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2 Commits

Author SHA1 Message Date
zznty
b8a06f7bd7 publish nuget package on release 2023-01-24 16:25:10 +07:00
zznty
d44b1a592c rewrite torch mod because casitard broke original 2023-01-24 16:09:19 +07:00
11 changed files with 50 additions and 282 deletions

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@@ -67,3 +67,9 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
id: ${{ steps.create_release.outputs.id }}
- run: dotnet pack -c Release .\Torch.API\Torch.API.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg --no-build
- run: dotnet pack -c Release .\Torch\Torch.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg --no-build
- run: dotnet pack -c Release .\Torch.Server\Torch.Server.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version=${{ env.TORCH_VERSION }} --no-build
- run: dotnet nuget push ./pack/*.nupkg -s github

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@@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Torch.Mod.Messages
{
/// <summary>
/// shim to store incoming message data
/// </summary>
internal class IncomingMessage : MessageBase
{
public IncomingMessage()
{
}
public override void ProcessClient()
{
throw new Exception();
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

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@@ -32,11 +32,6 @@ namespace Torch.Mod.Messages
public override void ProcessClient()
{
if (TorchModCore.Debug)
{
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
}
if (Delay <= 0)
{
MyAPIGateway.Multiplayer.JoinServer(Address);

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using ProtoBuf;
namespace Torch.Mod.Messages
{
@@ -17,36 +12,9 @@ namespace Torch.Mod.Messages
[ProtoContract]
public abstract class MessageBase
{
[ProtoMember(101)]
public ulong SenderId;
public abstract void ProcessClient();
public abstract void ProcessServer();
//members below not serialized, they're just metadata about the intended target(s) of this message
internal MessageTarget TargetType;
internal ulong Target;
internal ulong[] Ignore;
internal byte[] CompressedData;
}
public enum MessageTarget
{
/// <summary>
/// Send to Target
/// </summary>
Single,
/// <summary>
/// Send to Server
/// </summary>
Server,
/// <summary>
/// Send to all Clients (only valid from server)
/// </summary>
AllClients,
/// <summary>
/// Send to all except those steam ID listed in Ignore
/// </summary>
AllExcept,
}
}

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@@ -1,161 +1,50 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Torch.Mod.Messages;
using VRage;
using VRage.Collections;
using VRage.Game.Components;
using VRage.Game.ModAPI;
using VRage.Network;
using VRage.Utils;
using Task = ParallelTasks.Task;
#if TORCH
using Torch.Utils;
using VRage.Library.Collections;
using System.Reflection;
#endif
namespace Torch.Mod
{
public static class ModCommunication
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class ModCommunication : MySessionComponentBase
{
public const ushort NET_ID = 4352;
private static bool _closing = false;
private static BlockingCollection<MessageBase> _processing;
private static MyConcurrentPool<IncomingMessage> _messagePool;
private static List<IMyPlayer> _playerCache;
public const ulong MOD_ID = 2915950488;
private const ushort CHANNEL = 7654;
public static void Register()
public override void BeforeStart()
{
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
_playerCache = new List<IMyPlayer>();
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
//background thread to handle de/compression and processing
_closing = false;
MyAPIGateway.Parallel.StartBackground(DoProcessing);
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
base.BeforeStart();
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(CHANNEL, MessageHandler);
}
public static void Unregister()
private void MessageHandler(ushort channel, byte[] data, ulong sender, bool fromServer)
{
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
_processing?.CompleteAdding();
_closing = true;
//_task.Wait();
if (!fromServer)
return;
var message = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(data);
message.SenderId = sender;
if (MyAPIGateway.Multiplayer.IsServer) message.ProcessServer();
else message.ProcessClient();
}
private static void MessageHandler(byte[] bytes)
{
var m = _messagePool.Get();
m.CompressedData = bytes;
#if TORCH
m.SenderId = MyEventContext.Current.Sender.Value;
#endif
[ReflectedMethodInfo(typeof(MyAPIUtilities), "VRage.Game.ModAPI.IMyUtilities.SerializeToBinary")]
private static MethodInfo _serializeMethod = null!;
_processing.Add(m);
}
private static readonly CacheList<IMyPlayer> Players = new();
public static void DoProcessing()
private static byte[] Serialize(MessageBase message)
{
while (!_closing)
{
try
{
MessageBase m;
try
{
m = _processing.Take();
}
catch
{
continue;
}
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
if (m is IncomingMessage) //process incoming messages
{
MessageBase i;
try
{
var o = MyCompression.Decompress(m.CompressedData);
m.CompressedData = null;
_messagePool.Return((IncomingMessage)m);
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
continue;
}
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
if (MyAPIGateway.Multiplayer.IsServer)
i.ProcessServer();
else
i.ProcessClient();
}
else //process outgoing messages
{
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
m.CompressedData = MyCompression.Compress(b);
switch (m.TargetType)
{
case MessageTarget.Single:
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
break;
case MessageTarget.Server:
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
break;
case MessageTarget.AllClients:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
case MessageTarget.AllExcept:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
default:
throw new Exception();
}
_playerCache.Clear();
}
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
}
}
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
//exit signal received. Clean everything and GTFO
_processing?.Dispose();
_processing = null;
_messagePool?.Clean();
_messagePool = null;
_playerCache = null;
return (byte[])_serializeMethod.MakeGenericMethod(message.GetType())
.Invoke(MyAPIGateway.Utilities, new object[] { message });
}
public static void SendMessageTo(MessageBase message, ulong target)
@@ -163,12 +52,7 @@ namespace Torch.Mod
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.Target = target;
message.TargetType = MessageTarget.Single;
_processing.Add(message);
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, Serialize(message), target);
}
public static void SendMessageToClients(MessageBase message)
@@ -176,11 +60,7 @@ namespace Torch.Mod
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.TargetType = MessageTarget.AllClients;
_processing.Add(message);
MyAPIGateway.Multiplayer.SendMessageToOthers(CHANNEL, Serialize(message));
}
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
@@ -188,21 +68,20 @@ namespace Torch.Mod
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
using var players = Players;
MyAPIGateway.Multiplayer.Players.GetPlayers(players, player => !ignoredUsers.Contains(player.SteamUserId));
message.TargetType = MessageTarget.AllExcept;
message.Ignore = ignoredUsers;
_processing.Add(message);
var data = Serialize(message);
foreach (var player in players)
{
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, data, player.SteamUserId);
}
}
public static void SendMessageToServer(MessageBase message)
{
if (_closing)
return;
message.TargetType = MessageTarget.Server;
_processing.Add(message);
throw new NotSupportedException();
}
#endif
}
}

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@@ -9,13 +9,11 @@
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
</ItemGroup>
</Project>

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@@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using VRage.Game.Components;
namespace Torch.Mod
{
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class TorchModCore : MySessionComponentBase
{
public const ulong MOD_ID = 2722000298;
private static bool _init;
public static bool Debug;
public override void UpdateAfterSimulation()
{
if (_init)
return;
_init = true;
ModCommunication.Register();
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
}
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
{
if (messageText == "@!debug")
{
Debug = !Debug;
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
sendToOthers = false;
}
}
protected override void UnloadData()
{
try
{
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
ModCommunication.Unregister();
}
catch
{
//session unloading, don't care
}
}
}
}

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@@ -146,7 +146,7 @@ namespace Torch.Server.Managers
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
@@ -161,7 +161,7 @@ namespace Torch.Server.Managers
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());

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@@ -242,14 +242,12 @@ namespace Torch.Server
case TorchSessionState.Unloading:
_watchdog?.Dispose();
_watchdog = null;
ModCommunication.Unregister();
break;
case TorchSessionState.Loaded:
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
ModCommunication.Register();
break;
case TorchSessionState.Loading:
case TorchSessionState.Unloaded:

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@@ -50,7 +50,7 @@ namespace Torch.Session
{
_overrideMods = new Dictionary<ulong, MyObjectBuilder_Checkpoint.ModItem>();
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
_overrideMods.Add(TorchModCore.MOD_ID, ModItemUtils.Create(TorchModCore.MOD_ID));
_overrideMods.Add(ModCommunication.MOD_ID, ModItemUtils.Create(ModCommunication.MOD_ID));
}
/// <inheritdoc/>

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@@ -13,6 +13,7 @@
<Platforms>AnyCPU</Platforms>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<DefineConstants>TRACE;TORCH</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'">