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25
.dockerignore
Normal file
25
.dockerignore
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
**/.dockerignore
|
||||||
|
**/.env
|
||||||
|
**/.git
|
||||||
|
**/.gitignore
|
||||||
|
**/.project
|
||||||
|
**/.settings
|
||||||
|
**/.toolstarget
|
||||||
|
**/.vs
|
||||||
|
**/.vscode
|
||||||
|
**/.idea
|
||||||
|
**/*.*proj.user
|
||||||
|
**/*.dbmdl
|
||||||
|
**/*.jfm
|
||||||
|
**/azds.yaml
|
||||||
|
**/bin
|
||||||
|
**/charts
|
||||||
|
**/docker-compose*
|
||||||
|
**/Dockerfile*
|
||||||
|
**/node_modules
|
||||||
|
**/npm-debug.log
|
||||||
|
**/obj
|
||||||
|
**/secrets.dev.yaml
|
||||||
|
**/values.dev.yaml
|
||||||
|
LICENSE
|
||||||
|
README.md
|
122
.github/workflows/release.yaml
vendored
122
.github/workflows/release.yaml
vendored
@@ -2,68 +2,100 @@ name: Release
|
|||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
tags:
|
branches: [master]
|
||||||
- '*'
|
|
||||||
|
env:
|
||||||
|
BUILD_CONFIGURATION: Release
|
||||||
|
DOTNET_NOLOGO: true
|
||||||
|
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build:
|
get-version:
|
||||||
name: Build
|
name: Get Version
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
env:
|
outputs:
|
||||||
TORCH_VERSION: ${{ github.ref_name }}
|
version: ${{ steps.version.outputs.version }}
|
||||||
BUILD_CONFIGURATION: Release
|
|
||||||
DOTNET_NOLOGO: true
|
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@master
|
- uses: actions/checkout@master
|
||||||
name: Checkout
|
name: Checkout
|
||||||
|
with:
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Git Version
|
||||||
|
id: version
|
||||||
|
uses: paulhatch/semantic-version@v5.3.0
|
||||||
|
with:
|
||||||
|
tag_prefix: ''
|
||||||
|
major_pattern: 'breaking:'
|
||||||
|
minor_pattern: 'feature:'
|
||||||
|
|
||||||
|
build-nuget:
|
||||||
|
name: Build and Publish Nuget
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: [get-version]
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@master
|
||||||
|
name: Checkout
|
||||||
|
|
||||||
- uses: actions/setup-dotnet@v3
|
- uses: actions/setup-dotnet@v3
|
||||||
name: Setup dotnet
|
name: Setup dotnet
|
||||||
with:
|
with:
|
||||||
dotnet-version: '7.0.x'
|
dotnet-version: '8.0.x'
|
||||||
- name: Add Gh Packages Nuget Source
|
|
||||||
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
|
|
||||||
- name: Restore dependencies
|
- name: Restore dependencies
|
||||||
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode
|
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} /p:AssemblyVersion=${{ env.TORCH_VERSION }} /p:Version=${{ env.TORCH_VERSION }}
|
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
|
||||||
|
|
||||||
|
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
|
||||||
|
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
|
||||||
|
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
|
||||||
|
|
||||||
|
- name: Install Sleet
|
||||||
|
run: dotnet tool install -g sleet --version 5.1.3
|
||||||
|
- name: Push Nuget Package
|
||||||
|
env:
|
||||||
|
SLEET_FEED_TYPE: s3
|
||||||
|
SLEET_FEED_PATH: https://nuget.storage.yandexcloud.net
|
||||||
|
SLEET_FEED_BUCKETNAME: nuget
|
||||||
|
SLEET_FEED_SERVICEURL: https://storage.yandexcloud.net
|
||||||
|
SLEET_FEED_ACCESSKEYID: ${{ secrets.S3_KEY_ID }}
|
||||||
|
SLEET_FEED_SECRETACCESSKEY: ${{ secrets.S3_KEY }}
|
||||||
|
run: /root/.dotnet/tools/sleet push ./pack
|
||||||
|
|
||||||
|
build:
|
||||||
|
name: Build and Publish Package
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: [get-version]
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@master
|
||||||
|
name: Checkout
|
||||||
|
|
||||||
|
- uses: actions/setup-dotnet@v3
|
||||||
|
name: Setup dotnet
|
||||||
|
with:
|
||||||
|
dotnet-version: '8.0.x'
|
||||||
|
|
||||||
|
- name: Restore dependencies
|
||||||
|
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode -r win-x64
|
||||||
|
|
||||||
- name: Publish
|
- name: Publish
|
||||||
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish
|
run: dotnet publish Torch.Server/Torch.Server.csproj --no-restore --sc -r win-x64 -c ${{ env.BUILD_CONFIGURATION }} -o ./publish -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
|
||||||
|
|
||||||
- uses: vimtor/action-zip@v1
|
- uses: vimtor/action-zip@v1
|
||||||
name: Zip Release
|
name: Zip Release
|
||||||
with:
|
with:
|
||||||
files: publish/
|
files: publish/
|
||||||
dest: release.zip
|
dest: torch-server.zip
|
||||||
- name: Build Changelog
|
|
||||||
id: build_changelog
|
- name: Create Release
|
||||||
uses: mikepenz/release-changelog-builder-action@v3
|
uses: akkuman/gitea-release-action@v1
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
|
||||||
with:
|
with:
|
||||||
commitMode: true
|
tag_name: ${{ needs.get-version.outputs.version }}
|
||||||
- name: Create release
|
name: Release v${{ needs.get-version.outputs.version }}
|
||||||
id: create_release
|
|
||||||
uses: actions/create-release@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
tag_name: ${{ env.TORCH_VERSION }}
|
|
||||||
release_name: Release v${{ env.TORCH_VERSION }}
|
|
||||||
body: ${{ steps.github_release.outputs.changelog }}
|
body: ${{ steps.github_release.outputs.changelog }}
|
||||||
draft: true
|
files: |-
|
||||||
prerelease: false
|
./torch-server.zip
|
||||||
- name: Upload release asset
|
|
||||||
uses: actions/upload-release-asset@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
|
||||||
asset_path: release.zip
|
|
||||||
asset_name: torch-server.zip
|
|
||||||
asset_content_type: application/zip
|
|
||||||
- name: Publish release
|
|
||||||
uses: StuYarrow/publish-release@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
id: ${{ steps.create_release.outputs.id }}
|
|
4
.gitignore
vendored
4
.gitignore
vendored
@@ -159,10 +159,6 @@ publish/
|
|||||||
|
|
||||||
# NuGet Packages
|
# NuGet Packages
|
||||||
*.nupkg
|
*.nupkg
|
||||||
# The packages folder can be ignored because of Package Restore
|
|
||||||
**/packages/*
|
|
||||||
# except build/, which is used as an MSBuild target.
|
|
||||||
!**/packages/build/
|
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
#!**/packages/repositories.config
|
#!**/packages/repositories.config
|
||||||
# NuGet v3's project.json files produces more ignoreable files
|
# NuGet v3's project.json files produces more ignoreable files
|
||||||
|
8
Directory.Build.props
Normal file
8
Directory.Build.props
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
|
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||||
|
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||||
|
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
38
Dockerfile
Normal file
38
Dockerfile
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
FROM mcr.microsoft.com/dotnet/runtime:8.0-windowsservercore-ltsc2022 AS base
|
||||||
|
USER $APP_UID
|
||||||
|
WORKDIR /app
|
||||||
|
|
||||||
|
FROM mcr.microsoft.com/dotnet/sdk:8.0-windowsservercore-ltsc2022 AS build
|
||||||
|
ARG BUILD_CONFIGURATION=Release
|
||||||
|
WORKDIR /src
|
||||||
|
COPY ["NuGet.config", "."]
|
||||||
|
COPY ["Directory.Build.props", "."]
|
||||||
|
COPY ["Torch.API/Torch.API.csproj", "Torch.API/"]
|
||||||
|
COPY ["Torch/Torch.csproj", "Torch/"]
|
||||||
|
COPY ["Torch.Server/Torch.Server.csproj", "Torch.Server/"]
|
||||||
|
RUN dotnet restore "Torch.Server/Torch.Server.csproj" --locked-mode
|
||||||
|
COPY . .
|
||||||
|
WORKDIR "/src/Torch.Server"
|
||||||
|
RUN dotnet build "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/build
|
||||||
|
|
||||||
|
FROM build AS publish
|
||||||
|
ARG BUILD_CONFIGURATION=Release
|
||||||
|
RUN dotnet publish "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/publish --no-self-contained /p:UseAppHost=false
|
||||||
|
|
||||||
|
FROM mcr.microsoft.com/windows/servercore:ltsc2022
|
||||||
|
|
||||||
|
ADD ["https://aka.ms/dotnet/8.0/windowsdesktop-runtime-win-x64.exe", "installer.exe"]
|
||||||
|
|
||||||
|
RUN installer.exe /install /quiet /norestart && del installer.exe
|
||||||
|
|
||||||
|
ADD ["https://github.com/abbodi1406/vcredist/releases/latest/download/VisualCppRedist_AIO_x86_x64.exe", "vc.exe"]
|
||||||
|
|
||||||
|
USER ContainerAdministrator
|
||||||
|
|
||||||
|
RUN vc.exe /ai39 && del vc.exe
|
||||||
|
|
||||||
|
USER ContainerUser
|
||||||
|
|
||||||
|
WORKDIR /app
|
||||||
|
COPY --from=publish /app/publish .
|
||||||
|
ENTRYPOINT ["dotnet", "Torch.Server.dll"]
|
@@ -1,11 +1,4 @@
|
|||||||
using System;
|
namespace Torch.API
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.API
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a player on the server.
|
/// Represents a player on the server.
|
||||||
|
@@ -1,12 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.Extensions.Configuration;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.API.Session;
|
using Torch.API.Session;
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
using Version = SemanticVersioning.Version;
|
using Version = SemanticVersioning.Version;
|
||||||
|
|
||||||
namespace Torch.API
|
namespace Torch.API
|
||||||
@@ -26,6 +24,11 @@ namespace Torch.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
ITorchConfig Config { get; }
|
ITorchConfig Config { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extended Configuration for the current instance.
|
||||||
|
/// </summary>
|
||||||
|
IConfiguration Configuration { get; }
|
||||||
|
|
||||||
/// <inheritdoc cref="IPluginManager"/>
|
/// <inheritdoc cref="IPluginManager"/>
|
||||||
[Obsolete]
|
[Obsolete]
|
||||||
IPluginManager Plugins { get; }
|
IPluginManager Plugins { get; }
|
||||||
@@ -138,6 +141,22 @@ namespace Torch.API
|
|||||||
event Action<ITorchServer> Initialized;
|
event Action<ITorchServer> Initialized;
|
||||||
|
|
||||||
TimeSpan ElapsedPlayTime { get; set; }
|
TimeSpan ElapsedPlayTime { get; set; }
|
||||||
|
|
||||||
|
#region Backwards compat
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Path of the dedicated instance folder.
|
||||||
|
/// </summary>
|
||||||
|
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||||
|
new string InstancePath => ((ITorchBase)this).InstancePath;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Name of the dedicated instance.
|
||||||
|
/// </summary>
|
||||||
|
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||||
|
new string InstanceName => ((ITorchBase)this).InstanceName;
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -33,6 +33,7 @@ namespace Torch
|
|||||||
bool EntityManagerEnabled { get; set; }
|
bool EntityManagerEnabled { get; set; }
|
||||||
string LoginToken { get; set; }
|
string LoginToken { get; set; }
|
||||||
UpdateSource UpdateSource { get; set; }
|
UpdateSource UpdateSource { get; set; }
|
||||||
|
List<string> Packages { get; set; }
|
||||||
|
|
||||||
void Save(string path = null);
|
void Save(string path = null);
|
||||||
}
|
}
|
||||||
|
@@ -1,17 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
using Sandbox.Engine.Multiplayer;
|
||||||
using Sandbox.Game.Gui;
|
using Sandbox.Game.Gui;
|
||||||
using Sandbox.Game.Multiplayer;
|
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Network;
|
|
||||||
using VRage.Replication;
|
|
||||||
using VRageMath;
|
using VRageMath;
|
||||||
using VRageRender;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
namespace Torch.API.Managers
|
||||||
{
|
{
|
||||||
|
@@ -1,11 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using VRage.Collections;
|
using VRage.Collections;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Network;
|
|
||||||
using VRageMath;
|
using VRageMath;
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
namespace Torch.API.Managers
|
||||||
|
@@ -1,8 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
namespace Torch.API.Managers
|
||||||
{
|
{
|
||||||
|
@@ -1,8 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
namespace Torch.API.Managers
|
||||||
{
|
{
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
namespace Torch.API.Managers
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base interface for Torch managers.
|
/// Base interface for Torch managers.
|
||||||
|
@@ -1,7 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Game.ModAPI;
|
using VRage.Game.ModAPI;
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
namespace Torch.API.Managers
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
namespace Torch.API.Managers
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
|
||||||
{
|
{
|
||||||
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
|
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
|
||||||
{
|
{
|
||||||
|
@@ -1,8 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using VRage.Game.ModAPI;
|
using VRage.Game.ModAPI;
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
namespace Torch.API.Managers
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using VRage;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using VRage;
|
|
||||||
using VRage.Library.Collections;
|
using VRage.Library.Collections;
|
||||||
using VRage.Network;
|
using VRage.Network;
|
||||||
|
|
||||||
|
13
Torch.API/Managers/IPackageManager.cs
Normal file
13
Torch.API/Managers/IPackageManager.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.Reflection;
|
||||||
|
using Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
namespace Torch.API.Managers;
|
||||||
|
|
||||||
|
public interface IPackageManager : IManager
|
||||||
|
{
|
||||||
|
IReadOnlySet<Package> Packages { get; }
|
||||||
|
|
||||||
|
bool TryGetPackageAssemblies(Package package, [MaybeNullWhen(false)] out Assembly[] assemblies);
|
||||||
|
}
|
@@ -1,8 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Torch.API.Plugins;
|
using Torch.API.Plugins;
|
||||||
using VRage.Collections;
|
|
||||||
using VRage.Plugins;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
namespace Torch.API.Managers
|
||||||
{
|
{
|
||||||
@@ -14,6 +12,9 @@ namespace Torch.API.Managers
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fired when plugins are loaded.
|
/// Fired when plugins are loaded.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Fired when plugins are loaded and immediately if subscribed after the plugins are loaded.
|
||||||
|
/// </remarks>
|
||||||
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
|
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@@ -1,14 +1,4 @@
|
|||||||
using System;
|
namespace Torch.API.ModAPI.Ingame
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Game.Entities.Blocks;
|
|
||||||
using Sandbox.ModAPI.Ingame;
|
|
||||||
using VRage.Game.ModAPI.Ingame;
|
|
||||||
|
|
||||||
namespace Torch.API.ModAPI.Ingame
|
|
||||||
{
|
{
|
||||||
public static class GridExtensions
|
public static class GridExtensions
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
|
//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
|
||||||
[assembly: InternalsVisibleTo("Torch")]
|
[assembly: InternalsVisibleTo("Torch")]
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Security.Cryptography.X509Certificates;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Plugins
|
namespace Torch.API.Plugins
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using System.Windows.Controls;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Controls;
|
|
||||||
|
|
||||||
namespace Torch.API.Plugins
|
namespace Torch.API.Plugins
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Plugins
|
namespace Torch.API.Plugins
|
||||||
{
|
{
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
namespace Torch.API
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used to indicate the state of the dedicated server.
|
/// Used to indicate the state of the dedicated server.
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
namespace Torch.API.Session
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Session
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The result of a save operation
|
/// The result of a save operation
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using Sandbox.Game.World;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
|
|
||||||
namespace Torch.API.Session
|
namespace Torch.API.Session
|
||||||
|
@@ -1,9 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
|
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
namespace Torch.API.Session
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Session
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents the state of a <see cref="ITorchSession"/>
|
/// Represents the state of a <see cref="ITorchSession"/>
|
||||||
|
@@ -1,14 +1,10 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net7-windows</TargetFramework>
|
|
||||||
<AssemblyTitle>Torch API</AssemblyTitle>
|
<AssemblyTitle>Torch API</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
|
||||||
<UseWpf>True</UseWpf>
|
<UseWpf>True</UseWpf>
|
||||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
|
||||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||||
@@ -16,12 +12,15 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
|
<PackageReference Include="JetBrains.Annotations" Version="2024.2.0" />
|
||||||
<PackageReference Include="NLog" Version="5.1.0" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.2" />
|
||||||
|
<PackageReference Include="NLog" Version="5.3.3" />
|
||||||
|
<PackageReference Include="NuGet.Commands" Version="6.11.0" />
|
||||||
|
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.11.0" />
|
||||||
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
|
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
|
||||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.*">
|
||||||
<PrivateAssets>all</PrivateAssets>
|
<ExcludeAssets>runtime</ExcludeAssets>
|
||||||
<IncludeAssets>compile</IncludeAssets>
|
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
|
<PackageReference Include="System.Linq.Async" Version="6.0.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using Sandbox;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox;
|
|
||||||
|
|
||||||
namespace Torch.API
|
namespace Torch.API
|
||||||
{
|
{
|
||||||
|
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.Utils
|
namespace Torch.Utils
|
||||||
{
|
{
|
||||||
|
11
Torch.API/WebAPI/Plugins/IPackageItem.cs
Normal file
11
Torch.API/WebAPI/Plugins/IPackageItem.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System.IO;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public interface IPackageItem
|
||||||
|
{
|
||||||
|
Task<Stream> OpenFileAsync();
|
||||||
|
public string FileName { get; }
|
||||||
|
}
|
10
Torch.API/WebAPI/Plugins/IPackageReader.cs
Normal file
10
Torch.API/WebAPI/Plugins/IPackageReader.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public interface IPackageReader
|
||||||
|
{
|
||||||
|
Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>> Dependencies)> GetItemsAsync();
|
||||||
|
}
|
11
Torch.API/WebAPI/Plugins/IPackageResolver.cs
Normal file
11
Torch.API/WebAPI/Plugins/IPackageResolver.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public interface IPackageResolver
|
||||||
|
{
|
||||||
|
Task<IEnumerable<Package>> ResolvePackagesAsync(IReadOnlyDictionary<string, string> packages);
|
||||||
|
Task<IPackageReader> GetPackageAsync(Package package);
|
||||||
|
}
|
87
Torch.API/WebAPI/Plugins/NLogLogger.cs
Normal file
87
Torch.API/WebAPI/Plugins/NLogLogger.cs
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NuGet.Common;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
internal class NLogLogger : ILogger
|
||||||
|
{
|
||||||
|
private readonly NLog.ILogger _logger;
|
||||||
|
|
||||||
|
public NLogLogger(NLog.ILogger logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LogDebug(string data)
|
||||||
|
{
|
||||||
|
_logger.Debug(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LogVerbose(string data)
|
||||||
|
{
|
||||||
|
_logger.Trace(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LogInformation(string data)
|
||||||
|
{
|
||||||
|
_logger.Info(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LogMinimal(string data)
|
||||||
|
{
|
||||||
|
_logger.Debug(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LogWarning(string data)
|
||||||
|
{
|
||||||
|
_logger.Warn(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LogError(string data)
|
||||||
|
{
|
||||||
|
_logger.Error(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LogInformationSummary(string data)
|
||||||
|
{
|
||||||
|
_logger.Info(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Log(LogLevel level, string data)
|
||||||
|
{
|
||||||
|
_logger.Log(ToNLogLevel(level), data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static NLog.LogLevel ToNLogLevel(LogLevel level)
|
||||||
|
{
|
||||||
|
return level switch
|
||||||
|
{
|
||||||
|
LogLevel.Debug => NLog.LogLevel.Debug,
|
||||||
|
LogLevel.Verbose => NLog.LogLevel.Trace,
|
||||||
|
LogLevel.Information => NLog.LogLevel.Info,
|
||||||
|
LogLevel.Minimal => NLog.LogLevel.Debug,
|
||||||
|
LogLevel.Warning => NLog.LogLevel.Warn,
|
||||||
|
LogLevel.Error => NLog.LogLevel.Error,
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(level), level, null)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task LogAsync(LogLevel level, string data)
|
||||||
|
{
|
||||||
|
Log(level, data);
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Log(ILogMessage message)
|
||||||
|
{
|
||||||
|
_logger.Log(ToNLogLevel(message.Level), message.FormatWithCode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task LogAsync(ILogMessage message)
|
||||||
|
{
|
||||||
|
Log(message);
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
}
|
10
Torch.API/WebAPI/Plugins/Package.cs
Normal file
10
Torch.API/WebAPI/Plugins/Package.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using NuGet.DependencyResolver;
|
||||||
|
using SemanticVersioning;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public record Package(string Name, Version Version, IReadOnlySet<PackageDependency> Dependencies)
|
||||||
|
{
|
||||||
|
internal GraphItem<RemoteResolveResult> Graph { get; init; }
|
||||||
|
}
|
9
Torch.API/WebAPI/Plugins/PackageDependency.cs
Normal file
9
Torch.API/WebAPI/Plugins/PackageDependency.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using NuGet.DependencyResolver;
|
||||||
|
using SemanticVersioning;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public record PackageDependency(string Name, Version Version, PackageDependencyKind Kind)
|
||||||
|
{
|
||||||
|
internal RemoteMatch Match { get; init; }
|
||||||
|
}
|
8
Torch.API/WebAPI/Plugins/PackageDependencyKind.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageDependencyKind.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public enum PackageDependencyKind
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Transitive,
|
||||||
|
Direct
|
||||||
|
}
|
91
Torch.API/WebAPI/Plugins/PackageReader.cs
Normal file
91
Torch.API/WebAPI/Plugins/PackageReader.cs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NuGet.Common;
|
||||||
|
using NuGet.DependencyResolver;
|
||||||
|
using NuGet.Frameworks;
|
||||||
|
using NuGet.Packaging;
|
||||||
|
using NuGet.Protocol.Core.Types;
|
||||||
|
using NuGet.Versioning;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public class PackageReader : IPackageReader
|
||||||
|
{
|
||||||
|
private readonly Package _package;
|
||||||
|
private readonly SourceCacheContext _cacheContext;
|
||||||
|
private readonly ILogger _logger;
|
||||||
|
private readonly NuGetFramework _framework;
|
||||||
|
private readonly IFrameworkCompatibilityProvider _compatibilityProvider;
|
||||||
|
private readonly DirectoryInfo _packagesDirectory;
|
||||||
|
|
||||||
|
public PackageReader(Package package, SourceCacheContext cacheContext, ILogger logger, NuGetFramework framework,
|
||||||
|
IFrameworkCompatibilityProvider compatibilityProvider, DirectoryInfo packagesDirectory)
|
||||||
|
{
|
||||||
|
_package = package;
|
||||||
|
_cacheContext = cacheContext;
|
||||||
|
_logger = logger;
|
||||||
|
_framework = framework;
|
||||||
|
_compatibilityProvider = compatibilityProvider;
|
||||||
|
_packagesDirectory = packagesDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>>
|
||||||
|
Dependencies)>
|
||||||
|
GetItemsAsync()
|
||||||
|
{
|
||||||
|
async Task<IEnumerable<IPackageItem>> GetPackageItemsAsync(string id, NuGetVersion version,
|
||||||
|
IRemoteDependencyProvider provider)
|
||||||
|
{
|
||||||
|
var downloader =
|
||||||
|
await provider.GetPackageDownloaderAsync(new(id, version), _cacheContext, _logger,
|
||||||
|
CancellationToken.None);
|
||||||
|
|
||||||
|
await downloader.CopyNupkgFileToAsync(Path.Combine(_packagesDirectory.FullName, $"{id}.{version}.nupkg"),
|
||||||
|
CancellationToken.None);
|
||||||
|
|
||||||
|
var frameworks = await downloader.ContentReader.GetReferenceItemsAsync(CancellationToken.None);
|
||||||
|
var items = frameworks.Where(b => _compatibilityProvider.IsCompatible(_framework, b.TargetFramework))
|
||||||
|
.MaxBy(b => b.TargetFramework.Version)?.Items;
|
||||||
|
|
||||||
|
return items?.Select(b => new PackageItem(b, downloader)) ?? ImmutableArray<PackageItem>.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rootIdentity = _package.Graph.Key;
|
||||||
|
return (await GetPackageItemsAsync(rootIdentity.Name, rootIdentity.Version, _package.Graph.Data.Match.Provider),
|
||||||
|
await _package.Dependencies.ToAsyncEnumerable().SelectManyAwait(async b =>
|
||||||
|
(await GetPackageItemsAsync(
|
||||||
|
b.Match.Library.Name,
|
||||||
|
b.Match.Library.Version,
|
||||||
|
b.Match.Provider))
|
||||||
|
.ToAsyncEnumerable()
|
||||||
|
.Select(c => (b, c)))
|
||||||
|
.GroupBy(b => b.b, b => b.c)
|
||||||
|
.ToDictionaryAwaitAsync<IAsyncGrouping<PackageDependency, IPackageItem>, PackageDependency,
|
||||||
|
IEnumerable<IPackageItem>>(b => ValueTask.FromResult(b.Key),
|
||||||
|
async b => await b.ToArrayAsync()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
file class PackageItem : IPackageItem
|
||||||
|
{
|
||||||
|
private readonly string _path;
|
||||||
|
private readonly IPackageDownloader _downloader;
|
||||||
|
|
||||||
|
public string FileName => Path.GetFileName(_path);
|
||||||
|
|
||||||
|
public PackageItem(string path, IPackageDownloader downloader)
|
||||||
|
{
|
||||||
|
_path = path;
|
||||||
|
_downloader = downloader;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<Stream> OpenFileAsync()
|
||||||
|
{
|
||||||
|
return _downloader.CoreReader.GetStreamAsync(_path, CancellationToken.None);
|
||||||
|
}
|
||||||
|
}
|
104
Torch.API/WebAPI/Plugins/PackageResolver.cs
Normal file
104
Torch.API/WebAPI/Plugins/PackageResolver.cs
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NLog;
|
||||||
|
using NuGet.Commands;
|
||||||
|
using NuGet.Configuration;
|
||||||
|
using NuGet.DependencyResolver;
|
||||||
|
using NuGet.Frameworks;
|
||||||
|
using NuGet.LibraryModel;
|
||||||
|
using NuGet.Protocol;
|
||||||
|
using NuGet.Protocol.Core.Types;
|
||||||
|
using NuGet.Versioning;
|
||||||
|
using Version = SemanticVersioning.Version;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public class PackageResolver : IPackageResolver
|
||||||
|
{
|
||||||
|
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
private readonly NuGetFramework _framework = NuGetFramework.Parse("net7.0-windows7.0");
|
||||||
|
private readonly NLogLogger _logger = new(Log);
|
||||||
|
private readonly SourceCacheContext _sourceCacheContext = new();
|
||||||
|
private readonly RemoteWalkContext _remoteWalkContext;
|
||||||
|
private readonly DirectoryInfo _packagesDirectory;
|
||||||
|
private readonly IFrameworkCompatibilityProvider _compatibilityProvider = DefaultCompatibilityProvider.Instance;
|
||||||
|
|
||||||
|
public PackageResolver(IEnumerable<PackageSource> sources, DirectoryInfo packagesDirectory)
|
||||||
|
{
|
||||||
|
_packagesDirectory = packagesDirectory;
|
||||||
|
IReadOnlySet<PackageSource> packageSources = sources.Where(b => b.Type is PackageSourceType.NuGet).ToImmutableHashSet();
|
||||||
|
|
||||||
|
var mapping = new PackageSourceMapping(packageSources.ToDictionary(b => b.Name, b => b.Patterns));
|
||||||
|
_remoteWalkContext = new RemoteWalkContext(_sourceCacheContext, mapping, _logger);
|
||||||
|
|
||||||
|
foreach (var (name, url, _, _) in packageSources)
|
||||||
|
{
|
||||||
|
var packageSource = new NuGet.Configuration.PackageSource(url, name);
|
||||||
|
var sourceRepository = new SourceRepository(packageSource, new INuGetResourceProvider[]
|
||||||
|
{
|
||||||
|
new DownloadResourceV3Provider(),
|
||||||
|
new DependencyInfoResourceV3Provider(),
|
||||||
|
new ServiceIndexResourceV3Provider(),
|
||||||
|
new RemoteV3FindPackageByIdResourceProvider(),
|
||||||
|
new V3FeedListResourceProvider(),
|
||||||
|
new HttpSourceResourceProvider(),
|
||||||
|
new RegistrationResourceV3Provider(),
|
||||||
|
new HttpHandlerResourceV3Provider()
|
||||||
|
}.Select(b => new Lazy<INuGetResourceProvider>(b)), FeedType.HttpV3);
|
||||||
|
|
||||||
|
_remoteWalkContext.RemoteLibraryProviders.Add(
|
||||||
|
new SourceRepositoryDependencyProvider(sourceRepository, _logger, _sourceCacheContext, true, false));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<IEnumerable<Package>> ResolvePackagesAsync(
|
||||||
|
IReadOnlyDictionary<string, string> packages)
|
||||||
|
{
|
||||||
|
Log.Info("Restoring {0} packages", packages.Count);
|
||||||
|
|
||||||
|
var graphs = await Task.WhenAll(packages.Select(b =>
|
||||||
|
{
|
||||||
|
var (key, versionRange) = b;
|
||||||
|
var libraryRange = new LibraryRange(key, VersionRange.Parse(versionRange), LibraryDependencyTarget.All);
|
||||||
|
return ResolverUtility.FindLibraryEntryAsync(libraryRange, _framework, "win-x64",
|
||||||
|
_remoteWalkContext, CancellationToken.None);
|
||||||
|
}));
|
||||||
|
|
||||||
|
return await graphs.ToAsyncEnumerable().SelectAwait(async graph =>
|
||||||
|
{
|
||||||
|
return new Package(graph.Key.Name, Version.Parse(graph.Key.Version.ToFullString()),
|
||||||
|
await graph.Data.Dependencies
|
||||||
|
.ToAsyncEnumerable()
|
||||||
|
.SelectAwait(async b =>
|
||||||
|
{
|
||||||
|
var match = await ResolverUtility.FindLibraryByVersionAsync(
|
||||||
|
b.LibraryRange, _framework, _remoteWalkContext.RemoteLibraryProviders,
|
||||||
|
_sourceCacheContext, _logger, CancellationToken.None);
|
||||||
|
|
||||||
|
return new PackageDependency(
|
||||||
|
b.Name, Version.Parse(match.Library.Version.ToFullString()),
|
||||||
|
(PackageDependencyKind)b.ReferenceType)
|
||||||
|
{
|
||||||
|
Match = match
|
||||||
|
};
|
||||||
|
})
|
||||||
|
.ToHashSetAsync())
|
||||||
|
{
|
||||||
|
Graph = graph
|
||||||
|
};
|
||||||
|
}).ToArrayAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<IPackageReader> GetPackageAsync(Package package)
|
||||||
|
{
|
||||||
|
var reader = new PackageReader(package, _sourceCacheContext, _logger, _framework, _compatibilityProvider, _packagesDirectory);
|
||||||
|
return Task.FromResult<IPackageReader>(reader);
|
||||||
|
}
|
||||||
|
}
|
8
Torch.API/WebAPI/Plugins/PackageSource.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageSource.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
public record PackageSource
|
||||||
|
#nullable restore
|
||||||
|
(string Name, string Url, IReadOnlyList<string> Patterns, PackageSourceType Type);
|
8
Torch.API/WebAPI/Plugins/PackageSourceType.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageSourceType.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
#nullable enable
|
||||||
|
namespace Torch.API.WebAPI.Plugins;
|
||||||
|
|
||||||
|
public enum PackageSourceType
|
||||||
|
{
|
||||||
|
NuGet,
|
||||||
|
LegacyTorch
|
||||||
|
}
|
@@ -5,7 +5,6 @@ using System.Net.Http;
|
|||||||
using System.Net.Http.Json;
|
using System.Net.Http.Json;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using JorgeSerrano.Json;
|
|
||||||
using Version = SemanticVersioning.Version;
|
using Version = SemanticVersioning.Version;
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Update;
|
namespace Torch.API.WebAPI.Update;
|
||||||
@@ -38,7 +37,7 @@ public class GithubQuery : IUpdateQuery
|
|||||||
{
|
{
|
||||||
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
||||||
{
|
{
|
||||||
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
|
PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower
|
||||||
});
|
});
|
||||||
|
|
||||||
if (response is null)
|
if (response is null)
|
||||||
|
@@ -1,18 +1,50 @@
|
|||||||
{
|
{
|
||||||
"version": 1,
|
"version": 1,
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"net7.0-windows7.0": {
|
"net8.0-windows7.0": {
|
||||||
"JorgeSerrano.Json.JsonSnakeCaseNamingPolicy": {
|
"JetBrains.Annotations": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[0.9.0, )",
|
"requested": "[2024.2.0, )",
|
||||||
"resolved": "0.9.0",
|
"resolved": "2024.2.0",
|
||||||
"contentHash": "xCqODS+wzpUXNtg4bMMvXG5PLbP0iTwRzRn2R+zWHKm83E6tbV2bCagawXp1EnZeNpd5OXpMxehulZWns8efzQ=="
|
"contentHash": "GNnqCFW/163p1fOehKx0CnAqjmpPrUSqrgfHM6qca+P+RN39C9rhlfZHQpJhxmQG/dkOYe/b3Z0P8b6Kv5m1qw=="
|
||||||
|
},
|
||||||
|
"Microsoft.Extensions.Configuration.Binder": {
|
||||||
|
"type": "Direct",
|
||||||
|
"requested": "[8.0.2, )",
|
||||||
|
"resolved": "8.0.2",
|
||||||
|
"contentHash": "7IQhGK+wjyGrNsPBjJcZwWAr+Wf6D4+TwOptUt77bWtgNkiV8tDEbhFS+dDamtQFZ2X7kWG9m71iZQRj2x3zgQ==",
|
||||||
|
"dependencies": {
|
||||||
|
"Microsoft.Extensions.Configuration.Abstractions": "8.0.0"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"NLog": {
|
"NLog": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[5.1.0, )",
|
"requested": "[5.3.3, )",
|
||||||
"resolved": "5.1.0",
|
"resolved": "5.3.3",
|
||||||
"contentHash": "oW7ekrkRG9okpDMUcEglunWj8Qf2RY8qkgl+/chJoavzg3dbT13y32t19R54FKkmq80fKzw4ZekZkCrRGanKgQ=="
|
"contentHash": "cy0+hlrUbYu+6mgUsILqCcqlJ2Csqyt2lm8y9T9kE8nhgwl8SvR+LM21QX4nmzFCPiowbrTFYxNF8+gWpy7/HQ=="
|
||||||
|
},
|
||||||
|
"NuGet.Commands": {
|
||||||
|
"type": "Direct",
|
||||||
|
"requested": "[6.11.0, )",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "8GjJQZVbNJuttVynsRWsgqhTZiBbjxRr2PgZ3E7zPxDBmKUazkQ1s/FqScm83w8Xq5OdEtegkU0dZhibfRkKeg==",
|
||||||
|
"dependencies": {
|
||||||
|
"Microsoft.Extensions.FileProviders.Abstractions": "6.0.0",
|
||||||
|
"Microsoft.Extensions.FileSystemGlobbing": "6.0.0",
|
||||||
|
"NuGet.Credentials": "6.11.0",
|
||||||
|
"NuGet.ProjectModel": "6.11.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.DependencyResolver.Core": {
|
||||||
|
"type": "Direct",
|
||||||
|
"requested": "[6.11.0, )",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "SoiPKPooA+IF+iCsX1ykwi3M0e+yBL34QnwIP3ujhQEn1dhlP/N1XsYAnKkJPxV15EZCahuuS4HtnBsZx+CHKA==",
|
||||||
|
"dependencies": {
|
||||||
|
"NuGet.Configuration": "6.11.0",
|
||||||
|
"NuGet.LibraryModel": "6.11.0",
|
||||||
|
"NuGet.Protocol": "6.11.0"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"SemanticVersioning": {
|
"SemanticVersioning": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
@@ -22,17 +54,172 @@
|
|||||||
},
|
},
|
||||||
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[1.201.13, )",
|
"requested": "[1.*, )",
|
||||||
"resolved": "1.201.13",
|
"resolved": "1.205.23",
|
||||||
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
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"contentHash": "J7mF5hY39PzzCZps6vhIRzKiq8vD6Af9TgumTJR068vjEi+BzyeEFhqX+cl2Dd1ngOmsBtGWc5m+vxgTfs5YuA==",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"SharpDX": "4.2.0-keen-cringe",
|
||||||
"protobuf-net": "1.0.0"
|
"protobuf-net": "1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"System.Linq.Async": {
|
||||||
|
"type": "Direct",
|
||||||
|
"requested": "[6.0.1, )",
|
||||||
|
"resolved": "6.0.1",
|
||||||
|
"contentHash": "0YhHcaroWpQ9UCot3Pizah7ryAzQhNvobLMSxeDIGmnXfkQn8u5owvpOH0K6EVB+z9L7u6Cc4W17Br/+jyttEQ==",
|
||||||
|
"dependencies": {
|
||||||
|
"Microsoft.Bcl.AsyncInterfaces": "6.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Microsoft.Bcl.AsyncInterfaces": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.0.0",
|
||||||
|
"contentHash": "UcSjPsst+DfAdJGVDsu346FX0ci0ah+lw3WRtn18NUwEqRt70HaOQ7lI72vy3+1LxtqI3T5GWwV39rQSrCzAeg=="
|
||||||
|
},
|
||||||
|
"Microsoft.Extensions.Configuration.Abstractions": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "8.0.0",
|
||||||
|
"contentHash": "3lE/iLSutpgX1CC0NOW70FJoGARRHbyKmG7dc0klnUZ9Dd9hS6N/POPWhKhMLCEuNN5nXEY5agmlFtH562vqhQ==",
|
||||||
|
"dependencies": {
|
||||||
|
"Microsoft.Extensions.Primitives": "8.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Microsoft.Extensions.FileProviders.Abstractions": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.0.0",
|
||||||
|
"contentHash": "0pd4/fho0gC12rQswaGQxbU34jOS1TPS8lZPpkFCH68ppQjHNHYle9iRuHeev1LhrJ94YPvzcRd8UmIuFk23Qw==",
|
||||||
|
"dependencies": {
|
||||||
|
"Microsoft.Extensions.Primitives": "6.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Microsoft.Extensions.FileSystemGlobbing": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.0.0",
|
||||||
|
"contentHash": "ip8jnL1aPiaPeKINCqaTEbvBFDmVx9dXQEBZ2HOBRXPD1eabGNqP/bKlsIcp7U2lGxiXd5xIhoFcmY8nM4Hdiw=="
|
||||||
|
},
|
||||||
|
"Microsoft.Extensions.Primitives": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "8.0.0",
|
||||||
|
"contentHash": "bXJEZrW9ny8vjMF1JV253WeLhpEVzFo1lyaZu1vQ4ZxWUlVvknZ/+ftFgVheLubb4eZPSwwxBeqS1JkCOjxd8g=="
|
||||||
|
},
|
||||||
|
"Newtonsoft.Json": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "13.0.3",
|
||||||
|
"contentHash": "HrC5BXdl00IP9zeV+0Z848QWPAoCr9P3bDEZguI+gkLcBKAOxix/tLEAAHC+UvDNPv4a2d18lOReHMOagPa+zQ=="
|
||||||
|
},
|
||||||
|
"NuGet.Common": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "T3bCiKUSx8wdYpcqr6Dbx93zAqFp689ee/oa1tH22XI/xl7EUzQ7No/WlE1FUqvEX1+Mqar3wRNAn2O/yxo94g==",
|
||||||
|
"dependencies": {
|
||||||
|
"NuGet.Frameworks": "6.11.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.Configuration": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "73QprQqmumFrv3Ooi4YWpRYeBj8jZy9gNdOaOCp4pPInpt41SJJAz/aP4je+StwIJvi5HsgPPecLKekDIQEwKg==",
|
||||||
|
"dependencies": {
|
||||||
|
"NuGet.Common": "6.11.0",
|
||||||
|
"System.Security.Cryptography.ProtectedData": "4.4.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.Credentials": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "TeMvEyoqkIxDnYJjPCpD48vV5XoDATmyX2kGYYB2MIzWBT24ZjWauTda72hYBzg0OLLiuafxfnNJKGG6IHHzOQ==",
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||||||
|
"dependencies": {
|
||||||
|
"NuGet.Protocol": "6.11.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.Frameworks": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "Ew/mrfmLF5phsprysHbph2+tdZ10HMHAURavsr/Kx1WhybDG4vmGuoNLbbZMZOqnPRdpyCTc42OKWLoedxpYtA=="
|
||||||
|
},
|
||||||
|
"NuGet.LibraryModel": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "KUV2eeMICMb24OPcICn/wgncNzt6+W+lmFVO5eorTdo1qV4WXxYGyG1NTPiCY+Nrv5H/Ilnv9UaUM2ozqSmnjw==",
|
||||||
|
"dependencies": {
|
||||||
|
"NuGet.Common": "6.11.0",
|
||||||
|
"NuGet.Versioning": "6.11.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.Packaging": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "VmUv2LedVuPY1tfNybORO2I9IuqOzeV7I5JBD+PwNvJq2bAqovi4FCw2cYI0g+kjOJXBN2lAJfrfnqtUOlVJdQ==",
|
||||||
|
"dependencies": {
|
||||||
|
"Newtonsoft.Json": "13.0.3",
|
||||||
|
"NuGet.Configuration": "6.11.0",
|
||||||
|
"NuGet.Versioning": "6.11.0",
|
||||||
|
"System.Security.Cryptography.Pkcs": "6.0.4"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.ProjectModel": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "g0KtmDH6fas97WsN73yV2h1F5JT9o6+Y0wlPK+ij9YLKaAXaF6+1HkSaQMMJ+xh9/jCJG9G6nau6InOlb1g48g==",
|
||||||
|
"dependencies": {
|
||||||
|
"NuGet.DependencyResolver.Core": "6.11.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.Protocol": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "p5B8oNLLnGhUfMbcS16aRiegj11pD6k+LELyRBqvNFR/pE3yR1XT+g1XS33ME9wvoU+xbCGnl4Grztt1jHPinw==",
|
||||||
|
"dependencies": {
|
||||||
|
"NuGet.Packaging": "6.11.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NuGet.Versioning": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.11.0",
|
||||||
|
"contentHash": "v/GGlIj2dd7svplFmASWEueu62veKW0MrMtBaZ7QG8aJTSGv2yE+pgUGhXRcQ4nxNOEq/wLBrz1vkth/1SND7A=="
|
||||||
|
},
|
||||||
"protobuf-net": {
|
"protobuf-net": {
|
||||||
"type": "Transitive",
|
"type": "Transitive",
|
||||||
"resolved": "1.0.0",
|
"resolved": "1.0.0",
|
||||||
"contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw=="
|
"contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw=="
|
||||||
|
},
|
||||||
|
"SharpDX": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "4.2.0-keen-cringe",
|
||||||
|
"contentHash": "LaJN3h1Gi1FWVdef2I5WtOH9gwzKCBniH0CragarbkN2QheYY6Lqm+91PcOfp1w/4wdVb+k8Kjv3sO393Tphtw=="
|
||||||
|
},
|
||||||
|
"System.Formats.Asn1": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.0.0",
|
||||||
|
"contentHash": "T6fD00dQ3NTbPDy31m4eQUwKW84s03z0N2C8HpOklyeaDgaJPa/TexP4/SkORMSOwc7WhKifnA6Ya33AkzmafA=="
|
||||||
|
},
|
||||||
|
"System.Security.Cryptography.Pkcs": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.0.4",
|
||||||
|
"contentHash": "LGbXi1oUJ9QgCNGXRO9ndzBL/GZgANcsURpMhNR8uO+rca47SZmciS3RSQUvlQRwK3QHZSHNOXzoMUASKA+Anw==",
|
||||||
|
"dependencies": {
|
||||||
|
"System.Formats.Asn1": "6.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"System.Security.Cryptography.ProtectedData": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "4.4.0",
|
||||||
|
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"net8.0-windows7.0/win-x64": {
|
||||||
|
"System.Security.Cryptography.Pkcs": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "6.0.4",
|
||||||
|
"contentHash": "LGbXi1oUJ9QgCNGXRO9ndzBL/GZgANcsURpMhNR8uO+rca47SZmciS3RSQUvlQRwK3QHZSHNOXzoMUASKA+Anw==",
|
||||||
|
"dependencies": {
|
||||||
|
"System.Formats.Asn1": "6.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"System.Security.Cryptography.ProtectedData": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "4.4.0",
|
||||||
|
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,8 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using ProtoBuf;
|
using ProtoBuf;
|
||||||
using Sandbox.ModAPI;
|
using Sandbox.ModAPI;
|
||||||
|
|
||||||
|
@@ -1,26 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// shim to store incoming message data
|
|
||||||
/// </summary>
|
|
||||||
internal class IncomingMessage : MessageBase
|
|
||||||
{
|
|
||||||
public IncomingMessage()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessClient()
|
|
||||||
{
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessServer()
|
|
||||||
{
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,7 +1,4 @@
|
|||||||
using System;
|
using ProtoBuf;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using ProtoBuf;
|
|
||||||
using Sandbox.ModAPI;
|
using Sandbox.ModAPI;
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
namespace Torch.Mod.Messages
|
||||||
@@ -32,11 +29,6 @@ namespace Torch.Mod.Messages
|
|||||||
|
|
||||||
public override void ProcessClient()
|
public override void ProcessClient()
|
||||||
{
|
{
|
||||||
if (TorchModCore.Debug)
|
|
||||||
{
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Delay <= 0)
|
if (Delay <= 0)
|
||||||
{
|
{
|
||||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using ProtoBuf;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using ProtoBuf;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
namespace Torch.Mod.Messages
|
||||||
{
|
{
|
||||||
@@ -17,36 +12,9 @@ namespace Torch.Mod.Messages
|
|||||||
[ProtoContract]
|
[ProtoContract]
|
||||||
public abstract class MessageBase
|
public abstract class MessageBase
|
||||||
{
|
{
|
||||||
[ProtoMember(101)]
|
|
||||||
public ulong SenderId;
|
public ulong SenderId;
|
||||||
|
|
||||||
public abstract void ProcessClient();
|
public abstract void ProcessClient();
|
||||||
public abstract void ProcessServer();
|
public abstract void ProcessServer();
|
||||||
|
|
||||||
//members below not serialized, they're just metadata about the intended target(s) of this message
|
|
||||||
internal MessageTarget TargetType;
|
|
||||||
internal ulong Target;
|
|
||||||
internal ulong[] Ignore;
|
|
||||||
internal byte[] CompressedData;
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum MessageTarget
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Send to Target
|
|
||||||
/// </summary>
|
|
||||||
Single,
|
|
||||||
/// <summary>
|
|
||||||
/// Send to Server
|
|
||||||
/// </summary>
|
|
||||||
Server,
|
|
||||||
/// <summary>
|
|
||||||
/// Send to all Clients (only valid from server)
|
|
||||||
/// </summary>
|
|
||||||
AllClients,
|
|
||||||
/// <summary>
|
|
||||||
/// Send to all except those steam ID listed in Ignore
|
|
||||||
/// </summary>
|
|
||||||
AllExcept,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,6 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using ProtoBuf;
|
using ProtoBuf;
|
||||||
using Sandbox.ModAPI;
|
using Sandbox.ModAPI;
|
||||||
|
|
||||||
|
@@ -1,6 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using ProtoBuf;
|
using ProtoBuf;
|
||||||
using Sandbox.ModAPI;
|
using Sandbox.ModAPI;
|
||||||
using VRage.ModAPI;
|
using VRage.ModAPI;
|
||||||
|
@@ -1,161 +1,50 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.ModAPI;
|
using Sandbox.ModAPI;
|
||||||
using Torch.Mod.Messages;
|
using Torch.Mod.Messages;
|
||||||
using VRage;
|
using VRage.Game.Components;
|
||||||
using VRage.Collections;
|
|
||||||
using VRage.Game.ModAPI;
|
using VRage.Game.ModAPI;
|
||||||
using VRage.Network;
|
#if TORCH
|
||||||
using VRage.Utils;
|
using Torch.Utils;
|
||||||
using Task = ParallelTasks.Task;
|
using VRage.Library.Collections;
|
||||||
|
using System.Reflection;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Torch.Mod
|
namespace Torch.Mod
|
||||||
{
|
{
|
||||||
public static class ModCommunication
|
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||||
|
public class ModCommunication : MySessionComponentBase
|
||||||
{
|
{
|
||||||
public const ushort NET_ID = 4352;
|
public const ulong MOD_ID = 2915950488;
|
||||||
private static bool _closing = false;
|
private const ushort CHANNEL = 7654;
|
||||||
private static BlockingCollection<MessageBase> _processing;
|
|
||||||
private static MyConcurrentPool<IncomingMessage> _messagePool;
|
|
||||||
private static List<IMyPlayer> _playerCache;
|
|
||||||
|
|
||||||
public static void Register()
|
public override void BeforeStart()
|
||||||
{
|
{
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
|
base.BeforeStart();
|
||||||
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
|
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(CHANNEL, MessageHandler);
|
||||||
_playerCache = new List<IMyPlayer>();
|
|
||||||
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
|
|
||||||
|
|
||||||
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
|
|
||||||
//background thread to handle de/compression and processing
|
|
||||||
_closing = false;
|
|
||||||
MyAPIGateway.Parallel.StartBackground(DoProcessing);
|
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Unregister()
|
private void MessageHandler(ushort channel, byte[] data, ulong sender, bool fromServer)
|
||||||
{
|
{
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
|
if (!fromServer)
|
||||||
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
|
return;
|
||||||
_processing?.CompleteAdding();
|
|
||||||
_closing = true;
|
var message = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(data);
|
||||||
//_task.Wait();
|
message.SenderId = sender;
|
||||||
|
|
||||||
|
if (MyAPIGateway.Multiplayer.IsServer) message.ProcessServer();
|
||||||
|
else message.ProcessClient();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void MessageHandler(byte[] bytes)
|
|
||||||
{
|
|
||||||
var m = _messagePool.Get();
|
|
||||||
m.CompressedData = bytes;
|
|
||||||
#if TORCH
|
#if TORCH
|
||||||
m.SenderId = MyEventContext.Current.Sender.Value;
|
[ReflectedMethodInfo(typeof(MyAPIUtilities), "VRage.Game.ModAPI.IMyUtilities.SerializeToBinary")]
|
||||||
#endif
|
private static MethodInfo _serializeMethod = null!;
|
||||||
|
|
||||||
_processing.Add(m);
|
private static readonly CacheList<IMyPlayer> Players = new();
|
||||||
}
|
|
||||||
|
|
||||||
public static void DoProcessing()
|
private static byte[] Serialize(MessageBase message)
|
||||||
{
|
{
|
||||||
while (!_closing)
|
return (byte[])_serializeMethod.MakeGenericMethod(message.GetType())
|
||||||
{
|
.Invoke(MyAPIGateway.Utilities, new object[] { message });
|
||||||
try
|
|
||||||
{
|
|
||||||
MessageBase m;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m = _processing.Take();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
|
|
||||||
|
|
||||||
if (m is IncomingMessage) //process incoming messages
|
|
||||||
{
|
|
||||||
MessageBase i;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var o = MyCompression.Decompress(m.CompressedData);
|
|
||||||
m.CompressedData = null;
|
|
||||||
_messagePool.Return((IncomingMessage)m);
|
|
||||||
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (TorchModCore.Debug)
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
|
|
||||||
|
|
||||||
if (MyAPIGateway.Multiplayer.IsServer)
|
|
||||||
i.ProcessServer();
|
|
||||||
else
|
|
||||||
i.ProcessClient();
|
|
||||||
}
|
|
||||||
else //process outgoing messages
|
|
||||||
{
|
|
||||||
if (TorchModCore.Debug)
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
|
|
||||||
|
|
||||||
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
|
|
||||||
m.CompressedData = MyCompression.Compress(b);
|
|
||||||
|
|
||||||
switch (m.TargetType)
|
|
||||||
{
|
|
||||||
case MessageTarget.Single:
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
|
||||||
break;
|
|
||||||
case MessageTarget.Server:
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
|
||||||
break;
|
|
||||||
case MessageTarget.AllClients:
|
|
||||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
|
||||||
foreach (var p in _playerCache)
|
|
||||||
{
|
|
||||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
|
||||||
continue;
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case MessageTarget.AllExcept:
|
|
||||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
|
||||||
foreach (var p in _playerCache)
|
|
||||||
{
|
|
||||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
|
||||||
continue;
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
|
|
||||||
_playerCache.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
|
|
||||||
//exit signal received. Clean everything and GTFO
|
|
||||||
_processing?.Dispose();
|
|
||||||
_processing = null;
|
|
||||||
_messagePool?.Clean();
|
|
||||||
_messagePool = null;
|
|
||||||
_playerCache = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendMessageTo(MessageBase message, ulong target)
|
public static void SendMessageTo(MessageBase message, ulong target)
|
||||||
@@ -163,12 +52,7 @@ namespace Torch.Mod
|
|||||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||||
throw new Exception("Only server can send targeted messages");
|
throw new Exception("Only server can send targeted messages");
|
||||||
|
|
||||||
if (_closing)
|
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, Serialize(message), target);
|
||||||
return;
|
|
||||||
|
|
||||||
message.Target = target;
|
|
||||||
message.TargetType = MessageTarget.Single;
|
|
||||||
_processing.Add(message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendMessageToClients(MessageBase message)
|
public static void SendMessageToClients(MessageBase message)
|
||||||
@@ -176,11 +60,7 @@ namespace Torch.Mod
|
|||||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||||
throw new Exception("Only server can send targeted messages");
|
throw new Exception("Only server can send targeted messages");
|
||||||
|
|
||||||
if (_closing)
|
MyAPIGateway.Multiplayer.SendMessageToOthers(CHANNEL, Serialize(message));
|
||||||
return;
|
|
||||||
|
|
||||||
message.TargetType = MessageTarget.AllClients;
|
|
||||||
_processing.Add(message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
||||||
@@ -188,21 +68,20 @@ namespace Torch.Mod
|
|||||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||||
throw new Exception("Only server can send targeted messages");
|
throw new Exception("Only server can send targeted messages");
|
||||||
|
|
||||||
if (_closing)
|
using var players = Players;
|
||||||
return;
|
MyAPIGateway.Multiplayer.Players.GetPlayers(players, player => !ignoredUsers.Contains(player.SteamUserId));
|
||||||
|
|
||||||
message.TargetType = MessageTarget.AllExcept;
|
var data = Serialize(message);
|
||||||
message.Ignore = ignoredUsers;
|
foreach (var player in players)
|
||||||
_processing.Add(message);
|
{
|
||||||
|
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, data, player.SteamUserId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendMessageToServer(MessageBase message)
|
public static void SendMessageToServer(MessageBase message)
|
||||||
{
|
{
|
||||||
if (_closing)
|
throw new NotSupportedException();
|
||||||
return;
|
|
||||||
|
|
||||||
message.TargetType = MessageTarget.Server;
|
|
||||||
_processing.Add(message);
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -9,13 +9,11 @@
|
|||||||
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@@ -1,51 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
using VRage.Game.Components;
|
|
||||||
|
|
||||||
namespace Torch.Mod
|
|
||||||
{
|
|
||||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
|
||||||
public class TorchModCore : MySessionComponentBase
|
|
||||||
{
|
|
||||||
public const ulong MOD_ID = 2722000298;
|
|
||||||
private static bool _init;
|
|
||||||
public static bool Debug;
|
|
||||||
|
|
||||||
public override void UpdateAfterSimulation()
|
|
||||||
{
|
|
||||||
if (_init)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_init = true;
|
|
||||||
ModCommunication.Register();
|
|
||||||
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
|
|
||||||
{
|
|
||||||
if (messageText == "@!debug")
|
|
||||||
{
|
|
||||||
Debug = !Debug;
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
|
|
||||||
sendToOthers = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UnloadData()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
|
|
||||||
ModCommunication.Unregister();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
//session unloading, don't care
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,6 +1,5 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net7-windows</TargetFramework>
|
|
||||||
<NoWarn>1591,0649</NoWarn>
|
<NoWarn>1591,0649</NoWarn>
|
||||||
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
@@ -8,24 +7,15 @@
|
|||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
|
||||||
<Configurations>Debug;Release</Configurations>
|
|
||||||
<Platforms>AnyCPU</Platforms>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||||
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
|
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.0" />
|
||||||
<PackageReference Include="NLog" Version="5.1.0" />
|
<PackageReference Include="NLog" Version="5.3.3" />
|
||||||
<PackageReference Include="xunit" Version="2.4.2" />
|
<PackageReference Include="xunit" Version="2.9.0" />
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||||
|
@@ -2,8 +2,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.Server.ViewModels;
|
using Torch.Server.ViewModels;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using Xunit;
|
using Xunit;
|
||||||
|
699
Torch.Server.Tests/packages.lock.json
Normal file
699
Torch.Server.Tests/packages.lock.json
Normal file
@@ -0,0 +1,699 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"dependencies": {
|
||||||
|
"net8.0-windows7.0": {
|
||||||
|
"Microsoft.NET.Test.Sdk": {
|
||||||
|
"type": "Direct",
|
||||||
|
"requested": "[17.11.0, )",
|
||||||
|
"resolved": "17.11.0",
|
||||||
|
"contentHash": "fH7P0LihMXgnlNLtrXGetHd30aQcD+YrSbWXbCPBnrypdRApPgNqd/TgncTlSVY1bbLYdnvpBgts2dcnK37GzA==",
|
||||||
|
"dependencies": {
|
||||||
|
"Microsoft.CodeCoverage": "17.11.0",
|
||||||
|
"Microsoft.TestPlatform.TestHost": "17.11.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NLog": {
|
||||||
|
"type": "Direct",
|
||||||
|
"requested": "[5.3.3, )",
|
||||||
|
"resolved": "5.3.3",
|
||||||
|
"contentHash": "cy0+hlrUbYu+6mgUsILqCcqlJ2Csqyt2lm8y9T9kE8nhgwl8SvR+LM21QX4nmzFCPiowbrTFYxNF8+gWpy7/HQ=="
|
||||||
|
},
|
||||||
|
"xunit": {
|
||||||
|
"type": "Direct",
|
||||||
|
"requested": "[2.9.0, )",
|
||||||
|
"resolved": "2.9.0",
|
||||||
|
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"contentHash": "Z/1pyia//860wEYTKn6Q5dmgikJdRjgE4t5AoxJkK8oTmidzPLEPG574kmm7LFkMLbH6Frwmgb750kcyR+hwoA=="
|
||||||
|
},
|
||||||
|
"xunit.core": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "2.9.0",
|
||||||
|
"contentHash": "uRaop9tZsZMCaUS4AfbSPGYHtvywWnm8XXFNUqII7ShWyDBgdchY6gyDNgO4AK1Lv/1NNW61Zq63CsDV6oH6Jg==",
|
||||||
|
"dependencies": {
|
||||||
|
"xunit.extensibility.core": "[2.9.0]",
|
||||||
|
"xunit.extensibility.execution": "[2.9.0]"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"xunit.extensibility.core": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "2.9.0",
|
||||||
|
"contentHash": "zjDEUSxsr6UNij4gIwCgMqQox+oLDPRZ+mubwWLci+SssPBFQD1xeRR4SvgBuXqbE0QXCJ/STVTp+lxiB5NLVA==",
|
||||||
|
"dependencies": {
|
||||||
|
"xunit.abstractions": "2.0.3"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"xunit.extensibility.execution": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "2.9.0",
|
||||||
|
"contentHash": "5ZTQZvmPLlBw6QzCOwM0KnMsZw6eGjbmC176QHZlcbQoMhGIeGcYzYwn5w9yXxf+4phtplMuVqTpTbFDQh2bqQ==",
|
||||||
|
"dependencies": {
|
||||||
|
"xunit.extensibility.core": "[2.9.0]"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"torch": {
|
||||||
|
"type": "Project",
|
||||||
|
"dependencies": {
|
||||||
|
"ControlzEx": "[5.0.2, )",
|
||||||
|
"Lib.Harmony.Thin": "[2.3.3-torch, )",
|
||||||
|
"MahApps.Metro": "[2.4.10, )",
|
||||||
|
"Microsoft.CodeAnalysis.CSharp": "[4.11.0, )",
|
||||||
|
"Microsoft.CodeAnalysis.Common": "[4.11.0, )",
|
||||||
|
"NLog": "[5.3.3, )",
|
||||||
|
"System.ComponentModel.Annotations": "[5.0.0, )",
|
||||||
|
"Torch.API": "[1.0.0, )",
|
||||||
|
"Torch.SixLabors.ImageSharp": "[1.0.0-beta6, )"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"torch.api": {
|
||||||
|
"type": "Project",
|
||||||
|
"dependencies": {
|
||||||
|
"JetBrains.Annotations": "[2024.2.0, )",
|
||||||
|
"Microsoft.Extensions.Configuration.Binder": "[8.0.2, )",
|
||||||
|
"NLog": "[5.3.3, )",
|
||||||
|
"NuGet.Commands": "[6.11.0, )",
|
||||||
|
"NuGet.DependencyResolver.Core": "[6.11.0, )",
|
||||||
|
"SemanticVersioning": "[2.0.2, )",
|
||||||
|
"SpaceEngineersDedicated.ReferenceAssemblies": "[1.*, )",
|
||||||
|
"System.Linq.Async": "[6.0.1, )"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"torch.server": {
|
||||||
|
"type": "Project",
|
||||||
|
"dependencies": {
|
||||||
|
"AutoCompleteTextBox": "[1.7.2, )",
|
||||||
|
"Ben.Demystifier": "[0.4.1, )",
|
||||||
|
"ControlzEx": "[5.0.2, )",
|
||||||
|
"MahApps.Metro": "[2.4.10, )",
|
||||||
|
"MdXaml": "[1.27.0, )",
|
||||||
|
"Microsoft.Bcl.AsyncInterfaces": "[8.0.0, )",
|
||||||
|
"Microsoft.Diagnostics.Runtime": "[3.1.512801, )",
|
||||||
|
"Microsoft.Extensions.Configuration.CommandLine": "[8.0.0, )",
|
||||||
|
"Microsoft.Extensions.Configuration.EnvironmentVariables": "[8.0.0, )",
|
||||||
|
"Microsoft.Extensions.Configuration.Xml": "[8.0.0, )",
|
||||||
|
"Microsoft.Extensions.Logging": "[8.0.0, )",
|
||||||
|
"NLog": "[5.3.3, )",
|
||||||
|
"System.ComponentModel.Annotations": "[5.0.0, )",
|
||||||
|
"System.Management": "[8.0.0, )",
|
||||||
|
"Torch": "[1.0.0, )",
|
||||||
|
"Torch.API": "[1.0.0, )",
|
||||||
|
"nulastudio.NetBeauty": "[2.1.4.5, )"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"torch.tests": {
|
||||||
|
"type": "Project",
|
||||||
|
"dependencies": {
|
||||||
|
"Microsoft.NET.Test.Sdk": "[17.11.0, )",
|
||||||
|
"NLog": "[5.3.3, )",
|
||||||
|
"Torch": "[1.0.0, )",
|
||||||
|
"Torch.API": "[1.0.0, )",
|
||||||
|
"xunit": "[2.9.0, )"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"net8.0-windows7.0/win-x64": {
|
||||||
|
"System.Management": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "8.0.0",
|
||||||
|
"contentHash": "jrK22i5LRzxZCfGb+tGmke2VH7oE0DvcDlJ1HAKYU8cPmD8XnpUT0bYn2Gy98GEhGjtfbR/sxKTVb+dE770pfA==",
|
||||||
|
"dependencies": {
|
||||||
|
"System.CodeDom": "8.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"System.Security.Cryptography.Pkcs": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "8.0.0",
|
||||||
|
"contentHash": "ULmp3xoOwNYjOYp4JZ2NK/6NdTgiN1GQXzVVN1njQ7LOZ0d0B9vyMnhyqbIi9Qw4JXj1JgCsitkTShboHRx7Eg==",
|
||||||
|
"dependencies": {
|
||||||
|
"System.Formats.Asn1": "8.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"System.Security.Cryptography.ProtectedData": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "4.4.0",
|
||||||
|
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
|
||||||
|
},
|
||||||
|
"System.Text.Encodings.Web": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "8.0.0",
|
||||||
|
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ=="
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using Torch.Commands;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.Commands;
|
|
||||||
|
|
||||||
namespace Torch.Server.Commands
|
namespace Torch.Server.Commands
|
||||||
{
|
{
|
||||||
|
@@ -1,23 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Linq;
|
|
||||||
using System.Net;
|
|
||||||
using System.Net.Http;
|
using System.Net.Http;
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Threading;
|
using System.Windows.Threading;
|
||||||
using Microsoft.Extensions.Configuration;
|
using Microsoft.Extensions.Configuration;
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Targets;
|
|
||||||
using Sandbox.Engine.Utils;
|
|
||||||
using Torch.Utils;
|
|
||||||
using VRage.FileSystem;
|
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
@@ -27,10 +17,10 @@ namespace Torch.Server
|
|||||||
|
|
||||||
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
|
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
|
||||||
private bool _init;
|
private bool _init;
|
||||||
private const string STEAMCMD_DIR = "steamcmd";
|
private const string TOOL_DIR = "tool";
|
||||||
private const string STEAMCMD_ZIP = "temp.zip";
|
private const string TOOL_ZIP = "temp.zip";
|
||||||
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
|
private static readonly string TOOL_EXE = "steamcmd.exe";
|
||||||
private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
|
private const string TOOL_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
|
||||||
private TorchServer _server;
|
private TorchServer _server;
|
||||||
|
|
||||||
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
||||||
@@ -56,8 +46,8 @@ namespace Torch.Server
|
|||||||
Log.Debug("Debug logging enabled.");
|
Log.Debug("Debug logging enabled.");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (!configuration.GetValue("noupdate", false))
|
if (configuration.GetValue("getGameUpdates", true) && !configuration.GetValue("noupdate", false))
|
||||||
RunSteamCmd(configuration);
|
RunSteamCmdAsync(configuration).Wait();
|
||||||
|
|
||||||
var processPid = configuration.GetValue<int>("waitForPid");
|
var processPid = configuration.GetValue<int>("waitForPid");
|
||||||
if (processPid != 0)
|
if (processPid != 0)
|
||||||
@@ -83,9 +73,9 @@ namespace Torch.Server
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run(IConfiguration configuration)
|
||||||
{
|
{
|
||||||
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
|
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName, configuration);
|
||||||
|
|
||||||
if (ApplicationContext.Current.IsService || Config.NoGui)
|
if (ApplicationContext.Current.IsService || Config.NoGui)
|
||||||
{
|
{
|
||||||
@@ -102,53 +92,40 @@ namespace Torch.Server
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
var gameThread = new Thread(() =>
|
_server.Init();
|
||||||
{
|
|
||||||
_server.Init();
|
|
||||||
|
|
||||||
if (Config.Autostart || Config.TempAutostart)
|
if (!Config.Autostart && !Config.TempAutostart) return;
|
||||||
{
|
|
||||||
Config.TempAutostart = false;
|
|
||||||
_server.Start();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
gameThread.Start();
|
Config.TempAutostart = false;
|
||||||
|
_server.Start();
|
||||||
var ui = new TorchUI(_server);
|
|
||||||
|
|
||||||
SynchronizationContext.SetSynchronizationContext(
|
|
||||||
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
|
|
||||||
|
|
||||||
ui.ShowDialog();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RunSteamCmd(IConfiguration configuration)
|
public static async Task RunSteamCmdAsync(IConfiguration configuration)
|
||||||
{
|
{
|
||||||
var log = LogManager.GetLogger("SteamCMD");
|
var log = LogManager.GetLogger("SteamCMD");
|
||||||
|
|
||||||
var path = configuration.GetValue<string>("steamCmdPath") ?? ApplicationContext.Current.TorchDirectory
|
var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
|
||||||
.CreateSubdirectory(STEAMCMD_DIR).FullName;
|
.CreateSubdirectory(TOOL_DIR).FullName;
|
||||||
|
|
||||||
if (!Directory.Exists(path))
|
if (!Directory.Exists(path))
|
||||||
{
|
{
|
||||||
Directory.CreateDirectory(path);
|
Directory.CreateDirectory(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
|
var toolExe = Path.Combine(path, TOOL_EXE);
|
||||||
if (!File.Exists(steamCmdExePath))
|
if (!File.Exists(toolExe))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
log.Info("Downloading SteamCMD.");
|
log.Info("Downloading SteamCMD.");
|
||||||
using (var client = new HttpClient())
|
using (var client = new HttpClient())
|
||||||
using (var file = File.Create(STEAMCMD_ZIP))
|
await using (var file = File.Create(TOOL_ZIP))
|
||||||
using (var stream = client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result)
|
await using (var stream = await client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip"))
|
||||||
stream.CopyTo(file);
|
await stream.CopyToAsync(file);
|
||||||
|
|
||||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
|
ZipFile.ExtractToDirectory(TOOL_ZIP, path);
|
||||||
File.Delete(STEAMCMD_ZIP);
|
File.Delete(TOOL_ZIP);
|
||||||
log.Info("SteamCMD downloaded successfully!");
|
log.Info("SteamCMD downloaded successfully!");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@@ -159,21 +136,18 @@ namespace Torch.Server
|
|||||||
}
|
}
|
||||||
|
|
||||||
log.Info("Checking for DS updates.");
|
log.Info("Checking for DS updates.");
|
||||||
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
|
var steamCmdProc = new ProcessStartInfo(toolExe)
|
||||||
{
|
{
|
||||||
Arguments = string.Format(STEAMCMD_ARGS, configuration.GetValue("gamePath", "../")),
|
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
|
||||||
WorkingDirectory = path,
|
WorkingDirectory = path,
|
||||||
UseShellExecute = false,
|
RedirectStandardOutput = true
|
||||||
RedirectStandardOutput = true,
|
|
||||||
StandardOutputEncoding = Encoding.ASCII
|
|
||||||
};
|
};
|
||||||
var cmd = Process.Start(steamCmdProc);
|
var cmd = Process.Start(steamCmdProc)!;
|
||||||
|
|
||||||
// ReSharper disable once PossibleNullReferenceException
|
|
||||||
while (!cmd.HasExited)
|
while (!cmd.HasExited)
|
||||||
{
|
{
|
||||||
log.Info(cmd.StandardOutput.ReadLine());
|
if (await cmd.StandardOutput.ReadLineAsync() is { } line)
|
||||||
Thread.Sleep(100);
|
log.Info(line);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,7 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Windows.Media;
|
using System.Windows.Media;
|
||||||
using System.Windows.Threading;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Targets;
|
using NLog.Targets;
|
||||||
using Torch.Server.ViewModels;
|
using Torch.Server.ViewModels;
|
||||||
|
54
Torch.Server/Managers/ConsoleCommandManager.cs
Normal file
54
Torch.Server/Managers/ConsoleCommandManager.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using NLog;
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using Torch.API;
|
||||||
|
using Torch.API.Managers;
|
||||||
|
using Torch.Commands;
|
||||||
|
using Torch.Managers;
|
||||||
|
|
||||||
|
namespace Torch.Server.Managers
|
||||||
|
{
|
||||||
|
internal class ConsoleCommandManager(ITorchBase torchInstance) : Manager(torchInstance)
|
||||||
|
{
|
||||||
|
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
[Dependency]
|
||||||
|
private CommandManager _commandManager;
|
||||||
|
|
||||||
|
public override void Attach()
|
||||||
|
{
|
||||||
|
if (!Torch.Config.NoGui)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Log.Info("Starting console command listener");
|
||||||
|
|
||||||
|
new Thread(CommandListener)
|
||||||
|
{
|
||||||
|
Name = "Console Command Listener",
|
||||||
|
IsBackground = true,
|
||||||
|
}.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CommandListener()
|
||||||
|
{
|
||||||
|
while (Torch.GameState < TorchGameState.Unloading)
|
||||||
|
{
|
||||||
|
var line = Console.ReadLine();
|
||||||
|
|
||||||
|
if (line == null)
|
||||||
|
break;
|
||||||
|
|
||||||
|
Torch.Invoke(() =>
|
||||||
|
{
|
||||||
|
if (!_commandManager.HandleCommandFromServer(line, LogResponse))
|
||||||
|
Log.Error("Invalid input '{0}'", line);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LogResponse(TorchChatMessage message)
|
||||||
|
{
|
||||||
|
Log.Info(message.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -1,19 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Controls;
|
using System.Windows.Controls;
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Fluent;
|
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
using Torch.Managers;
|
using Torch.Managers;
|
||||||
using Torch.Server.ViewModels.Entities;
|
using Torch.Server.ViewModels.Entities;
|
||||||
using Torch.Utils;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
namespace Torch.Server.Managers
|
||||||
{
|
{
|
||||||
|
@@ -1,20 +1,12 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.Serialization;
|
using System.Runtime.Serialization;
|
||||||
using System.Text;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Havok;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using Sandbox;
|
using Sandbox;
|
||||||
using Sandbox.Engine.Networking;
|
|
||||||
using Sandbox.Engine.Utils;
|
using Sandbox.Engine.Utils;
|
||||||
using Sandbox.Game;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
@@ -22,12 +14,10 @@ using Torch.Managers;
|
|||||||
using Torch.Mod;
|
using Torch.Mod;
|
||||||
using Torch.Server.ViewModels;
|
using Torch.Server.ViewModels;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using VRage;
|
|
||||||
using VRage.FileSystem;
|
using VRage.FileSystem;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Game.ObjectBuilder;
|
|
||||||
using VRage.ObjectBuilders;
|
using VRage.ObjectBuilders;
|
||||||
using VRage.Plugins;
|
using VRage.ObjectBuilders.Private;
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
namespace Torch.Server.Managers
|
||||||
{
|
{
|
||||||
@@ -35,7 +25,45 @@ namespace Torch.Server.Managers
|
|||||||
{
|
{
|
||||||
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
|
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
|
||||||
|
|
||||||
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
|
private Action<ConfigDedicatedViewModel> _instanceLoaded;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets or sets the instance loaded event.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Called when the instance is loaded and immediately if subscribed after the instance is loaded.
|
||||||
|
/// </remarks>
|
||||||
|
public event Action<ConfigDedicatedViewModel> InstanceLoaded
|
||||||
|
{
|
||||||
|
add
|
||||||
|
{
|
||||||
|
var action = _instanceLoaded;
|
||||||
|
Action<ConfigDedicatedViewModel> action2;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
action2 = action;
|
||||||
|
var action3 = (Action<ConfigDedicatedViewModel>)Delegate.Combine(action2, value);
|
||||||
|
action = Interlocked.CompareExchange(ref _instanceLoaded, action3, action2);
|
||||||
|
}
|
||||||
|
while (action != action2);
|
||||||
|
|
||||||
|
if (DedicatedConfig is not null)
|
||||||
|
value(DedicatedConfig);
|
||||||
|
}
|
||||||
|
remove
|
||||||
|
{
|
||||||
|
var action = _instanceLoaded;
|
||||||
|
Action<ConfigDedicatedViewModel> action2;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
action2 = action;
|
||||||
|
var action3 = (Action<ConfigDedicatedViewModel>)Delegate.Remove(action2, value);
|
||||||
|
action = Interlocked.CompareExchange(ref _instanceLoaded, action3, action2);
|
||||||
|
}
|
||||||
|
while (action != action2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
|
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
|
||||||
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
|
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
|
||||||
[Dependency]
|
[Dependency]
|
||||||
@@ -100,9 +128,17 @@ namespace Torch.Server.Managers
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
|
var worldPath = DedicatedConfig.LoadWorld;
|
||||||
|
|
||||||
InstanceLoaded?.Invoke(DedicatedConfig);
|
if (worldPath == null)
|
||||||
|
worldPath = DedicatedConfig.Worlds.First().WorldPath;
|
||||||
|
else
|
||||||
|
// make sure we won't end up with a file path when we expect it to be a directory
|
||||||
|
worldPath = worldPath.EndsWith(".sbc") ? Path.GetDirectoryName(worldPath) : worldPath;
|
||||||
|
|
||||||
|
SelectWorld(worldPath, false);
|
||||||
|
|
||||||
|
_instanceLoaded?.Invoke(DedicatedConfig);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectCreatedWorld(string worldPath)
|
public void SelectCreatedWorld(string worldPath)
|
||||||
@@ -146,7 +182,7 @@ namespace Torch.Server.Managers
|
|||||||
{
|
{
|
||||||
DedicatedConfig.Mods.Clear();
|
DedicatedConfig.Mods.Clear();
|
||||||
//remove the Torch mod to avoid running multiple copies of it
|
//remove the Torch mod to avoid running multiple copies of it
|
||||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||||
@@ -161,7 +197,7 @@ namespace Torch.Server.Managers
|
|||||||
{
|
{
|
||||||
DedicatedConfig.Mods.Clear();
|
DedicatedConfig.Mods.Clear();
|
||||||
//remove the Torch mod to avoid running multiple copies of it
|
//remove the Torch mod to avoid running multiple copies of it
|
||||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||||
@@ -199,7 +235,7 @@ namespace Torch.Server.Managers
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
MyObjectBuilderSerializerKeen.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||||
if (checkpoint == null)
|
if (checkpoint == null)
|
||||||
{
|
{
|
||||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
|
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
|
||||||
@@ -214,7 +250,7 @@ namespace Torch.Server.Managers
|
|||||||
Log.Debug("Loaded mod list from world");
|
Log.Debug("Loaded mod list from world");
|
||||||
|
|
||||||
if (!modsOnly)
|
if (!modsOnly)
|
||||||
DedicatedConfig.SessionSettings = new SessionSettingsViewModel(checkpoint.Settings);
|
DedicatedConfig.SessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(checkpoint.Settings);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -324,22 +360,22 @@ namespace Torch.Server.Managers
|
|||||||
public void SaveSandbox()
|
public void SaveSandbox()
|
||||||
{
|
{
|
||||||
using (var f = File.Open(_checkpointPath, FileMode.Create))
|
using (var f = File.Open(_checkpointPath, FileMode.Create))
|
||||||
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
|
MyObjectBuilderSerializerKeen.SerializeXML(f, Checkpoint);
|
||||||
|
|
||||||
using (var f = File.Open(_worldConfigPath, FileMode.Create))
|
using (var f = File.Open(_worldConfigPath, FileMode.Create))
|
||||||
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
|
MyObjectBuilderSerializerKeen.SerializeXML(f, WorldConfiguration);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadSandbox()
|
public void LoadSandbox()
|
||||||
{
|
{
|
||||||
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
|
if (!MyObjectBuilderSerializerKeen.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
|
||||||
throw new SerializationException("Error reading checkpoint, see keen log for details");
|
throw new SerializationException("Error reading checkpoint, see keen log for details");
|
||||||
Checkpoint = new CheckpointViewModel(checkpoint);
|
Checkpoint = new CheckpointViewModel(checkpoint);
|
||||||
|
|
||||||
// migrate old saves
|
// migrate old saves
|
||||||
if (File.Exists(_worldConfigPath))
|
if (File.Exists(_worldConfigPath))
|
||||||
{
|
{
|
||||||
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
|
if (!MyObjectBuilderSerializerKeen.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
|
||||||
throw new SerializationException("Error reading settings, see keen log for details");
|
throw new SerializationException("Error reading settings, see keen log for details");
|
||||||
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
|
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
|
||||||
}
|
}
|
||||||
|
@@ -2,11 +2,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Fluent;
|
|
||||||
using Sandbox;
|
using Sandbox;
|
||||||
using Sandbox.Engine.Multiplayer;
|
using Sandbox.Engine.Multiplayer;
|
||||||
using Sandbox.Engine.Networking;
|
using Sandbox.Engine.Networking;
|
||||||
@@ -16,12 +13,10 @@ using Torch.API;
|
|||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.Managers;
|
using Torch.Managers;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using Torch.ViewModels;
|
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Game.ModAPI;
|
using VRage.Game.ModAPI;
|
||||||
using VRage.GameServices;
|
using VRage.GameServices;
|
||||||
using VRage.Network;
|
using VRage.Network;
|
||||||
using VRage.Steam;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
namespace Torch.Server.Managers
|
||||||
{
|
{
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
using System.Threading.Tasks;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
|
||||||
using Sandbox;
|
|
||||||
using Torch.API.Event;
|
using Torch.API.Event;
|
||||||
using Torch.Event;
|
using Torch.Event;
|
||||||
using VRage.Network;
|
using VRage.Network;
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
using Sandbox.Engine.Multiplayer;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Torch.Managers.PatchManager;
|
using Torch.Managers.PatchManager;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
|
|
||||||
@@ -16,7 +10,7 @@ namespace Torch.Server.Managers
|
|||||||
public static void Patch(PatchContext ctx)
|
public static void Patch(PatchContext ctx)
|
||||||
{
|
{
|
||||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
|
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
|
||||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
|
ctx.GetPattern(typeof(MyMultiplayerServerBase).GetMethod(nameof(MyMultiplayerServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void BanPrefix(ulong userId, bool banned)
|
public static void BanPrefix(ulong userId, bool banned)
|
||||||
|
@@ -32,7 +32,7 @@ namespace Torch.Server.Managers
|
|||||||
{
|
{
|
||||||
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
|
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
|
||||||
{
|
{
|
||||||
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
|
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiIP, MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
|
||||||
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
|
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
37
Torch.Server/Managers/UiManager.cs
Normal file
37
Torch.Server/Managers/UiManager.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using System.Threading;
|
||||||
|
using System.Windows.Threading;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Torch.Managers;
|
||||||
|
|
||||||
|
namespace Torch.Server.Managers;
|
||||||
|
|
||||||
|
public class UiManager(TorchServer torchInstance) : Manager(torchInstance)
|
||||||
|
{
|
||||||
|
[CanBeNull] private Thread _uiThread;
|
||||||
|
[CanBeNull] private Dispatcher _dispatcher;
|
||||||
|
|
||||||
|
public override void Attach()
|
||||||
|
{
|
||||||
|
_uiThread = new Thread(() =>
|
||||||
|
{
|
||||||
|
var ui = new TorchUI(torchInstance);
|
||||||
|
|
||||||
|
_dispatcher = Dispatcher.CurrentDispatcher;
|
||||||
|
|
||||||
|
SynchronizationContext.SetSynchronizationContext(
|
||||||
|
new DispatcherSynchronizationContext(_dispatcher));
|
||||||
|
|
||||||
|
ui.ShowDialog();
|
||||||
|
});
|
||||||
|
|
||||||
|
_uiThread.SetApartmentState(ApartmentState.STA);
|
||||||
|
_uiThread.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Detach()
|
||||||
|
{
|
||||||
|
_dispatcher?.InvokeShutdown();
|
||||||
|
if (Thread.CurrentThread != _uiThread)
|
||||||
|
_uiThread?.Join();
|
||||||
|
}
|
||||||
|
}
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using System.Runtime.InteropServices;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
using Torch.Managers.PatchManager;
|
using Torch.Managers.PatchManager;
|
||||||
|
@@ -1,15 +1,10 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Reflection.Emit;
|
using System.Reflection.Emit;
|
||||||
using NLog;
|
using NLog;
|
||||||
using Sandbox.Engine.Multiplayer;
|
using Sandbox.Engine.Multiplayer;
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers.PatchManager;
|
using Torch.Managers.PatchManager;
|
||||||
using Torch.Managers.PatchManager.MSIL;
|
using Torch.Managers.PatchManager.MSIL;
|
||||||
using Torch.Server.Managers;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.Patches
|
namespace Torch.Patches
|
||||||
{
|
{
|
||||||
@@ -31,10 +26,18 @@ namespace Torch.Patches
|
|||||||
// Reduce response timeout from 100 seconds to 5 seconds.
|
// Reduce response timeout from 100 seconds to 5 seconds.
|
||||||
foreach (var instruction in instructions)
|
foreach (var instruction in instructions)
|
||||||
{
|
{
|
||||||
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
|
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is
|
||||||
|
MsilOperandInline.MsilOperandInt32 { Value: 1000 } operandResponseTimeout)
|
||||||
{
|
{
|
||||||
_log.Info("Patching Steam response timeout to 5 seconds");
|
_log.Info("Patching Steam response timeout to 5 seconds");
|
||||||
inlineI32.Value = 50;
|
operandResponseTimeout.Value = 50;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is
|
||||||
|
MsilOperandInline.MsilOperandInt32 { Value: 10000 } inlineI32)
|
||||||
|
{
|
||||||
|
_log.Info("Patching Steam connect timeout to 60 seconds");
|
||||||
|
inlineI32.Value = 60000;
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return instruction;
|
yield return instruction;
|
||||||
|
@@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@@ -1,8 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using Microsoft.Extensions.Configuration;
|
using Microsoft.Extensions.Configuration;
|
||||||
using Microsoft.Extensions.Configuration.Xml;
|
|
||||||
using NLog;
|
|
||||||
using NLog.Config;
|
using NLog.Config;
|
||||||
using NLog.Targets;
|
using NLog.Targets;
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
@@ -12,7 +10,7 @@ namespace Torch.Server
|
|||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
{
|
{
|
||||||
[STAThread]
|
[MTAThread]
|
||||||
public static void Main(string[] args)
|
public static void Main(string[] args)
|
||||||
{
|
{
|
||||||
var configurationBuilder = new ConfigurationBuilder()
|
var configurationBuilder = new ConfigurationBuilder()
|
||||||
@@ -39,7 +37,7 @@ namespace Torch.Server
|
|||||||
context.GameBinariesDirectory.FullName);
|
context.GameBinariesDirectory.FullName);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
initializer.Run();
|
initializer.Run(configuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SetupLogging(IApplicationContext context, IConfiguration configuration)
|
private static void SetupLogging(IApplicationContext context, IConfiguration configuration)
|
||||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,26 +1,20 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net7-windows</TargetFramework>
|
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<PublishUrl>publish\</PublishUrl>
|
|
||||||
<UseApplicationTrust>false</UseApplicationTrust>
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
<AssemblyTitle>Torch Server</AssemblyTitle>
|
<AssemblyTitle>Torch Server</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
<UseWPF>true</UseWPF>
|
<UseWPF>true</UseWPF>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
||||||
<NeutralLanguage>en</NeutralLanguage>
|
<NeutralLanguage>en</NeutralLanguage>
|
||||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
|
||||||
<TieredPGO>true</TieredPGO>
|
<TieredPGO>true</TieredPGO>
|
||||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<BeautyLibsDir>torch64</BeautyLibsDir>
|
<BeautyLibsDir>torch64</BeautyLibsDir>
|
||||||
<NoBeautyFlag>True</NoBeautyFlag>
|
|
||||||
<ForceBeauty>True</ForceBeauty>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
@@ -32,29 +26,26 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="AutoCompleteTextBox" Version="1.6.0" />
|
<PackageReference Include="AutoCompleteTextBox" Version="1.7.2" />
|
||||||
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
|
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
|
||||||
<PackageReference Include="ControlzEx" Version="5.0.2" />
|
<PackageReference Include="ControlzEx" Version="5.0.2" />
|
||||||
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
<PackageReference Include="MahApps.Metro" Version="2.4.10" />
|
||||||
<PackageReference Include="MdXaml" Version="1.16.2" />
|
<PackageReference Include="MdXaml" Version="1.27.0" />
|
||||||
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.2.343001" />
|
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" />
|
||||||
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="7.0.0" />
|
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="3.1.512801" />
|
||||||
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="7.0.0" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="8.0.0" />
|
||||||
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="7.0.0" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="8.0.0" />
|
||||||
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="7.0.0" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="8.0.0" />
|
||||||
<PackageReference Include="NLog" Version="5.1.0" />
|
<PackageReference Include="Microsoft.Extensions.Logging" Version="8.0.0" />
|
||||||
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
|
<PackageReference Include="NLog" Version="5.3.3" />
|
||||||
<PackageReference Include="Steamworks.NET" Version="20.1.0">
|
<PackageReference Include="PropertyChanged.Fody" Version="4.1.0" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="Steamworks.NET" Version="20.2.0">
|
||||||
<PrivateAssets>all</PrivateAssets>
|
<PrivateAssets>all</PrivateAssets>
|
||||||
<IncludeAssets>compile</IncludeAssets>
|
<IncludeAssets>compile</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||||
<PackageReference Include="System.Management" Version="7.0.0" />
|
<PackageReference Include="System.Management" Version="8.0.0" />
|
||||||
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
|
<PackageReference Include="nulastudio.NetBeauty" Version="2.1.4.5" />
|
||||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
|
||||||
<PrivateAssets>all</PrivateAssets>
|
|
||||||
<IncludeAssets>compile</IncludeAssets>
|
|
||||||
</PackageReference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@@ -119,6 +119,9 @@ public class TorchConfig : ViewModel, ITorchConfig
|
|||||||
SourceType = UpdateSourceType.Github
|
SourceType = UpdateSourceType.Github
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[Display(Name = "Packages", Description = "Packages to install and use.", GroupName = "Server")]
|
||||||
|
public List<string> Packages { get; set; } = new();
|
||||||
|
|
||||||
// for backward compatibility
|
// for backward compatibility
|
||||||
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
|
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
|
||||||
}
|
}
|
@@ -8,6 +8,7 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Microsoft.Diagnostics.Runtime;
|
using Microsoft.Diagnostics.Runtime;
|
||||||
|
using Microsoft.Extensions.Configuration;
|
||||||
using NLog;
|
using NLog;
|
||||||
using PropertyChanged;
|
using PropertyChanged;
|
||||||
using Sandbox;
|
using Sandbox;
|
||||||
@@ -19,7 +20,6 @@ using Torch.API.Managers;
|
|||||||
using Torch.API.Session;
|
using Torch.API.Session;
|
||||||
using Torch.Commands;
|
using Torch.Commands;
|
||||||
using Torch.Managers.PatchManager;
|
using Torch.Managers.PatchManager;
|
||||||
using Torch.Mod;
|
|
||||||
using Torch.Server.Commands;
|
using Torch.Server.Commands;
|
||||||
using Torch.Server.Managers;
|
using Torch.Server.Managers;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
@@ -46,8 +46,9 @@ namespace Torch.Server
|
|||||||
|
|
||||||
//Here to trigger rebuild
|
//Here to trigger rebuild
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public TorchServer(ITorchConfig config, string instancePath, string instanceName) : base(config)
|
public TorchServer(ITorchConfig config, string instancePath, string instanceName, IConfiguration configuration) : base(config)
|
||||||
{
|
{
|
||||||
|
Configuration = configuration;
|
||||||
InstancePath = instancePath;
|
InstancePath = instancePath;
|
||||||
InstanceName = instanceName;
|
InstanceName = instanceName;
|
||||||
DedicatedInstance = new InstanceManager(this);
|
DedicatedInstance = new InstanceManager(this);
|
||||||
@@ -55,9 +56,12 @@ namespace Torch.Server
|
|||||||
if (config.EntityManagerEnabled)
|
if (config.EntityManagerEnabled)
|
||||||
AddManager(new EntityControlManager(this));
|
AddManager(new EntityControlManager(this));
|
||||||
AddManager(new RemoteAPIManager(this));
|
AddManager(new RemoteAPIManager(this));
|
||||||
|
if (!ApplicationContext.Current.IsService && !config.NoGui)
|
||||||
|
AddManager(new UiManager(this));
|
||||||
|
|
||||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||||
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
|
sessionManager.AddFactory(_ => new MultiplayerManagerDedicated(this));
|
||||||
|
sessionManager.AddFactory(_ => new ConsoleCommandManager(this));
|
||||||
sessionManager.SessionStateChanged += OnSessionStateChanged;
|
sessionManager.SessionStateChanged += OnSessionStateChanged;
|
||||||
|
|
||||||
// Needs to be done at some point after MyVRageWindows.Init
|
// Needs to be done at some point after MyVRageWindows.Init
|
||||||
@@ -67,6 +71,14 @@ namespace Torch.Server
|
|||||||
|
|
||||||
_simUpdateTimer.Elapsed += SimUpdateElapsed;
|
_simUpdateTimer.Elapsed += SimUpdateElapsed;
|
||||||
_simUpdateTimer.Start();
|
_simUpdateTimer.Start();
|
||||||
|
|
||||||
|
Console.CancelKeyPress += (_, _) =>
|
||||||
|
{
|
||||||
|
if (State == ServerState.Running)
|
||||||
|
Stop();
|
||||||
|
|
||||||
|
Destroy();
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||||
@@ -119,7 +131,38 @@ namespace Torch.Server
|
|||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public ServerState State { get; private set; }
|
public ServerState State { get; private set; }
|
||||||
|
|
||||||
public event Action<ITorchServer> Initialized;
|
private Action<ITorchServer> _initializedEvent;
|
||||||
|
|
||||||
|
public event Action<ITorchServer> Initialized
|
||||||
|
{
|
||||||
|
add
|
||||||
|
{
|
||||||
|
var action = _initializedEvent;
|
||||||
|
Action<ITorchServer> action2;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
action2 = action;
|
||||||
|
var action3 = (Action<ITorchServer>)Delegate.Combine(action2, value);
|
||||||
|
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
|
||||||
|
}
|
||||||
|
while (action != action2);
|
||||||
|
|
||||||
|
if (GetManager<InstanceManager>().DedicatedConfig != null)
|
||||||
|
value(this); //if already initialized
|
||||||
|
}
|
||||||
|
remove
|
||||||
|
{
|
||||||
|
var action = _initializedEvent;
|
||||||
|
Action<ITorchServer> action2;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
action2 = action;
|
||||||
|
var action3 = (Action<ITorchServer>)Delegate.Remove(action2, value);
|
||||||
|
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
|
||||||
|
}
|
||||||
|
while (action != action2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public int OnlinePlayers { get; private set; }
|
public int OnlinePlayers { get; private set; }
|
||||||
|
|
||||||
@@ -130,10 +173,12 @@ namespace Torch.Server
|
|||||||
base.Init();
|
base.Init();
|
||||||
GetManager<InstanceManager>().LoadInstance(InstancePath);
|
GetManager<InstanceManager>().LoadInstance(InstancePath);
|
||||||
CanRun = true;
|
CanRun = true;
|
||||||
Initialized?.Invoke(this);
|
_initializedEvent?.Invoke(this);
|
||||||
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
|
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override IConfiguration Configuration { get; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
@@ -142,7 +187,7 @@ namespace Torch.Server
|
|||||||
|
|
||||||
if (IsRunning || HasRun)
|
if (IsRunning || HasRun)
|
||||||
{
|
{
|
||||||
Restart();
|
Restart(false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,12 +246,28 @@ namespace Torch.Server
|
|||||||
|
|
||||||
new Thread(() =>
|
new Thread(() =>
|
||||||
{
|
{
|
||||||
|
if (save)
|
||||||
|
{
|
||||||
|
var saveResult = Save().Result;
|
||||||
|
if (saveResult is not (GameSaveResult.Success or GameSaveResult.TimedOut))
|
||||||
|
{
|
||||||
|
Log.Error("Save failed due to {Reason}. Restart aborted!", saveResult);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
StopInternal();
|
StopInternal();
|
||||||
|
Destroy();
|
||||||
LogManager.Flush();
|
LogManager.Flush();
|
||||||
|
|
||||||
|
if (
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
Environment.Exit(0);
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
|
||||||
|
true ||
|
||||||
#endif
|
#endif
|
||||||
|
ApplicationContext.Current.IsService
|
||||||
|
)
|
||||||
|
return;
|
||||||
|
|
||||||
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
|
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
|
||||||
|
|
||||||
@@ -226,8 +287,6 @@ namespace Torch.Server
|
|||||||
}
|
}
|
||||||
|
|
||||||
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
|
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
|
||||||
|
|
||||||
Environment.Exit(0);
|
|
||||||
})
|
})
|
||||||
{
|
{
|
||||||
Name = "Restart thread"
|
Name = "Restart thread"
|
||||||
@@ -242,14 +301,12 @@ namespace Torch.Server
|
|||||||
case TorchSessionState.Unloading:
|
case TorchSessionState.Unloading:
|
||||||
_watchdog?.Dispose();
|
_watchdog?.Dispose();
|
||||||
_watchdog = null;
|
_watchdog = null;
|
||||||
ModCommunication.Unregister();
|
|
||||||
break;
|
break;
|
||||||
case TorchSessionState.Loaded:
|
case TorchSessionState.Loaded:
|
||||||
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
||||||
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
||||||
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
||||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||||
ModCommunication.Register();
|
|
||||||
break;
|
break;
|
||||||
case TorchSessionState.Loading:
|
case TorchSessionState.Loading:
|
||||||
case TorchSessionState.Unloaded:
|
case TorchSessionState.Unloaded:
|
||||||
|
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using NLog;
|
using NLog;
|
||||||
using VRage;
|
using VRage;
|
||||||
@@ -31,9 +32,25 @@ internal class UnhandledExceptionHandler
|
|||||||
{
|
{
|
||||||
Console.WriteLine("Restarting in 5 seconds.");
|
Console.WriteLine("Restarting in 5 seconds.");
|
||||||
Thread.Sleep(5000);
|
Thread.Sleep(5000);
|
||||||
var exe = typeof(Program).Assembly.Location;
|
|
||||||
|
|
||||||
Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}");
|
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
|
||||||
|
|
||||||
|
var args = Environment.GetCommandLineArgs();
|
||||||
|
|
||||||
|
for (var i = 0; i < args.Length; i++)
|
||||||
|
{
|
||||||
|
if (args[i].Contains(' '))
|
||||||
|
args[i] = $"\"{args[i]}\"";
|
||||||
|
|
||||||
|
if (!args[i].Contains("--tempAutostart", StringComparison.InvariantCultureIgnoreCase) &&
|
||||||
|
!args[i].Contains("--waitForPid", StringComparison.InvariantCultureIgnoreCase))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
args[i] = string.Empty;
|
||||||
|
args[++i] = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@@ -1,23 +1,17 @@
|
|||||||
using System;
|
using VRage.Game;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Input;
|
|
||||||
using VRage.Game;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
namespace Torch.Server.ViewModels
|
||||||
{
|
{
|
||||||
public class BlockLimitViewModel : ViewModel
|
public class BlockLimitViewModel : ViewModel
|
||||||
{
|
{
|
||||||
private SessionSettingsViewModel _sessionSettings;
|
private DynamicViewModel<MyObjectBuilder_SessionSettings> _sessionSettings;
|
||||||
|
|
||||||
public string BlockType { get; set; }
|
public string BlockType { get; set; }
|
||||||
public short Limit { get; set; }
|
public short Limit { get; set; }
|
||||||
|
|
||||||
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
|
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
|
||||||
|
|
||||||
public BlockLimitViewModel(SessionSettingsViewModel sessionSettings, string blockType, short limit)
|
public BlockLimitViewModel(DynamicViewModel<MyObjectBuilder_SessionSettings> sessionSettings, string blockType, short limit)
|
||||||
{
|
{
|
||||||
_sessionSettings = sessionSettings;
|
_sessionSettings = sessionSettings;
|
||||||
BlockType = blockType;
|
BlockType = blockType;
|
||||||
|
@@ -1,9 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.Collections;
|
|
||||||
using VRage;
|
using VRage;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Game.ModAPI;
|
using VRage.Game.ModAPI;
|
||||||
|
@@ -1,14 +1,10 @@
|
|||||||
using System;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using NLog;
|
using NLog;
|
||||||
using Sandbox.Engine.Utils;
|
using Sandbox.Engine.Utils;
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
using Torch.Server.Managers;
|
using Torch.Server.Managers;
|
||||||
using Torch.Utils;
|
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.GameServices;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
namespace Torch.Server.ViewModels
|
||||||
{
|
{
|
||||||
@@ -22,7 +18,7 @@ namespace Torch.Server.ViewModels
|
|||||||
{
|
{
|
||||||
_config = configDedicated;
|
_config = configDedicated;
|
||||||
_config.IgnoreLastSession = true;
|
_config.IgnoreLastSession = true;
|
||||||
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
|
SessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(_config.SessionSettings);
|
||||||
Task.Run(() => UpdateAllModInfosAsync());
|
Task.Run(() => UpdateAllModInfosAsync());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -52,7 +48,7 @@ namespace Torch.Server.ViewModels
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SessionSettingsViewModel SessionSettings { get; set; }
|
public DynamicViewModel<MyObjectBuilder_SessionSettings> SessionSettings { get; set; }
|
||||||
|
|
||||||
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
|
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
|
||||||
private WorldViewModel _selectedWorld;
|
private WorldViewModel _selectedWorld;
|
||||||
|
115
Torch.Server/ViewModels/DynamicViewModel.cs
Normal file
115
Torch.Server/ViewModels/DynamicViewModel.cs
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Reflection.Emit;
|
||||||
|
using HarmonyLib;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
|
namespace Torch.Server.ViewModels;
|
||||||
|
|
||||||
|
public class DynamicViewModel<T>(T obj) : ViewModel
|
||||||
|
{
|
||||||
|
private readonly T _obj = obj;
|
||||||
|
|
||||||
|
public ViewModel Wrapper { get; } = CreateProxy(obj);
|
||||||
|
|
||||||
|
public static implicit operator T(DynamicViewModel<T> obj) => obj._obj;
|
||||||
|
|
||||||
|
private static ViewModel CreateProxy(T obj)
|
||||||
|
{
|
||||||
|
if (DynamicViewModel.Proxies.TryGetValue(typeof(T), out var proxy))
|
||||||
|
return (ViewModel)Activator.CreateInstance(proxy, obj);
|
||||||
|
|
||||||
|
var viewModelSetMethod = AccessTools.GetDeclaredMethods(typeof(ViewModel))
|
||||||
|
.First(b => b.Name == "SetValue" && b.GetParameters()[0].ParameterType.IsByRef);
|
||||||
|
|
||||||
|
DynamicViewModel.ModuleBuilder ??=
|
||||||
|
AssemblyBuilder.DefineDynamicAssembly(new("Torch.Server.ViewModels.Generated"), AssemblyBuilderAccess.Run)
|
||||||
|
.DefineDynamicModule("Torch.Server.ViewModels.Generated");
|
||||||
|
|
||||||
|
var type = DynamicViewModel.ModuleBuilder.DefineType($"{typeof(T).FullName}ViewModel",
|
||||||
|
TypeAttributes.Public | TypeAttributes.Sealed | TypeAttributes.Class, typeof(ViewModel));
|
||||||
|
|
||||||
|
var instanceField = type.DefineField("_instance", typeof(T), FieldAttributes.Private | FieldAttributes.InitOnly);
|
||||||
|
|
||||||
|
var ctor = type.DefineConstructor(MethodAttributes.Public, CallingConventions.HasThis, [typeof(T)]);
|
||||||
|
{
|
||||||
|
var il = ctor.GetILGenerator();
|
||||||
|
|
||||||
|
il.Emit(OpCodes.Ldarg_0);
|
||||||
|
il.Emit(OpCodes.Ldarg_1);
|
||||||
|
il.Emit(OpCodes.Stfld, instanceField);
|
||||||
|
il.Emit(OpCodes.Ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var field in typeof(T).GetFields(BindingFlags.Instance | BindingFlags.Public))
|
||||||
|
{
|
||||||
|
var prop = type.DefineProperty(field.Name, PropertyAttributes.None, field.FieldType, null);
|
||||||
|
|
||||||
|
foreach (var customAttribute in field.GetCustomAttributesData())
|
||||||
|
{
|
||||||
|
var hasCustomArgs = customAttribute.NamedArguments?.Any() ?? false;
|
||||||
|
var customArgsField = hasCustomArgs && customAttribute.NamedArguments[0].IsField;
|
||||||
|
|
||||||
|
var constructorArgs = customAttribute.ConstructorArguments.Select(b => b.Value).ToArray();
|
||||||
|
|
||||||
|
CustomAttributeBuilder attributeBuilder;
|
||||||
|
if (!hasCustomArgs)
|
||||||
|
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs);
|
||||||
|
else if (customArgsField)
|
||||||
|
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs,
|
||||||
|
customAttribute.NamedArguments.Select(b => (FieldInfo)b.MemberInfo).ToArray(),
|
||||||
|
customAttribute.NamedArguments.Select(b => b.TypedValue.Value).ToArray());
|
||||||
|
else
|
||||||
|
attributeBuilder = new CustomAttributeBuilder(customAttribute.Constructor, constructorArgs,
|
||||||
|
customAttribute.NamedArguments.Select(b => (PropertyInfo)b.MemberInfo).ToArray(),
|
||||||
|
customAttribute.NamedArguments.Select(b => b.TypedValue.Value).ToArray());
|
||||||
|
|
||||||
|
prop.SetCustomAttribute(attributeBuilder);
|
||||||
|
}
|
||||||
|
|
||||||
|
var getMethod = type.DefineMethod($"get_{field.Name}", MethodAttributes.Public | MethodAttributes.HideBySig, field.FieldType, Type.EmptyTypes);
|
||||||
|
{
|
||||||
|
var il = getMethod.GetILGenerator();
|
||||||
|
|
||||||
|
il.Emit(OpCodes.Ldarg_0);
|
||||||
|
il.Emit(OpCodes.Ldfld, instanceField);
|
||||||
|
il.Emit(OpCodes.Ldfld, field);
|
||||||
|
il.Emit(OpCodes.Ret);
|
||||||
|
}
|
||||||
|
prop.SetGetMethod(getMethod);
|
||||||
|
|
||||||
|
if (field.IsInitOnly) continue;
|
||||||
|
|
||||||
|
var setMethod = type.DefineMethod($"set_{field.Name}", MethodAttributes.Public | MethodAttributes.HideBySig, typeof(void),
|
||||||
|
[field.FieldType]);
|
||||||
|
{
|
||||||
|
var il = setMethod.GetILGenerator();
|
||||||
|
|
||||||
|
il.Emit(OpCodes.Ldarg_0);
|
||||||
|
il.Emit(OpCodes.Dup);
|
||||||
|
il.Emit(OpCodes.Ldfld, instanceField);
|
||||||
|
il.Emit(OpCodes.Ldflda, field);
|
||||||
|
il.Emit(OpCodes.Ldarg_1);
|
||||||
|
il.Emit(OpCodes.Ldstr, field.Name);
|
||||||
|
il.Emit(OpCodes.Callvirt, viewModelSetMethod.MakeGenericMethod(field.FieldType));
|
||||||
|
il.Emit(OpCodes.Ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
prop.SetSetMethod(setMethod);
|
||||||
|
}
|
||||||
|
|
||||||
|
proxy = type.CreateType();
|
||||||
|
|
||||||
|
DynamicViewModel.Proxies[typeof(T)] = proxy;
|
||||||
|
|
||||||
|
return (ViewModel)Activator.CreateInstance(proxy, obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
file static class DynamicViewModel
|
||||||
|
{
|
||||||
|
public static readonly Dictionary<Type, Type> Proxies = [];
|
||||||
|
[CanBeNull] public static ModuleBuilder ModuleBuilder;
|
||||||
|
}
|
@@ -1,10 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing.Text;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Game.Entities.Cube;
|
using Sandbox.Game.Entities.Cube;
|
||||||
using Sandbox.ModAPI;
|
using Sandbox.ModAPI;
|
||||||
using Sandbox.ModAPI.Interfaces;
|
using Sandbox.ModAPI.Interfaces;
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
using Sandbox.ModAPI.Interfaces;
|
using Sandbox.ModAPI.Interfaces;
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels.Blocks
|
namespace Torch.Server.ViewModels.Blocks
|
||||||
|
@@ -1,9 +1,4 @@
|
|||||||
using System;
|
using System.Windows;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels.Entities
|
namespace Torch.Server.ViewModels.Entities
|
||||||
{
|
{
|
||||||
|
@@ -1,16 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Windows.Controls;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using Sandbox.Game.Entities;
|
using Sandbox.Game.Entities;
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
using Torch.Server.Managers;
|
using Torch.Server.Managers;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using VRage.Game.Entity;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
using VRage.ModAPI;
|
using VRage.ModAPI;
|
||||||
using VRageMath;
|
using VRageMath;
|
||||||
|
|
||||||
|
@@ -1,12 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using Sandbox.Definitions;
|
using Sandbox.Definitions;
|
||||||
using Sandbox.Game.Entities;
|
using Sandbox.Game.Entities;
|
||||||
using Sandbox.Game.Entities.Cube;
|
using Sandbox.Game.Entities.Cube;
|
||||||
using Sandbox.ModAPI;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
using Torch.Server.ViewModels.Blocks;
|
using Torch.Server.ViewModels.Blocks;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
|
@@ -1,8 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using Sandbox.Game.Entities;
|
||||||
using System.Linq;
|
|
||||||
using Sandbox.Game.Entities;
|
|
||||||
using VRage.Game.Entity;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
|
|
||||||
|
@@ -1,18 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Controls;
|
using System.Windows.Controls;
|
||||||
using Sandbox.Game.Entities;
|
using Sandbox.Game.Entities;
|
||||||
using Sandbox.Game.Entities.Character;
|
using Sandbox.Game.Entities.Character;
|
||||||
using Torch.Server.ViewModels.Entities;
|
using Torch.Server.ViewModels.Entities;
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
using VRage.ModAPI;
|
|
||||||
using System.Windows.Threading;
|
using System.Windows.Threading;
|
||||||
using NLog;
|
using NLog;
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
using Torch.Server.Views.Entities;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
namespace Torch.Server.ViewModels
|
||||||
{
|
{
|
||||||
|
@@ -1,10 +1,4 @@
|
|||||||
using System;
|
namespace Torch.Server.ViewModels
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
|
||||||
{
|
{
|
||||||
public interface ILazyLoad
|
public interface ILazyLoad
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,6 @@
|
|||||||
using System;
|
using System.Threading.Tasks;
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using Torch.Utils;
|
|
||||||
using VRage.GameServices;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
namespace Torch.Server.ViewModels
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,5 @@
|
|||||||
using System;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.API.Plugins;
|
using Torch.API.Plugins;
|
||||||
using Torch.Collections;
|
using Torch.Collections;
|
||||||
|
@@ -1,13 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
using System.Windows.Controls;
|
using System.Windows.Controls;
|
||||||
using NLog;
|
using NLog;
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Plugins;
|
using Torch.API.Plugins;
|
||||||
using Torch.Server.Views;
|
using Torch.Server.Views;
|
||||||
|
|
||||||
|
@@ -1,328 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.ComponentModel.DataAnnotations;
|
|
||||||
using System.Linq;
|
|
||||||
using Torch;
|
|
||||||
using Torch.Collections;
|
|
||||||
using Torch.Views;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Library.Utils;
|
|
||||||
using VRage.Serialization;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
|
||||||
{
|
|
||||||
public class SessionSettingsViewModel : ViewModel
|
|
||||||
{
|
|
||||||
private MyObjectBuilder_SessionSettings _settings;
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The type of the game mode.", Name = "Game Mode", GroupName = "Others")]
|
|
||||||
public MyGameModeEnum GameMode { get => _settings.GameMode; set => SetValue(ref _settings.GameMode, value); }
|
|
||||||
[Torch.Views.Display(Description = "The type of the game online mode.", Name = "Online Mode", GroupName = "Others")]
|
|
||||||
public MyOnlineModeEnum OnlineMode { get => _settings.OnlineMode; set => SetValue(ref _settings.OnlineMode, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for character inventory size.", Name = "Character Inventory Size", GroupName = "Multipliers")]
|
|
||||||
public float CharacterInventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for block inventory size.", Name = "Block Inventory Size", GroupName = "Multipliers")]
|
|
||||||
public float BlockInventorySizeMultiplier { get => _settings.BlocksInventorySizeMultiplier; set => SetValue(ref _settings.BlocksInventorySizeMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for assembler speed.", Name = "Assembler Speed", GroupName = "Multipliers")]
|
|
||||||
public float AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for assembler efficiency.", Name = "Assembler Efficiency", GroupName = "Multipliers")]
|
|
||||||
public float AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for refinery speed.", Name = "Refinery Speed", GroupName = "Multipliers")]
|
|
||||||
public float RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The maximum number of connected players.", Name = "Max Players", GroupName = "Players")]
|
|
||||||
public short MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The maximum number of existing floating objects.", Name = "Max Floating Objects", GroupName = "Environment")]
|
|
||||||
public short MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The maximum number of backup saves.", Name = "Max Backup Saves", GroupName = "Others")]
|
|
||||||
public short MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The maximum number of blocks in one grid.", Name = "Max Grid Blocks", GroupName = "Block Limits")]
|
|
||||||
public int MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The maximum number of blocks per player.", Name = "Max Blocks per Player", GroupName = "Block Limits")]
|
|
||||||
public int MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The total number of Performance Cost Units in the world.", Name = "World PCU", GroupName = "Block Limits")]
|
|
||||||
public int TotalPCU { get => _settings.TotalPCU; set => SetValue(ref _settings.TotalPCU, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The maximum number of existing factions in the world.", Name = "Max Factions Count", GroupName = "Block Limits")]
|
|
||||||
public int MaxFactionsCount { get => _settings.MaxFactionsCount; set => SetValue(ref _settings.MaxFactionsCount, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines block limits mode.", Name = "Block Limits Mode", GroupName = "Block Limits")]
|
|
||||||
public MyBlockLimitsEnabledEnum BlockLimitsEnabled { get => _settings.BlockLimitsEnabled; set => SetValue(ref _settings.BlockLimitsEnabled, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables possibility to remove grid remotely from the world by an author.", Name = "Enable Remote Grid Removal", GroupName = "Others")]
|
|
||||||
public bool EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines hostility of the environment.", Name = "Environment Hostility", GroupName = "Environment")]
|
|
||||||
public MyEnvironmentHostilityEnum EnvironmentHostility { get => _settings.EnvironmentHostility; set => SetValue(ref _settings.EnvironmentHostility, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables auto healing of the character.", Name = "Auto Healing", GroupName = "Players")]
|
|
||||||
public bool AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables copy and paste feature.", Name = "Enable Copy & Paste", GroupName = "Players")]
|
|
||||||
public bool EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables weapons.", Name = "Enable Weapons", GroupName = "Others")]
|
|
||||||
public bool WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "", Name = "Show Player Names on HUD", GroupName = "Players")]
|
|
||||||
public bool ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables thruster damage.", Name = "Enable Thruster Damage", GroupName = "Others")]
|
|
||||||
public bool ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables spawning of cargo ships.", Name = "Enable Cargo Ships", GroupName = "NPCs")]
|
|
||||||
public bool CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables spectator camera.", Name = "Enable Spectator Camera", GroupName = "Others")]
|
|
||||||
public bool EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Size of the edge of the world area cube.
|
|
||||||
/// Don't use directly, as it is error-prone (it's km instead of m and edge size instead of half-extent)
|
|
||||||
/// Rather use MyEntities.WorldHalfExtent()
|
|
||||||
/// </summary>
|
|
||||||
[Torch.Views.Display(Description = "Defines the size of the world.", Name = "World Size [km]", GroupName = "Environment")]
|
|
||||||
public int WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "When enabled respawn ship is removed after player logout.", Name = "Remove Respawn Ships on Logoff", GroupName = "Others")]
|
|
||||||
public bool RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "", Name = "Reset Ownership", GroupName = "Players")]
|
|
||||||
public bool ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for welder speed.", Name = "Welder Speed", GroupName = "Multipliers")]
|
|
||||||
public float WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for grinder speed.", Name = "Grinder Speed", GroupName = "Multipliers")]
|
|
||||||
public float GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables realistic sounds.", Name = "Enable Realistic Sound", GroupName = "Environment")]
|
|
||||||
public bool RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for hacking speed.", Name = "Hacking Speed", GroupName = "Multipliers")]
|
|
||||||
public float HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables permanent death.", Name = "Permanent Death", GroupName = "Players")]
|
|
||||||
public bool? PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines autosave interval.", Name = "Autosave Interval [mins]", GroupName = "Others")]
|
|
||||||
public uint AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables saving from the menu.", Name = "Enable Saving from Menu", GroupName = "Others")]
|
|
||||||
public bool EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables respawn screen.", Name = "Enable Respawn Screen in the Game", GroupName = "Players")]
|
|
||||||
public bool StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables research.", Name = "Enable Research", GroupName = "Players")]
|
|
||||||
public bool EnableResearch { get => _settings.EnableResearch; set => SetValue(ref _settings.EnableResearch, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables Good.bot hints.", Name = "Enable Good.bot hints", GroupName = "Players")]
|
|
||||||
public bool EnableGoodBotHints { get => _settings.EnableGoodBotHints; set => SetValue(ref _settings.EnableGoodBotHints, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables infinite ammunition in survival game mode.", Name = "Enable Infinite Ammunition in Survival", GroupName = "Others")]
|
|
||||||
public bool InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables drop containers (unknown signals).", Name = "Enable Drop Containers", GroupName = "Others")]
|
|
||||||
public bool EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The multiplier for respawn ship timer.", Name = "Respawn Ship Time Multiplier", GroupName = "Players")]
|
|
||||||
public float SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines density of the procedurally generated content.", Name = "Procedural Density", GroupName = "Environment")]
|
|
||||||
public float ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines unique starting seed for the procedurally generated content.", Name = "Procedural Seed", GroupName = "Environment")]
|
|
||||||
public int ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables destruction feature for the blocks.", Name = "Enable Destructible Blocks", GroupName = "Environment")]
|
|
||||||
public bool DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables in game scripts.", Name = "Enable Ingame Scripts", GroupName = "Others")]
|
|
||||||
public bool EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "", Name = "Flora Density Multiplier", GroupName = "Environment")]
|
|
||||||
public float FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables tool shake feature.", Name = "Enable Tool Shake", GroupName = "Players")]
|
|
||||||
[DefaultValue(false)]
|
|
||||||
public bool EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "", Name = "Voxel Generator Version", GroupName = "Environment")]
|
|
||||||
public int VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables oxygen in the world.", Name = "Enable Oxygen", GroupName = "Environment")]
|
|
||||||
public bool EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables airtightness in the world.", Name = "Enable Airtightness", GroupName = "Environment")]
|
|
||||||
public bool EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables 3rd person camera.", Name = "Enable 3rd Person Camera", GroupName = "Players")]
|
|
||||||
public bool Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables random encounters in the world.", Name = "Enable Encounters", GroupName = "NPCs")]
|
|
||||||
public bool EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables possibility of converting grid to station.", Name = "Enable Convert to Station", GroupName = "Others")]
|
|
||||||
public bool EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables possibility of station grid inside voxel.", Name = "Enable Station Grid with Voxel", GroupName = "Environment")]
|
|
||||||
public bool StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables sun rotation.", Name = "Enable Sun Rotation", GroupName = "Environment")]
|
|
||||||
public bool EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables respawn ships.", Name = "Enable Respawn Ships", GroupName = "Others")]
|
|
||||||
public bool EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "", Name = "Physics Iterations", GroupName = "Environment")]
|
|
||||||
public int PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines interval of one rotation of the sun.", Name = "Sun Rotation Interval", GroupName = "Environment")]
|
|
||||||
public float SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables jetpack.", Name = "Enable Jetpack", GroupName = "Players")]
|
|
||||||
public bool EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables spawning with tools in the inventory.", Name = "Spawn with Tools", GroupName = "Players")]
|
|
||||||
public bool SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables voxel destructions.", Name = "Enable Voxel Destruction", GroupName = "Environment")]
|
|
||||||
public bool EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables spawning of drones in the world.", Name = "Enable Drones", GroupName = "NPCs")]
|
|
||||||
public bool EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables spawning of wolves in the world.", Name = "Enable Wolves", GroupName = "NPCs")]
|
|
||||||
public bool EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables spawning of spiders in the world.", Name = "Enable Spiders", GroupName = "NPCs")]
|
|
||||||
public bool EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Name = "Block Type World Limits", GroupName = "Block Limits")]
|
|
||||||
public Dictionary<string, short> BlockTypeLimits { get => _settings.BlockTypeLimits.Dictionary; set => SetValue(x => _settings.BlockTypeLimits.Dictionary = x, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables scripter role for administration.", Name = "Enable Scripter Role", GroupName = "Others")]
|
|
||||||
public bool EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines minimum respawn time for drop containers.", Name = "Min Drop Container Respawn Time", GroupName = "Others")]
|
|
||||||
public int MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines maximum respawn time for drop containers.", Name = "Max Drop Container Respawn Time", GroupName = "Others")]
|
|
||||||
public int MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables friendly fire for turrets.", Name = "Enable Turrets Friendly Fire", GroupName = "Environment")]
|
|
||||||
public bool EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables sub-grid damage.", Name = "Enable Sub-Grid Damage", GroupName = "Environment")]
|
|
||||||
public bool EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines synchronization distance in multiplayer. High distance can slow down server drastically. Use with caution.", Name = "Sync Distance", GroupName = "Environment")]
|
|
||||||
public int SyncDistance { get => _settings.SyncDistance; set => SetValue(ref _settings.SyncDistance, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines render distance for clients in multiplayer. High distance can slow down client FPS. Values larger than SyncDistance may not work as expected.", Name = "View Distance", GroupName = "Environment")]
|
|
||||||
public int ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value);}
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables experimental mode.", Name = "Experimental Mode", GroupName = "Others")]
|
|
||||||
public bool ExperimentalMode { get => _settings.ExperimentalMode; set => SetValue(ref _settings.ExperimentalMode, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables adaptive simulation quality system. This system is useful if you have a lot of voxel deformations in the world and low simulation speed.", Name = "Adaptive Simulation Quality", GroupName = "Others")]
|
|
||||||
public bool AdaptiveSimulationQuality { get => _settings.AdaptiveSimulationQuality; set => SetValue(ref _settings.AdaptiveSimulationQuality, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables voxel hand.", Name = "Enable voxel hand", GroupName = "Others")]
|
|
||||||
public bool EnableVoxelHand { get => _settings.EnableVoxelHand; set => SetValue(ref _settings.EnableVoxelHand, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables trash removal system.", Name = "Trash Removal Enabled", GroupName = "Trash Removal")]
|
|
||||||
public bool TrashRemovalEnabled { get => _settings.TrashRemovalEnabled; set => SetValue(ref _settings.TrashRemovalEnabled, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines flags for trash removal system.", Name = "Trash Removal Flags", GroupName = "Trash Removal")]
|
|
||||||
public MyTrashRemovalFlags TrashFlagsValue { get => (MyTrashRemovalFlags)_settings.TrashFlagsValue; set => SetValue(ref _settings.TrashFlagsValue, (int)value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines block count threshold for trash removal system.", Name = "Block Count Threshold", GroupName = "Trash Removal")]
|
|
||||||
public int BlockCountThreshold { get => _settings.BlockCountThreshold; set => SetValue(ref _settings.BlockCountThreshold, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines player distance threshold for trash removal system.", Name = "Player Distance Threshold [m]", GroupName = "Trash Removal")]
|
|
||||||
public float PlayerDistanceThreshold { get => _settings.PlayerDistanceThreshold; set => SetValue(ref _settings.PlayerDistanceThreshold, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "By setting this, server will keep number of grids around this value. \n !WARNING! It ignores Powered and Fixed flags, Block Count and lowers Distance from player.\n Set to 0 to disable.", Name = "Optimal Grid Count", GroupName = "Trash Removal")]
|
|
||||||
public int OptimalGridCount { get => _settings.OptimalGridCount; set => SetValue(ref _settings.OptimalGridCount, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines player inactivity threshold for trash removal system. \n !WARNING! This will remove all grids of the player.\n Set to 0 to disable.", Name = "Player Inactivity Threshold [hours]", GroupName = "Trash Removal")]
|
|
||||||
public float PlayerInactivityThreshold { get => _settings.PlayerInactivityThreshold; set => SetValue(ref _settings.PlayerInactivityThreshold, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Defines character removal threshold for trash removal system. If player disconnects it will remove his character after this time.\n Set to 0 to disable.", Name = "Character Removal Threshold [mins]", GroupName = "Trash Removal")]
|
|
||||||
public int PlayerCharacterRemovalThreshold { get => _settings.PlayerCharacterRemovalThreshold; set => SetValue(ref _settings.PlayerCharacterRemovalThreshold, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Sets optimal distance in meters when spawning new players near others.", Name = "Optimal Spawn Distance", GroupName = "Players")]
|
|
||||||
public float OptimalSpawnDistance { get => _settings.OptimalSpawnDistance; set => SetValue(ref _settings.OptimalSpawnDistance, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables automatic respawn at nearest available respawn point.", Name = "Enable Auto Respawn", GroupName = "Players")]
|
|
||||||
public bool EnableAutoRespawn { get => _settings.EnableAutorespawn; set => SetValue(ref _settings.EnableAutorespawn, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The number of NPC factions generated on the start of the world.", Name = "NPC Factions Count", GroupName = "NPCs")]
|
|
||||||
public int TradeFactionsCount { get => _settings.TradeFactionsCount; set => SetValue(ref _settings.TradeFactionsCount, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The inner radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Inner Radius", GroupName = "NPCs")]
|
|
||||||
public double StationsDistanceInnerRadius { get => _settings.StationsDistanceInnerRadius; set => SetValue(ref _settings.StationsDistanceInnerRadius, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius Start", GroupName = "NPCs")]
|
|
||||||
public double StationsDistanceOuterRadiusStart { get => _settings.StationsDistanceOuterRadiusStart; set => SetValue(ref _settings.StationsDistanceOuterRadiusStart, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius End", GroupName = "NPCs")]
|
|
||||||
public double StationsDistanceOuterRadiusEnd { get => _settings.StationsDistanceOuterRadiusEnd; set => SetValue(ref _settings.StationsDistanceOuterRadiusEnd, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Time period between two economy updates in seconds.", Name = "Economy tick time", GroupName = "NPCs")]
|
|
||||||
public int EconomyTickInSeconds { get => _settings.EconomyTickInSeconds; set => SetValue(ref _settings.EconomyTickInSeconds, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "If enabled bounty contracts will be available on stations.", Name = "Enable Bounty Contracts", GroupName = "Players")]
|
|
||||||
public bool EnableBountyContracts { get => _settings.EnableBountyContracts; set => SetValue(ref _settings.EnableBountyContracts, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Resource deposits count coefficient for generated world content (voxel generator version > 2).", Name = "Deposits Count Coefficient", GroupName = "Environment")]
|
|
||||||
public float DepositsCountCoefficient { get => _settings.DepositsCountCoefficient; set => SetValue(ref _settings.DepositsCountCoefficient, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Resource deposit size denominator for generated world content (voxel generator version > 2).", Name = "Deposit Size Denominator", GroupName = "Environment")]
|
|
||||||
public float DepositSideDenominator { get => _settings.DepositSizeDenominator; set => SetValue(ref _settings.DepositSizeDenominator, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables economy features.", Name = "Enable Economy", GroupName = "NPCs")]
|
|
||||||
public bool EnableEconomy { get => _settings.EnableEconomy; set => SetValue(ref _settings.EnableEconomy, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables system for voxel reverting.", Name = "Enable Voxel Reverting", GroupName = "Trash Removal")]
|
|
||||||
public bool VoxelTrashRemovalEnabled { get => _settings.VoxelTrashRemovalEnabled; set => SetValue(ref _settings.VoxelTrashRemovalEnabled, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Allows super gridding exploit to be used.", Name = "Enable Supergridding", GroupName = "Others")]
|
|
||||||
public bool EnableSupergridding { get => _settings.EnableSupergridding; set => SetValue(ref _settings.EnableSupergridding, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables Selective Physics", Name = "Enable Selective Physics", GroupName = "Others")]
|
|
||||||
public bool EnableSelectivePhysics { get => _settings.EnableSelectivePhysicsUpdates; set => SetValue(ref _settings.EnableSelectivePhysicsUpdates, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Allows steam's family sharing", Name = "Enable Family Sharing", GroupName = "Players")]
|
|
||||||
public bool EnableFamilySharing { get => _settings.FamilySharing; set => SetValue(ref _settings.FamilySharing, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables PCU trading", Name = "Enable PCU Trading", GroupName = "Block Limits")]
|
|
||||||
public bool EnablePCUTrading { get => _settings.EnablePcuTrading; set => SetValue(ref _settings.EnablePcuTrading, value); }
|
|
||||||
|
|
||||||
[Torch.Views.Display(Description = "Enables system for weather", Name = "Enable Weather System", GroupName = "Others")]
|
|
||||||
public bool EnableWeatherSystem { get => _settings.WeatherSystem; set => SetValue(ref _settings.WeatherSystem, value); }
|
|
||||||
|
|
||||||
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
|
|
||||||
{
|
|
||||||
_settings = settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
|
|
||||||
{
|
|
||||||
return viewModel._settings;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -6,12 +6,12 @@ namespace Torch.Server.ViewModels
|
|||||||
public class WorldConfigurationViewModel : ViewModel
|
public class WorldConfigurationViewModel : ViewModel
|
||||||
{
|
{
|
||||||
private readonly MyObjectBuilder_WorldConfiguration _worldConfiguration;
|
private readonly MyObjectBuilder_WorldConfiguration _worldConfiguration;
|
||||||
private SessionSettingsViewModel _sessionSettings;
|
private DynamicViewModel<MyObjectBuilder_SessionSettings> _sessionSettings;
|
||||||
|
|
||||||
public WorldConfigurationViewModel(MyObjectBuilder_WorldConfiguration worldConfiguration)
|
public WorldConfigurationViewModel(MyObjectBuilder_WorldConfiguration worldConfiguration)
|
||||||
{
|
{
|
||||||
_worldConfiguration = worldConfiguration;
|
_worldConfiguration = worldConfiguration;
|
||||||
_sessionSettings = new SessionSettingsViewModel(worldConfiguration.Settings);
|
_sessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(worldConfiguration.Settings);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static implicit operator MyObjectBuilder_WorldConfiguration(WorldConfigurationViewModel model)
|
public static implicit operator MyObjectBuilder_WorldConfiguration(WorldConfigurationViewModel model)
|
||||||
@@ -21,7 +21,7 @@ namespace Torch.Server.ViewModels
|
|||||||
|
|
||||||
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _worldConfiguration.Mods; set => SetValue(ref _worldConfiguration.Mods, value); }
|
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _worldConfiguration.Mods; set => SetValue(ref _worldConfiguration.Mods, value); }
|
||||||
|
|
||||||
public SessionSettingsViewModel Settings
|
public DynamicViewModel<MyObjectBuilder_SessionSettings> Settings
|
||||||
{
|
{
|
||||||
get => _sessionSettings;
|
get => _sessionSettings;
|
||||||
set
|
set
|
||||||
|
@@ -1,17 +1,5 @@
|
|||||||
using System;
|
using System.Text.RegularExpressions;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
using System.Windows.Controls;
|
|
||||||
using System.Windows.Data;
|
|
||||||
using System.Windows.Documents;
|
|
||||||
using System.Windows.Input;
|
|
||||||
using System.Windows.Media;
|
|
||||||
using System.Windows.Media.Imaging;
|
|
||||||
using System.Windows.Shapes;
|
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
|
@@ -1,35 +1,20 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Specialized;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
using System.Windows.Controls;
|
using System.Windows.Controls;
|
||||||
using System.Windows.Data;
|
|
||||||
using System.Windows.Documents;
|
using System.Windows.Documents;
|
||||||
using System.Windows.Input;
|
using System.Windows.Input;
|
||||||
using System.Windows.Media;
|
using System.Windows.Media;
|
||||||
using System.Windows.Media.Imaging;
|
|
||||||
using System.Windows.Navigation;
|
|
||||||
using System.Windows.Shapes;
|
|
||||||
using System.Windows.Threading;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using Torch;
|
|
||||||
using Sandbox;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Game.Gui;
|
using Sandbox.Game.Gui;
|
||||||
using Sandbox.Game.Multiplayer;
|
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.API.Session;
|
using Torch.API.Session;
|
||||||
using Torch.Managers;
|
|
||||||
using Torch.Server.Managers;
|
|
||||||
using Torch.Server.Views;
|
using Torch.Server.Views;
|
||||||
using VRage.Game;
|
|
||||||
using Color = VRageMath.Color;
|
using Color = VRageMath.Color;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
|
@@ -130,7 +130,7 @@
|
|||||||
</Grid>
|
</Grid>
|
||||||
<TabControl Grid.Column="1" Margin="3">
|
<TabControl Grid.Column="1" Margin="3">
|
||||||
<TabItem Header="World">
|
<TabItem Header="World">
|
||||||
<views:PropertyGrid DataContext="{Binding SessionSettings}" />
|
<views:PropertyGrid DataContext="{Binding SessionSettings.Wrapper}" />
|
||||||
</TabItem>
|
</TabItem>
|
||||||
<TabItem Header="Torch">
|
<TabItem Header="Torch">
|
||||||
<views:PropertyGrid x:Name="TorchSettings" />
|
<views:PropertyGrid x:Name="TorchSettings" />
|
||||||
|
@@ -6,17 +6,14 @@ using System.Runtime.CompilerServices;
|
|||||||
using System.Windows;
|
using System.Windows;
|
||||||
using System.Windows.Controls;
|
using System.Windows.Controls;
|
||||||
using System.Windows.Data;
|
using System.Windows.Data;
|
||||||
using System.Windows.Media;
|
|
||||||
using System.Windows.Threading;
|
using System.Windows.Threading;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using Sandbox;
|
using Sandbox;
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.Server.Annotations;
|
|
||||||
using Torch.Server.Managers;
|
using Torch.Server.Managers;
|
||||||
using Torch.Server.ViewModels;
|
using Torch.Server.ViewModels;
|
||||||
using Torch.Views;
|
|
||||||
using VRage.Game.ModAPI;
|
using VRage.Game.ModAPI;
|
||||||
using VRage.Serialization;
|
|
||||||
|
|
||||||
namespace Torch.Server.Views
|
namespace Torch.Server.Views
|
||||||
{
|
{
|
||||||
|
@@ -1,9 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Data;
|
using System.Windows.Data;
|
||||||
|
|
||||||
namespace Torch.Server.Views.Converters
|
namespace Torch.Server.Views.Converters
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user