From f84a27d70543530ef59495e21c37925a42393b96 Mon Sep 17 00:00:00 2001 From: John Gross Date: Wed, 25 Nov 2020 23:45:04 -0800 Subject: [PATCH] Fix more world generator path weirdness --- Torch.Server/Views/WorldGeneratorDialog.xaml.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Torch.Server/Views/WorldGeneratorDialog.xaml.cs b/Torch.Server/Views/WorldGeneratorDialog.xaml.cs index 5c63a60..30a69cf 100644 --- a/Torch.Server/Views/WorldGeneratorDialog.xaml.cs +++ b/Torch.Server/Views/WorldGeneratorDialog.xaml.cs @@ -56,7 +56,9 @@ namespace Torch.Server string localizedName = MyTexts.GetString(sessionNameId); var checkpoint = MyLocalCache.LoadCheckpoint(directory, out _); checkpoint.OnlineMode = MyOnlineModeEnum.PUBLIC; - _checkpoints.Add(new PremadeCheckpointItem { Name = localizedName, Icon = Path.Combine(directory.Replace("Sandbox.sbc", ""), "thumb.jpg"), Path = directory, Checkpoint = checkpoint}); + // Keen, why do random checkpoints point to the SBC and not the folder! + directory = directory.Replace("Sandbox.sbc", ""); + _checkpoints.Add(new PremadeCheckpointItem { Name = localizedName, Icon = Path.Combine(directory, "thumb.jpg"), Path = directory, Checkpoint = checkpoint}); } /*