diff --git a/Torch.Server/Initializer.cs b/Torch.Server/Initializer.cs index 2f09f24..dd32e75 100644 --- a/Torch.Server/Initializer.cs +++ b/Torch.Server/Initializer.cs @@ -31,7 +31,7 @@ namespace Torch.Server private const string RUNSCRIPT = @"force_install_dir ../ login anonymous -app_update 298740 -beta playtest -betapassword nt8WuDw9kdvE +app_update 298740 quit"; private TorchConfig _config; diff --git a/Torch/Managers/ChatManager/ChatManagerClient.cs b/Torch/Managers/ChatManager/ChatManagerClient.cs index f7b175c..832f927 100644 --- a/Torch/Managers/ChatManager/ChatManagerClient.cs +++ b/Torch/Managers/ChatManager/ChatManagerClient.cs @@ -127,10 +127,10 @@ namespace Torch.Managers.ChatManager private void Multiplayer_ChatMessageReceived(ulong steamUserId, string messageText, ChatChannel channel, long targetId, string customAuthorName) { - var torchMsg = new TorchChatMessage(steamUserId, $"[{channel}] {messageText}", + var torchMsg = new TorchChatMessage(steamUserId, messageText, (steamUserId == MyGameService.UserId) ? MyFontEnum.DarkBlue : MyFontEnum.Blue); if (!RaiseMessageRecieved(torchMsg) && HasHud) - _hudChatMessageReceived.Invoke(MyHud.Chat, steamUserId, $"[{channel}] {messageText}"); + _hudChatMessageReceived.Invoke(MyHud.Chat, steamUserId, messageText); } private void Multiplayer_ScriptedChatMessageReceived(string message, string author, string font)