Merge pull request #431 from theltp/fix/cross-play
final fix for cross-play update
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@@ -14,6 +14,7 @@ using Torch.Server.Managers;
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using Torch.Server.ViewModels;
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using Torch.Views;
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using VRage.Game.ModAPI;
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using VRage.Serialization;
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namespace Torch.Server.Views
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{
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@@ -35,7 +36,7 @@ namespace Torch.Server.Views
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_instanceManager = TorchBase.Instance.Managers.GetManager<InstanceManager>();
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_instanceManager.InstanceLoaded += _instanceManager_InstanceLoaded;
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DataContext = _instanceManager.DedicatedConfig;
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TorchSettings.DataContext = (TorchConfig)TorchBase.Instance.Config;
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// Gets called once all children are loaded
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Dispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(ApplyStyles));
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}
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@@ -93,6 +94,7 @@ namespace Torch.Server.Views
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private void Save_OnClick(object sender, RoutedEventArgs e)
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{
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_instanceManager.SaveConfig();
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((ITorchConfig)TorchSettings.DataContext).Save();
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}
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private void ImportConfig_OnClick(object sender, RoutedEventArgs e)
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@@ -137,7 +139,9 @@ namespace Torch.Server.Views
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MessageBox.Show("A world is not selected.");
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return;
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}
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if (w.Checkpoint.PromotedUsers == null)
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w.Checkpoint.PromotedUsers = new SerializableDictionary<ulong, MyPromoteLevel>();
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d.Edit(w.Checkpoint.PromotedUsers.Dictionary);
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_instanceManager.DedicatedConfig.Administrators = w.Checkpoint.PromotedUsers.Dictionary.Where(k => k.Value >= MyPromoteLevel.Admin).Select(k => k.Key.ToString()).ToList();
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}
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