Patch steam timeout to 5 seconds to work around callback issues

This commit is contained in:
John Gross
2020-11-25 16:44:01 -08:00
parent aa5963b29b
commit f7a63f17cc
5 changed files with 65 additions and 13 deletions

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
namespace Torch.Patches
{
[PatchShim]
public static class ServerResponsePatch
{
private static Logger _log = LogManager.GetCurrentClassLogger();
public static void Patch(PatchContext ctx)
{
var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
.Transpilers.Add(transpiler);
_log.Info("Patching Steam response polling");
}
public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
{
// Reduce response timeout from 100 seconds to 5 seconds.
foreach (var instruction in instructions)
{
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
{
_log.Info("Patching Steam response timeout to 5 seconds");
inlineI32.Value = 50;
}
yield return instruction;
}
}
}
}

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@@ -252,6 +252,7 @@
<Compile Include="NativeMethods.cs" />
<Compile Include="Initializer.cs" />
<Compile Include="Patches\PromotePatch.cs" />
<Compile Include="Patches\ServerResponsePatch.cs" />
<Compile Include="Patches\WorldLoadExceptionPatch.cs" />
<Compile Include="Properties\Annotations.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

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@@ -18,6 +18,7 @@ using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Commands;
using Torch.Managers.PatchManager;
using Torch.Mod;
using Torch.Mod.Messages;
using Torch.Server.Commands;
@@ -164,6 +165,7 @@ namespace Torch.Server
IsRunning = true;
HasRun = true;
CanRun = false;
PatchManager.CommitInternal();
Log.Info("Starting server.");
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;

View File

@@ -169,7 +169,7 @@ namespace Torch.Managers.PatchManager
}
/// <inheritdoc cref="Commit"/>
internal static void CommitInternal()
public static void CommitInternal()
{
lock (_rewritePatterns)
{

View File

@@ -22,6 +22,7 @@ using Sandbox.Game.World;
using Sandbox.Graphics.GUI;
using SpaceEngineers.Game;
using SpaceEngineers.Game.GUI;
using Steamworks;
using Torch.Utils;
using VRage;
using VRage.Audio;
@@ -138,18 +139,6 @@ namespace Torch
{
bool dedicated = true;
Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
var service = MySteamGameService.Create(true, _appSteamId);
MyServiceManager.Instance.AddService<IMyGameService>(service);
var serviceInstance = MySteamUgcService.Create(_appSteamId, service);
MyServiceManager.Instance.AddService<IMyUGCService>(serviceInstance);
MyServiceManager.Instance.AddService(new MyNullMicrophone());
MySteamGameService.InitNetworking(dedicated, service);
if (!MyGameService.HasGameServer)
{
_log.Warn("Steam service is not running! Please reinstall dedicated server.");
return;
}
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
@@ -164,6 +153,22 @@ namespace Torch
MyFileSystem.Reset();
MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
_log.Info("Initializing services");
var service = MySteamGameService.Create(true, _appSteamId);
//Type.GetType("VRage.Steam.MySteamService, VRage.Steam").GetProperty("IsActive").GetSetMethod(true).Invoke(service, new object[] {SteamAPI.Init()});
MyServiceManager.Instance.AddService<IMyGameService>(service);
var serviceInstance = MySteamUgcService.Create(_appSteamId, service);
MyServiceManager.Instance.AddService<IMyUGCService>(serviceInstance);
MyServiceManager.Instance.AddService(new MyNullMicrophone());
MySteamGameService.InitNetworking(dedicated, service);
if (!MyGameService.HasGameServer)
{
_log.Warn("Steam service is not running! Please reinstall dedicated server.");
return;
}
_log.Info("Services initialized");
MySandboxGame.InitMultithreading();
// MyInitializer.InitCheckSum();