Enable creation of new worlds in Torch

This commit is contained in:
Brant Martin
2019-01-10 19:11:19 -05:00
parent 3d8bf78213
commit f990d27851
4 changed files with 65 additions and 21 deletions

View File

@@ -27,6 +27,7 @@
<DockPanel Grid.Row="0">
<Label Content="World:" DockPanel.Dock="Left" />
<Button Content="Import World Config" Margin="3" Padding="3" DockPanel.Dock="Right" Click="ImportConfig_OnClick" ToolTip="Override the DS config with the one from the selected world." IsEnabled="{Binding ElementName=WorldList, Path=Items.Count, Mode=OneWay}"/>
<Button Content="New World" Margin="3" Padding="3" DockPanel.Dock="Right" Click="NewWorld_OnClick"/>
<ComboBox x:Name="WorldList" ItemsSource="{Binding Worlds}" SelectedItem="{Binding SelectedWorld}" Margin="3"
SelectionChanged="Selector_OnSelectionChanged">
<ComboBox.ItemTemplate>

View File

@@ -116,5 +116,11 @@ namespace Torch.Server.Views
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private void NewWorld_OnClick(object sender, RoutedEventArgs e)
{
var c = new WorldGeneratorDialog(_instanceManager);
c.Show();
}
}
}

View File

@@ -5,14 +5,15 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Torch.Server"
xmlns:views="clr-namespace:Torch.Server.Views"
xmlns:views1="clr-namespace:Torch.Views;assembly=Torch"
mc:Ignorable="d"
Title="WorldGeneratorDialog" Height="300" Width="700">
Title="WorldGeneratorDialog" Height="500" Width="700">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="250"/>
<ColumnDefinition Width="440"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<ListView Grid.Column="0" x:Name="PremadeCheckpoints" ScrollViewer.CanContentScroll="False" HorizontalContentAlignment="Center" Margin="3">
<ListView Grid.Column="0" x:Name="PremadeCheckpoints" ScrollViewer.CanContentScroll="False" HorizontalContentAlignment="Center" Margin="3" SelectionChanged="PremadeCheckpoints_SelectionChanged">
<ListView.ItemTemplate>
<DataTemplate DataType="local:PremadeCheckpointItem">
<StackPanel HorizontalAlignment="Center">
@@ -26,13 +27,18 @@
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
<StackPanel Grid.Column="1" Margin="3">
<Grid Grid.Column="1" Margin="3">
<Grid.RowDefinitions>
<RowDefinition Height ="Auto"/>
<RowDefinition Height ="*"/>
<RowDefinition Height ="Auto"/>
</Grid.RowDefinitions>
<StackPanel Orientation="Horizontal">
<Label Content="World Name: "/>
<TextBox x:Name="WorldName" Width="300" Margin="3"/>
</StackPanel>
<views:SessionSettingsView/>
<Button Content="Create World" Click="ButtonBase_OnClick"/>
</StackPanel>
<views1:PropertyGrid Grid.Row="1" x:Name="SettingsView" Margin="3"/>
<Button Grid.Row="2" Content="Create World" Click="ButtonBase_OnClick" Margin ="3"/>
</Grid>
</Grid>
</Window>

View File

@@ -13,7 +13,15 @@ using System.Windows.Media;
using System.Windows.Media.Imaging;
using NLog;
using Sandbox.Definitions;
using Sandbox.Engine.Networking;
using Sandbox.Game.World;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage;
using VRage.Dedicated;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.Localization;
using VRage.Utils;
@@ -26,19 +34,25 @@ namespace Torch.Server
{
private InstanceManager _instanceManager;
private List<PremadeCheckpointItem> _checkpoints = new List<PremadeCheckpointItem>();
private PremadeCheckpointItem _currentItem;
[ReflectedStaticMethod(Type = typeof(ConfigForm), Name = "LoadLocalization")]
private static Action _loadLocalization;
public WorldGeneratorDialog(InstanceManager instanceManager)
{
_instanceManager = instanceManager;
InitializeComponent();
MyDefinitionManager.Static.LoadScenarios();
var scenarios = MyDefinitionManager.Static.GetScenarioDefinitions();
MyDefinitionManager.Static.UnloadData();
foreach (var scenario in scenarios)
_loadLocalization();
var scenarios = MyLocalCache.GetAvailableWorldInfos(Path.Combine(MyFileSystem.ContentPath, "CustomWorlds"));
foreach (var tup in scenarios)
{
//TODO: Load localization
_checkpoints.Add(new PremadeCheckpointItem { Name = scenario.DisplayNameText, Icon = @"C:\Users\jgross\Documents\Projects\TorchAPI\Torch\bin\x64\Release\Content\CustomWorlds\Empty World\thumb.jpg" });
string directory = tup.Item1;
MyWorldInfo info = tup.Item2;
string localizedName = MyTexts.GetString(MyStringId.GetOrCompute(info.SessionName));
var checkpoint = MyLocalCache.LoadCheckpoint(directory, out _);
checkpoint.OnlineMode = MyOnlineModeEnum.PUBLIC;
_checkpoints.Add(new PremadeCheckpointItem { Name = localizedName, Icon = Path.Combine(directory, "thumb.jpg"), Path = directory, Checkpoint = checkpoint});
}
/*
@@ -59,20 +73,36 @@ namespace Torch.Server
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
/*
var worldPath = Path.Combine("Instance", "Saves", WorldName.Text);
var checkpointItem = (PremadeCheckpointItem)PremadeCheckpoints.SelectedItem;
string worldName = string.IsNullOrEmpty(WorldName.Text) ? _currentItem.Name : WorldName.Text;
var worldPath = Path.Combine("Instance", "Saves", worldName);
var checkpoint= _currentItem.Checkpoint;
if (Directory.Exists(worldPath))
{
MessageBox.Show("World already exists with that name.");
return;
}
Directory.CreateDirectory(worldPath);
foreach (var file in Directory.EnumerateFiles(checkpointItem.Path, "*", SearchOption.AllDirectories))
foreach (var file in Directory.EnumerateFiles(_currentItem.Path, "*", SearchOption.AllDirectories))
{
File.Copy(file, Path.Combine(worldPath, file.Replace($"{checkpointItem.Path}\\", "")));
File.Copy(file, Path.Combine(worldPath, file.Replace($"{_currentItem.Path}\\", "")));
}
_instanceManager.SelectWorld(worldPath, false);*/
checkpoint.SessionName = worldName;
MyLocalCache.SaveCheckpoint(checkpoint, worldPath);
_instanceManager.SelectWorld(worldPath, false);
_instanceManager.LoadInstance(worldPath);
_instanceManager.ImportSelectedWorldConfig();
Close();
}
private void PremadeCheckpoints_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
var selected = (PremadeCheckpointItem)PremadeCheckpoints.SelectedItem;
_currentItem = selected;
SettingsView.DataContext = new SessionSettingsViewModel(_currentItem.Checkpoint.Settings);
}
}
@@ -81,5 +111,6 @@ namespace Torch.Server
public string Path { get; set; }
public string Name { get; set; }
public string Icon { get; set; }
public MyObjectBuilder_Checkpoint Checkpoint { get; set; }
}
}