference Include="System.Data" />
|
||||||
|
|
||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
|
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="VRage">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Audio">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Audio.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Game">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Game.XmlSerializers">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.XmlSerializers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Input">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Library">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Math">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Native">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Native.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.OpenVRWrapper">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.OpenVRWrapper.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Render">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Render11">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render11.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Scripting">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Scripting.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Class1.cs" />
|
<Compile Include="Logger.cs" />
|
||||||
|
<Compile Include="PluginManager.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\PistonAPI\PistonAPI.csproj">
|
||||||
|
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||||
|
<Name>PistonAPI</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
@@ -57,5 +131,4 @@
|
|||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
</Target>
|
</Target>
|
||||||
-->
|
-->
|
||||||
|
|
||||||
</Project>
|
</Project>
|
135
Piston/PluginManager.cs
Normal file
135
Piston/PluginManager.cs
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using PistonAPI;
|
||||||
|
using Sandbox;
|
||||||
|
using VRage.Plugins;
|
||||||
|
using VRage.Collections;
|
||||||
|
using VRage.Library.Collections;
|
||||||
|
|
||||||
|
namespace Piston
|
||||||
|
{
|
||||||
|
public class PluginManager
|
||||||
|
{
|
||||||
|
//TODO: Disable reloading if the plugin has static elements because they prevent a full reload.
|
||||||
|
|
||||||
|
public static PluginManager Static { get; } = new PluginManager();
|
||||||
|
public ListReader<IPlugin> Plugins => MyPlugins.Plugins;
|
||||||
|
|
||||||
|
private List<IPlugin> _plugins;
|
||||||
|
public const string PluginDir = "Plugins";
|
||||||
|
|
||||||
|
private PluginManager()
|
||||||
|
{
|
||||||
|
if (!Directory.Exists(PluginDir))
|
||||||
|
Directory.CreateDirectory(PluginDir);
|
||||||
|
|
||||||
|
GetPluginList();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GetPluginList()
|
||||||
|
{
|
||||||
|
_plugins = typeof(MyPlugins).GetField("m_plugins", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as List<IPlugin>;
|
||||||
|
if (_plugins == null)
|
||||||
|
{
|
||||||
|
typeof(MyPlugins).TypeInitializer.Invoke(null, null);
|
||||||
|
GetPluginList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load a plugin into the game.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="plugin"></param>
|
||||||
|
public void LoadPlugin(IPlugin plugin)
|
||||||
|
{
|
||||||
|
plugin.Init(MySandboxGame.Static);
|
||||||
|
_plugins.Add(plugin);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the names of all the subfolders in the Plugins directory.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string[] GetPluginFolders()
|
||||||
|
{
|
||||||
|
var dirs = Directory.GetDirectories(PluginDir);
|
||||||
|
for (var i = 0; i < dirs.Length; i++)
|
||||||
|
{
|
||||||
|
dirs[i] = dirs[i].Substring(PluginDir.Length + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return dirs;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load all plugins in the specified folder.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="folderName">Folder in the <see cref="PluginDir"/> directory</param>
|
||||||
|
public void LoadPluginFolder(string folderName)
|
||||||
|
{
|
||||||
|
var relativeDir = Path.Combine(PluginDir, folderName);
|
||||||
|
if (!Directory.Exists(relativeDir))
|
||||||
|
throw new FileNotFoundException($"Plugin {folderName} does not exist in the Plugins folder.");
|
||||||
|
|
||||||
|
var fileNames = Directory.GetFiles(relativeDir, "*.dll");
|
||||||
|
|
||||||
|
foreach (var fileName in fileNames)
|
||||||
|
{
|
||||||
|
var fullPath = Path.Combine(Directory.GetCurrentDirectory(), fileName);
|
||||||
|
var asm = Assembly.LoadFrom(fullPath);
|
||||||
|
|
||||||
|
foreach (var type in asm.GetTypes())
|
||||||
|
{
|
||||||
|
if (type.GetInterfaces().Contains(typeof(IPlugin)))
|
||||||
|
{
|
||||||
|
var inst = Activator.CreateInstance(type);
|
||||||
|
LoadPlugin((IPlugin)inst);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unload a plugin from the game.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="plugin"></param>
|
||||||
|
public void UnloadPlugin(IPlugin plugin)
|
||||||
|
{
|
||||||
|
_plugins.Remove(plugin);
|
||||||
|
plugin.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reload a plugin.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="plugin"></param>
|
||||||
|
/// <param name="forceNonPiston">Reload a non-Piston plugin</param>
|
||||||
|
public void ReloadPlugin(IPlugin plugin, bool forceNonPiston = false)
|
||||||
|
{
|
||||||
|
var p = plugin as IPistonPlugin;
|
||||||
|
if (p == null && forceNonPiston)
|
||||||
|
{
|
||||||
|
plugin.Dispose();
|
||||||
|
plugin.Init(MySandboxGame.Static);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
p?.Reload();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReloadAll()
|
||||||
|
{
|
||||||
|
foreach (var plugin in _plugins)
|
||||||
|
{
|
||||||
|
var p = plugin as IPistonPlugin;
|
||||||
|
p?.Reload();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
16
PistonAPI/IPistonPlugin.cs
Normal file
16
PistonAPI/IPistonPlugin.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Security.Cryptography.X509Certificates;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using VRage.Plugins;
|
||||||
|
|
||||||
|
namespace PistonAPI
|
||||||
|
{
|
||||||
|
public interface IPistonPlugin : IPlugin
|
||||||
|
{
|
||||||
|
string Name { get; }
|
||||||
|
void Reload();
|
||||||
|
}
|
||||||
|
}
|
@@ -4,9 +4,10 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Piston
|
namespace PistonAPI
|
||||||
{
|
{
|
||||||
public class Class1
|
public static class PistonAPI
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
77
PistonAPI/PistonAPI.csproj
Normal file
77
PistonAPI/PistonAPI.csproj
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>PistonAPI</RootNamespace>
|
||||||
|
<AssemblyName>PistonAPI</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>bin\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="VRage">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="IPistonPlugin.cs" />
|
||||||
|
<Compile Include="PistonAPI.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
36
PistonAPI/Properties/AssemblyInfo.cs
Normal file
36
PistonAPI/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("PistonAPI")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("PistonAPI")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("fba5d932-6254-4a1e-baf4-e229fa94e3c2")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
6
PistonClient/App.config
Normal file
6
PistonClient/App.config
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
9
PistonClient/App.xaml
Normal file
9
PistonClient/App.xaml
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
<Application x:Class="PistonClient.App"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:local="clr-namespace:PistonClient"
|
||||||
|
StartupUri="MainWindow.xaml">
|
||||||
|
<Application.Resources>
|
||||||
|
|
||||||
|
</Application.Resources>
|
||||||
|
</Application>
|
17
PistonClient/App.xaml.cs
Normal file
17
PistonClient/App.xaml.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Configuration;
|
||||||
|
using System.Data;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
namespace PistonClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for App.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class App : Application
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
12
PistonClient/MainWindow.xaml
Normal file
12
PistonClient/MainWindow.xaml
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<Window x:Class="PistonClient.MainWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:local="clr-namespace:PistonClient"
|
||||||
|
mc:Ignorable="d"
|
||||||
|
Title="MainWindow" Height="350" Width="525">
|
||||||
|
<Grid>
|
||||||
|
|
||||||
|
</Grid>
|
||||||
|
</Window>
|
28
PistonClient/MainWindow.xaml.cs
Normal file
28
PistonClient/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Data;
|
||||||
|
using System.Windows.Documents;
|
||||||
|
using System.Windows.Input;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using System.Windows.Navigation;
|
||||||
|
using System.Windows.Shapes;
|
||||||
|
|
||||||
|
namespace PistonClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for MainWindow.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class MainWindow : Window
|
||||||
|
{
|
||||||
|
public MainWindow()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
127
PistonClient/PistonClient.csproj
Normal file
127
PistonClient/PistonClient.csproj
Normal file
@@ -0,0 +1,127 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>PistonClient</RootNamespace>
|
||||||
|
<AssemblyName>PistonClient</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>bin\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xaml">
|
||||||
|
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="WindowsBase" />
|
||||||
|
<Reference Include="PresentationCore" />
|
||||||
|
<Reference Include="PresentationFramework" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ApplicationDefinition Include="App.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</ApplicationDefinition>
|
||||||
|
<Page Include="MainWindow.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</Page>
|
||||||
|
<Compile Include="App.xaml.cs">
|
||||||
|
<DependentUpon>App.xaml</DependentUpon>
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MainWindow.xaml.cs">
|
||||||
|
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<AppDesigner Include="Properties\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
55
PistonClient/Properties/AssemblyInfo.cs
Normal file
55
PistonClient/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Resources;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("PistonClient")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("PistonClient")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
//In order to begin building localizable applications, set
|
||||||
|
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||||
|
//inside a <PropertyGroup>. For example, if you are using US english
|
||||||
|
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||||
|
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||||
|
//the line below to match the UICulture setting in the project file.
|
||||||
|
|
||||||
|
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||||
|
|
||||||
|
|
||||||
|
[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// or application resource dictionaries)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// app, or any theme specific resource dictionaries)
|
||||||
|
)]
|
||||||
|
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
PistonClient/Properties/Resources.Designer.cs
generated
Normal file
63
PistonClient/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace PistonClient.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PistonClient.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
PistonClient/Properties/Resources.resx
Normal file
117
PistonClient/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
26
PistonClient/Properties/Settings.Designer.cs
generated
Normal file
26
PistonClient/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace PistonClient.Properties {
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default {
|
||||||
|
get {
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
PistonClient/Properties/Settings.settings
Normal file
7
PistonClient/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
15
PistonServer/ChatControl.xaml
Normal file
15
PistonServer/ChatControl.xaml
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
<UserControl x:Class="PistonServer.ChatControl"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:local="clr-namespace:PistonServer"
|
||||||
|
mc:Ignorable="d">
|
||||||
|
<DockPanel>
|
||||||
|
<DockPanel DockPanel.Dock="Bottom">
|
||||||
|
<Button x:Name="Send" Content="Send" DockPanel.Dock="Right" Width="50" Margin="5,5,5,5" Click="SendButton_Click"></Button>
|
||||||
|
<TextBox x:Name="Message" DockPanel.Dock="Left" Margin="5,5,5,5" KeyDown="Message_OnKeyDown"></TextBox>
|
||||||
|
</DockPanel>
|
||||||
|
<TextBox x:Name="Chat" IsReadOnly="True" Margin="5,5,5,5"/>
|
||||||
|
</DockPanel>
|
||||||
|
</UserControl>
|
70
PistonServer/ChatControl.xaml.cs
Normal file
70
PistonServer/ChatControl.xaml.cs
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Data;
|
||||||
|
using System.Windows.Documents;
|
||||||
|
using System.Windows.Input;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using System.Windows.Navigation;
|
||||||
|
using System.Windows.Shapes;
|
||||||
|
using System.Windows.Threading;
|
||||||
|
using Piston;
|
||||||
|
using Sandbox;
|
||||||
|
using Sandbox.Engine.Multiplayer;
|
||||||
|
using Sandbox.Game.World;
|
||||||
|
|
||||||
|
namespace PistonServer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for ChatControl.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class ChatControl : UserControl
|
||||||
|
{
|
||||||
|
public event Action<string> MessageEntered;
|
||||||
|
public ChatControl()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MessageReceived(ulong steamId, string message, SteamSDK.ChatEntryTypeEnum chatType)
|
||||||
|
{
|
||||||
|
//Messages sent from server loop back around.
|
||||||
|
if (steamId == MyMultiplayer.Static.ServerId)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var name = MySession.Static.Players.TryGetPlayerBySteamId(steamId)?.DisplayName ?? "";
|
||||||
|
Dispatcher.Invoke(() => AddMessage(name, message), DispatcherPriority.Normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddMessage(string sender, string message)
|
||||||
|
{
|
||||||
|
Chat.Text += $"{DateTime.Now.ToLongTimeString()} | {sender}: {message}\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SendButton_Click(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
OnMessageEntered();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMessageEntered()
|
||||||
|
{
|
||||||
|
var text = Message.Text;
|
||||||
|
AddMessage("Server", text);
|
||||||
|
MySandboxGame.Static.Invoke(() => MyMultiplayer.Static.SendChatMessage(text));
|
||||||
|
MessageEntered?.Invoke(Message.Text);
|
||||||
|
Message.Text = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Message_OnKeyDown(object sender, KeyEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.Key == Key.Enter)
|
||||||
|
OnMessageEntered();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
32
PistonServer/MainWindow.xaml
Normal file
32
PistonServer/MainWindow.xaml
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
<Window x:Class="PistonServer.MainWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:local="clr-namespace:PistonServer"
|
||||||
|
mc:Ignorable="d"
|
||||||
|
Title="Piston" Height="600" Width="900">
|
||||||
|
<DockPanel>
|
||||||
|
<StackPanel DockPanel.Dock="Top" Margin="5,5,5,5" Orientation="Horizontal">
|
||||||
|
<Button x:Name="BtnStart" Content="Start" Height="24" Width="75" Margin="5,0,5,0" HorizontalAlignment="Left" Click="BtnStart_Click" IsDefault="True"/>
|
||||||
|
<Button x:Name="BtnStop" Content="Stop" Height="24" Width="75" Margin="5,0,5,0" HorizontalAlignment="Left" Click="BtnStop_Click" IsEnabled="False"/>
|
||||||
|
<Button x:Name="BtnRestart" Content="Restart" Height="24" Width="75" Margin="5,0,5,0" HorizontalAlignment="Left"/>
|
||||||
|
<Label x:Name="LabelSimulation" Content="Sim Ratio: 0.00"/>
|
||||||
|
<Label x:Name="LabelUptime" Content="Uptime: 0d 0h 0m"/>
|
||||||
|
</StackPanel>
|
||||||
|
<TabControl x:Name="TabControl" DockPanel.Dock="Bottom" Margin="5,0,5,5">
|
||||||
|
<TabItem Header="Configuration">
|
||||||
|
</TabItem>
|
||||||
|
<TabItem Header="Chat/Players">
|
||||||
|
<DockPanel>
|
||||||
|
<local:PlayersControl x:Name="Players" DockPanel.Dock="Right" Width="150" IsEnabled="False"></local:PlayersControl>
|
||||||
|
<local:ChatControl x:Name="Chat" IsEnabled="False"/>
|
||||||
|
</DockPanel>
|
||||||
|
</TabItem>
|
||||||
|
<TabItem Header="Entity Manager">
|
||||||
|
</TabItem>
|
||||||
|
<TabItem Header="Plugins">
|
||||||
|
</TabItem>
|
||||||
|
</TabControl>
|
||||||
|
</DockPanel>
|
||||||
|
</Window>
|
77
PistonServer/MainWindow.xaml.cs
Normal file
77
PistonServer/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Timers;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Data;
|
||||||
|
using System.Windows.Documents;
|
||||||
|
using System.Windows.Input;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using System.Windows.Navigation;
|
||||||
|
using System.Windows.Shapes;
|
||||||
|
|
||||||
|
namespace PistonServer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for MainWindow.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class MainWindow : Window
|
||||||
|
{
|
||||||
|
private DateTime startTime;
|
||||||
|
private Timer uiUpdate = new Timer
|
||||||
|
{
|
||||||
|
Interval = 1000,
|
||||||
|
AutoReset = true,
|
||||||
|
};
|
||||||
|
|
||||||
|
public MainWindow()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
startTime = DateTime.Now;
|
||||||
|
uiUpdate.Elapsed += UiUpdate_Elapsed;
|
||||||
|
|
||||||
|
TabControl.Items.Add(new TabItem());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UiUpdate_Elapsed(object sender, ElapsedEventArgs e)
|
||||||
|
{
|
||||||
|
UpdateUptime();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateUptime()
|
||||||
|
{
|
||||||
|
var currentTime = DateTime.Now;
|
||||||
|
var uptime = currentTime - startTime;
|
||||||
|
|
||||||
|
Dispatcher.Invoke(() => LabelUptime.Content = $"Uptime: {uptime.Days}d {uptime.Hours}h {uptime.Minutes}m");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BtnStart_Click(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
startTime = DateTime.Now;
|
||||||
|
Chat.IsEnabled = true;
|
||||||
|
Players.IsEnabled = true;
|
||||||
|
((Button) sender).IsEnabled = false;
|
||||||
|
BtnStop.IsEnabled = true;
|
||||||
|
uiUpdate.Start();
|
||||||
|
ServerManager.Static.StartServerThread();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BtnStop_Click(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
Chat.IsEnabled = false;
|
||||||
|
Players.IsEnabled = false;
|
||||||
|
((Button) sender).IsEnabled = false;
|
||||||
|
//HACK: Uncomment when restarting is possible.
|
||||||
|
//BtnStart.IsEnabled = true;
|
||||||
|
uiUpdate.Stop();
|
||||||
|
ServerManager.Static.StopServer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
173
PistonServer/PistonServer.csproj
Normal file
173
PistonServer/PistonServer.csproj
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>PistonServer</RootNamespace>
|
||||||
|
<AssemblyName>PistonServer</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>bin\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<StartupObject />
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\HavokWrapper.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Sandbox.Game, Version=0.1.6101.33378, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\Sandbox.Game.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineersDedicated">
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SteamSDK.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xaml">
|
||||||
|
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64\VRage.Game.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="WindowsBase" />
|
||||||
|
<Reference Include="PresentationCore" />
|
||||||
|
<Reference Include="PresentationFramework" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="ChatControl.xaml.cs">
|
||||||
|
<DependentUpon>ChatControl.xaml</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MainWindow.xaml.cs">
|
||||||
|
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="PlayersControl.xaml.cs">
|
||||||
|
<DependentUpon>PlayersControl.xaml</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="ServerManager.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<AppDesigner Include="Properties\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Piston\Piston.csproj">
|
||||||
|
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||||
|
<Name>Piston</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Page Include="ChatControl.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</Page>
|
||||||
|
<Page Include="MainWindow.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</Page>
|
||||||
|
<Page Include="PlayersControl.xaml">
|
||||||
|
<Generator>MSBuild:Compile</Generator>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</Page>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
15
PistonServer/PlayersControl.xaml
Normal file
15
PistonServer/PlayersControl.xaml
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
<UserControl x:Class="PistonServer.PlayersControl"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:local="clr-namespace:PistonServer"
|
||||||
|
mc:Ignorable="d">
|
||||||
|
<DockPanel>
|
||||||
|
<StackPanel DockPanel.Dock="Bottom">
|
||||||
|
<Button x:Name="KickButton" Content="Kick" Margin="5,5,5,5"/>
|
||||||
|
<Button x:Name="BanButton" Content="Ban" Margin="5,5,5,5"/>
|
||||||
|
</StackPanel>
|
||||||
|
<ListBox x:Name="PlayerList" DockPanel.Dock="Top" Margin="5,5,5,5"/>
|
||||||
|
</DockPanel>
|
||||||
|
</UserControl>
|
28
PistonServer/PlayersControl.xaml.cs
Normal file
28
PistonServer/PlayersControl.xaml.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Data;
|
||||||
|
using System.Windows.Documents;
|
||||||
|
using System.Windows.Input;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using System.Windows.Navigation;
|
||||||
|
using System.Windows.Shapes;
|
||||||
|
|
||||||
|
namespace PistonServer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for PlayersControl.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class PlayersControl : UserControl
|
||||||
|
{
|
||||||
|
public PlayersControl()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
43
PistonServer/Program.cs
Normal file
43
PistonServer/Program.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Threading;
|
||||||
|
using Piston;
|
||||||
|
|
||||||
|
namespace PistonServer
|
||||||
|
{
|
||||||
|
public static class Program
|
||||||
|
{
|
||||||
|
public static MainWindow UserInterface = new MainWindow();
|
||||||
|
public static Dispatcher MainDispatcher { get; private set; }
|
||||||
|
|
||||||
|
[STAThread]
|
||||||
|
public static void Main(string[] args)
|
||||||
|
{
|
||||||
|
ServerManager.Static.RunArgs = new[] { "-console" };
|
||||||
|
MainDispatcher = Dispatcher.CurrentDispatcher;
|
||||||
|
Console.WriteLine(MainDispatcher.Thread.ManagedThreadId);
|
||||||
|
#if DEBUG
|
||||||
|
Directory.SetCurrentDirectory(@"C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\DedicatedServer64");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (args.Contains("-nogui"))
|
||||||
|
ServerManager.Static.StartServer();
|
||||||
|
else
|
||||||
|
StartUI();
|
||||||
|
|
||||||
|
Dispatcher.Run();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void StartUI()
|
||||||
|
{
|
||||||
|
Thread.CurrentThread.Name = "UI Thread";
|
||||||
|
UserInterface.Show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
55
PistonServer/Properties/AssemblyInfo.cs
Normal file
55
PistonServer/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Resources;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("PistonServer")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("PistonServer")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
//In order to begin building localizable applications, set
|
||||||
|
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||||
|
//inside a <PropertyGroup>. For example, if you are using US english
|
||||||
|
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||||
|
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||||
|
//the line below to match the UICulture setting in the project file.
|
||||||
|
|
||||||
|
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||||
|
|
||||||
|
|
||||||
|
[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// or application resource dictionaries)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// app, or any theme specific resource dictionaries)
|
||||||
|
)]
|
||||||
|
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
PistonServer/Properties/Resources.Designer.cs
generated
Normal file
63
PistonServer/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace PistonServer.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PistonServer.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
PistonServer/Properties/Resources.resx
Normal file
117
PistonServer/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
26
PistonServer/Properties/Settings.Designer.cs
generated
Normal file
26
PistonServer/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace PistonServer.Properties {
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default {
|
||||||
|
get {
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
PistonServer/Properties/Settings.settings
Normal file
7
PistonServer/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
126
PistonServer/ServerManager.cs
Normal file
126
PistonServer/ServerManager.cs
Normal file
@@ -0,0 +1,126 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
using Piston;
|
||||||
|
using Sandbox;
|
||||||
|
using Sandbox.Engine.Multiplayer;
|
||||||
|
using Sandbox.Game.World;
|
||||||
|
using VRage.Profiler;
|
||||||
|
|
||||||
|
namespace PistonServer
|
||||||
|
{
|
||||||
|
public class ServerManager
|
||||||
|
{
|
||||||
|
public static ServerManager Static { get; } = new ServerManager();
|
||||||
|
public Thread ServerThread { get; private set; }
|
||||||
|
public string[] RunArgs { get; set; } = new string[0];
|
||||||
|
|
||||||
|
private readonly Assembly _dsAssembly;
|
||||||
|
|
||||||
|
private ServerManager()
|
||||||
|
{
|
||||||
|
using (var f = File.OpenRead("SpaceEngineersDedicated.exe"))
|
||||||
|
{
|
||||||
|
var bin = new byte[f.Length];
|
||||||
|
f.Read(bin, 0, (int)f.Length);
|
||||||
|
_dsAssembly = Assembly.Load(bin);
|
||||||
|
}
|
||||||
|
|
||||||
|
ServerThread = new Thread(StartServer);
|
||||||
|
MySession.OnLoading += OnSessionLoading;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSessionLoading()
|
||||||
|
{
|
||||||
|
MySession.Static.OnReady += OnSessionReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSessionReady()
|
||||||
|
{
|
||||||
|
MyMultiplayer.Static.ChatMessageReceived += Program.UserInterface.Chat.MessageReceived;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Start server on a new thread.
|
||||||
|
/// </summary>
|
||||||
|
public void StartServerThread()
|
||||||
|
{
|
||||||
|
if (ServerThread.IsAlive)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("The server thread is already running.");
|
||||||
|
}
|
||||||
|
|
||||||
|
ServerThread = new Thread(StartServer);
|
||||||
|
ServerThread.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Start server on the current thread.
|
||||||
|
/// </summary>
|
||||||
|
public void StartServer()
|
||||||
|
{
|
||||||
|
Logger.Write("Starting server.");
|
||||||
|
|
||||||
|
if (MySandboxGame.Log.LogEnabled)
|
||||||
|
MySandboxGame.Log.Close();
|
||||||
|
|
||||||
|
foreach (var type in _dsAssembly.GetTypes())
|
||||||
|
{
|
||||||
|
if (type.FullName.Contains("MyProgram"))
|
||||||
|
{
|
||||||
|
var method = type.GetMethod("Main", BindingFlags.Static | BindingFlags.NonPublic);
|
||||||
|
method.Invoke(null, new object[] {RunArgs});
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stop the server.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="abortThread"></param>
|
||||||
|
public void StopServer(bool abortThread = false)
|
||||||
|
{
|
||||||
|
if (Thread.CurrentThread != ServerThread)
|
||||||
|
{
|
||||||
|
MySandboxGame.Static?.Invoke(() => StopServer(true));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MySandboxGame.Static.Exit();
|
||||||
|
|
||||||
|
//Unload all the static junk.
|
||||||
|
//TODO: Finish unloading all server data so it's in a completely clean state.
|
||||||
|
VRage.FileSystem.MyFileSystem.Reset();
|
||||||
|
VRage.Input.MyGuiGameControlsHelpers.Reset();
|
||||||
|
VRage.Input.MyInput.UnloadData();
|
||||||
|
CleanupProfilers();
|
||||||
|
GC.Collect(2);
|
||||||
|
|
||||||
|
Logger.Write("Server stopped.");
|
||||||
|
if (abortThread)
|
||||||
|
{
|
||||||
|
try { ServerThread.Abort(); }
|
||||||
|
catch (ThreadAbortException)
|
||||||
|
{
|
||||||
|
Logger.Write("Server thread aborted.");
|
||||||
|
}
|
||||||
|
ServerThread = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CleanupProfilers()
|
||||||
|
{
|
||||||
|
typeof(MyRenderProfiler).GetField("m_threadProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
|
||||||
|
typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
|
||||||
|
(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
BIN
PistonServer/SpaceEngineers.ico
Normal file
BIN
PistonServer/SpaceEngineers.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
Reference in New Issue
Block a user