Merge branch 'master' into Patron
This commit is contained in:
@@ -86,6 +86,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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|
11
Torch.Client.Tests/app.config
Normal file
11
Torch.Client.Tests/app.config
Normal file
@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
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@@ -147,6 +147,7 @@
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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|
@@ -23,6 +23,8 @@ namespace Torch.Client
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public bool NoGui { get; set; } = false;
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public bool RestartOnCrash { get; set; } = false;
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public string WaitForPID { get; set; } = null;
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public string ChatName { get; set; }
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public string ChatColor { get; set; }
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public bool Save(string path = null)
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{
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11
Torch.Client/app.config
Normal file
11
Torch.Client/app.config
Normal file
@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
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@@ -92,6 +92,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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11
Torch.Server.Tests/app.config
Normal file
11
Torch.Server.Tests/app.config
Normal file
@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
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@@ -66,11 +66,11 @@ quit";
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if (!File.Exists(apiTarget))
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File.Copy(apiSource, apiTarget);
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var protoSource = Path.Combine(basePath, "DedicatedServer64", "protobuf-net.dll");
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var protoTarget = Path.Combine(basePath, "protobuf-net.dll");
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var havokSource = Path.Combine(basePath, "DedicatedServer64", "Havok.dll");
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var havokTarget = Path.Combine(basePath, "Havok.dll");
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if(!File.Exists(protoTarget))
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File.Copy(protoSource, protoTarget);
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if (!File.Exists(havokTarget))
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File.Copy(havokSource, havokTarget);
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_config = InitConfig();
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if (!_config.Parse(args))
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@@ -177,9 +177,10 @@ quit";
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File.Delete(STEAMCMD_ZIP);
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log.Info("SteamCMD downloaded successfully!");
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}
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catch
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catch (Exception e)
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{
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log.Error("Failed to download SteamCMD, unable to update the DS.");
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log.Error(e);
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return;
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}
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}
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@@ -2,12 +2,14 @@
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.ServiceProcess;
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using System.Text;
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using System.Threading;
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using NLog;
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using NLog.Fluent;
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using NLog.Targets;
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using Torch.Utils;
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@@ -21,12 +23,34 @@ namespace Torch.Server
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[STAThread]
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public static void Main(string[] args)
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{
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Target.Register<FlowDocumentTarget>("FlowDocument");
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//Ensures that all the files are downloaded in the Torch directory.
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var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
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var binDir = Path.Combine(workingDir, "DedicatedServer64");
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Directory.SetCurrentDirectory(workingDir);
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//HACK for block skins update
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var badDlls = new[]
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{
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"System.Security.Principal.Windows.dll"
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};
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try
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{
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foreach (var file in badDlls)
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{
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if (File.Exists(file))
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File.Delete(file);
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}
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}
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catch
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{
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LogManager.GetCurrentClassLogger().Error($"Error updating. Please delete the following files from the Torch root folder manually:\r\n{string.Join("\r\n", badDlls)}");
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return;
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}
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if (!TorchLauncher.IsTorchWrapped())
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{
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TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args, binDir);
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@@ -86,6 +86,10 @@
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<Reference Include="Microsoft.Win32.Registry, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.Win32.Registry.4.4.0\lib\net461\Microsoft.Win32.Registry.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib" />
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<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
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<HintPath>..\GameBinaries\netstandard.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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@@ -93,8 +97,8 @@
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<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="protobuf-net, Version=2.1.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
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<HintPath>..\packages\protobuf-net.2.1.0\lib\net451\protobuf-net.dll</HintPath>
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<Reference Include="protobuf-net, Version=2.4.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
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<HintPath>..\packages\protobuf-net.2.4.0\lib\net40\protobuf-net.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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@@ -130,17 +134,24 @@
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<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Annotations, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<HintPath>..\packages\System.ComponentModel.Annotations.4.5.0\lib\net461\System.ComponentModel.Annotations.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System.ComponentModel.DataAnnotations" />
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<Reference Include="System.Configuration" />
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<Reference Include="System.Configuration.Install" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Security.AccessControl, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Security.AccessControl.4.4.0\lib\net461\System.Security.AccessControl.dll</HintPath>
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</Reference>
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<Reference Include="System.Security.Principal.Windows, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Security.Principal.Windows.4.4.0\lib\net461\System.Security.Principal.Windows.dll</HintPath>
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</Reference>
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<Reference Include="System.ServiceModel" />
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<Reference Include="System.ServiceProcess" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
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@@ -127,11 +127,13 @@ namespace Torch.Server
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_hasRun = true;
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Log.Info("Starting server.");
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MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
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if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
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{
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var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
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Log.Info($"Remote API started on port {myRemoteServer.Port}");
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}
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//Are you serious, Keen? This is going away until it stops hanging.
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//if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
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//{
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// var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
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// Log.Info($"Remote API started on port {myRemoteServer.Port}");
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//}
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Log.Warn("Remote API is disabled because it hangs the server start process. Blame Keen.");
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_uptime = Stopwatch.StartNew();
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base.Start();
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@@ -7,8 +7,9 @@
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<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
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<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
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<package id="NLog" version="4.4.12" targetFramework="net461" />
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<package id="protobuf-net" version="2.1.0" targetFramework="net461" />
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<package id="protobuf-net" version="2.4.0" targetFramework="net461" />
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<package id="SteamKit2" version="2.1.0" targetFramework="net461" />
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<package id="System.ComponentModel.Annotations" version="4.5.0" targetFramework="net461" />
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<package id="System.Security.AccessControl" version="4.4.0" targetFramework="net461" />
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<package id="System.Security.Principal.Windows" version="4.4.0" targetFramework="net461" />
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</packages>
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@@ -82,6 +82,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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|
11
Torch.Tests/app.config
Normal file
11
Torch.Tests/app.config
Normal file
@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
|
@@ -37,6 +37,7 @@
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</PropertyGroup>
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<!-- I don't know why this needs to exist -->
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<ItemGroup>
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<Reference Include="mscorlib" />
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<Reference Include="netstandard" />
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</ItemGroup>
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<ItemGroup>
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@@ -65,9 +66,8 @@
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="protobuf-net, Version=2.1.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\protobuf-net.dll</HintPath>
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<Reference Include="protobuf-net, Version=2.4.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
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<HintPath>..\packages\protobuf-net.2.4.0\lib\net40\protobuf-net.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
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@@ -100,16 +100,23 @@
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<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Annotations, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<HintPath>..\packages\System.ComponentModel.Annotations.4.5.0\lib\net461\System.ComponentModel.Annotations.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System.ComponentModel.DataAnnotations" />
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<Reference Include="System.Configuration" />
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<Reference Include="System.Core" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.IO.Compression.FileSystem" />
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||||
<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Security.AccessControl, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Security.AccessControl.4.4.0\lib\net461\System.Security.AccessControl.dll</HintPath>
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</Reference>
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<Reference Include="System.Security.Principal.Windows, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Security.Principal.Windows.4.4.0\lib\net461\System.Security.Principal.Windows.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.ServiceModel" />
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||||
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
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||||
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\System.Windows.Interactivity.dll</HintPath>
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||||
<Private>True</Private>
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||||
@@ -161,6 +168,9 @@
|
||||
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Platform.Windows, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\bin\x64\Release\DedicatedServer64\VRage.Platform.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@@ -320,6 +330,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@@ -31,6 +31,7 @@ using VRage.Game.ObjectBuilder;
|
||||
using VRage.Game.SessionComponents;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Platform.Windows;
|
||||
using VRage.Plugins;
|
||||
using VRage.Steam;
|
||||
using VRage.Utils;
|
||||
@@ -156,6 +157,8 @@ namespace Torch
|
||||
_tweakGameSettings();
|
||||
|
||||
MyFileSystem.Reset();
|
||||
VRage.Platform.Windows.MyVRageWindows.Init(MySandboxGame.Log, Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated"));
|
||||
MyVRageWindows.Init(MySandboxGame.Log, Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated"));
|
||||
MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
|
||||
// MyInitializer.InitCheckSum();
|
||||
|
||||
|
11
Torch/app.config
Normal file
11
Torch/app.config
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
@@ -5,8 +5,9 @@
|
||||
<package id="Microsoft.Win32.Registry" version="4.4.0" targetFramework="net461" />
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="protobuf-net" version="2.1.0" targetFramework="net461" />
|
||||
<package id="protobuf-net" version="2.4.0" targetFramework="net461" />
|
||||
<package id="SteamKit2" version="2.1.0" targetFramework="net461" />
|
||||
<package id="System.ComponentModel.Annotations" version="4.5.0" targetFramework="net461" />
|
||||
<package id="System.Security.AccessControl" version="4.4.0" targetFramework="net461" />
|
||||
<package id="System.Security.Principal.Windows" version="4.4.0" targetFramework="net461" />
|
||||
</packages>
|
Reference in New Issue
Block a user