Merge branch 'master' into PreRelease
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@@ -127,12 +127,14 @@ namespace Torch.Server
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_hasRun = true;
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Log.Info("Starting server.");
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MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
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if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
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{
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var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
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Log.Info($"Remote API started on port {myRemoteServer.Port}");
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}
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//Are you serious, Keen? This is going away until it stops hanging.
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//if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
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//{
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// var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
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// Log.Info($"Remote API started on port {myRemoteServer.Port}");
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//}
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Log.Warn("Remote API is disabled because it hangs the server start process. Blame Keen.");
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_uptime = Stopwatch.StartNew();
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base.Start();
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}
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