Rename to Torch, add command system
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63
Torch.Client/TorchConsoleScreen.cs
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63
Torch.Client/TorchConsoleScreen.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using Sandbox.Graphics;
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using Sandbox.Graphics.GUI;
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using Sandbox.Gui;
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using VRage.Utils;
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using VRageMath;
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namespace Torch.Client
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{
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public class TorchConsoleScreen : MyGuiScreenBase
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{
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private MyGuiControlTextbox _textBox;
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public override string GetFriendlyName()
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{
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return "Torch Console";
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}
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public TorchConsoleScreen() : base(isTopMostScreen: true)
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{
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BackgroundColor = new Vector4(0, 0, 0, 0.5f);
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Size = new Vector2(0.5f);
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RecreateControls(true);
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}
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public sealed override void RecreateControls(bool constructor)
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{
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Elements.Clear();
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Elements.Add(new MyGuiControlLabel
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{
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Text = "Torch Console",
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OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
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Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
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});
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Controls.Clear();
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_textBox = new MyGuiControlTextbox
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{
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BorderEnabled = false,
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Enabled = true,
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OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
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Position = new Vector2(-0.5f)
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};
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Controls.Add(_textBox);
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var pistonBtn = new MyGuiControlImageButton
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{
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Name = "TorchButton",
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Text = "Torch",
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HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
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Visible = true,
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OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
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};
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Controls.Add(pistonBtn);
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}
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}
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}
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