fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
* Add backwards-compatible support for new chat color system
* Use default
* Set LangVersion properly
* Add backwards compatible ctors in TorchChatMessage
* Fix not setting Font if it's not MyFontEnum
* Use correct color mappings
Command context for servers now supports Respond()
Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly.
Save makes better use of Task<>
Restart actually waits for save
PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId
Shutting the UI window properly closes Torch
Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
Game state patch split out into a patch shim
Special NS for events
Core and auxillary assembly concepts
Reflected manager stops working for mods/scripts
Tweak log level of assembly resolver.
Events relating to game initialization and shutdown.
Plugin manager loads plugins right before the dependency manager is attached.
- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server