Rename to Torch, add command system

This commit is contained in:
John Gross
2016-12-17 01:59:03 -08:00
parent 7d51ac9295
commit fb521abbda
85 changed files with 366 additions and 354 deletions

View File

@@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch;
using Sandbox;
using Sandbox.Game;
using SpaceEngineers.Game;
using Torch.API;
using Torch.Launcher;
using VRage.Dedicated;
using VRage.Game;
using VRage.Game.SessionComponents;
namespace Torch.Server
{
/// <summary>
/// Entry point for all Piston server functionality.
/// </summary>
public class TorchServer : ITorchServer
{
public ServerManager Server { get; private set; }
public MultiplayerManager Multiplayer { get; private set; }
public PluginManager Plugins { get; private set; }
public PistonUI UI { get; private set; }
private bool _init;
public void Start()
{
if (!_init)
Init();
Server.StartServer();
}
public void Stop()
{
Server.StopServer();
}
public void Init()
{
if (_init)
return;
Logger.Write("Initializing Torch");
_init = true;
Server = new ServerManager();
Multiplayer = new MultiplayerManager(this);
Plugins = new PluginManager();
UI = new PistonUI();
Server.SessionLoaded += Plugins.LoadAllPlugins;
Server.InitSandbox();
SteamHelper.Init();
UI.PropGrid.SetObject(MySandboxGame.ConfigDedicated);
}
public void Reset()
{
Logger.Write("Resetting Torch");
Server.Dispose();
UI.Close();
Server = null;
Multiplayer = null;
Plugins = null;
UI = null;
_init = false;
}
}
}