Compare commits
1 Commits
1.4.21
...
v1.0.0-alp
Author | SHA1 | Date | |
---|---|---|---|
![]() |
bd9d549607 |
69
.github/workflows/release.yaml
vendored
69
.github/workflows/release.yaml
vendored
@@ -1,69 +0,0 @@
|
|||||||
name: Release
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
tags:
|
|
||||||
- '*'
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
build:
|
|
||||||
name: Build
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
env:
|
|
||||||
TORCH_VERSION: ${{ github.ref_name }}
|
|
||||||
BUILD_CONFIGURATION: Release
|
|
||||||
DOTNET_NOLOGO: true
|
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@master
|
|
||||||
name: Checkout
|
|
||||||
- uses: actions/setup-dotnet@v3
|
|
||||||
name: Setup dotnet
|
|
||||||
with:
|
|
||||||
dotnet-version: '7.0.x'
|
|
||||||
- name: Add Gh Packages Nuget Source
|
|
||||||
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
|
|
||||||
- name: Restore dependencies
|
|
||||||
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode
|
|
||||||
- name: Build
|
|
||||||
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} /p:AssemblyVersion=${{ env.TORCH_VERSION }} /p:Version=${{ env.TORCH_VERSION }}
|
|
||||||
- name: Publish
|
|
||||||
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish
|
|
||||||
- uses: vimtor/action-zip@v1
|
|
||||||
name: Zip Release
|
|
||||||
with:
|
|
||||||
files: publish/
|
|
||||||
dest: release.zip
|
|
||||||
- name: Build Changelog
|
|
||||||
id: build_changelog
|
|
||||||
uses: mikepenz/release-changelog-builder-action@v3
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
commitMode: true
|
|
||||||
- name: Create release
|
|
||||||
id: create_release
|
|
||||||
uses: actions/create-release@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
tag_name: ${{ env.TORCH_VERSION }}
|
|
||||||
release_name: Release v${{ env.TORCH_VERSION }}
|
|
||||||
body: ${{ steps.github_release.outputs.changelog }}
|
|
||||||
draft: true
|
|
||||||
prerelease: false
|
|
||||||
- name: Upload release asset
|
|
||||||
uses: actions/upload-release-asset@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
|
||||||
asset_path: release.zip
|
|
||||||
asset_name: torch-server.zip
|
|
||||||
asset_content_type: application/zip
|
|
||||||
- name: Publish release
|
|
||||||
uses: StuYarrow/publish-release@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
id: ${{ steps.create_release.outputs.id }}
|
|
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,9 +1,6 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
## files generated by popular Visual Studio add-ons.
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
#Rider directory
|
|
||||||
.idea/
|
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
*.suo
|
*.suo
|
||||||
*.user
|
*.user
|
||||||
|
33
CHANGELOG.md
Normal file
33
CHANGELOG.md
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
# Torch 1.1.229.265
|
||||||
|
* Features
|
||||||
|
- Added more lenient version parsing for plugins (v#.# should work)
|
||||||
|
- Added countdown option to restart command (!restart [seconds])
|
||||||
|
* Fixes
|
||||||
|
- General fixes to work with the latest SE version
|
||||||
|
- Fixed config changes not saving
|
||||||
|
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
|
||||||
|
|
||||||
|
# Torch 1.1.207.7
|
||||||
|
* Notes
|
||||||
|
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
|
||||||
|
* Features
|
||||||
|
- Plugins, Torch, and the DS can now all update automatically
|
||||||
|
- Changed command prefix to !
|
||||||
|
- Added manual save command (thanks to Maldark)
|
||||||
|
- Added restart command
|
||||||
|
- Improved instance creation: now creates an entire skeleton instance with blank config
|
||||||
|
- Added instance name to console title
|
||||||
|
* Fixes
|
||||||
|
- Optimized UI so it's snappier and freezes less often
|
||||||
|
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
|
||||||
|
- Fixed chat window so it automatically scrolls down
|
||||||
|
|
||||||
|
# Torch 1.0.182.329
|
||||||
|
* Improved logging, logs now to go the Logs folder and aren't deleted on start
|
||||||
|
* Fixed chat tab not enabling with -autostart
|
||||||
|
* Fixed player list
|
||||||
|
* Watchdog time-out is now configurable in TorchConfig.xml
|
||||||
|
* Fixed infinario log spam
|
||||||
|
* Fixed crash when sending empty message from chat tab
|
||||||
|
* Fixed permissions on Torch commands
|
||||||
|
* Changed plugin StoragePath to the current instance path (per-instance configs)
|
@@ -1,9 +1,9 @@
|
|||||||
# Making a Pull Request
|
# Making a Pull Request
|
||||||
* Fork this repository and make sure your local **staging** branch is up to date with the main repository.
|
* Fork this repository and make sure your local **master** branch is up to date with the main repository.
|
||||||
* Create a new branch from the **staging** branch for your addition with an appropriate name, e.g. **add-restart-command**
|
* Create a new branch for your addition with an appropriate name, e.g. **add-restart-command**
|
||||||
* PRs work by submitting the *entire* branch, so this allows you to continue work without locking up your whole repository.
|
* PRs work by submitting the *entire* branch, so this allows you to continue work without locking up your whole repository.
|
||||||
* Commit your changes to that branch, making sure that you **follow the code guidelines below**.
|
* Commit your changes to that branch, making sure that you **follow the code guidelines below**.
|
||||||
* Submit your branch as a PR to be reviewed, with Torch's **staging** branch as the base.
|
* Submit your branch as a PR to be reviewed.
|
||||||
|
|
||||||
## Naming Conventions
|
## Naming Conventions
|
||||||
* Types: **PascalCase**
|
* Types: **PascalCase**
|
||||||
|
22
Jenkins/jenkins-grab-se.ps1
Normal file
22
Jenkins/jenkins-grab-se.ps1
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
pushd
|
||||||
|
|
||||||
|
$steamData = "C:/Steam/Data/"
|
||||||
|
$steamCMDPath = "C:/Steam/steamcmd/"
|
||||||
|
$steamCMDZip = "C:/Steam/steamcmd.zip"
|
||||||
|
|
||||||
|
Add-Type -AssemblyName System.IO.Compression.FileSystem
|
||||||
|
|
||||||
|
if (!(Test-Path $steamData)) {
|
||||||
|
mkdir "$steamData"
|
||||||
|
}
|
||||||
|
if (!(Test-Path $steamCMDPath)) {
|
||||||
|
if (!(Test-Path $steamCMDZip)) {
|
||||||
|
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
|
||||||
|
}
|
||||||
|
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
|
||||||
|
}
|
||||||
|
|
||||||
|
cd "$steamData"
|
||||||
|
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
||||||
|
|
||||||
|
popd
|
52
Jenkins/release.ps1
Normal file
52
Jenkins/release.ps1
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
|
||||||
|
Add-Type -AssemblyName "System.Web"
|
||||||
|
|
||||||
|
$headers = @{
|
||||||
|
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
|
||||||
|
Accept = "application/vnd.github.v3+json"
|
||||||
|
}
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Write-Output("Checking if release with tag " + $tagName + " already exists...")
|
||||||
|
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
|
||||||
|
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
|
||||||
|
} catch {
|
||||||
|
Write-Output(" Doesn't exist")
|
||||||
|
$rel_arg = @{
|
||||||
|
tag_name=$tagName
|
||||||
|
name="Generated $tagName"
|
||||||
|
body=""
|
||||||
|
draft=$FALSE
|
||||||
|
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
|
||||||
|
}
|
||||||
|
Write-Output("Creating new release " + $tagName + "...")
|
||||||
|
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
|
||||||
|
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
|
||||||
|
}
|
||||||
|
|
||||||
|
$assetsApiBase = $release.assets_url
|
||||||
|
Write-Output("Checking for existing assets...")
|
||||||
|
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
|
||||||
|
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
|
||||||
|
foreach ($asset in $existingAssets) {
|
||||||
|
if ($assetLabels -contains $asset.name) {
|
||||||
|
$uri = $asset.url
|
||||||
|
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
|
||||||
|
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Write-Output("Uploading assets...")
|
||||||
|
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
|
||||||
|
foreach ($asset in $assetPaths) {
|
||||||
|
$assetName = [System.IO.Path]::GetFileName($asset)
|
||||||
|
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
|
||||||
|
$assetData = [System.IO.File]::ReadAllBytes($asset)
|
||||||
|
$headerExtra = $headers + @{
|
||||||
|
"Content-Type" = $assetType
|
||||||
|
Name = $assetName
|
||||||
|
}
|
||||||
|
$uri = $uploadUrl + "?name=" + $assetName
|
||||||
|
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
|
||||||
|
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
|
||||||
|
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
|
||||||
|
}
|
67
Jenkinsfile
vendored
Normal file
67
Jenkinsfile
vendored
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
node {
|
||||||
|
stage('Checkout') {
|
||||||
|
checkout scm
|
||||||
|
bat 'git pull --tags'
|
||||||
|
}
|
||||||
|
|
||||||
|
stage('Acquire SE') {
|
||||||
|
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
|
||||||
|
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
|
||||||
|
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
|
||||||
|
}
|
||||||
|
|
||||||
|
stage('Acquire NuGet Packages') {
|
||||||
|
bat 'nuget restore Torch.sln'
|
||||||
|
}
|
||||||
|
|
||||||
|
stage('Build') {
|
||||||
|
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
|
||||||
|
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=Release /p:Platform=x64"
|
||||||
|
}
|
||||||
|
|
||||||
|
stage('Test') {
|
||||||
|
bat 'IF NOT EXIST reports MKDIR reports'
|
||||||
|
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/Release/Torch.Tests.dll\" \"bin-test/x64/Release/Torch.Server.Tests.dll\" \"bin-test/x64/Release/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
|
||||||
|
step([
|
||||||
|
$class: 'XUnitBuilder',
|
||||||
|
thresholdMode: 1,
|
||||||
|
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
|
||||||
|
tools: [[
|
||||||
|
$class: 'XUnitDotNetTestType',
|
||||||
|
deleteOutputFiles: true,
|
||||||
|
failIfNotNew: true,
|
||||||
|
pattern: 'reports/*.xml',
|
||||||
|
skipNoTestFiles: false,
|
||||||
|
stopProcessingIfError: true
|
||||||
|
]]
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
stage('Archive') {
|
||||||
|
bat '''IF EXIST bin\\torch-server.zip DEL bin\\torch-server.zip
|
||||||
|
IF EXIST bin\\package-server RMDIR /S /Q bin\\package-server
|
||||||
|
xcopy bin\\x64\\Release bin\\package-server\\
|
||||||
|
del bin\\package-server\\Torch.Client*'''
|
||||||
|
bat "powershell -Command \"Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\\\"\$PWD\\bin\\package-server\\\", \\\"\$PWD\\bin\\torch-server.zip\\\")\""
|
||||||
|
archiveArtifacts artifacts: 'bin/torch-server.zip', caseSensitive: false, onlyIfSuccessful: true
|
||||||
|
|
||||||
|
bat '''IF EXIST bin\\torch-client.zip DEL bin\\torch-client.zip
|
||||||
|
IF EXIST bin\\package-client RMDIR /S /Q bin\\package-client
|
||||||
|
xcopy bin\\x64\\Release bin\\package-client\\
|
||||||
|
del bin\\package-client\\Torch.Server*'''
|
||||||
|
bat "powershell -Command \"Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\\\"\$PWD\\bin\\package-client\\\", \\\"\$PWD\\bin\\torch-client.zip\\\")\""
|
||||||
|
archiveArtifacts artifacts: 'bin/torch-client.zip', caseSensitive: false, onlyIfSuccessful: true
|
||||||
|
|
||||||
|
archiveArtifacts artifacts: 'bin/x64/Release/Torch*', caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
|
||||||
|
}
|
||||||
|
|
||||||
|
gitVersion = bat(returnStdout: true, script: "@git describe --tags").trim()
|
||||||
|
gitSimpleVersion = bat(returnStdout: true, script: "@git describe --tags --abbrev=0").trim()
|
||||||
|
if (gitVersion == gitSimpleVersion) {
|
||||||
|
stage('Release') {
|
||||||
|
withCredentials([usernamePassword(credentialsId: 'e771beac-b3ee-4bc9-82b7-40a6d426d508', usernameVariable: 'USERNAME', passwordVariable: 'PASSWORD')]) {
|
||||||
|
powershell "./Jenkins/release.ps1 \"https://api.github.com/repos/TorchAPI/Torch/\" \"$gitSimpleVersion\" \"$USERNAME:$PASSWORD\" @(\"bin/torch-server.zip\", \"bin/torch-client.zip\")"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
24
NLog.config
24
NLog.config
@@ -1,31 +1,15 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||||
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
|
|
||||||
<variable name="logContent" value="${message:withException=true}"/>
|
|
||||||
|
|
||||||
<targets>
|
<targets>
|
||||||
<default-wrapper xsi:type="AsyncWrapper" overflowAction="Block" optimizeBufferReuse="true" />
|
<target xsi:type="File" name="main" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" fileName="Logs\Torch-${shortdate}.log" />
|
||||||
<target xsi:type="Null" name="null" formatMessage="false" />
|
|
||||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
|
||||||
fileName="Logs\Keen-${shortdate}.log" />
|
|
||||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
|
||||||
fileName="Logs\Torch-${shortdate}.log" />
|
|
||||||
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
|
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
|
||||||
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
<target xsi:type="ColoredConsole" name="console" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" />
|
||||||
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
|
|
||||||
<target xsi:type="LogViewerTarget" name="wpf" layout="[${level:uppercase=true}] ${logger:shortName=true}: ${var:logContent}" />
|
|
||||||
</targets>
|
</targets>
|
||||||
|
|
||||||
<rules>
|
<rules>
|
||||||
<!-- Do not define custom rules here. Use NLog-user.config -->
|
<logger name="*" minlevel="Info" writeTo="main, console" />
|
||||||
<logger name="Keen" minlevel="Warn" writeTo="main"/>
|
|
||||||
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
|
|
||||||
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
|
|
||||||
<logger name="Keen" writeTo="null" final="true" />
|
|
||||||
|
|
||||||
<logger name="*" minlevel="Info" writeTo="main, console, wpf" />
|
|
||||||
<logger name="Chat" minlevel="Info" writeTo="chat" />
|
<logger name="Chat" minlevel="Info" writeTo="chat" />
|
||||||
<!--<logger name="Torch.Managers.PatchManager.*" minlevel="Trace" writeTo="patch"/>-->
|
|
||||||
</rules>
|
</rules>
|
||||||
</nlog>
|
</nlog>
|
34
README.md
34
README.md
@@ -1,36 +1,30 @@
|
|||||||
|
[](https://discord.gg/8uHZykr) [](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/)
|
||||||
|
|
||||||
# What is Torch?
|
# What is Torch?
|
||||||
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
||||||
|
|
||||||
## Torch.Server
|
# Features
|
||||||
|
|
||||||
### Features
|
|
||||||
* WPF-based user interface
|
* WPF-based user interface
|
||||||
* Chat: interact with the game chat and run commands without having to join the game.
|
* Chat: interact with the game chat and run commands without having to join the game.
|
||||||
* Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game
|
* Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game
|
||||||
* Organized, easy to use configuration editor
|
* Organized, easy to use configuration editor
|
||||||
* Extensible using the Torch plugin system
|
* Extensible using the Torch plugin system
|
||||||
|
|
||||||
### Fork Difference
|
# Installation
|
||||||
* .NET 6.0 runtime
|
|
||||||
* Optimized in-game scripts (also newer compiler & language versions)
|
|
||||||
* Better configuration via cli arguments, environment variables or xml config
|
|
||||||
* Designed to run multiple instance from same install directory without having you to waste disk space
|
|
||||||
* Mostly compatible with original torch's plugins
|
|
||||||
|
|
||||||
### Discord
|
|
||||||
|
|
||||||
If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ)
|
|
||||||
|
|
||||||
### Installation
|
|
||||||
|
|
||||||
|
* Get the latest Torch release here: https://github.com/TorchAPI/Torch/releases
|
||||||
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
||||||
- If you already have a DS installed you can:
|
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||||
* Unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
|
||||||
* Pass path to game files using config parameter `gamePath`
|
|
||||||
|
|
||||||
# Building
|
# Building
|
||||||
|
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
|
||||||
|
|
||||||
As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet.
|
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
|
||||||
|
|
||||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
|
# Official Plugins
|
||||||
|
Install plugins by unzipping them into the 'Plugins' folder which should be in the same location as the Torch files. If it doesn't exist you can simply create it.
|
||||||
|
* [Essentials](https://github.com/TorchAPI/Essentials): Adds a slew of chat commands and other tools to help manage your server.
|
||||||
|
* [Concealment](https://github.com/TorchAPI/Concealment): Adds game logic and physics optimizations that significantly improve sim speed.
|
||||||
|
|
||||||
|
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
|
||||||
|
[](https://www.patreon.com/bePatron?u=847269)!
|
||||||
|
13
Setup (run before opening solution).bat
Normal file
13
Setup (run before opening solution).bat
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
|
||||||
|
|
||||||
|
@echo off
|
||||||
|
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
|
||||||
|
cd %~dp0
|
||||||
|
mklink /J GameBinaries "%path%"
|
||||||
|
if errorlevel 1 goto Error
|
||||||
|
echo Done! You can now open the Torch solution without issue.
|
||||||
|
goto End
|
||||||
|
:Error
|
||||||
|
echo An error occured creating the symlink.
|
||||||
|
:End
|
||||||
|
pause
|
@@ -1,28 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Torch.API.Event
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Attribute indicating that a method should be invoked when the event occurs.
|
|
||||||
/// </summary>
|
|
||||||
[AttributeUsage(AttributeTargets.Method)]
|
|
||||||
public class EventHandlerAttribute : Attribute
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Events are executed from low priority to high priority.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// While this may seem unintuitive this gives the high priority events the final say on changing/canceling events.
|
|
||||||
/// </remarks>
|
|
||||||
public int Priority { get; set; } = 0;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Specifies if this handler should ignore a consumed event.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// If <see cref="SkipCancelled"/> is <em>true</em> and the event is cancelled by a lower priority handler this handler won't be invoked.
|
|
||||||
/// </remarks>
|
|
||||||
/// <seealso cref="IEvent.Cancelled"/>
|
|
||||||
public bool SkipCancelled { get; set; } = false;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,11 +0,0 @@
|
|||||||
namespace Torch.API.Event
|
|
||||||
{
|
|
||||||
public interface IEvent
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// An event that has been cancelled will no be processed in the default manner.
|
|
||||||
/// </summary>
|
|
||||||
/// <seealso cref="EventHandlerAttribute.SkipCancelled"/>
|
|
||||||
bool Cancelled { get; }
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,9 +0,0 @@
|
|||||||
namespace Torch.API.Event
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Interface used to tag an event handler. This does <b>not</b> register it with the event manager.
|
|
||||||
/// </summary>
|
|
||||||
public interface IEventHandler
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,28 +0,0 @@
|
|||||||
using System.Runtime.CompilerServices;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
|
|
||||||
namespace Torch.API.Event
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Manager class responsible for registration of event handlers.
|
|
||||||
/// </summary>
|
|
||||||
public interface IEventManager : IManager
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Registers all event handler methods contained in the given instance
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="handler">Instance to register</param>
|
|
||||||
/// <returns><b>true</b> if added, <b>false</b> otherwise</returns>
|
|
||||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
||||||
bool RegisterHandler(IEventHandler handler);
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unregisters all event handler methods contained in the given instance
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="handler">Instance to unregister</param>
|
|
||||||
/// <returns><b>true</b> if removed, <b>false</b> otherwise</returns>
|
|
||||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
||||||
bool UnregisterHandler(IEventHandler handler);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,30 +0,0 @@
|
|||||||
using System.IO;
|
|
||||||
namespace Torch.API;
|
|
||||||
|
|
||||||
public interface IApplicationContext
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Directory contains torch binaries.
|
|
||||||
/// </summary>
|
|
||||||
public DirectoryInfo TorchDirectory { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Root directory for all game files.
|
|
||||||
/// </summary>
|
|
||||||
public DirectoryInfo GameFilesDirectory { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Directory contains game binaries.
|
|
||||||
/// </summary>
|
|
||||||
public DirectoryInfo GameBinariesDirectory { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Current instance directory.
|
|
||||||
/// </summary>
|
|
||||||
public DirectoryInfo InstanceDirectory { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Current instance name.
|
|
||||||
/// </summary>
|
|
||||||
public string InstanceName { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Application running in service mode.
|
|
||||||
/// </summary>
|
|
||||||
public bool IsService { get; }
|
|
||||||
}
|
|
31
Torch.API/IChatMessage.cs
Normal file
31
Torch.API/IChatMessage.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Torch.API
|
||||||
|
{
|
||||||
|
public interface IChatMessage
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The time the message was created.
|
||||||
|
/// </summary>
|
||||||
|
DateTime Timestamp { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The SteamID of the message author.
|
||||||
|
/// </summary>
|
||||||
|
ulong SteamId { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The name of the message author.
|
||||||
|
/// </summary>
|
||||||
|
string Name { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The content of the message.
|
||||||
|
/// </summary>
|
||||||
|
string Message { get; }
|
||||||
|
}
|
||||||
|
}
|
@@ -1,13 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.API.Session;
|
using Torch.API.Session;
|
||||||
using VRage.Game.ModAPI;
|
using VRage.Game.ModAPI;
|
||||||
using Version = SemanticVersioning.Version;
|
|
||||||
|
|
||||||
namespace Torch.API
|
namespace Torch.API
|
||||||
{
|
{
|
||||||
@@ -16,6 +14,26 @@ namespace Torch.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface ITorchBase
|
public interface ITorchBase
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when the session begins loading.
|
||||||
|
/// </summary>
|
||||||
|
event Action SessionLoading;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when the session finishes loading.
|
||||||
|
/// </summary>
|
||||||
|
event Action SessionLoaded;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when the session begins unloading.
|
||||||
|
/// </summary>
|
||||||
|
event Action SessionUnloading;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when the session finishes unloading.
|
||||||
|
/// </summary>
|
||||||
|
event Action SessionUnloaded;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the currently running session instance, or null if none exists.
|
/// Gets the currently running session instance, or null if none exists.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -26,6 +44,10 @@ namespace Torch.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
ITorchConfig Config { get; }
|
ITorchConfig Config { get; }
|
||||||
|
|
||||||
|
/// <inheritdoc cref="IMultiplayerManager"/>
|
||||||
|
[Obsolete]
|
||||||
|
IMultiplayerManager Multiplayer { get; }
|
||||||
|
|
||||||
/// <inheritdoc cref="IPluginManager"/>
|
/// <inheritdoc cref="IPluginManager"/>
|
||||||
[Obsolete]
|
[Obsolete]
|
||||||
IPluginManager Plugins { get; }
|
IPluginManager Plugins { get; }
|
||||||
@@ -33,93 +55,52 @@ namespace Torch.API
|
|||||||
/// <inheritdoc cref="IDependencyManager"/>
|
/// <inheritdoc cref="IDependencyManager"/>
|
||||||
IDependencyManager Managers { get; }
|
IDependencyManager Managers { get; }
|
||||||
|
|
||||||
[Obsolete("Prefer using Managers.GetManager for global managers")]
|
|
||||||
T GetManager<T>() where T : class, IManager;
|
|
||||||
|
|
||||||
[Obsolete("Prefer using Managers.AddManager for global managers")]
|
|
||||||
bool AddManager<T>(T manager) where T : class, IManager;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The binary version of the current instance.
|
/// The binary version of the current instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Version TorchVersion { get; }
|
Version TorchVersion { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Path of the dedicated instance folder.
|
|
||||||
/// </summary>
|
|
||||||
string InstancePath { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Name of the dedicated instance.
|
|
||||||
/// </summary>
|
|
||||||
string InstanceName { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoke an action on the game thread.
|
/// Invoke an action on the game thread.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void Invoke(Action action, [CallerMemberName] string caller = "");
|
void Invoke(Action action);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoke an action on the game thread and block until it has completed.
|
/// Invoke an action on the game thread and block until it has completed.
|
||||||
|
/// If this is called on the game thread the action will execute immediately.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="action">Action to execute</param>
|
void InvokeBlocking(Action action);
|
||||||
/// <param name="caller">Caller of the invoke function</param>
|
|
||||||
/// <param name="timeoutMs">Timeout before <see cref="TimeoutException"/> is thrown, or -1 to never timeout</param>
|
|
||||||
/// <exception cref="TimeoutException">If the action times out</exception>
|
|
||||||
void InvokeBlocking(Action action, int timeoutMs = -1, [CallerMemberName] string caller = "");
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoke an action on the game thread asynchronously.
|
/// Invoke an action on the game thread asynchronously.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
|
Task InvokeAsync(Action action);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoke a function on the game thread asynchronously.
|
/// Start the Torch instance.
|
||||||
/// </summary>
|
|
||||||
Task<T> InvokeAsync<T>(Func<T> func, [CallerMemberName] string caller = "");
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Signals the torch instance to start, then blocks until it's started.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void Start();
|
void Start();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Signals the torch instance to stop, then blocks until it's stopped.
|
/// Stop the Torch instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void Stop();
|
void Stop();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Restart the Torch instance, blocking until the restart has been performed.
|
/// Restart the Torch instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void Restart(bool save = true);
|
void Restart();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initializes a save of the game.
|
/// Initializes a save of the game.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="timeoutMs">timeout before the save is treated as failed, or -1 for no timeout</param>
|
/// <param name="callerId">Id of the player who initiated the save.</param>
|
||||||
/// <param name="exclusive">Only start saving if we aren't already saving</param>
|
Task Save(long callerId);
|
||||||
/// <returns>Future result of the save, or null if one is in progress and in exclusive mode</returns>
|
|
||||||
Task<GameSaveResult> Save(int timeoutMs = -1, bool exclusive = false);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
|
/// Initialize the Torch instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void Init();
|
void Init();
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
|
|
||||||
/// </summary>
|
|
||||||
void Destroy();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The current state of the game this instance of torch is controlling.
|
|
||||||
/// </summary>
|
|
||||||
TorchGameState GameState { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event raised when <see cref="GameState"/> changes.
|
|
||||||
/// </summary>
|
|
||||||
event TorchGameStateChangedDel GameStateChanged;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -128,16 +109,9 @@ namespace Torch.API
|
|||||||
public interface ITorchServer : ITorchBase
|
public interface ITorchServer : ITorchBase
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The current <see cref="ServerState"/>
|
/// Path of the dedicated instance folder.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
ServerState State { get; }
|
string InstancePath { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised when the server's Init() method has completed.
|
|
||||||
/// </summary>
|
|
||||||
event Action<ITorchServer> Initialized;
|
|
||||||
|
|
||||||
TimeSpan ElapsedPlayTime { get; set; }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -145,6 +119,6 @@ namespace Torch.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface ITorchClient : ITorchBase
|
public interface ITorchClient : ITorchBase
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,6 +1,4 @@
|
|||||||
using System;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using Torch.API;
|
|
||||||
|
|
||||||
namespace Torch
|
namespace Torch
|
||||||
{
|
{
|
||||||
@@ -10,44 +8,17 @@ namespace Torch
|
|||||||
bool ForceUpdate { get; set; }
|
bool ForceUpdate { get; set; }
|
||||||
bool GetPluginUpdates { get; set; }
|
bool GetPluginUpdates { get; set; }
|
||||||
bool GetTorchUpdates { get; set; }
|
bool GetTorchUpdates { get; set; }
|
||||||
[Obsolete("Use Torch.InstanceName instead")]
|
|
||||||
string InstanceName { get; set; }
|
string InstanceName { get; set; }
|
||||||
[Obsolete("Use Torch.InstancePath instead")]
|
|
||||||
string InstancePath { get; set; }
|
string InstancePath { get; set; }
|
||||||
bool NoGui { get; set; }
|
bool NoGui { get; set; }
|
||||||
bool NoUpdate { get; set; }
|
bool NoUpdate { get; set; }
|
||||||
List<Guid> Plugins { get; set; }
|
List<string> Plugins { get; set; }
|
||||||
bool LocalPlugins { get; set; }
|
|
||||||
bool RestartOnCrash { get; set; }
|
bool RestartOnCrash { get; set; }
|
||||||
bool ShouldUpdatePlugins { get; }
|
bool ShouldUpdatePlugins { get; }
|
||||||
bool ShouldUpdateTorch { get; }
|
bool ShouldUpdateTorch { get; }
|
||||||
int TickTimeout { get; set; }
|
int TickTimeout { get; set; }
|
||||||
string ChatName { get; set; }
|
string WaitForPID { get; set; }
|
||||||
string ChatColor { get; set; }
|
|
||||||
string TestPlugin { get; set; }
|
|
||||||
bool DisconnectOnRestart { get; set; }
|
|
||||||
int WindowWidth { get; set; }
|
|
||||||
int WindowHeight { get; set; }
|
|
||||||
int FontSize { get; set; }
|
|
||||||
UGCServiceType UgcServiceType { get; set; }
|
|
||||||
bool EntityManagerEnabled { get; set; }
|
|
||||||
string LoginToken { get; set; }
|
|
||||||
UpdateSource UpdateSource { get; set; }
|
|
||||||
|
|
||||||
void Save(string path = null);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class UpdateSource
|
bool Save(string path = null);
|
||||||
{
|
|
||||||
public UpdateSourceType SourceType { get; set; }
|
|
||||||
public string Url { get; set; }
|
|
||||||
public string Repository { get; set; }
|
|
||||||
public string Branch { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum UpdateSourceType
|
|
||||||
{
|
|
||||||
Github,
|
|
||||||
Jenkins
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -1,171 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Sandbox.Game.Multiplayer;
|
|
||||||
using Torch.Utils;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Network;
|
|
||||||
using VRage.Replication;
|
|
||||||
using VRageMath;
|
|
||||||
using VRageRender;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Represents a scripted or user chat message.
|
|
||||||
/// </summary>
|
|
||||||
public readonly struct TorchChatMessage
|
|
||||||
{
|
|
||||||
private const string DEFAULT_FONT = MyFontEnum.Blue;
|
|
||||||
|
|
||||||
#region Backwards compatibility
|
|
||||||
|
|
||||||
[Obsolete]
|
|
||||||
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
|
|
||||||
: this(author, message, default, font) { }
|
|
||||||
|
|
||||||
[Obsolete]
|
|
||||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
|
||||||
: this(author, authorSteamId, message, channel, target, default, font) { }
|
|
||||||
|
|
||||||
[Obsolete]
|
|
||||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
|
||||||
: this(authorSteamId, message, channel, target, default, font) { }
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new torch chat message with the given author and message.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="author">Author's name</param>
|
|
||||||
/// <param name="message">Message</param>
|
|
||||||
/// <param name="font">Font</param>
|
|
||||||
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
|
|
||||||
{
|
|
||||||
Timestamp = DateTime.Now;
|
|
||||||
AuthorSteamId = null;
|
|
||||||
Author = author;
|
|
||||||
Message = message;
|
|
||||||
Channel = ChatChannel.Global;
|
|
||||||
Target = 0;
|
|
||||||
Font = font;
|
|
||||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new torch chat message with the given author and message.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="author">Author's name</param>
|
|
||||||
/// <param name="authorSteamId">Author's steam ID</param>
|
|
||||||
/// <param name="message">Message</param>
|
|
||||||
/// <param name="font">Font</param>
|
|
||||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
|
||||||
{
|
|
||||||
Timestamp = DateTime.Now;
|
|
||||||
AuthorSteamId = authorSteamId;
|
|
||||||
Author = author;
|
|
||||||
Message = message;
|
|
||||||
Channel = channel;
|
|
||||||
Target = target;
|
|
||||||
Font = font;
|
|
||||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new torch chat message with the given author and message.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="authorSteamId">Author's steam ID</param>
|
|
||||||
/// <param name="message">Message</param>
|
|
||||||
/// <param name="font">Font</param>
|
|
||||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
|
||||||
{
|
|
||||||
Timestamp = DateTime.Now;
|
|
||||||
AuthorSteamId = authorSteamId;
|
|
||||||
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
|
|
||||||
Message = message;
|
|
||||||
Channel = channel;
|
|
||||||
Target = target;
|
|
||||||
Font = font;
|
|
||||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This message's timestamp.
|
|
||||||
/// </summary>
|
|
||||||
public readonly DateTime Timestamp;
|
|
||||||
/// <summary>
|
|
||||||
/// The author's steam ID, if available. Else, null.
|
|
||||||
/// </summary>
|
|
||||||
public readonly ulong? AuthorSteamId;
|
|
||||||
/// <summary>
|
|
||||||
/// The author's name, if available. Else, null.
|
|
||||||
/// </summary>
|
|
||||||
public readonly string Author;
|
|
||||||
/// <summary>
|
|
||||||
/// The message contents.
|
|
||||||
/// </summary>
|
|
||||||
public readonly string Message;
|
|
||||||
/// <summary>
|
|
||||||
/// The chat channel the message is part of.
|
|
||||||
/// </summary>
|
|
||||||
public readonly ChatChannel Channel;
|
|
||||||
/// <summary>
|
|
||||||
/// The intended recipient of the message.
|
|
||||||
/// </summary>
|
|
||||||
public readonly long Target;
|
|
||||||
/// <summary>
|
|
||||||
/// The font, or null if default.
|
|
||||||
/// </summary>
|
|
||||||
public readonly string Font;
|
|
||||||
/// <summary>
|
|
||||||
/// The chat message color.
|
|
||||||
/// </summary>
|
|
||||||
public readonly Color Color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Callback used to indicate that a messaage has been recieved.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="msg"></param>
|
|
||||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
|
||||||
public delegate void MessageRecievedDel(TorchChatMessage msg, ref bool consumed);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Callback used to indicate the user is attempting to send a message locally.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="msg">Message the user is attempting to send</param>
|
|
||||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
|
||||||
public delegate void MessageSendingDel(string msg, ref bool consumed);
|
|
||||||
|
|
||||||
public interface IChatManagerClient : IManager
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Event that is raised when a message addressed to us is recieved. <see cref="MessageRecievedDel"/>
|
|
||||||
/// </summary>
|
|
||||||
event MessageRecievedDel MessageRecieved;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event that is raised when we are attempting to send a message. <see cref="MessageSendingDel"/>
|
|
||||||
/// </summary>
|
|
||||||
event MessageSendingDel MessageSending;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Triggers the <see cref="MessageSending"/> event,
|
|
||||||
/// typically raised by the user entering text into the chat window.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="message">The message to send</param>
|
|
||||||
void SendMessageAsSelf(string message);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Displays a message on the UI given an author name and a message.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="author">Author name</param>
|
|
||||||
/// <param name="message">Message content</param>
|
|
||||||
/// <param name="font">font to use</param>
|
|
||||||
void DisplayMessageOnSelf(string author, string message, string font = "Blue" );
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,71 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using VRage.Collections;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Network;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Callback used to indicate the server has recieved a message to process and forward on to others.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="authorId">Steam ID of the user sending a message</param>
|
|
||||||
/// <param name="msg">Message the user is attempting to send</param>
|
|
||||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
|
||||||
public delegate void MessageProcessingDel(TorchChatMessage msg, ref bool consumed);
|
|
||||||
|
|
||||||
public interface IChatManagerServer : IChatManagerClient
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Event triggered when the server has recieved a message and should process it. <see cref="MessageProcessingDel"/>
|
|
||||||
/// </summary>
|
|
||||||
event MessageProcessingDel MessageProcessing;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sends a message with the given author and message to the given player, or all players by default.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="authorId">Author's steam ID</param>
|
|
||||||
/// <param name="message">The message to send</param>
|
|
||||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
|
||||||
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
|
|
||||||
|
|
||||||
|
|
||||||
[Obsolete("Use the other overload with a Color parameter.")]
|
|
||||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sends a scripted message with the given author and message to the given player, or all players by default.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="author">Author name</param>
|
|
||||||
/// <param name="message">The message to send</param>
|
|
||||||
/// <param name="color">Name color</param>
|
|
||||||
/// <param name="font">Font to use</param>
|
|
||||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
|
||||||
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Mute user from global chat.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="steamId"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool MuteUser(ulong steamId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unmute user from global chat.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="steamId"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool UnmuteUser(ulong steamId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Users which are not allowed to chat.
|
|
||||||
/// </summary>
|
|
||||||
HashSetReader<ulong> MutedUsers { get; }
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,20 +0,0 @@
|
|||||||
using VRage.Game;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers;
|
|
||||||
|
|
||||||
public interface IInstanceManager : IManager
|
|
||||||
{
|
|
||||||
IWorld SelectedWorld { get; }
|
|
||||||
void LoadInstance(string path, bool validate = true);
|
|
||||||
void SelectCreatedWorld(string worldPath);
|
|
||||||
void SelectWorld(string worldPath, bool modsOnly = true);
|
|
||||||
void ImportSelectedWorldConfig();
|
|
||||||
void SaveConfig();
|
|
||||||
}
|
|
||||||
|
|
||||||
public interface IWorld
|
|
||||||
{
|
|
||||||
string WorldPath { get; }
|
|
||||||
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
|
|
||||||
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
|
|
||||||
}
|
|
61
Torch.API/Managers/IMultiplayerManager.cs
Normal file
61
Torch.API/Managers/IMultiplayerManager.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using VRage.Game;
|
||||||
|
using VRage.Game.ModAPI;
|
||||||
|
|
||||||
|
namespace Torch.API.Managers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Delegate for received messages.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="message">Message data.</param>
|
||||||
|
/// <param name="sendToOthers">Flag to broadcast message to other players.</param>
|
||||||
|
public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// API for multiplayer related functions.
|
||||||
|
/// </summary>
|
||||||
|
public interface IMultiplayerManager : IManager
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when a player joins.
|
||||||
|
/// </summary>
|
||||||
|
event Action<IPlayer> PlayerJoined;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when a player disconnects.
|
||||||
|
/// </summary>
|
||||||
|
event Action<IPlayer> PlayerLeft;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when a chat message is received.
|
||||||
|
/// </summary>
|
||||||
|
event MessageReceivedDel MessageReceived;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Send a chat message to all or one specific player.
|
||||||
|
/// </summary>
|
||||||
|
void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Blue);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Kicks the player from the game.
|
||||||
|
/// </summary>
|
||||||
|
void KickPlayer(ulong steamId);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bans or unbans a player from the game.
|
||||||
|
/// </summary>
|
||||||
|
void BanPlayer(ulong steamId, bool banned = true);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
|
||||||
|
/// </summary>
|
||||||
|
IMyPlayer GetPlayerBySteamId(ulong id);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a player by their display name or returns null if the player isn't found.
|
||||||
|
/// </summary>
|
||||||
|
IMyPlayer GetPlayerByName(string name);
|
||||||
|
}
|
||||||
|
}
|
@@ -1,41 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// API for multiplayer related functions common to servers and clients.
|
|
||||||
/// </summary>
|
|
||||||
public interface IMultiplayerManagerBase : IManager
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Fired when a player joins.
|
|
||||||
/// </summary>
|
|
||||||
event Action<IPlayer> PlayerJoined;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fired when a player disconnects.
|
|
||||||
/// </summary>
|
|
||||||
event Action<IPlayer> PlayerLeft;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
|
|
||||||
/// </summary>
|
|
||||||
IMyPlayer GetPlayerBySteamId(ulong id);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets a player by their display name or returns null if the player isn't found.
|
|
||||||
/// </summary>
|
|
||||||
IMyPlayer GetPlayerByName(string name);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the steam username of a member's steam ID
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="steamId">steam ID</param>
|
|
||||||
/// <returns>steam username</returns>
|
|
||||||
string GetSteamUsername(ulong steamId);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,12 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
|
||||||
{
|
|
||||||
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,71 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.API.Managers
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// API for multiplayer functions that exist on servers and lobbies
|
|
||||||
/// </summary>
|
|
||||||
public interface IMultiplayerManagerServer : IMultiplayerManagerBase
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Kicks the player from the game.
|
|
||||||
/// </summary>
|
|
||||||
void KickPlayer(ulong steamId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Bans or unbans a player from the game.
|
|
||||||
/// </summary>
|
|
||||||
void BanPlayer(ulong steamId, bool banned = true);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Promotes user if possible.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="steamId"></param>
|
|
||||||
void PromoteUser(ulong steamId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Demotes user if possible.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="steamId"></param>
|
|
||||||
void DemoteUser(ulong steamId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets a user's promote level.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="steamId"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
MyPromoteLevel GetUserPromoteLevel(ulong steamId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// List of the banned SteamID's
|
|
||||||
/// </summary>
|
|
||||||
IReadOnlyList<ulong> BannedPlayers { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Checks if the player with the given SteamID is banned.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="steamId">The SteamID of the player.</param>
|
|
||||||
/// <returns>True if the player is banned; otherwise false.</returns>
|
|
||||||
bool IsBanned(ulong steamId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised when a player is kicked. Passes with SteamID of kicked player.
|
|
||||||
/// </summary>
|
|
||||||
event Action<ulong> PlayerKicked;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
|
|
||||||
/// </summary>
|
|
||||||
event Action<ulong, bool> PlayerBanned;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised when a player is promoted or demoted. Passes SteamID of player, and new promote level.
|
|
||||||
/// </summary>
|
|
||||||
event Action<ulong, MyPromoteLevel> PlayerPromoted;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -18,12 +18,6 @@ namespace Torch.API.Managers
|
|||||||
/// Register a network handler.
|
/// Register a network handler.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void RegisterNetworkHandler(INetworkHandler handler);
|
void RegisterNetworkHandler(INetworkHandler handler);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unregister a network handler.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>true if the handler was unregistered, false if it wasn't registered to begin with</returns>
|
|
||||||
bool UnregisterNetworkHandler(INetworkHandler handler);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -39,7 +33,6 @@ namespace Torch.API.Managers
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Processes a network message.
|
/// Processes a network message.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>true if the message should be discarded</returns>
|
|
||||||
bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
|
bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -14,12 +14,12 @@ namespace Torch.API.Managers
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fired when plugins are loaded.
|
/// Fired when plugins are loaded.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
|
event Action<IList<ITorchPlugin>> PluginsLoaded;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Collection of loaded plugins.
|
/// Collection of loaded plugins.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
IReadOnlyDictionary<Guid, ITorchPlugin> Plugins { get; }
|
IList<ITorchPlugin> Plugins { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates all loaded plugins.
|
/// Updates all loaded plugins.
|
||||||
|
@@ -2,6 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices.WindowsRuntime;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
@@ -17,7 +17,7 @@ namespace Torch.API.Plugins
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The version of the plugin.
|
/// The version of the plugin.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
string Version { get; }
|
Version Version { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The name of the plugin.
|
/// The name of the plugin.
|
||||||
@@ -34,22 +34,5 @@ namespace Torch.API.Plugins
|
|||||||
/// This is called on the game thread after each tick.
|
/// This is called on the game thread after each tick.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Plugin's enabled state. Mainly for UI niceness
|
|
||||||
/// </summary>
|
|
||||||
PluginState State { get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum PluginState
|
|
||||||
{
|
|
||||||
NotInitialized,
|
|
||||||
DisabledError,
|
|
||||||
DisabledUser,
|
|
||||||
UpdateRequired,
|
|
||||||
UninstallRequested,
|
|
||||||
NotInstalled,
|
|
||||||
MissingDependency,
|
|
||||||
Enabled
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -10,7 +10,6 @@ namespace Torch.API.Plugins
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Indicates that the given type should be loaded by the plugin manager as a plugin.
|
/// Indicates that the given type should be loaded by the plugin manager as a plugin.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Obsolete("All plugin meta-information is now defined in the manifest.xml.")]
|
|
||||||
[AttributeUsage(AttributeTargets.Class)]
|
[AttributeUsage(AttributeTargets.Class)]
|
||||||
public class PluginAttribute : Attribute
|
public class PluginAttribute : Attribute
|
||||||
{
|
{
|
||||||
|
17
Torch.API/Properties/AssemblyInfo.cs
Normal file
17
Torch.API/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("Torch API")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("Torch")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
[assembly: AssemblyConfiguration("Debug")]
|
||||||
|
#else
|
||||||
|
[assembly: AssemblyConfiguration("Release")]
|
||||||
|
#endif
|
@@ -1,44 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Session
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The result of a save operation
|
|
||||||
/// </summary>
|
|
||||||
public enum GameSaveResult
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Successfully saved
|
|
||||||
/// </summary>
|
|
||||||
Success = 0,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The game wasn't ready to be saved
|
|
||||||
/// </summary>
|
|
||||||
GameNotReady = -1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Failed to take the snapshot of the current world state
|
|
||||||
/// </summary>
|
|
||||||
FailedToTakeSnapshot = -2,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Failed to save the snapshot to disk
|
|
||||||
/// </summary>
|
|
||||||
FailedToSaveToDisk = -3,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// An unknown error occurred
|
|
||||||
/// </summary>
|
|
||||||
UnknownError = -4,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The save operation timed out
|
|
||||||
/// </summary>
|
|
||||||
TimedOut = -5
|
|
||||||
}
|
|
||||||
}
|
|
@@ -22,23 +22,8 @@ namespace Torch.API.Session
|
|||||||
/// The Space Engineers game session this session is bound to.
|
/// The Space Engineers game session this session is bound to.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
MySession KeenSession { get; }
|
MySession KeenSession { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Currently running world
|
|
||||||
/// </summary>
|
|
||||||
IWorld World { get; }
|
|
||||||
|
|
||||||
/// <inheritdoc cref="IDependencyManager"/>
|
/// <inheritdoc cref="IDependencyManager"/>
|
||||||
IDependencyManager Managers { get; }
|
IDependencyManager Managers { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The current state of the session
|
|
||||||
/// </summary>
|
|
||||||
TorchSessionState State { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event raised when the <see cref="State"/> changes.
|
|
||||||
/// </summary>
|
|
||||||
event TorchSessionStateChangedDel StateChanged;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,11 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using VRage.Game;
|
|
||||||
|
|
||||||
namespace Torch.API.Session
|
namespace Torch.API.Session
|
||||||
{
|
{
|
||||||
@@ -29,11 +27,6 @@ namespace Torch.API.Session
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
ITorchSession CurrentSession { get; }
|
ITorchSession CurrentSession { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised when any <see cref="ITorchSession"/> <see cref="ITorchSession.State"/> changes.
|
|
||||||
/// </summary>
|
|
||||||
event TorchSessionStateChangedDel SessionStateChanged;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds the given factory as a supplier for session based managers
|
/// Adds the given factory as a supplier for session based managers
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -49,29 +42,5 @@ namespace Torch.API.Session
|
|||||||
/// <returns>true if removed, false if not present</returns>
|
/// <returns>true if removed, false if not present</returns>
|
||||||
/// <exception cref="ArgumentNullException">If the factory is null</exception>
|
/// <exception cref="ArgumentNullException">If the factory is null</exception>
|
||||||
bool RemoveFactory(SessionManagerFactoryDel factory);
|
bool RemoveFactory(SessionManagerFactoryDel factory);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Add a mod to be injected into client's world download.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modId"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool AddOverrideMod(ulong modId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Removes a mod from the injected mod list.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="modId"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool RemoveOverrideMod(ulong modId);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// List over mods that will be injected into client world downloads.
|
|
||||||
/// </summary>
|
|
||||||
IReadOnlyCollection<MyObjectBuilder_Checkpoint.ModItem> OverrideMods { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event raised when injected mod list changes.
|
|
||||||
/// </summary>
|
|
||||||
event Action<CollectionChangeEventArgs> OverrideModsChanged;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,38 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.Session
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Represents the state of a <see cref="ITorchSession"/>
|
|
||||||
/// </summary>
|
|
||||||
public enum TorchSessionState
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The session has been created, and is now loading.
|
|
||||||
/// </summary>
|
|
||||||
Loading,
|
|
||||||
/// <summary>
|
|
||||||
/// The session has loaded, and is now running.
|
|
||||||
/// </summary>
|
|
||||||
Loaded,
|
|
||||||
/// <summary>
|
|
||||||
/// The session was running, and is now unloading.
|
|
||||||
/// </summary>
|
|
||||||
Unloading,
|
|
||||||
/// <summary>
|
|
||||||
/// The session was unloading, and is now unloaded and stopped.
|
|
||||||
/// </summary>
|
|
||||||
Unloaded
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Callback raised when a session's state changes
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="session">The session who had a state change</param>
|
|
||||||
/// <param name="newState">The session's new state</param>
|
|
||||||
public delegate void TorchSessionStateChangedDel(ITorchSession session, TorchSessionState newState);
|
|
||||||
}
|
|
@@ -1,27 +1,194 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net7-windows</TargetFramework>
|
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
|
||||||
<AssemblyTitle>Torch API</AssemblyTitle>
|
<OutputType>Library</OutputType>
|
||||||
<Product>Torch</Product>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
<RootNamespace>Torch.API</RootNamespace>
|
||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
<AssemblyName>Torch.API</AssemblyName>
|
||||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||||
<UseWpf>True</UseWpf>
|
<FileAlignment>512</FileAlignment>
|
||||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
<TargetFrameworkProfile />
|
||||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
<NuGetPackageImportStamp>
|
||||||
|
</NuGetPackageImportStamp>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<NoWarn>1591</NoWarn>
|
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
|
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||||
<PackageReference Include="NLog" Version="5.1.0" />
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
|
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
<Private>False</Private>
|
||||||
<PrivateAssets>all</PrivateAssets>
|
</Reference>
|
||||||
<IncludeAssets>compile</IncludeAssets>
|
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||||
</PackageReference>
|
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||||
|
<Private>True</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="PresentationCore" />
|
||||||
|
<Reference Include="PresentationFramework" />
|
||||||
|
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Configuration" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.IO.Compression" />
|
||||||
|
<Reference Include="System.Runtime.Serialization" />
|
||||||
|
<Reference Include="System.ServiceModel" />
|
||||||
|
<Reference Include="System.Transactions" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="VRage">
|
||||||
|
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Dedicated">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Library">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||||
|
<Link>Properties\AssemblyVersion.cs</Link>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="ConnectionState.cs" />
|
||||||
|
<Compile Include="IChatMessage.cs" />
|
||||||
|
<Compile Include="ITorchConfig.cs" />
|
||||||
|
<Compile Include="Managers\DependencyManagerExtensions.cs" />
|
||||||
|
<Compile Include="Managers\DependencyProviderExtensions.cs" />
|
||||||
|
<Compile Include="Managers\IDependencyManager.cs" />
|
||||||
|
<Compile Include="Managers\IDependencyProvider.cs" />
|
||||||
|
<Compile Include="Managers\IManager.cs" />
|
||||||
|
<Compile Include="Managers\IMultiplayerManager.cs" />
|
||||||
|
<Compile Include="IPlayer.cs" />
|
||||||
|
<Compile Include="Managers\INetworkManager.cs" />
|
||||||
|
<Compile Include="Managers\IPluginManager.cs" />
|
||||||
|
<Compile Include="Plugins\ITorchPlugin.cs" />
|
||||||
|
<Compile Include="IServerControls.cs" />
|
||||||
|
<Compile Include="ITorchBase.cs" />
|
||||||
|
<Compile Include="Plugins\IWpfPlugin.cs" />
|
||||||
|
<Compile Include="ModAPI\Ingame\GridExtensions.cs" />
|
||||||
|
<Compile Include="Plugins\PluginAttribute.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="ServerState.cs" />
|
||||||
|
<Compile Include="ModAPI\TorchAPI.cs" />
|
||||||
|
<Compile Include="Session\ITorchSession.cs" />
|
||||||
|
<Compile Include="Session\ITorchSessionManager.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="packages.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||||
</Project>
|
</Project>
|
@@ -1,47 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox;
|
|
||||||
|
|
||||||
namespace Torch.API
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Represents the state of a <see cref="MySandboxGame"/>
|
|
||||||
/// </summary>
|
|
||||||
public enum TorchGameState
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The game is currently being created.
|
|
||||||
/// </summary>
|
|
||||||
Creating,
|
|
||||||
/// <summary>
|
|
||||||
/// The game has been created and is ready to begin loading.
|
|
||||||
/// </summary>
|
|
||||||
Created,
|
|
||||||
/// <summary>
|
|
||||||
/// The game is currently loading.
|
|
||||||
/// </summary>
|
|
||||||
Loading,
|
|
||||||
/// <summary>
|
|
||||||
/// The game is fully loaded and ready to start sessions
|
|
||||||
/// </summary>
|
|
||||||
Loaded,
|
|
||||||
/// <summary>
|
|
||||||
/// The game is beginning the unload sequence
|
|
||||||
/// </summary>
|
|
||||||
Unloading,
|
|
||||||
/// <summary>
|
|
||||||
/// The game has been shutdown and is no longer active
|
|
||||||
/// </summary>
|
|
||||||
Unloaded
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Callback raised when a game's state changes
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="game">The game who had a state change</param>
|
|
||||||
/// <param name="newState">The game's new state</param>
|
|
||||||
public delegate void TorchGameStateChangedDel(MySandboxGame game, TorchGameState newState);
|
|
||||||
}
|
|
@@ -1,8 +0,0 @@
|
|||||||
namespace Torch.API
|
|
||||||
{
|
|
||||||
public enum UGCServiceType
|
|
||||||
{
|
|
||||||
Steam,
|
|
||||||
EOS
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,40 +0,0 @@
|
|||||||
using System.Windows.Media;
|
|
||||||
using VRage.Game;
|
|
||||||
using Color = VRageMath.Color;
|
|
||||||
|
|
||||||
namespace Torch.Utils
|
|
||||||
{
|
|
||||||
public static class ColorUtils
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Convert the old "font" or a RGB hex code to a Color.
|
|
||||||
/// </summary>
|
|
||||||
public static Color TranslateColor(string font)
|
|
||||||
{
|
|
||||||
if (StringUtils.IsFontEnum(font))
|
|
||||||
{
|
|
||||||
// RGB values copied from Fonts.sbc
|
|
||||||
switch (font)
|
|
||||||
{
|
|
||||||
case MyFontEnum.Blue:
|
|
||||||
return new Color(220, 244, 252);
|
|
||||||
case MyFontEnum.Red:
|
|
||||||
return new Color(227, 65, 65);
|
|
||||||
case MyFontEnum.Green:
|
|
||||||
return new Color(101, 182, 193);
|
|
||||||
case MyFontEnum.DarkBlue:
|
|
||||||
return new Color(94, 115, 127);
|
|
||||||
default:
|
|
||||||
return Color.White;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// VRage color doesn't have its own hex code parser and I don't want to write one
|
|
||||||
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
|
|
||||||
System.Windows.Media.Color.FromRgb(255, 255, 255));
|
|
||||||
return new Color(conv.R, conv.G, conv.B);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,21 +0,0 @@
|
|||||||
#nullable enable
|
|
||||||
using System;
|
|
||||||
using System.Text.Json;
|
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
using Version = SemanticVersioning.Version;
|
|
||||||
|
|
||||||
namespace Torch.API.Utils;
|
|
||||||
|
|
||||||
public class SemanticVersionConverter : JsonConverter<Version>
|
|
||||||
{
|
|
||||||
public override Version? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
|
||||||
{
|
|
||||||
Version.TryParse(reader.GetString(), out var ver);
|
|
||||||
return ver;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Write(Utf8JsonWriter writer, Version value, JsonSerializerOptions options)
|
|
||||||
{
|
|
||||||
writer.WriteStringValue(value.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,73 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.Utils
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Utility methods for strings
|
|
||||||
/// </summary>
|
|
||||||
public static class StringUtils
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Determines a common prefix for the given set of strings
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="set">Set of strings</param>
|
|
||||||
/// <returns>Common prefix</returns>
|
|
||||||
public static string CommonPrefix(IEnumerable<string> set)
|
|
||||||
{
|
|
||||||
StringBuilder builder = null;
|
|
||||||
foreach (string other in set)
|
|
||||||
{
|
|
||||||
if (builder == null)
|
|
||||||
builder = new StringBuilder(other);
|
|
||||||
if (builder.Length > other.Length)
|
|
||||||
builder.Remove(other.Length, builder.Length - other.Length);
|
|
||||||
for (var i = 0; i < builder.Length; i++)
|
|
||||||
if (builder[i] != other[i])
|
|
||||||
{
|
|
||||||
builder.Remove(i, builder.Length - i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return builder?.ToString() ?? "";
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Determines a common suffix for the given set of strings
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="set">Set of strings</param>
|
|
||||||
/// <returns>Common suffix</returns>
|
|
||||||
public static string CommonSuffix(IEnumerable<string> set)
|
|
||||||
{
|
|
||||||
StringBuilder builder = null;
|
|
||||||
foreach (string other in set)
|
|
||||||
{
|
|
||||||
if (builder == null)
|
|
||||||
builder = new StringBuilder(other);
|
|
||||||
if (builder.Length > other.Length)
|
|
||||||
builder.Remove(0, builder.Length - other.Length);
|
|
||||||
for (var i = 0; i < builder.Length; i++)
|
|
||||||
{
|
|
||||||
if (builder[builder.Length - 1 - i] != other[other.Length - 1 - i])
|
|
||||||
{
|
|
||||||
builder.Remove(0, builder.Length - i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return builder?.ToString() ?? "";
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
|
|
||||||
|
|
||||||
private static string[] _fontEnumValues;
|
|
||||||
public static bool IsFontEnum(string str)
|
|
||||||
{
|
|
||||||
return FontEnumValues.Contains(str);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,12 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Plugin;
|
|
||||||
|
|
||||||
public interface IPluginQuery
|
|
||||||
{
|
|
||||||
Task<PluginsResponse> QueryAll();
|
|
||||||
Task<PluginItem> QueryOne(Guid guid);
|
|
||||||
Task<bool> DownloadPlugin(Guid guid, string path = null);
|
|
||||||
Task<bool> DownloadPlugin(PluginItem item, string path = null);
|
|
||||||
}
|
|
@@ -1,81 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.Http;
|
|
||||||
using System.Net.Http.Json;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Plugin;
|
|
||||||
|
|
||||||
public class LegacyPluginQuery : IPluginQuery
|
|
||||||
{
|
|
||||||
private const string BASE_URL = "https://torchapi.com/";
|
|
||||||
private readonly HttpClient _client;
|
|
||||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
|
||||||
|
|
||||||
private LegacyPluginQuery()
|
|
||||||
{
|
|
||||||
_client = new()
|
|
||||||
{
|
|
||||||
BaseAddress = new(BASE_URL)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public static LegacyPluginQuery Instance { get; } = new();
|
|
||||||
|
|
||||||
public async Task<PluginsResponse> QueryAll()
|
|
||||||
{
|
|
||||||
return await _client.GetFromJsonAsync<PluginsResponse>("/api/plugins/", CancellationToken.None);
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<PluginItem> QueryOne(Guid guid)
|
|
||||||
{
|
|
||||||
using var res = await _client.GetAsync($"/api/plugins/search/{guid}");
|
|
||||||
if (!res.IsSuccessStatusCode)
|
|
||||||
return null;
|
|
||||||
return await res.Content.ReadFromJsonAsync<PluginItem>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<bool> DownloadPlugin(Guid guid, string path = null)
|
|
||||||
{
|
|
||||||
var item = await QueryOne(guid);
|
|
||||||
if (item is null) return false;
|
|
||||||
return await DownloadPlugin(item, path);
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
path ??= Path.Combine(AppContext.BaseDirectory, "Plugins", $"{item.Name}.zip");
|
|
||||||
|
|
||||||
if (item.Versions.Length == 0)
|
|
||||||
{
|
|
||||||
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
|
|
||||||
if (version is null)
|
|
||||||
{
|
|
||||||
Log.Error($"Could not find latest version for selected plugin {item.Name}");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
var s = await _client.GetStreamAsync(version.Url);
|
|
||||||
|
|
||||||
if(File.Exists(path))
|
|
||||||
File.Delete(path);
|
|
||||||
|
|
||||||
await using var f = File.Create(path);
|
|
||||||
await s.CopyToAsync(f);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Log.Error(ex, "Failed to download plugin!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,11 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Plugin;
|
|
||||||
|
|
||||||
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
|
|
||||||
VersionItem[] Versions)
|
|
||||||
{
|
|
||||||
[JsonIgnore]
|
|
||||||
public bool Installed { get; set; }
|
|
||||||
}
|
|
@@ -1,3 +0,0 @@
|
|||||||
namespace Torch.API.WebAPI.Plugin;
|
|
||||||
|
|
||||||
public record PluginsResponse(PluginItem[] Plugins);
|
|
@@ -1,6 +0,0 @@
|
|||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Plugin;
|
|
||||||
|
|
||||||
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
|
|
||||||
string Url);
|
|
@@ -1,128 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.Http;
|
|
||||||
using System.Net.Http.Json;
|
|
||||||
using System.Text.Json;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using JorgeSerrano.Json;
|
|
||||||
using Version = SemanticVersioning.Version;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Update;
|
|
||||||
|
|
||||||
public class GithubQuery : IUpdateQuery
|
|
||||||
{
|
|
||||||
private readonly HttpClient _client;
|
|
||||||
|
|
||||||
public GithubQuery(string url)
|
|
||||||
{
|
|
||||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
|
||||||
|
|
||||||
_client = new()
|
|
||||||
{
|
|
||||||
BaseAddress = new(url),
|
|
||||||
DefaultVersionPolicy = HttpVersionPolicy.RequestVersionOrHigher,
|
|
||||||
DefaultRequestHeaders =
|
|
||||||
{
|
|
||||||
{"User-Agent", "TorchAPI"}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
_client?.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
|
||||||
{
|
|
||||||
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
|
||||||
{
|
|
||||||
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
|
|
||||||
});
|
|
||||||
|
|
||||||
if (response is null)
|
|
||||||
throw new($"Unable to get latest release for {repository}");
|
|
||||||
|
|
||||||
return new(Version.Parse(response.TagName), response.Assets.First(b => b.Name == "torch-server.zip").BrowserDownloadUrl);
|
|
||||||
}
|
|
||||||
|
|
||||||
private record Asset(
|
|
||||||
string Url,
|
|
||||||
int Id,
|
|
||||||
string NodeId,
|
|
||||||
string Name,
|
|
||||||
string Label,
|
|
||||||
Uploader Uploader,
|
|
||||||
string ContentType,
|
|
||||||
string State,
|
|
||||||
int Size,
|
|
||||||
int DownloadCount,
|
|
||||||
DateTime CreatedAt,
|
|
||||||
DateTime UpdatedAt,
|
|
||||||
string BrowserDownloadUrl
|
|
||||||
);
|
|
||||||
|
|
||||||
private record Author(
|
|
||||||
string Login,
|
|
||||||
int Id,
|
|
||||||
string NodeId,
|
|
||||||
string AvatarUrl,
|
|
||||||
string GravatarId,
|
|
||||||
string Url,
|
|
||||||
string HtmlUrl,
|
|
||||||
string FollowersUrl,
|
|
||||||
string FollowingUrl,
|
|
||||||
string GistsUrl,
|
|
||||||
string StarredUrl,
|
|
||||||
string SubscriptionsUrl,
|
|
||||||
string OrganizationsUrl,
|
|
||||||
string ReposUrl,
|
|
||||||
string EventsUrl,
|
|
||||||
string ReceivedEventsUrl,
|
|
||||||
string Type,
|
|
||||||
bool SiteAdmin
|
|
||||||
);
|
|
||||||
|
|
||||||
private record Release(
|
|
||||||
string Url,
|
|
||||||
string AssetsUrl,
|
|
||||||
string UploadUrl,
|
|
||||||
string HtmlUrl,
|
|
||||||
int Id,
|
|
||||||
Author Author,
|
|
||||||
string NodeId,
|
|
||||||
string TagName,
|
|
||||||
string TargetCommitish,
|
|
||||||
string Name,
|
|
||||||
bool Draft,
|
|
||||||
bool Prerelease,
|
|
||||||
DateTime CreatedAt,
|
|
||||||
DateTime PublishedAt,
|
|
||||||
IReadOnlyList<Asset> Assets,
|
|
||||||
string TarballUrl,
|
|
||||||
string ZipballUrl,
|
|
||||||
string Body
|
|
||||||
);
|
|
||||||
|
|
||||||
private record Uploader(
|
|
||||||
string Login,
|
|
||||||
int Id,
|
|
||||||
string NodeId,
|
|
||||||
string AvatarUrl,
|
|
||||||
string GravatarId,
|
|
||||||
string Url,
|
|
||||||
string HtmlUrl,
|
|
||||||
string FollowersUrl,
|
|
||||||
string FollowingUrl,
|
|
||||||
string GistsUrl,
|
|
||||||
string StarredUrl,
|
|
||||||
string SubscriptionsUrl,
|
|
||||||
string OrganizationsUrl,
|
|
||||||
string ReposUrl,
|
|
||||||
string EventsUrl,
|
|
||||||
string ReceivedEventsUrl,
|
|
||||||
string Type,
|
|
||||||
bool SiteAdmin
|
|
||||||
);
|
|
||||||
}
|
|
@@ -1,9 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Update;
|
|
||||||
|
|
||||||
public interface IUpdateQuery : IDisposable
|
|
||||||
{
|
|
||||||
Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null);
|
|
||||||
}
|
|
@@ -1,65 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.Http;
|
|
||||||
using System.Net.Http.Json;
|
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.API.Utils;
|
|
||||||
using Version = SemanticVersioning.Version;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Update
|
|
||||||
{
|
|
||||||
public class JenkinsQuery : IUpdateQuery
|
|
||||||
{
|
|
||||||
private const string ApiPath = "api/json";
|
|
||||||
private readonly HttpClient _client;
|
|
||||||
|
|
||||||
public JenkinsQuery(string url)
|
|
||||||
{
|
|
||||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
|
||||||
|
|
||||||
_client = new()
|
|
||||||
{
|
|
||||||
BaseAddress = new(url)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
|
||||||
{
|
|
||||||
branch ??= "master";
|
|
||||||
|
|
||||||
var response = await _client.GetFromJsonAsync<BranchResponse>($"/job/{repository}/job/{branch}/{ApiPath}");
|
|
||||||
|
|
||||||
if (response is null)
|
|
||||||
throw new($"Unable to get latest release for {repository}");
|
|
||||||
|
|
||||||
var job = await _client.GetFromJsonAsync<Job>(
|
|
||||||
$"/job/{repository}/job/{branch}/{response.LastBuild.Number}/{ApiPath}");
|
|
||||||
|
|
||||||
if (job is null)
|
|
||||||
throw new($"Unable to get latest release for job {repository}/{response.LastBuild.Number}");
|
|
||||||
|
|
||||||
return new(job.Version, job.Url + job.Artifacts.First(b => b.FileName == "torch-server.zip").RelativePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
_client?.Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
|
|
||||||
|
|
||||||
public record Build(int Number, string Url);
|
|
||||||
|
|
||||||
public record Job(int Number, bool Building, string Description, string Result, string Url,
|
|
||||||
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version,
|
|
||||||
IReadOnlyList<Artifact> Artifacts);
|
|
||||||
|
|
||||||
public record Artifact(
|
|
||||||
string DisplayPath,
|
|
||||||
string FileName,
|
|
||||||
string RelativePath
|
|
||||||
);
|
|
||||||
}
|
|
@@ -1,5 +0,0 @@
|
|||||||
using SemanticVersioning;
|
|
||||||
|
|
||||||
namespace Torch.API.WebAPI.Update;
|
|
||||||
|
|
||||||
public record UpdateRelease(Version Version, string ArtifactUrl);
|
|
5
Torch.API/packages.config
Normal file
5
Torch.API/packages.config
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||||
|
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||||
|
</packages>
|
@@ -1,39 +0,0 @@
|
|||||||
{
|
|
||||||
"version": 1,
|
|
||||||
"dependencies": {
|
|
||||||
"net7.0-windows7.0": {
|
|
||||||
"JorgeSerrano.Json.JsonSnakeCaseNamingPolicy": {
|
|
||||||
"type": "Direct",
|
|
||||||
"requested": "[0.9.0, )",
|
|
||||||
"resolved": "0.9.0",
|
|
||||||
"contentHash": "xCqODS+wzpUXNtg4bMMvXG5PLbP0iTwRzRn2R+zWHKm83E6tbV2bCagawXp1EnZeNpd5OXpMxehulZWns8efzQ=="
|
|
||||||
},
|
|
||||||
"NLog": {
|
|
||||||
"type": "Direct",
|
|
||||||
"requested": "[5.1.0, )",
|
|
||||||
"resolved": "5.1.0",
|
|
||||||
"contentHash": "oW7ekrkRG9okpDMUcEglunWj8Qf2RY8qkgl+/chJoavzg3dbT13y32t19R54FKkmq80fKzw4ZekZkCrRGanKgQ=="
|
|
||||||
},
|
|
||||||
"SemanticVersioning": {
|
|
||||||
"type": "Direct",
|
|
||||||
"requested": "[2.0.2, )",
|
|
||||||
"resolved": "2.0.2",
|
|
||||||
"contentHash": "4EQgYdNZ92SyaO7YFk6olVnebF5V+jrHyMUjvPq89tLeMo8NSfgDF+6Zwq/lgh9j/0yfQp9Lkm0ZA0rUATCZFA=="
|
|
||||||
},
|
|
||||||
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
|
||||||
"type": "Direct",
|
|
||||||
"requested": "[1.201.13, )",
|
|
||||||
"resolved": "1.201.13",
|
|
||||||
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
|
|
||||||
"dependencies": {
|
|
||||||
"protobuf-net": "1.0.0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"protobuf-net": {
|
|
||||||
"type": "Transitive",
|
|
||||||
"resolved": "1.0.0",
|
|
||||||
"contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw=="
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
17
Torch.Client.Tests/Properties/AssemblyInfo.cs
Normal file
17
Torch.Client.Tests/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("Torch Client Tests")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("Torch")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
[assembly: AssemblyConfiguration("Debug")]
|
||||||
|
#else
|
||||||
|
[assembly: AssemblyConfiguration("Release")]
|
||||||
|
#endif
|
96
Torch.Client.Tests/Torch.Client.Tests.csproj
Normal file
96
Torch.Client.Tests/Torch.Client.Tests.csproj
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Torch.Client.Tests</RootNamespace>
|
||||||
|
<AssemblyName>Torch.Client.Tests</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
<NuGetPackageImportStamp>
|
||||||
|
</NuGetPackageImportStamp>
|
||||||
|
<NoWarn>1591,0649</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||||
|
<Private>True</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||||
|
<Link>Properties\AssemblyVersion.cs</Link>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="TorchClientReflectionTest.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||||
|
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||||
|
<Name>Torch.API</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
|
||||||
|
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
|
||||||
|
<Name>Torch.Client</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||||
|
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||||
|
<Name>Torch.Tests</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||||
|
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||||
|
<Name>Torch</Name>
|
||||||
|
<Private>True</Private>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="packages.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||||
|
</Project>
|
67
Torch.Client.Tests/TorchClientReflectionTest.cs
Normal file
67
Torch.Client.Tests/TorchClientReflectionTest.cs
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Torch.Client;
|
||||||
|
using Torch.Tests;
|
||||||
|
using Torch.Utils;
|
||||||
|
using Xunit;
|
||||||
|
|
||||||
|
namespace Torch.Client.Tests
|
||||||
|
{
|
||||||
|
public class TorchClientReflectionTest
|
||||||
|
{
|
||||||
|
static TorchClientReflectionTest()
|
||||||
|
{
|
||||||
|
TestUtils.Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ReflectionTestManager _manager;
|
||||||
|
|
||||||
|
private static ReflectionTestManager Manager()
|
||||||
|
{
|
||||||
|
if (_manager != null)
|
||||||
|
return _manager;
|
||||||
|
|
||||||
|
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IEnumerable<object[]> Getters => Manager().Getters;
|
||||||
|
|
||||||
|
public static IEnumerable<object[]> Setters => Manager().Setters;
|
||||||
|
|
||||||
|
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||||
|
|
||||||
|
#region Binding
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(Getters))]
|
||||||
|
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||||
|
{
|
||||||
|
if (field.Field == null)
|
||||||
|
return;
|
||||||
|
Assert.True(ReflectedManager.Process(field.Field));
|
||||||
|
if (field.Field.IsStatic)
|
||||||
|
Assert.NotNull(field.Field.GetValue(null));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(Setters))]
|
||||||
|
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||||
|
{
|
||||||
|
if (field.Field == null)
|
||||||
|
return;
|
||||||
|
Assert.True(ReflectedManager.Process(field.Field));
|
||||||
|
if (field.Field.IsStatic)
|
||||||
|
Assert.NotNull(field.Field.GetValue(null));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(Invokers))]
|
||||||
|
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||||
|
{
|
||||||
|
if (field.Field == null)
|
||||||
|
return;
|
||||||
|
Assert.True(ReflectedManager.Process(field.Field));
|
||||||
|
if (field.Field.IsStatic)
|
||||||
|
Assert.NotNull(field.Field.GetValue(null));
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
12
Torch.Client.Tests/packages.config
Normal file
12
Torch.Client.Tests/packages.config
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||||
|
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||||
|
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||||
|
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||||
|
</packages>
|
181
Torch.Client/Program.cs
Normal file
181
Torch.Client/Program.cs
Normal file
@@ -0,0 +1,181 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using NLog;
|
||||||
|
using Torch.Utils;
|
||||||
|
using MessageBox = System.Windows.MessageBox;
|
||||||
|
|
||||||
|
namespace Torch.Client
|
||||||
|
{
|
||||||
|
public static class Program
|
||||||
|
{
|
||||||
|
public const string SpaceEngineersBinaries = "Bin64";
|
||||||
|
private static string _spaceEngInstallAlias = null;
|
||||||
|
public static string SpaceEngineersInstallAlias
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
||||||
|
if (_spaceEngInstallAlias == null)
|
||||||
|
{
|
||||||
|
// ReSharper disable once AssignNullToNotNullAttribute
|
||||||
|
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "SpaceEngineersAlias");
|
||||||
|
}
|
||||||
|
return _spaceEngInstallAlias;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
||||||
|
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
||||||
|
|
||||||
|
public const string ConfigName = "Torch.cfg";
|
||||||
|
|
||||||
|
private static Logger _log = LogManager.GetLogger("Torch");
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
[DllImport("kernel32.dll")]
|
||||||
|
private static extern void AllocConsole();
|
||||||
|
[DllImport("kernel32.dll")]
|
||||||
|
private static extern void FreeConsole();
|
||||||
|
#endif
|
||||||
|
public static void Main(string[] args)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
try
|
||||||
|
{
|
||||||
|
AllocConsole();
|
||||||
|
#endif
|
||||||
|
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||||
|
|
||||||
|
// Early config: Resolve SE install directory.
|
||||||
|
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
||||||
|
SetupSpaceEngInstallAlias();
|
||||||
|
|
||||||
|
using (new TorchAssemblyResolver(Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries)))
|
||||||
|
{
|
||||||
|
RunClient();
|
||||||
|
}
|
||||||
|
#if DEBUG
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
FreeConsole();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupSpaceEngInstallAlias()
|
||||||
|
{
|
||||||
|
string spaceEngineersDirectory = null;
|
||||||
|
|
||||||
|
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
||||||
|
var steamDir =
|
||||||
|
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath", null) as string;
|
||||||
|
if (steamDir != null)
|
||||||
|
{
|
||||||
|
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
||||||
|
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
||||||
|
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||||
|
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
||||||
|
else
|
||||||
|
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
||||||
|
}
|
||||||
|
if (spaceEngineersDirectory == null)
|
||||||
|
{
|
||||||
|
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
||||||
|
{
|
||||||
|
Description = "Please select the SpaceEngineers installation folder"
|
||||||
|
};
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (dialog.ShowDialog() != DialogResult.OK)
|
||||||
|
{
|
||||||
|
var ex = new FileNotFoundException("Unable to find the Space Engineers install directory, aborting");
|
||||||
|
_log.Fatal(ex);
|
||||||
|
LogManager.Flush();
|
||||||
|
throw ex;
|
||||||
|
}
|
||||||
|
spaceEngineersDirectory = dialog.SelectedPath;
|
||||||
|
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||||
|
break;
|
||||||
|
if (MessageBox.Show(
|
||||||
|
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
||||||
|
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
||||||
|
break;
|
||||||
|
} while (true); // Repeat until they confirm.
|
||||||
|
}
|
||||||
|
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
||||||
|
{
|
||||||
|
var ex = new IOException($"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
||||||
|
_log.Fatal(ex);
|
||||||
|
LogManager.Flush();
|
||||||
|
throw ex;
|
||||||
|
}
|
||||||
|
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
||||||
|
if (!File.Exists(junctionVerify))
|
||||||
|
{
|
||||||
|
var ex = new FileNotFoundException($"Junction link is not working. File {junctionVerify} does not exist");
|
||||||
|
_log.Fatal(ex);
|
||||||
|
LogManager.Flush();
|
||||||
|
throw ex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool JunctionLink(string linkName, string targetDir)
|
||||||
|
{
|
||||||
|
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
||||||
|
{
|
||||||
|
WorkingDirectory = Directory.GetCurrentDirectory(),
|
||||||
|
UseShellExecute = false,
|
||||||
|
RedirectStandardOutput = true,
|
||||||
|
StandardOutputEncoding = Encoding.ASCII
|
||||||
|
};
|
||||||
|
Process cmd = Process.Start(junctionLinkProc);
|
||||||
|
// ReSharper disable once PossibleNullReferenceException
|
||||||
|
while (!cmd.HasExited)
|
||||||
|
{
|
||||||
|
string line = cmd.StandardOutput.ReadLine();
|
||||||
|
if (!string.IsNullOrWhiteSpace(line))
|
||||||
|
_log.Info(line);
|
||||||
|
Thread.Sleep(100);
|
||||||
|
}
|
||||||
|
if (cmd.ExitCode != 0)
|
||||||
|
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
||||||
|
return cmd.ExitCode == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||||
|
{
|
||||||
|
var ex = (Exception)e.ExceptionObject;
|
||||||
|
_log.Error(ex);
|
||||||
|
LogManager.Flush();
|
||||||
|
MessageBox.Show(ex.StackTrace, ex.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||||
|
private static void RunClient()
|
||||||
|
{
|
||||||
|
var client = new TorchClient();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
client.Init();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
_log.Fatal("Torch encountered an error trying to initialize the game.");
|
||||||
|
_log.Fatal(e);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
client.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
17
Torch.Client/Properties/AssemblyInfo.cs
Normal file
17
Torch.Client/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("Torch Client")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("Torch")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
[assembly: AssemblyConfiguration("Debug")]
|
||||||
|
#else
|
||||||
|
[assembly: AssemblyConfiguration("Release")]
|
||||||
|
#endif
|
63
Torch.Client/Properties/Resources.Designer.cs
generated
Normal file
63
Torch.Client/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Torch.Client.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
Torch.Client/Properties/Resources.resx
Normal file
117
Torch.Client/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
26
Torch.Client/Properties/Settings.Designer.cs
generated
Normal file
26
Torch.Client/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Torch.Client.Properties {
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default {
|
||||||
|
get {
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
Torch.Client/Properties/Settings.settings
Normal file
7
Torch.Client/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
176
Torch.Client/Torch.Client.csproj
Normal file
176
Torch.Client/Torch.Client.csproj
Normal file
@@ -0,0 +1,176 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Torch.Client</RootNamespace>
|
||||||
|
<AssemblyName>Torch.Client</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
<NuGetPackageImportStamp>
|
||||||
|
</NuGetPackageImportStamp>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||||
|
<Private>True</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Sandbox.Game">
|
||||||
|
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="SpaceEngineers.Game">
|
||||||
|
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xaml">
|
||||||
|
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage">
|
||||||
|
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Game">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Game.XmlSerializers">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Library">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Render">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Render11">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="VRage.Steam">
|
||||||
|
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="WindowsBase" />
|
||||||
|
<Reference Include="PresentationCore" />
|
||||||
|
<Reference Include="PresentationFramework" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||||
|
<Link>Properties\AssemblyVersion.cs</Link>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="TorchClient.cs" />
|
||||||
|
<Compile Include="TorchClientConfig.cs" />
|
||||||
|
<Compile Include="TorchConsoleScreen.cs" />
|
||||||
|
<Compile Include="TorchMainMenuScreen.cs" />
|
||||||
|
<Compile Include="TorchSettingsScreen.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<None Include="packages.config" />
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<AppDesigner Include="Properties\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||||
|
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||||
|
<Name>Torch.API</Name>
|
||||||
|
<Private>False</Private>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||||
|
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
|
||||||
|
<Name>Torch</Name>
|
||||||
|
<Private>False</Private>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Resource Include="torchicon.ico" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||||
|
</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
170
Torch.Client/TorchClient.cs
Normal file
170
Torch.Client/TorchClient.cs
Normal file
@@ -0,0 +1,170 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Windows;
|
||||||
|
using Sandbox;
|
||||||
|
using Sandbox.Engine.Networking;
|
||||||
|
using Sandbox.Engine.Platform;
|
||||||
|
using Sandbox.Game;
|
||||||
|
using SpaceEngineers.Game;
|
||||||
|
using VRage.Steam;
|
||||||
|
using Torch.API;
|
||||||
|
using VRage;
|
||||||
|
using VRage.FileSystem;
|
||||||
|
using VRage.GameServices;
|
||||||
|
using VRageRender;
|
||||||
|
using VRageRender.ExternalApp;
|
||||||
|
|
||||||
|
namespace Torch.Client
|
||||||
|
{
|
||||||
|
public class TorchClient : TorchBase, ITorchClient
|
||||||
|
{
|
||||||
|
private MyCommonProgramStartup _startup;
|
||||||
|
private IMyRender _renderer;
|
||||||
|
private const uint APP_ID = 244850;
|
||||||
|
|
||||||
|
public TorchClient()
|
||||||
|
{
|
||||||
|
Config = new TorchClientConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Init()
|
||||||
|
{
|
||||||
|
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||||
|
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||||
|
Log.Info("Initializing Torch Client");
|
||||||
|
base.Init();
|
||||||
|
|
||||||
|
SpaceEngineersGame.SetupBasicGameInfo();
|
||||||
|
_startup = new MyCommonProgramStartup(RunArgs);
|
||||||
|
if (_startup.PerformReporting())
|
||||||
|
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
|
||||||
|
|
||||||
|
_startup.PerformAutoconnect();
|
||||||
|
if (!_startup.CheckSingleInstance())
|
||||||
|
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
|
||||||
|
|
||||||
|
var appDataPath = _startup.GetAppDataPath();
|
||||||
|
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
|
||||||
|
MyInitializer.InitCheckSum();
|
||||||
|
_startup.InitSplashScreen();
|
||||||
|
if (!_startup.Check64Bit())
|
||||||
|
throw new InvalidOperationException("Torch requires a 64bit operating system");
|
||||||
|
|
||||||
|
_startup.DetectSharpDxLeaksBeforeRun();
|
||||||
|
var steamService = new SteamService(Game.IsDedicated, APP_ID);
|
||||||
|
MyServiceManager.Instance.AddService<IMyGameService>(steamService);
|
||||||
|
_renderer = null;
|
||||||
|
SpaceEngineersGame.SetupPerGameSettings();
|
||||||
|
// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
|
||||||
|
#pragma warning disable 612
|
||||||
|
SpaceEngineersGame.SetupRender();
|
||||||
|
#pragma warning restore 612
|
||||||
|
InitializeRender();
|
||||||
|
if (!_startup.CheckSteamRunning())
|
||||||
|
throw new InvalidOperationException("Space Engineers requires steam to be running");
|
||||||
|
|
||||||
|
if (!Game.IsDedicated)
|
||||||
|
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OverrideMenus()
|
||||||
|
{
|
||||||
|
var credits = new MyCreditsDepartment("Torch Developed By")
|
||||||
|
{
|
||||||
|
Persons = new List<MyCreditsPerson>
|
||||||
|
{
|
||||||
|
new MyCreditsPerson("THE TORCH TEAM"),
|
||||||
|
new MyCreditsPerson("http://github.com/TorchSE"),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
||||||
|
|
||||||
|
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Start()
|
||||||
|
{
|
||||||
|
using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
|
||||||
|
{
|
||||||
|
Log.Info("Starting client");
|
||||||
|
OverrideMenus();
|
||||||
|
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
|
||||||
|
spaceEngineersGame.OnGameExit += Dispose;
|
||||||
|
spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetRenderWindowTitle(string title)
|
||||||
|
{
|
||||||
|
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
||||||
|
if (renderThread == null)
|
||||||
|
return;
|
||||||
|
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
||||||
|
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||||
|
if (renderWindowField == null)
|
||||||
|
return;
|
||||||
|
var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
|
||||||
|
if (window != null)
|
||||||
|
renderThread.Invoke(() =>
|
||||||
|
{
|
||||||
|
window.Text = title;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Dispose()
|
||||||
|
{
|
||||||
|
MyGameService.ShutDown();
|
||||||
|
_startup.DetectSharpDxLeaksAfterRun();
|
||||||
|
MyInitializer.InvokeAfterRun();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Stop()
|
||||||
|
{
|
||||||
|
MySandboxGame.ExitThreadSafe();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeRender()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (Game.IsDedicated)
|
||||||
|
{
|
||||||
|
_renderer = new MyNullRender();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
|
||||||
|
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
|
||||||
|
{
|
||||||
|
_renderer = new MyDX11Render();
|
||||||
|
if (!_renderer.IsSupported)
|
||||||
|
{
|
||||||
|
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
|
||||||
|
_renderer = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (_renderer == null)
|
||||||
|
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
|
||||||
|
|
||||||
|
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
MyRenderProxy.Initialize(_renderer);
|
||||||
|
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
|
||||||
|
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
MessageBox.Show(ex.Message, "Render Initialization Failed");
|
||||||
|
Environment.Exit(-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
32
Torch.Client/TorchClientConfig.cs
Normal file
32
Torch.Client/TorchClientConfig.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Torch.Client
|
||||||
|
{
|
||||||
|
public class TorchClientConfig : ITorchConfig
|
||||||
|
{
|
||||||
|
// How do we want to handle client side config? It's radically different than the server.
|
||||||
|
public bool GetPluginUpdates { get; set; } = false;
|
||||||
|
public bool GetTorchUpdates { get; set; } = false;
|
||||||
|
public string InstanceName { get; set; } = "TorchClient";
|
||||||
|
public string InstancePath { get; set; }
|
||||||
|
public bool NoUpdate { get; set; } = true;
|
||||||
|
public List<string> Plugins { get; set; }
|
||||||
|
public bool ShouldUpdatePlugins { get; } = false;
|
||||||
|
public bool ShouldUpdateTorch { get; } = false;
|
||||||
|
public int TickTimeout { get; set; }
|
||||||
|
public bool Autostart { get; set; } = false;
|
||||||
|
public bool ForceUpdate { get; set; } = false;
|
||||||
|
public bool NoGui { get; set; } = false;
|
||||||
|
public bool RestartOnCrash { get; set; } = false;
|
||||||
|
public string WaitForPID { get; set; } = null;
|
||||||
|
|
||||||
|
public bool Save(string path = null)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
63
Torch.Client/TorchConsoleScreen.cs
Normal file
63
Torch.Client/TorchConsoleScreen.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
using Sandbox.Graphics;
|
||||||
|
using Sandbox.Graphics.GUI;
|
||||||
|
using Sandbox.Gui;
|
||||||
|
using VRage.Utils;
|
||||||
|
using VRageMath;
|
||||||
|
|
||||||
|
namespace Torch.Client
|
||||||
|
{
|
||||||
|
public class TorchConsoleScreen : MyGuiScreenBase
|
||||||
|
{
|
||||||
|
private MyGuiControlTextbox _textBox;
|
||||||
|
|
||||||
|
public override string GetFriendlyName()
|
||||||
|
{
|
||||||
|
return "Torch Console";
|
||||||
|
}
|
||||||
|
|
||||||
|
public TorchConsoleScreen() : base(isTopMostScreen: true)
|
||||||
|
{
|
||||||
|
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
|
||||||
|
Size = new Vector2(0.5f);
|
||||||
|
RecreateControls(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed override void RecreateControls(bool constructor)
|
||||||
|
{
|
||||||
|
Elements.Clear();
|
||||||
|
Elements.Add(new MyGuiControlLabel
|
||||||
|
{
|
||||||
|
Text = "Torch Console",
|
||||||
|
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
|
||||||
|
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
|
||||||
|
});
|
||||||
|
|
||||||
|
Controls.Clear();
|
||||||
|
_textBox = new MyGuiControlTextbox
|
||||||
|
{
|
||||||
|
BorderEnabled = false,
|
||||||
|
Enabled = true,
|
||||||
|
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
|
||||||
|
Position = new Vector2(-0.5f)
|
||||||
|
};
|
||||||
|
Controls.Add(_textBox);
|
||||||
|
|
||||||
|
var pistonBtn = new MyGuiControlImageButton
|
||||||
|
{
|
||||||
|
Name = "TorchButton",
|
||||||
|
Text = "Torch",
|
||||||
|
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
|
||||||
|
Visible = true,
|
||||||
|
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
|
||||||
|
};
|
||||||
|
|
||||||
|
Controls.Add(pistonBtn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
35
Torch.Client/TorchMainMenuScreen.cs
Normal file
35
Torch.Client/TorchMainMenuScreen.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
#pragma warning disable 618
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Sandbox.Graphics;
|
||||||
|
using Sandbox.Graphics.GUI;
|
||||||
|
using Sandbox.Gui;
|
||||||
|
using SpaceEngineers.Game.GUI;
|
||||||
|
using VRage.Game;
|
||||||
|
using VRage.Utils;
|
||||||
|
using VRageMath;
|
||||||
|
|
||||||
|
namespace Torch.Client
|
||||||
|
{
|
||||||
|
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void RecreateControls(bool constructor)
|
||||||
|
{
|
||||||
|
base.RecreateControls(constructor);
|
||||||
|
|
||||||
|
var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||||
|
Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
|
||||||
|
var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
|
||||||
|
Controls.Add(btn);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||||
|
{
|
||||||
|
MyGuiSandbox.AddScreen(new TorchSettingsScreen());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
38
Torch.Client/TorchSettingsScreen.cs
Normal file
38
Torch.Client/TorchSettingsScreen.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Sandbox.Graphics;
|
||||||
|
using Sandbox.Graphics.GUI;
|
||||||
|
using VRage.Utils;
|
||||||
|
using VRageMath;
|
||||||
|
|
||||||
|
namespace Torch.Client
|
||||||
|
{
|
||||||
|
public class TorchSettingsScreen : MyGuiScreenBase
|
||||||
|
{
|
||||||
|
public override string GetFriendlyName() => "Torch Settings";
|
||||||
|
|
||||||
|
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
|
||||||
|
{
|
||||||
|
RecreateControls(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed override void RecreateControls(bool constructor)
|
||||||
|
{
|
||||||
|
base.RecreateControls(constructor);
|
||||||
|
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
|
||||||
|
var pluginList = new MyGuiControlListbox
|
||||||
|
{
|
||||||
|
VisibleRowsCount = 10,
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var plugin in TorchBase.Instance.Plugins)
|
||||||
|
{
|
||||||
|
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
|
||||||
|
}
|
||||||
|
Controls.Add(pluginList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
5
Torch.Client/packages.config
Normal file
5
Torch.Client/packages.config
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||||
|
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||||
|
</packages>
|
BIN
Torch.Client/torchicon.ico
Normal file
BIN
Torch.Client/torchicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
@@ -1,72 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using ProtoBuf;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
|
||||||
{
|
|
||||||
/// Dialogs are structured as follows
|
|
||||||
///
|
|
||||||
/// _____________________________________
|
|
||||||
/// | Title |
|
|
||||||
/// --------------------------------------
|
|
||||||
/// | Prefix Subtitle |
|
|
||||||
/// --------------------------------------
|
|
||||||
/// | ________________________________ |
|
|
||||||
/// | | Content | |
|
|
||||||
/// | --------------------------------- |
|
|
||||||
/// | ____________ |
|
|
||||||
/// | | ButtonText | |
|
|
||||||
/// | -------------- |
|
|
||||||
/// --------------------------------------
|
|
||||||
///
|
|
||||||
/// Button has a callback on click option,
|
|
||||||
/// but can't serialize that, so ¯\_(ツ)_/¯
|
|
||||||
[ProtoContract]
|
|
||||||
public class DialogMessage : MessageBase
|
|
||||||
{
|
|
||||||
[ProtoMember(201)]
|
|
||||||
public string Title;
|
|
||||||
[ProtoMember(202)]
|
|
||||||
public string Subtitle;
|
|
||||||
[ProtoMember(203)]
|
|
||||||
public string Prefix;
|
|
||||||
[ProtoMember(204)]
|
|
||||||
public string Content;
|
|
||||||
[ProtoMember(205)]
|
|
||||||
public string ButtonText;
|
|
||||||
|
|
||||||
public DialogMessage()
|
|
||||||
{ }
|
|
||||||
|
|
||||||
public DialogMessage(string title, string subtitle, string content)
|
|
||||||
{
|
|
||||||
Title = title;
|
|
||||||
Subtitle = subtitle;
|
|
||||||
Content = content;
|
|
||||||
Prefix = String.Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
public DialogMessage(string title = null, string prefix = null, string subtitle = null, string content = null, string buttonText = null)
|
|
||||||
{
|
|
||||||
Title = title;
|
|
||||||
Subtitle = subtitle;
|
|
||||||
Prefix = prefix ?? String.Empty;
|
|
||||||
Content = content;
|
|
||||||
ButtonText = buttonText;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessClient()
|
|
||||||
{
|
|
||||||
MyAPIGateway.Utilities.ShowMissionScreen(Title, Prefix, Subtitle, Content, null, ButtonText);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessServer()
|
|
||||||
{
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,26 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// shim to store incoming message data
|
|
||||||
/// </summary>
|
|
||||||
internal class IncomingMessage : MessageBase
|
|
||||||
{
|
|
||||||
public IncomingMessage()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessClient()
|
|
||||||
{
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessServer()
|
|
||||||
{
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,57 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using ProtoBuf;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
|
||||||
{
|
|
||||||
[ProtoContract]
|
|
||||||
public class JoinServerMessage : MessageBase
|
|
||||||
{
|
|
||||||
[ProtoMember(201)]
|
|
||||||
public int Delay;
|
|
||||||
[ProtoMember(202)]
|
|
||||||
public string Address;
|
|
||||||
|
|
||||||
private JoinServerMessage()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public JoinServerMessage(string address)
|
|
||||||
{
|
|
||||||
Address = address;
|
|
||||||
}
|
|
||||||
|
|
||||||
public JoinServerMessage(string address, int delay)
|
|
||||||
{
|
|
||||||
Address = address;
|
|
||||||
Delay = delay;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessClient()
|
|
||||||
{
|
|
||||||
if (TorchModCore.Debug)
|
|
||||||
{
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Delay <= 0)
|
|
||||||
{
|
|
||||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MyAPIGateway.Parallel.StartBackground(() =>
|
|
||||||
{
|
|
||||||
MyAPIGateway.Parallel.Sleep(Delay);
|
|
||||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessServer()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,52 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using ProtoBuf;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
|
||||||
{
|
|
||||||
#region Includes
|
|
||||||
[ProtoInclude(1, typeof(DialogMessage))]
|
|
||||||
[ProtoInclude(2, typeof(NotificationMessage))]
|
|
||||||
[ProtoInclude(3, typeof(VoxelResetMessage))]
|
|
||||||
[ProtoInclude(4, typeof(JoinServerMessage))]
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
[ProtoContract]
|
|
||||||
public abstract class MessageBase
|
|
||||||
{
|
|
||||||
[ProtoMember(101)]
|
|
||||||
public ulong SenderId;
|
|
||||||
|
|
||||||
public abstract void ProcessClient();
|
|
||||||
public abstract void ProcessServer();
|
|
||||||
|
|
||||||
//members below not serialized, they're just metadata about the intended target(s) of this message
|
|
||||||
internal MessageTarget TargetType;
|
|
||||||
internal ulong Target;
|
|
||||||
internal ulong[] Ignore;
|
|
||||||
internal byte[] CompressedData;
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum MessageTarget
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Send to Target
|
|
||||||
/// </summary>
|
|
||||||
Single,
|
|
||||||
/// <summary>
|
|
||||||
/// Send to Server
|
|
||||||
/// </summary>
|
|
||||||
Server,
|
|
||||||
/// <summary>
|
|
||||||
/// Send to all Clients (only valid from server)
|
|
||||||
/// </summary>
|
|
||||||
AllClients,
|
|
||||||
/// <summary>
|
|
||||||
/// Send to all except those steam ID listed in Ignore
|
|
||||||
/// </summary>
|
|
||||||
AllExcept,
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,39 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using ProtoBuf;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
|
||||||
{
|
|
||||||
[ProtoContract]
|
|
||||||
public class NotificationMessage : MessageBase
|
|
||||||
{
|
|
||||||
[ProtoMember(201)]
|
|
||||||
public string Message;
|
|
||||||
[ProtoMember(202)]
|
|
||||||
public string Font;
|
|
||||||
[ProtoMember(203)]
|
|
||||||
public int DisappearTimeMs;
|
|
||||||
|
|
||||||
public NotificationMessage()
|
|
||||||
{ }
|
|
||||||
|
|
||||||
public NotificationMessage(string message, int disappearTimeMs, string font)
|
|
||||||
{
|
|
||||||
Message = message;
|
|
||||||
DisappearTimeMs = disappearTimeMs;
|
|
||||||
Font = font;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessClient()
|
|
||||||
{
|
|
||||||
MyAPIGateway.Utilities.ShowNotification(Message, DisappearTimeMs, Font);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessServer()
|
|
||||||
{
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,44 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using ProtoBuf;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
using VRage.ModAPI;
|
|
||||||
using VRage.Voxels;
|
|
||||||
|
|
||||||
namespace Torch.Mod.Messages
|
|
||||||
{
|
|
||||||
[ProtoContract]
|
|
||||||
public class VoxelResetMessage : MessageBase
|
|
||||||
{
|
|
||||||
[ProtoMember(201)]
|
|
||||||
public long[] EntityId;
|
|
||||||
|
|
||||||
public VoxelResetMessage()
|
|
||||||
{ }
|
|
||||||
|
|
||||||
public VoxelResetMessage(long[] entityId)
|
|
||||||
{
|
|
||||||
EntityId = entityId;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessClient()
|
|
||||||
{
|
|
||||||
//MyAPIGateway.Parallel.ForEach(EntityId, id =>
|
|
||||||
foreach (var id in EntityId)
|
|
||||||
{
|
|
||||||
IMyEntity e;
|
|
||||||
if (!MyAPIGateway.Entities.TryGetEntityById(id, out e))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var v = e as IMyVoxelBase;
|
|
||||||
v?.Storage.Reset(MyStorageDataTypeFlags.All);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessServer()
|
|
||||||
{
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,208 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
using Torch.Mod.Messages;
|
|
||||||
using VRage;
|
|
||||||
using VRage.Collections;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
using VRage.Network;
|
|
||||||
using VRage.Utils;
|
|
||||||
using Task = ParallelTasks.Task;
|
|
||||||
|
|
||||||
namespace Torch.Mod
|
|
||||||
{
|
|
||||||
public static class ModCommunication
|
|
||||||
{
|
|
||||||
public const ushort NET_ID = 4352;
|
|
||||||
private static bool _closing = false;
|
|
||||||
private static BlockingCollection<MessageBase> _processing;
|
|
||||||
private static MyConcurrentPool<IncomingMessage> _messagePool;
|
|
||||||
private static List<IMyPlayer> _playerCache;
|
|
||||||
|
|
||||||
public static void Register()
|
|
||||||
{
|
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
|
|
||||||
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
|
|
||||||
_playerCache = new List<IMyPlayer>();
|
|
||||||
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
|
|
||||||
|
|
||||||
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
|
|
||||||
//background thread to handle de/compression and processing
|
|
||||||
_closing = false;
|
|
||||||
MyAPIGateway.Parallel.StartBackground(DoProcessing);
|
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Unregister()
|
|
||||||
{
|
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
|
|
||||||
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
|
|
||||||
_processing?.CompleteAdding();
|
|
||||||
_closing = true;
|
|
||||||
//_task.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void MessageHandler(byte[] bytes)
|
|
||||||
{
|
|
||||||
var m = _messagePool.Get();
|
|
||||||
m.CompressedData = bytes;
|
|
||||||
#if TORCH
|
|
||||||
m.SenderId = MyEventContext.Current.Sender.Value;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
_processing.Add(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void DoProcessing()
|
|
||||||
{
|
|
||||||
while (!_closing)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MessageBase m;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m = _processing.Take();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
|
|
||||||
|
|
||||||
if (m is IncomingMessage) //process incoming messages
|
|
||||||
{
|
|
||||||
MessageBase i;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var o = MyCompression.Decompress(m.CompressedData);
|
|
||||||
m.CompressedData = null;
|
|
||||||
_messagePool.Return((IncomingMessage)m);
|
|
||||||
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (TorchModCore.Debug)
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
|
|
||||||
|
|
||||||
if (MyAPIGateway.Multiplayer.IsServer)
|
|
||||||
i.ProcessServer();
|
|
||||||
else
|
|
||||||
i.ProcessClient();
|
|
||||||
}
|
|
||||||
else //process outgoing messages
|
|
||||||
{
|
|
||||||
if (TorchModCore.Debug)
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
|
|
||||||
|
|
||||||
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
|
|
||||||
m.CompressedData = MyCompression.Compress(b);
|
|
||||||
|
|
||||||
switch (m.TargetType)
|
|
||||||
{
|
|
||||||
case MessageTarget.Single:
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
|
||||||
break;
|
|
||||||
case MessageTarget.Server:
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
|
||||||
break;
|
|
||||||
case MessageTarget.AllClients:
|
|
||||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
|
||||||
foreach (var p in _playerCache)
|
|
||||||
{
|
|
||||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
|
||||||
continue;
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case MessageTarget.AllExcept:
|
|
||||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
|
||||||
foreach (var p in _playerCache)
|
|
||||||
{
|
|
||||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
|
||||||
continue;
|
|
||||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new Exception();
|
|
||||||
}
|
|
||||||
|
|
||||||
_playerCache.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
|
|
||||||
//exit signal received. Clean everything and GTFO
|
|
||||||
_processing?.Dispose();
|
|
||||||
_processing = null;
|
|
||||||
_messagePool?.Clean();
|
|
||||||
_messagePool = null;
|
|
||||||
_playerCache = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SendMessageTo(MessageBase message, ulong target)
|
|
||||||
{
|
|
||||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
|
||||||
throw new Exception("Only server can send targeted messages");
|
|
||||||
|
|
||||||
if (_closing)
|
|
||||||
return;
|
|
||||||
|
|
||||||
message.Target = target;
|
|
||||||
message.TargetType = MessageTarget.Single;
|
|
||||||
_processing.Add(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SendMessageToClients(MessageBase message)
|
|
||||||
{
|
|
||||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
|
||||||
throw new Exception("Only server can send targeted messages");
|
|
||||||
|
|
||||||
if (_closing)
|
|
||||||
return;
|
|
||||||
|
|
||||||
message.TargetType = MessageTarget.AllClients;
|
|
||||||
_processing.Add(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
|
||||||
{
|
|
||||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
|
||||||
throw new Exception("Only server can send targeted messages");
|
|
||||||
|
|
||||||
if (_closing)
|
|
||||||
return;
|
|
||||||
|
|
||||||
message.TargetType = MessageTarget.AllExcept;
|
|
||||||
message.Ignore = ignoredUsers;
|
|
||||||
_processing.Add(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SendMessageToServer(MessageBase message)
|
|
||||||
{
|
|
||||||
if (_closing)
|
|
||||||
return;
|
|
||||||
|
|
||||||
message.TargetType = MessageTarget.Server;
|
|
||||||
_processing.Add(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,21 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
|
||||||
<HasSharedItems>true</HasSharedItems>
|
|
||||||
<SharedGUID>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</SharedGUID>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Label="Configuration">
|
|
||||||
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
|
||||||
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@@ -1,12 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</ProjectGuid>
|
|
||||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
||||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
|
||||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
|
||||||
<Import Project="Torch.Mod.projitems" Label="Shared" />
|
|
||||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
|
||||||
</Project>
|
|
@@ -1,51 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.ModAPI;
|
|
||||||
using VRage.Game.Components;
|
|
||||||
|
|
||||||
namespace Torch.Mod
|
|
||||||
{
|
|
||||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
|
||||||
public class TorchModCore : MySessionComponentBase
|
|
||||||
{
|
|
||||||
public const ulong MOD_ID = 2722000298;
|
|
||||||
private static bool _init;
|
|
||||||
public static bool Debug;
|
|
||||||
|
|
||||||
public override void UpdateAfterSimulation()
|
|
||||||
{
|
|
||||||
if (_init)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_init = true;
|
|
||||||
ModCommunication.Register();
|
|
||||||
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
|
|
||||||
{
|
|
||||||
if (messageText == "@!debug")
|
|
||||||
{
|
|
||||||
Debug = !Debug;
|
|
||||||
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
|
|
||||||
sendToOthers = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UnloadData()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
|
|
||||||
ModCommunication.Unregister();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
//session unloading, don't care
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
17
Torch.Server.Tests/Properties/AssemblyInfo.cs
Normal file
17
Torch.Server.Tests/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("Torch Server Tests")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("Torch")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
[assembly: AssemblyConfiguration("Debug")]
|
||||||
|
#else
|
||||||
|
[assembly: AssemblyConfiguration("Release")]
|
||||||
|
#endif
|
@@ -1,36 +1,93 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net7-windows</TargetFramework>
|
<ProjectGuid>{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Torch.Server.Tests</RootNamespace>
|
||||||
|
<AssemblyName>Torch.Server.Tests</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
<NuGetPackageImportStamp>
|
||||||
|
</NuGetPackageImportStamp>
|
||||||
<NoWarn>1591,0649</NoWarn>
|
<NoWarn>1591,0649</NoWarn>
|
||||||
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
</PropertyGroup>
|
||||||
<Product>Torch</Product>
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
<DebugType>full</DebugType>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<Configurations>Debug;Release</Configurations>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<Platforms>AnyCPU</Platforms>
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
|
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Server.Tests.xml</DocumentationFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.0" />
|
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||||
<PackageReference Include="NLog" Version="5.1.0" />
|
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||||
<PackageReference Include="xunit" Version="2.4.2" />
|
<Private>True</Private>
|
||||||
</ItemGroup>
|
</Reference>
|
||||||
<ItemGroup>
|
<Reference Include="System" />
|
||||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="System.Core" />
|
||||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
<Reference Include="System.Xml.Linq" />
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
|
<Link>Properties\AssemblyVersion.cs</Link>
|
||||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
|
</Compile>
|
||||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="TorchServerReflectionTest.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||||
|
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||||
|
<Name>Torch.API</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj">
|
||||||
|
<Project>{ca50886b-7b22-4cd8-93a0-c06f38d4f77d}</Project>
|
||||||
|
<Name>Torch.Server</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||||
|
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||||
|
<Name>Torch.Tests</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||||
|
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||||
|
<Name>Torch</Name>
|
||||||
|
<Private>True</Private>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="packages.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||||
</Project>
|
</Project>
|
@@ -1,12 +1,10 @@
|
|||||||
using System;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using Torch.Tests;
|
using Torch.Tests;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using Xunit;
|
using Xunit;
|
||||||
|
|
||||||
namespace Torch.Server.Tests
|
namespace Torch.Server.Tests
|
||||||
{
|
{
|
||||||
#warning Disabled reflection tests because of seemingly random failures
|
|
||||||
public class TorchServerReflectionTest
|
public class TorchServerReflectionTest
|
||||||
{
|
{
|
||||||
static TorchServerReflectionTest()
|
static TorchServerReflectionTest()
|
||||||
@@ -30,12 +28,8 @@ namespace Torch.Server.Tests
|
|||||||
|
|
||||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||||
|
|
||||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Events => Manager().Events;
|
|
||||||
|
|
||||||
#region Binding
|
#region Binding
|
||||||
//[Theory]
|
[Theory]
|
||||||
[MemberData(nameof(Getters))]
|
[MemberData(nameof(Getters))]
|
||||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||||
{
|
{
|
||||||
@@ -46,7 +40,7 @@ namespace Torch.Server.Tests
|
|||||||
Assert.NotNull(field.Field.GetValue(null));
|
Assert.NotNull(field.Field.GetValue(null));
|
||||||
}
|
}
|
||||||
|
|
||||||
//[Theory]
|
[Theory]
|
||||||
[MemberData(nameof(Setters))]
|
[MemberData(nameof(Setters))]
|
||||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||||
{
|
{
|
||||||
@@ -57,7 +51,7 @@ namespace Torch.Server.Tests
|
|||||||
Assert.NotNull(field.Field.GetValue(null));
|
Assert.NotNull(field.Field.GetValue(null));
|
||||||
}
|
}
|
||||||
|
|
||||||
//[Theory]
|
[Theory]
|
||||||
[MemberData(nameof(Invokers))]
|
[MemberData(nameof(Invokers))]
|
||||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||||
{
|
{
|
||||||
@@ -67,17 +61,6 @@ namespace Torch.Server.Tests
|
|||||||
if (field.Field.IsStatic)
|
if (field.Field.IsStatic)
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
Assert.NotNull(field.Field.GetValue(null));
|
||||||
}
|
}
|
||||||
|
|
||||||
//[Theory]
|
|
||||||
[MemberData(nameof(Events))]
|
|
||||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
|
||||||
}
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.Server.ViewModels;
|
|
||||||
using VRage.Game;
|
|
||||||
using Xunit;
|
|
||||||
using System.ComponentModel.DataAnnotations;
|
|
||||||
|
|
||||||
namespace Torch.Server.Tests
|
|
||||||
{
|
|
||||||
public class TorchServerSessionSettingsTest
|
|
||||||
{
|
|
||||||
public static PropertyInfo[] ViewModelProperties = typeof(SessionSettingsViewModel).GetProperties(BindingFlags.Public | BindingFlags.Instance);
|
|
||||||
public static IEnumerable<object[]> ModelFields = typeof(MyObjectBuilder_SessionSettings).GetFields(BindingFlags.Public | BindingFlags.Instance).Select(x => new object[] { x });
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(ModelFields))]
|
|
||||||
public void MissingPropertyTest(FieldInfo modelField)
|
|
||||||
{
|
|
||||||
// Ignore fields that aren't applicable to SE
|
|
||||||
if (modelField.GetCustomAttribute<GameRelationAttribute>()?.RelatedTo == Game.MedievalEngineers)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(modelField.GetCustomAttribute<DisplayAttribute>()?.Name))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var match = ViewModelProperties.FirstOrDefault(p => p.Name.Equals(modelField.Name, StringComparison.InvariantCultureIgnoreCase));
|
|
||||||
Assert.NotNull(match);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
12
Torch.Server.Tests/packages.config
Normal file
12
Torch.Server.Tests/packages.config
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||||
|
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||||
|
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||||
|
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||||
|
</packages>
|
@@ -1,66 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Torch.Commands;
|
|
||||||
|
|
||||||
namespace Torch.Server.Commands
|
|
||||||
{
|
|
||||||
[Category("whitelist")]
|
|
||||||
public class WhitelistCommands : CommandModule
|
|
||||||
{
|
|
||||||
private TorchConfig Config => (TorchConfig)Context.Torch.Config;
|
|
||||||
|
|
||||||
[Command("on", "Enables the whitelist.")]
|
|
||||||
public void On()
|
|
||||||
{
|
|
||||||
if (!Config.EnableWhitelist)
|
|
||||||
{
|
|
||||||
Config.EnableWhitelist = true;
|
|
||||||
Context.Respond("Whitelist enabled.");
|
|
||||||
Config.Save();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Context.Respond("Whitelist is already enabled.");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("off", "Disables the whitelist")]
|
|
||||||
public void Off()
|
|
||||||
{
|
|
||||||
if (Config.EnableWhitelist)
|
|
||||||
{
|
|
||||||
Config.EnableWhitelist = false;
|
|
||||||
Context.Respond("Whitelist disabled.");
|
|
||||||
Config.Save();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Context.Respond("Whitelist is already disabled.");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("add", "Add a Steam ID to the whitelist.")]
|
|
||||||
public void Add(ulong steamId)
|
|
||||||
{
|
|
||||||
if (!Config.Whitelist.Contains(steamId))
|
|
||||||
{
|
|
||||||
Config.Whitelist.Add(steamId);
|
|
||||||
Context.Respond($"Added {steamId} to the whitelist.");
|
|
||||||
Config.Save();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Context.Respond($"{steamId} is already whitelisted.");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command("remove", "Remove a Steam ID from the whitelist.")]
|
|
||||||
public void Remove(ulong steamId)
|
|
||||||
{
|
|
||||||
if (Config.Whitelist.Remove(steamId))
|
|
||||||
{
|
|
||||||
Context.Respond($"Removed {steamId} from the whitelist.");
|
|
||||||
Config.Save();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Context.Respond($"{steamId} is not whitelisted.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,3 +0,0 @@
|
|||||||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
|
||||||
<PropertyChanged />
|
|
||||||
</Weavers>
|
|
@@ -1,74 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
|
||||||
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
|
|
||||||
<xs:element name="Weavers">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="EventInvokerNames" type="xs:string">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="CheckForEquality" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="SuppressWarnings" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
<xs:attribute name="VerifyAssembly" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
<xs:attribute name="GenerateXsd" type="xs:boolean">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:attribute>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
@@ -5,77 +5,73 @@ using System.IO;
|
|||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Http;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Threading;
|
|
||||||
using Microsoft.Extensions.Configuration;
|
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Targets;
|
|
||||||
using Sandbox.Engine.Utils;
|
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using VRage.FileSystem;
|
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
{
|
{
|
||||||
public class Initializer
|
public class Initializer
|
||||||
{
|
{
|
||||||
internal static Initializer Instance { get; private set; }
|
|
||||||
|
|
||||||
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
|
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
|
||||||
private bool _init;
|
private bool _init;
|
||||||
private const string STEAMCMD_DIR = "steamcmd";
|
private const string STEAMCMD_DIR = "steamcmd";
|
||||||
private const string STEAMCMD_ZIP = "temp.zip";
|
private const string STEAMCMD_ZIP = "temp.zip";
|
||||||
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
|
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
|
||||||
private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
|
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
|
||||||
private TorchServer _server;
|
private const string RUNSCRIPT = @"force_install_dir ../
|
||||||
|
login anonymous
|
||||||
|
app_update 298740
|
||||||
|
quit";
|
||||||
|
|
||||||
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
private TorchAssemblyResolver _resolver;
|
||||||
public TorchConfig Config => ConfigPersistent?.Data;
|
private TorchConfig _config;
|
||||||
|
private TorchServer _server;
|
||||||
|
private string _basePath;
|
||||||
|
|
||||||
|
public TorchConfig Config => _config;
|
||||||
public TorchServer Server => _server;
|
public TorchServer Server => _server;
|
||||||
|
|
||||||
public Initializer(Persistent<TorchConfig> torchConfig)
|
public Initializer(string basePath)
|
||||||
{
|
{
|
||||||
Instance = this;
|
_basePath = basePath;
|
||||||
ConfigPersistent = torchConfig;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Initialize(IConfiguration configuration)
|
public bool Initialize(string[] args)
|
||||||
{
|
{
|
||||||
if (_init)
|
if (_init)
|
||||||
return false;
|
return false;
|
||||||
#if DEBUG
|
|
||||||
//enables logging debug messages when built in debug mode. Amazing.
|
|
||||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
|
|
||||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
|
|
||||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
|
|
||||||
LogManager.ReconfigExistingLoggers();
|
|
||||||
Log.Debug("Debug logging enabled.");
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (!configuration.GetValue("noupdate", false))
|
|
||||||
RunSteamCmd(configuration);
|
|
||||||
|
|
||||||
var processPid = configuration.GetValue<int>("waitForPid");
|
AppDomain.CurrentDomain.UnhandledException += HandleException;
|
||||||
if (processPid != 0)
|
|
||||||
|
if (!args.Contains("-noupdate"))
|
||||||
|
RunSteamCmd();
|
||||||
|
|
||||||
|
_resolver = new TorchAssemblyResolver(Path.Combine(_basePath, "DedicatedServer64"));
|
||||||
|
_config = InitConfig();
|
||||||
|
if (!_config.Parse(args))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(_config.WaitForPID))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var waitProc = Process.GetProcessById(processPid);
|
var pid = int.Parse(_config.WaitForPID);
|
||||||
|
var waitProc = Process.GetProcessById(pid);
|
||||||
Log.Info("Continuing in 5 seconds.");
|
Log.Info("Continuing in 5 seconds.");
|
||||||
Log.Warn($"Waiting for process {processPid} to close");
|
Thread.Sleep(5000);
|
||||||
while (!waitProc.HasExited)
|
if (!waitProc.HasExited)
|
||||||
{
|
{
|
||||||
Console.Write(".");
|
Log.Warn($"Killing old process {pid}.");
|
||||||
Thread.Sleep(1000);
|
waitProc.Kill();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
Log.Warn(e);
|
// ignored
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,90 +81,81 @@ namespace Torch.Server
|
|||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
|
_server = new TorchServer(_config);
|
||||||
|
_server.Init();
|
||||||
|
|
||||||
if (ApplicationContext.Current.IsService || Config.NoGui)
|
if (_config.NoGui || _config.Autostart)
|
||||||
{
|
{
|
||||||
_server.Init();
|
new Thread(_server.Start).Start();
|
||||||
_server.Start();
|
}
|
||||||
|
|
||||||
|
if (!_config.NoGui)
|
||||||
|
{
|
||||||
|
new TorchUI(_server).ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
_resolver?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private TorchConfig InitConfig()
|
||||||
|
{
|
||||||
|
var configName = "Torch.cfg";
|
||||||
|
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
|
||||||
|
if (File.Exists(configName))
|
||||||
|
{
|
||||||
|
Log.Info($"Loading config {configPath}");
|
||||||
|
return TorchConfig.LoadFrom(configPath);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#if !DEBUG
|
Log.Info($"Generating default config at {configPath}");
|
||||||
if (!Config.IndependentConsole)
|
var config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
|
||||||
{
|
config.Save(configPath);
|
||||||
Console.SetOut(TextWriter.Null);
|
return config;
|
||||||
NativeMethods.FreeConsole();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
var gameThread = new Thread(() =>
|
|
||||||
{
|
|
||||||
_server.Init();
|
|
||||||
|
|
||||||
if (Config.Autostart || Config.TempAutostart)
|
|
||||||
{
|
|
||||||
Config.TempAutostart = false;
|
|
||||||
_server.Start();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
gameThread.Start();
|
|
||||||
|
|
||||||
var ui = new TorchUI(_server);
|
|
||||||
|
|
||||||
SynchronizationContext.SetSynchronizationContext(
|
|
||||||
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
|
|
||||||
|
|
||||||
ui.ShowDialog();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RunSteamCmd(IConfiguration configuration)
|
private static void RunSteamCmd()
|
||||||
{
|
{
|
||||||
var log = LogManager.GetLogger("SteamCMD");
|
var log = LogManager.GetLogger("SteamCMD");
|
||||||
|
|
||||||
var path = configuration.GetValue<string>("steamCmdPath") ?? ApplicationContext.Current.TorchDirectory
|
if (!Directory.Exists(STEAMCMD_DIR))
|
||||||
.CreateSubdirectory(STEAMCMD_DIR).FullName;
|
|
||||||
|
|
||||||
if (!Directory.Exists(path))
|
|
||||||
{
|
{
|
||||||
Directory.CreateDirectory(path);
|
Directory.CreateDirectory(STEAMCMD_DIR);
|
||||||
}
|
}
|
||||||
|
|
||||||
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
|
if (!File.Exists(RUNSCRIPT_PATH))
|
||||||
if (!File.Exists(steamCmdExePath))
|
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
|
||||||
|
|
||||||
|
if (!File.Exists(STEAMCMD_PATH))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
log.Info("Downloading SteamCMD.");
|
log.Info("Downloading SteamCMD.");
|
||||||
using (var client = new HttpClient())
|
using (var client = new WebClient())
|
||||||
using (var file = File.Create(STEAMCMD_ZIP))
|
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
|
||||||
using (var stream = client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result)
|
|
||||||
stream.CopyTo(file);
|
|
||||||
|
|
||||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
|
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
|
||||||
File.Delete(STEAMCMD_ZIP);
|
File.Delete(STEAMCMD_ZIP);
|
||||||
log.Info("SteamCMD downloaded successfully!");
|
log.Info("SteamCMD downloaded successfully!");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
|
log.Error("Failed to download SteamCMD, unable to update the DS.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
log.Info("Checking for DS updates.");
|
log.Info("Checking for DS updates.");
|
||||||
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
|
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
|
||||||
{
|
{
|
||||||
Arguments = string.Format(STEAMCMD_ARGS, configuration.GetValue("gamePath", "../")),
|
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
|
||||||
WorkingDirectory = path,
|
|
||||||
UseShellExecute = false,
|
UseShellExecute = false,
|
||||||
RedirectStandardOutput = true,
|
RedirectStandardOutput = true,
|
||||||
StandardOutputEncoding = Encoding.ASCII
|
StandardOutputEncoding = Encoding.ASCII
|
||||||
};
|
};
|
||||||
var cmd = Process.Start(steamCmdProc);
|
var cmd = Process.Start(steamCmdProc);
|
||||||
|
|
||||||
// ReSharper disable once PossibleNullReferenceException
|
// ReSharper disable once PossibleNullReferenceException
|
||||||
while (!cmd.HasExited)
|
while (!cmd.HasExited)
|
||||||
{
|
{
|
||||||
@@ -176,5 +163,22 @@ namespace Torch.Server
|
|||||||
Thread.Sleep(100);
|
Thread.Sleep(100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void HandleException(object sender, UnhandledExceptionEventArgs e)
|
||||||
|
{
|
||||||
|
var ex = (Exception)e.ExceptionObject;
|
||||||
|
Log.Fatal(ex);
|
||||||
|
Console.WriteLine("Exiting in 5 seconds.");
|
||||||
|
Thread.Sleep(5000);
|
||||||
|
if (_config.RestartOnCrash)
|
||||||
|
{
|
||||||
|
var exe = typeof(Program).Assembly.Location;
|
||||||
|
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||||
|
Process.Start(exe, _config.ToString());
|
||||||
|
}
|
||||||
|
//1627 = Function failed during execution.
|
||||||
|
Environment.Exit(1627);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,56 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Windows.Media;
|
|
||||||
using System.Windows.Threading;
|
|
||||||
using NLog;
|
|
||||||
using NLog.Targets;
|
|
||||||
using Torch.Server.ViewModels;
|
|
||||||
using Torch.Server.Views;
|
|
||||||
|
|
||||||
namespace Torch.Server
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// NLog target that writes to a <see cref="LogViewerControl"/>.
|
|
||||||
/// </summary>
|
|
||||||
[Target("logViewer")]
|
|
||||||
public sealed class LogViewerTarget : TargetWithLayout
|
|
||||||
{
|
|
||||||
public IList<LogEntry> LogEntries { get; set; }
|
|
||||||
public SynchronizationContext TargetContext { get; set; }
|
|
||||||
private const int MAX_LINES = 1000;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
protected override void Write(LogEventInfo logEvent)
|
|
||||||
{
|
|
||||||
TargetContext?.Post(_sendOrPostCallback, logEvent);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void WriteCallback(object state)
|
|
||||||
{
|
|
||||||
var logEvent = (LogEventInfo) state;
|
|
||||||
LogEntries?.Add(new(logEvent.TimeStamp, Layout.Render(logEvent), LogLevelColors[logEvent.Level]));
|
|
||||||
if (LogEntries is not {Count: > MAX_LINES}) return;
|
|
||||||
for (var i = 0; LogEntries.Count > MAX_LINES; i++)
|
|
||||||
{
|
|
||||||
LogEntries.RemoveAt(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new()
|
|
||||||
{
|
|
||||||
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
|
|
||||||
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
|
|
||||||
[LogLevel.Info] = new SolidColorBrush(Colors.White),
|
|
||||||
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
|
|
||||||
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
|
|
||||||
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
|
|
||||||
};
|
|
||||||
|
|
||||||
private readonly SendOrPostCallback _sendOrPostCallback;
|
|
||||||
|
|
||||||
public LogViewerTarget()
|
|
||||||
{
|
|
||||||
_sendOrPostCallback = WriteCallback;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,257 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Controls;
|
|
||||||
using NLog;
|
|
||||||
using NLog.Fluent;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.Collections;
|
|
||||||
using Torch.Managers;
|
|
||||||
using Torch.Server.ViewModels.Entities;
|
|
||||||
using Torch.Utils;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Manager that lets users bind random view models to entities in Torch's Entity Manager
|
|
||||||
/// </summary>
|
|
||||||
public class EntityControlManager : Manager
|
|
||||||
{
|
|
||||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates an entity control manager for the given instance of torch
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="torchInstance">Torch instance</param>
|
|
||||||
internal EntityControlManager(ITorchBase torchInstance) : base(torchInstance)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private abstract class ModelFactory
|
|
||||||
{
|
|
||||||
private readonly ConditionalWeakTable<EntityViewModel, EntityControlViewModel> _models = new ConditionalWeakTable<EntityViewModel, EntityControlViewModel>();
|
|
||||||
|
|
||||||
public abstract Delegate Delegate { get; }
|
|
||||||
|
|
||||||
protected abstract EntityControlViewModel Create(EntityViewModel evm);
|
|
||||||
|
|
||||||
internal IEnumerable<EntityViewModel> Keys => _models.Select(b => b.Key);
|
|
||||||
|
|
||||||
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
|
|
||||||
{
|
|
||||||
return _models.GetValue(evm, Create);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal bool TryGet(EntityViewModel evm, out EntityControlViewModel res)
|
|
||||||
{
|
|
||||||
return _models.TryGetValue(evm, out res);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class ModelFactory<T> : ModelFactory where T : EntityViewModel
|
|
||||||
{
|
|
||||||
private readonly Func<T, EntityControlViewModel> _factory;
|
|
||||||
public override Delegate Delegate => _factory;
|
|
||||||
|
|
||||||
internal ModelFactory(Func<T, EntityControlViewModel> factory)
|
|
||||||
{
|
|
||||||
_factory = factory;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
protected override EntityControlViewModel Create(EntityViewModel evm)
|
|
||||||
{
|
|
||||||
if (evm is T m)
|
|
||||||
{
|
|
||||||
var result = _factory(m);
|
|
||||||
_log.Trace($"Model factory {_factory.Method} created {result} for {evm}");
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly List<ModelFactory> _modelFactories = new List<ModelFactory>();
|
|
||||||
private readonly List<Delegate> _controlFactories = new List<Delegate>();
|
|
||||||
|
|
||||||
private readonly List<WeakReference<EntityViewModel>> _boundEntityViewModels = new List<WeakReference<EntityViewModel>>();
|
|
||||||
private readonly ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>> _boundViewModels = new ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This factory will be used to create component models for matching entity models.
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
|
|
||||||
/// <param name="modelFactory">Method to create component model from entity model.</param>
|
|
||||||
public void RegisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
|
|
||||||
where TEntityBaseModel : EntityViewModel
|
|
||||||
{
|
|
||||||
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
|
|
||||||
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
var factory = new ModelFactory<TEntityBaseModel>(modelFactory);
|
|
||||||
_modelFactories.Add(factory);
|
|
||||||
|
|
||||||
var i = 0;
|
|
||||||
while (i < _boundEntityViewModels.Count)
|
|
||||||
{
|
|
||||||
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
|
|
||||||
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
|
|
||||||
{
|
|
||||||
if (target is TEntityBaseModel tent)
|
|
||||||
UpdateBinding(target, components);
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
_boundEntityViewModels.RemoveAtFast(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unregisters a factory registered with <see cref="RegisterModelFactory{TEntityBaseModel}"/>
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
|
|
||||||
/// <param name="modelFactory">Method to create component model from entity model.</param>
|
|
||||||
public void UnregisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
|
|
||||||
where TEntityBaseModel : EntityViewModel
|
|
||||||
{
|
|
||||||
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
|
|
||||||
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
for (var i = 0; i < _modelFactories.Count; i++)
|
|
||||||
{
|
|
||||||
if (_modelFactories[i].Delegate == (Delegate)modelFactory)
|
|
||||||
{
|
|
||||||
foreach (var entry in _modelFactories[i].Keys)
|
|
||||||
if (_modelFactories[i].TryGet(entry, out EntityControlViewModel ecvm) && ecvm != null
|
|
||||||
&& _boundViewModels.TryGetValue(entry, out var binding))
|
|
||||||
binding.Remove(ecvm);
|
|
||||||
_modelFactories.RemoveAt(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This factory will be used to create controls for matching view models.
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
|
|
||||||
/// <param name="controlFactory">Method to create control from component model</param>
|
|
||||||
public void RegisterControlFactory<TEntityComponentModel>(
|
|
||||||
Func<TEntityComponentModel, Control> controlFactory)
|
|
||||||
where TEntityComponentModel : EntityControlViewModel
|
|
||||||
{
|
|
||||||
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
|
|
||||||
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
_controlFactories.Add(controlFactory);
|
|
||||||
RefreshControls<TEntityComponentModel>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
///<summary>
|
|
||||||
/// Unregisters a factory registered with <see cref="RegisterControlFactory{TEntityComponentModel}"/>
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
|
|
||||||
/// <param name="controlFactory">Method to create control from component model</param>
|
|
||||||
public void UnregisterControlFactory<TEntityComponentModel>(
|
|
||||||
Func<TEntityComponentModel, Control> controlFactory)
|
|
||||||
where TEntityComponentModel : EntityControlViewModel
|
|
||||||
{
|
|
||||||
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
|
|
||||||
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
_controlFactories.Remove(controlFactory);
|
|
||||||
RefreshControls<TEntityComponentModel>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RefreshControls<TEntityComponentModel>() where TEntityComponentModel : EntityControlViewModel
|
|
||||||
{
|
|
||||||
var i = 0;
|
|
||||||
while (i < _boundEntityViewModels.Count)
|
|
||||||
{
|
|
||||||
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
|
|
||||||
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
|
|
||||||
{
|
|
||||||
foreach (EntityControlViewModel component in components)
|
|
||||||
if (component is TEntityComponentModel)
|
|
||||||
component.InvalidateControl();
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
_boundEntityViewModels.RemoveAtFast(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the models bound to the given entity view model.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="entity">view model to query</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public MtObservableList<EntityControlViewModel> BoundModels(EntityViewModel entity)
|
|
||||||
{
|
|
||||||
return _boundViewModels.GetValue(entity, CreateFreshBinding);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets a control for the given view model type.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="model">model to create a control for</param>
|
|
||||||
/// <returns>control, or null if none</returns>
|
|
||||||
public Control CreateControl(EntityControlViewModel model)
|
|
||||||
{
|
|
||||||
lock (this)
|
|
||||||
foreach (Delegate factory in _controlFactories)
|
|
||||||
if (factory.Method.GetParameters()[0].ParameterType.IsInstanceOfType(model) &&
|
|
||||||
factory.DynamicInvoke(model) is Control result)
|
|
||||||
{
|
|
||||||
_log.Trace($"Control factory {factory.Method} created {result}");
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
_log.Warn($"No control created for {model}");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private MtObservableList<EntityControlViewModel> CreateFreshBinding(EntityViewModel key)
|
|
||||||
{
|
|
||||||
var binding = new MtObservableList<EntityControlViewModel>();
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
_boundEntityViewModels.Add(new WeakReference<EntityViewModel>(key));
|
|
||||||
}
|
|
||||||
binding.PropertyChanged += (x, args) =>
|
|
||||||
{
|
|
||||||
if (nameof(binding.IsObserved).Equals(args.PropertyName))
|
|
||||||
UpdateBinding(key, binding);
|
|
||||||
};
|
|
||||||
return binding;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateBinding(EntityViewModel key, MtObservableList<EntityControlViewModel> binding)
|
|
||||||
{
|
|
||||||
if (!binding.IsObserved)
|
|
||||||
return;
|
|
||||||
|
|
||||||
lock (this)
|
|
||||||
{
|
|
||||||
foreach (ModelFactory factory in _modelFactories)
|
|
||||||
{
|
|
||||||
var result = factory.GetOrCreate(key);
|
|
||||||
if (result != null && !binding.Contains(result))
|
|
||||||
binding.Add(result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,191 +1,96 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.Serialization;
|
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Havok;
|
using Havok;
|
||||||
using NLog;
|
using NLog;
|
||||||
using Sandbox;
|
|
||||||
using Sandbox.Engine.Networking;
|
using Sandbox.Engine.Networking;
|
||||||
using Sandbox.Engine.Utils;
|
using Sandbox.Engine.Utils;
|
||||||
using Sandbox.Game;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.Collections;
|
|
||||||
using Torch.Managers;
|
using Torch.Managers;
|
||||||
using Torch.Mod;
|
|
||||||
using Torch.Server.ViewModels;
|
using Torch.Server.ViewModels;
|
||||||
using Torch.Utils;
|
|
||||||
using VRage;
|
|
||||||
using VRage.FileSystem;
|
using VRage.FileSystem;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
using VRage.Game.ObjectBuilder;
|
|
||||||
using VRage.ObjectBuilders;
|
using VRage.ObjectBuilders;
|
||||||
using VRage.Plugins;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
namespace Torch.Server.Managers
|
||||||
{
|
{
|
||||||
public class InstanceManager : Manager, IInstanceManager
|
public class InstanceManager : Manager
|
||||||
{
|
{
|
||||||
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
|
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
|
||||||
|
|
||||||
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
|
|
||||||
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
|
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
|
||||||
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
|
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
|
||||||
[Dependency]
|
[Dependency]
|
||||||
private FilesystemManager _filesystemManager;
|
private FilesystemManager _filesystemManager;
|
||||||
|
|
||||||
private new ITorchServer Torch { get; }
|
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
|
||||||
|
|
||||||
public InstanceManager(ITorchServer torchInstance) : base(torchInstance)
|
|
||||||
{
|
{
|
||||||
Torch = torchInstance;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IWorld SelectedWorld => DedicatedConfig.SelectedWorld;
|
/// <inheritdoc />
|
||||||
|
public override void Attach()
|
||||||
|
{
|
||||||
|
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
|
||||||
|
MyFileSystem.Init("Content", Torch.Config.InstancePath);
|
||||||
|
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||||
|
MyFileSystem.InitUserSpecific(null);
|
||||||
|
}
|
||||||
|
|
||||||
public void LoadInstance(string path, bool validate = true)
|
public void LoadInstance(string path, bool validate = true)
|
||||||
{
|
{
|
||||||
Log.Info($"Loading instance {path}");
|
|
||||||
|
|
||||||
if (validate)
|
if (validate)
|
||||||
ValidateInstance(path);
|
ValidateInstance(path);
|
||||||
|
|
||||||
MyFileSystem.Reset();
|
MyFileSystem.Reset();
|
||||||
|
MyFileSystem.ExePath = Path.Combine(_filesystemManager.TorchDirectory, "DedicatedServer64");
|
||||||
MyFileSystem.Init("Content", path);
|
MyFileSystem.Init("Content", path);
|
||||||
//Initializes saves path. Why this isn't in Init() we may never know.
|
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||||
MyFileSystem.InitUserSpecific(null);
|
MyFileSystem.InitUserSpecific(null);
|
||||||
|
|
||||||
// why?....
|
var configPath = Path.Combine(path, CONFIG_NAME);
|
||||||
// var configPath = Path.Combine(path, CONFIG_NAME);
|
if (!File.Exists(configPath))
|
||||||
// if (!File.Exists(configPath))
|
|
||||||
// {
|
|
||||||
// Log.Error($"Failed to load dedicated config at {path}");
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
|
|
||||||
// config.Load(configPath);
|
|
||||||
|
|
||||||
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
|
|
||||||
|
|
||||||
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.InstancePath, "Saves"));
|
|
||||||
|
|
||||||
foreach (var f in worldFolders)
|
|
||||||
{
|
{
|
||||||
try
|
Log.Error($"Failed to load dedicated config at {path}");
|
||||||
{
|
return;
|
||||||
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
|
|
||||||
{
|
|
||||||
var worldViewModel = new WorldViewModel(f, DedicatedConfig.LoadWorld == f);
|
|
||||||
DedicatedConfig.Worlds.Add(worldViewModel);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Log.Error(ex, "Failed to load world at path: " + f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (DedicatedConfig.Worlds.Count == 0)
|
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
|
||||||
|
config.Load(configPath);
|
||||||
|
|
||||||
|
DedicatedConfig = new ConfigDedicatedViewModel(config);
|
||||||
|
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
|
||||||
|
|
||||||
|
foreach (var f in worldFolders)
|
||||||
|
DedicatedConfig.WorldPaths.Add(f);
|
||||||
|
|
||||||
|
if (DedicatedConfig.WorldPaths.Count == 0)
|
||||||
{
|
{
|
||||||
Log.Warn($"No worlds found in the current instance {path}.");
|
Log.Warn($"No worlds found in the current instance {path}.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
|
ImportWorldConfig();
|
||||||
|
|
||||||
InstanceLoaded?.Invoke(DedicatedConfig);
|
/*
|
||||||
}
|
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
|
||||||
|
|
||||||
public void SelectCreatedWorld(string worldPath)
|
|
||||||
{
|
|
||||||
WorldViewModel worldViewModel;
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
worldViewModel = new(worldPath);
|
Log.Warn("No world specified, importing first available world.");
|
||||||
DedicatedConfig.Worlds.Add(worldViewModel);
|
SelectWorld(DedicatedConfig.WorldPaths[0], false);
|
||||||
}
|
}*/
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Log.Error(ex, "Failed to load world at path: " + worldPath);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
SelectWorld(worldViewModel, false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectWorld(string worldPath, bool modsOnly = true)
|
public void SelectWorld(string worldPath, bool modsOnly = true)
|
||||||
{
|
{
|
||||||
DedicatedConfig.LoadWorld = worldPath;
|
DedicatedConfig.LoadWorld = worldPath;
|
||||||
|
ImportWorldConfig(modsOnly);
|
||||||
var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (worldInfo?.Checkpoint == null)
|
|
||||||
{
|
|
||||||
worldInfo = new WorldViewModel(worldPath);
|
|
||||||
DedicatedConfig.Worlds.Add(worldInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Log.Error(ex, "Failed to load world at path: " + worldPath);
|
|
||||||
DedicatedConfig.LoadWorld = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
DedicatedConfig.SelectedWorld = worldInfo;
|
|
||||||
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
|
|
||||||
{
|
|
||||||
DedicatedConfig.Mods.Clear();
|
|
||||||
//remove the Torch mod to avoid running multiple copies of it
|
|
||||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
|
||||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
|
||||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
|
||||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectWorld(WorldViewModel world, bool modsOnly = true)
|
|
||||||
{
|
|
||||||
DedicatedConfig.LoadWorld = world.WorldPath;
|
|
||||||
DedicatedConfig.SelectedWorld = world;
|
|
||||||
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
|
|
||||||
{
|
|
||||||
DedicatedConfig.Mods.Clear();
|
|
||||||
//remove the Torch mod to avoid running multiple copies of it
|
|
||||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
|
||||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
|
||||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
|
||||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ImportSelectedWorldConfig()
|
|
||||||
{
|
|
||||||
ImportWorldConfig(DedicatedConfig.SelectedWorld, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
|
|
||||||
{
|
|
||||||
var mods = new MtObservableList<ModItemInfo>();
|
|
||||||
foreach (var mod in world.WorldConfiguration.Mods)
|
|
||||||
mods.Add(new ModItemInfo(mod));
|
|
||||||
DedicatedConfig.Mods = mods;
|
|
||||||
|
|
||||||
|
|
||||||
Log.Debug("Loaded mod list from world");
|
|
||||||
|
|
||||||
if (!modsOnly)
|
|
||||||
DedicatedConfig.SessionSettings = world.WorldConfiguration.Settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ImportWorldConfig(bool modsOnly = true)
|
private void ImportWorldConfig(bool modsOnly = true)
|
||||||
{
|
{
|
||||||
@@ -202,14 +107,15 @@ namespace Torch.Server.Managers
|
|||||||
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||||
if (checkpoint == null)
|
if (checkpoint == null)
|
||||||
{
|
{
|
||||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
|
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var mods = new MtObservableList<ModItemInfo>();
|
var sb = new StringBuilder();
|
||||||
foreach (var mod in checkpoint.Mods)
|
foreach (var mod in checkpoint.Mods)
|
||||||
mods.Add(new ModItemInfo(mod));
|
sb.AppendLine(mod.PublishedFileId.ToString());
|
||||||
DedicatedConfig.Mods = mods;
|
|
||||||
|
DedicatedConfig.Mods = sb.ToString();
|
||||||
|
|
||||||
Log.Debug("Loaded mod list from world");
|
Log.Debug("Loaded mod list from world");
|
||||||
|
|
||||||
@@ -225,40 +131,28 @@ namespace Torch.Server.Managers
|
|||||||
|
|
||||||
public void SaveConfig()
|
public void SaveConfig()
|
||||||
{
|
{
|
||||||
if (!((TorchServer)Torch).HasRun)
|
DedicatedConfig.Save();
|
||||||
{
|
Log.Info("Saved dedicated config.");
|
||||||
DedicatedConfig.Save(Path.Combine(Torch.InstancePath, CONFIG_NAME));
|
|
||||||
Log.Info("Saved dedicated config.");
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var world = DedicatedConfig.SelectedWorld;
|
MyObjectBuilderSerializer.DeserializeXML(Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc"), out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||||
|
if (checkpoint == null)
|
||||||
world.Checkpoint.SessionName = string.IsNullOrEmpty(world.Checkpoint.SessionName)
|
|
||||||
? Path.GetDirectoryName(DedicatedConfig.LoadWorld)
|
|
||||||
: world.Checkpoint.SessionName;
|
|
||||||
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
|
|
||||||
world.WorldConfiguration.Mods.Clear();
|
|
||||||
|
|
||||||
foreach (var mod in DedicatedConfig.Mods)
|
|
||||||
{
|
{
|
||||||
var savedMod = ModItemUtils.Create(mod.PublishedFileId);
|
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
|
||||||
savedMod.IsDependency = mod.IsDependency;
|
return;
|
||||||
savedMod.Name = mod.Name;
|
|
||||||
savedMod.FriendlyName = mod.FriendlyName;
|
|
||||||
|
|
||||||
world.WorldConfiguration.Mods.Add(savedMod);
|
|
||||||
}
|
}
|
||||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
checkpoint.Settings = DedicatedConfig.SessionSettings;
|
||||||
|
checkpoint.Mods.Clear();
|
||||||
world.SaveSandbox();
|
foreach (var modId in DedicatedConfig.Model.Mods)
|
||||||
|
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
|
||||||
|
|
||||||
|
MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
|
||||||
Log.Info("Saved world config.");
|
Log.Info("Saved world config.");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log.Error("Failed to write sandbox config");
|
Log.Error("Failed to write sandbox config, changes will not appear on server");
|
||||||
Log.Error(e);
|
Log.Error(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -269,7 +163,7 @@ namespace Torch.Server.Managers
|
|||||||
private void ValidateInstance(string path)
|
private void ValidateInstance(string path)
|
||||||
{
|
{
|
||||||
Directory.CreateDirectory(Path.Combine(path, "Saves"));
|
Directory.CreateDirectory(Path.Combine(path, "Saves"));
|
||||||
// Directory.CreateDirectory(Path.Combine(path, "Mods"));
|
Directory.CreateDirectory(Path.Combine(path, "Mods"));
|
||||||
var configPath = Path.Combine(path, CONFIG_NAME);
|
var configPath = Path.Combine(path, CONFIG_NAME);
|
||||||
if (File.Exists(configPath))
|
if (File.Exists(configPath))
|
||||||
return;
|
return;
|
||||||
@@ -278,82 +172,4 @@ namespace Torch.Server.Managers
|
|||||||
config.Save(configPath);
|
config.Save(configPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class WorldViewModel : ViewModel, IWorld
|
|
||||||
{
|
|
||||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
|
||||||
|
|
||||||
public string WorldPath { get; }
|
|
||||||
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
|
|
||||||
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
|
|
||||||
public long WorldSizeKB { get; }
|
|
||||||
private string _checkpointPath;
|
|
||||||
private string _worldConfigPath;
|
|
||||||
private CheckpointViewModel _checkpoint;
|
|
||||||
|
|
||||||
public CheckpointViewModel Checkpoint
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_checkpoint is null) LoadSandbox();
|
|
||||||
return _checkpoint;
|
|
||||||
}
|
|
||||||
private set => _checkpoint = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public WorldConfigurationViewModel WorldConfiguration { get; private set; }
|
|
||||||
|
|
||||||
public WorldViewModel(string worldPath, bool loadFiles = true)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
WorldPath = worldPath;
|
|
||||||
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
|
||||||
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
|
||||||
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
|
|
||||||
if (loadFiles)
|
|
||||||
LoadSandbox();
|
|
||||||
}
|
|
||||||
catch (ArgumentException ex)
|
|
||||||
{
|
|
||||||
Log.Error($"World view model failed to load the path: {worldPath} Please ensure this is a valid path.");
|
|
||||||
throw; //rethrow to be handled further up the stack
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SaveSandbox()
|
|
||||||
{
|
|
||||||
using (var f = File.Open(_checkpointPath, FileMode.Create))
|
|
||||||
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
|
|
||||||
|
|
||||||
using (var f = File.Open(_worldConfigPath, FileMode.Create))
|
|
||||||
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadSandbox()
|
|
||||||
{
|
|
||||||
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
|
|
||||||
throw new SerializationException("Error reading checkpoint, see keen log for details");
|
|
||||||
Checkpoint = new CheckpointViewModel(checkpoint);
|
|
||||||
|
|
||||||
// migrate old saves
|
|
||||||
if (File.Exists(_worldConfigPath))
|
|
||||||
{
|
|
||||||
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
|
|
||||||
throw new SerializationException("Error reading settings, see keen log for details");
|
|
||||||
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
WorldConfiguration = new WorldConfigurationViewModel(new MyObjectBuilder_WorldConfiguration
|
|
||||||
{
|
|
||||||
Mods = checkpoint.Mods,
|
|
||||||
Settings = checkpoint.Settings
|
|
||||||
});
|
|
||||||
|
|
||||||
checkpoint.Mods = null;
|
|
||||||
checkpoint.Settings = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@@ -1,372 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
|
||||||
using NLog.Fluent;
|
|
||||||
using Sandbox;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Engine.Networking;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers;
|
|
||||||
using Torch.Utils;
|
|
||||||
using Torch.ViewModels;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
using VRage.GameServices;
|
|
||||||
using VRage.Network;
|
|
||||||
using VRage.Steam;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
|
||||||
{
|
|
||||||
public class MultiplayerManagerDedicated : MultiplayerManagerBase, IMultiplayerManagerServer
|
|
||||||
{
|
|
||||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
|
||||||
|
|
||||||
#pragma warning disable 649
|
|
||||||
[ReflectedGetter(Name = "m_members")]
|
|
||||||
private static Func<MyDedicatedServerBase, List<ulong>> _members;
|
|
||||||
|
|
||||||
[ReflectedGetter(Name = "m_waitingForGroup")]
|
|
||||||
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
|
|
||||||
#pragma warning restore 649
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public IReadOnlyList<ulong> BannedPlayers => MySandboxGame.ConfigDedicated.Banned;
|
|
||||||
|
|
||||||
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
|
|
||||||
|
|
||||||
[Dependency]
|
|
||||||
private InstanceManager _instanceManager;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void BanPlayer(ulong steamId, bool banned = true)
|
|
||||||
{
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
MyMultiplayer.Static.BanClient(steamId, banned);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void PromoteUser(ulong steamId)
|
|
||||||
{
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
|
|
||||||
//MySession.Static.SetUserPromoteLevel(steamId, p + 1);
|
|
||||||
MyGuiScreenPlayers.PromoteImplementation(steamId, true);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void DemoteUser(ulong steamId)
|
|
||||||
{
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
|
|
||||||
//MySession.Static.SetUserPromoteLevel(steamId, p - 1);
|
|
||||||
MyGuiScreenPlayers.PromoteImplementation(steamId, false);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
|
|
||||||
{
|
|
||||||
return MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void RaiseClientBanned(ulong user, bool banned)
|
|
||||||
{
|
|
||||||
PlayerBanned?.Invoke(user, banned);
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
if(_gameOwnerIds.TryGetValue(user, out ulong owner))
|
|
||||||
MyMultiplayer.Static.BanClient(owner, banned);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
internal void RaiseClientKicked(ulong user)
|
|
||||||
{
|
|
||||||
PlayerKicked?.Invoke(user);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
|
|
||||||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public bool IsProfiling(ulong steamId) => _Profiling.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong> PlayerKicked;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong, bool> PlayerBanned;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong, MyPromoteLevel> PlayerPromoted;
|
|
||||||
|
|
||||||
internal void RaisePromoteChanged(ulong steamId, MyPromoteLevel level)
|
|
||||||
{
|
|
||||||
PlayerPromoted?.Invoke(steamId, level);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public override void Attach()
|
|
||||||
{
|
|
||||||
base.Attach();
|
|
||||||
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
|
|
||||||
{
|
|
||||||
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
|
|
||||||
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_gameServerValidateAuthTicketReplacer = _eosServerValidateAuthTicketFactory.Invoke();
|
|
||||||
_gameServerUserGroupStatusReplacer = _eosServerUserGroupStatusFactory.Invoke();
|
|
||||||
}
|
|
||||||
_gameServerValidateAuthTicketReplacer.Replace(
|
|
||||||
new Action<ulong, JoinResult, ulong, string>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
|
||||||
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
|
|
||||||
MyGameService.GameServer);
|
|
||||||
_log.Info("Inserted authentication intercept");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public override void Detach()
|
|
||||||
{
|
|
||||||
if (_gameServerValidateAuthTicketReplacer != null && _gameServerValidateAuthTicketReplacer.Replaced)
|
|
||||||
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
|
|
||||||
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
|
|
||||||
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
|
|
||||||
_log.Info("Removed authentication intercept");
|
|
||||||
base.Detach();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#pragma warning disable 649
|
|
||||||
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "ValidateAuthTicketResponse",
|
|
||||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
|
||||||
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
|
|
||||||
|
|
||||||
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "UserGroupStatusResponse",
|
|
||||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
|
||||||
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
|
|
||||||
|
|
||||||
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "ValidateAuthTicketResponse",
|
|
||||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
|
||||||
private static Func<ReflectedEventReplacer> _eosServerValidateAuthTicketFactory;
|
|
||||||
|
|
||||||
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "UserGroupStatusResponse",
|
|
||||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
|
||||||
private static Func<ReflectedEventReplacer> _eosServerUserGroupStatusFactory;
|
|
||||||
|
|
||||||
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
|
|
||||||
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
|
|
||||||
#pragma warning restore 649
|
|
||||||
|
|
||||||
#region CustomAuth
|
|
||||||
|
|
||||||
#pragma warning disable 649
|
|
||||||
[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
|
|
||||||
private static Func<ulong, string> _convertSteamIDFrom64;
|
|
||||||
|
|
||||||
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
|
|
||||||
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
|
|
||||||
|
|
||||||
[ReflectedMethod(Name = "ClientIsProfiling")]
|
|
||||||
private static Func<MyDedicatedServerBase, ulong, bool> _Profiling;
|
|
||||||
|
|
||||||
[ReflectedMethod(Name = "UserAccepted")]
|
|
||||||
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
|
|
||||||
|
|
||||||
[ReflectedMethod(Name = "UserRejected")]
|
|
||||||
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
|
|
||||||
|
|
||||||
[ReflectedMethod(Name = "IsClientBanned")]
|
|
||||||
private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
|
|
||||||
|
|
||||||
[ReflectedMethod(Name = "IsClientKicked")]
|
|
||||||
private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
|
|
||||||
|
|
||||||
[ReflectedMethod(Name = "RaiseClientKicked")]
|
|
||||||
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
|
|
||||||
#pragma warning restore 649
|
|
||||||
|
|
||||||
private const int _waitListSize = 32;
|
|
||||||
private readonly List<WaitingForGroup> _waitingForGroupLocal = new List<WaitingForGroup>(_waitListSize);
|
|
||||||
|
|
||||||
private struct WaitingForGroup
|
|
||||||
{
|
|
||||||
public readonly ulong SteamId;
|
|
||||||
public readonly JoinResult Response;
|
|
||||||
public readonly ulong SteamOwner;
|
|
||||||
|
|
||||||
public WaitingForGroup(ulong id, JoinResult response, ulong owner)
|
|
||||||
{
|
|
||||||
SteamId = id;
|
|
||||||
Response = response;
|
|
||||||
SteamOwner = owner;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Largely copied from SE
|
|
||||||
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner, string serviceName)
|
|
||||||
{
|
|
||||||
var state = new MyP2PSessionState();
|
|
||||||
Sandbox.Engine.Networking.MyGameService.Peer2Peer.GetSessionState(steamId, ref state);
|
|
||||||
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
|
|
||||||
|
|
||||||
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
|
|
||||||
|
|
||||||
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})");
|
|
||||||
|
|
||||||
_log.Info($"Connection attempt by {steamId} from {ip}");
|
|
||||||
|
|
||||||
if (IsProfiling(steamId))
|
|
||||||
{
|
|
||||||
_log.Warn($"Rejecting user {steamId} for using Profiler/ModSDK!");
|
|
||||||
UserRejected(steamId, JoinResult.ProfilingNotAllowed);
|
|
||||||
}
|
|
||||||
else if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
|
|
||||||
promoteLevel < MyPromoteLevel.Admin)
|
|
||||||
{
|
|
||||||
_log.Warn($"Rejecting user {steamId}, world is set to offline and user is not admin.");
|
|
||||||
UserRejected(steamId, JoinResult.TicketCanceled);
|
|
||||||
}
|
|
||||||
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
|
|
||||||
RunEvent(new ValidateAuthTicketEvent(steamId, steamOwner, response, 0, true, false));
|
|
||||||
else if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
|
|
||||||
UserRejected(steamId, JoinResult.GroupIdInvalid);
|
|
||||||
else if (MyGameService.GameServer.RequestGroupStatus(steamId, MySandboxGame.ConfigDedicated.GroupID))
|
|
||||||
lock (_waitingForGroupLocal)
|
|
||||||
{
|
|
||||||
if (_waitingForGroupLocal.Count >= _waitListSize)
|
|
||||||
_waitingForGroupLocal.RemoveAt(0);
|
|
||||||
_waitingForGroupLocal.Add(new WaitingForGroup(steamId, response, steamOwner));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
UserRejected(steamId, JoinResult.SteamServersOffline);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RunEvent(ValidateAuthTicketEvent info)
|
|
||||||
{
|
|
||||||
JoinResult internalAuth;
|
|
||||||
|
|
||||||
|
|
||||||
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
|
|
||||||
internalAuth = JoinResult.BannedByAdmins;
|
|
||||||
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
|
|
||||||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
|
|
||||||
internalAuth = JoinResult.KickedRecently;
|
|
||||||
else if (info.SteamResponse == JoinResult.OK)
|
|
||||||
{
|
|
||||||
var config = (TorchConfig) Torch.Config;
|
|
||||||
if (config.EnableWhitelist && !config.Whitelist.Contains(info.SteamID))
|
|
||||||
{
|
|
||||||
_log.Warn($"Rejecting user {info.SteamID} because they are not whitelisted in Torch.cfg.");
|
|
||||||
internalAuth = JoinResult.NotInGroup;
|
|
||||||
}
|
|
||||||
else if (MySandboxGame.ConfigDedicated.Reserved.Contains(info.SteamID))
|
|
||||||
internalAuth = JoinResult.OK;
|
|
||||||
//Admins can bypass member limit
|
|
||||||
else if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
|
|
||||||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
|
|
||||||
internalAuth = JoinResult.OK;
|
|
||||||
//Server counts as a client, so subtract 1 from MemberCount
|
|
||||||
else if (MyMultiplayer.Static.MemberLimit > 0 &&
|
|
||||||
MyMultiplayer.Static.MemberCount - 1 >= MyMultiplayer.Static.MemberLimit)
|
|
||||||
internalAuth = JoinResult.ServerFull;
|
|
||||||
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
|
|
||||||
internalAuth = JoinResult.OK;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
|
|
||||||
internalAuth = JoinResult.OK;
|
|
||||||
else
|
|
||||||
internalAuth = JoinResult.NotInGroup;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
internalAuth = info.SteamResponse;
|
|
||||||
|
|
||||||
info.FutureVerdict = Task.FromResult(internalAuth);
|
|
||||||
|
|
||||||
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
|
|
||||||
|
|
||||||
info.FutureVerdict.ContinueWith((task) =>
|
|
||||||
{
|
|
||||||
JoinResult verdict;
|
|
||||||
if (task.IsFaulted)
|
|
||||||
{
|
|
||||||
_log.Error(task.Exception, $"Future validation verdict faulted");
|
|
||||||
verdict = JoinResult.TicketCanceled;
|
|
||||||
}
|
|
||||||
else if (Players.ContainsKey(info.SteamID))
|
|
||||||
{
|
|
||||||
_log.Warn($"Player {info.SteamID} has already joined!");
|
|
||||||
verdict = JoinResult.AlreadyJoined;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
verdict = task.Result;
|
|
||||||
|
|
||||||
Torch.Invoke(() => { CommitVerdict(info.SteamID, verdict); });
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CommitVerdict(ulong steamId, JoinResult verdict)
|
|
||||||
{
|
|
||||||
if (verdict == JoinResult.OK)
|
|
||||||
UserAccepted(steamId);
|
|
||||||
else
|
|
||||||
UserRejected(steamId, verdict);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
|
|
||||||
{
|
|
||||||
lock (_waitingForGroupLocal)
|
|
||||||
for (var j = 0; j < _waitingForGroupLocal.Count; j++)
|
|
||||||
{
|
|
||||||
var wait = _waitingForGroupLocal[j];
|
|
||||||
if (wait.SteamId == userId)
|
|
||||||
{
|
|
||||||
RunEvent(new ValidateAuthTicketEvent(wait.SteamId, wait.SteamOwner, wait.Response, groupId,
|
|
||||||
member, officer));
|
|
||||||
_waitingForGroupLocal.RemoveAt(j);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UserRejected(ulong steamId, JoinResult reason)
|
|
||||||
{
|
|
||||||
_userRejected.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId, reason);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UserAccepted(ulong steamId)
|
|
||||||
{
|
|
||||||
_userAcceptedImpl.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId);
|
|
||||||
base.RaiseClientJoined(steamId);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,84 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
|
||||||
using Sandbox;
|
|
||||||
using Torch.API.Event;
|
|
||||||
using Torch.Event;
|
|
||||||
using VRage.Network;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
|
||||||
{
|
|
||||||
[EventShim]
|
|
||||||
internal static class MultiplayerManagerDedicatedEventShim
|
|
||||||
{
|
|
||||||
private static readonly EventList<ValidateAuthTicketEvent> _eventValidateAuthTicket =
|
|
||||||
new EventList<ValidateAuthTicketEvent>();
|
|
||||||
|
|
||||||
|
|
||||||
internal static void RaiseValidateAuthTicket(ref ValidateAuthTicketEvent info)
|
|
||||||
{
|
|
||||||
_eventValidateAuthTicket?.RaiseEvent(ref info);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event that occurs when a player tries to connect to a dedicated server.
|
|
||||||
/// Use these values to choose a <see cref="ValidateAuthTicketEvent.FutureVerdict"/>,
|
|
||||||
/// or leave it unset to allow the default logic to handle the request.
|
|
||||||
/// </summary>
|
|
||||||
public struct ValidateAuthTicketEvent : IEvent
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// SteamID of the player
|
|
||||||
/// </summary>
|
|
||||||
public readonly ulong SteamID;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// SteamID of the game owner
|
|
||||||
/// </summary>
|
|
||||||
public readonly ulong SteamOwner;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The response from steam
|
|
||||||
/// </summary>
|
|
||||||
public readonly JoinResult SteamResponse;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// ID of the queried group, or <c>0</c> if no group.
|
|
||||||
/// </summary>
|
|
||||||
public readonly ulong Group;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Is this person a member of <see cref="Group"/>. If no group this is true.
|
|
||||||
/// </summary>
|
|
||||||
public readonly bool Member;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Is this person an officer of <see cref="Group"/>. If no group this is false.
|
|
||||||
/// </summary>
|
|
||||||
public readonly bool Officer;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A future verdict on this authorization request. If null, let the default logic choose. If not async use <see cref="Task.FromResult{TResult}(TResult)"/>
|
|
||||||
/// </summary>
|
|
||||||
public Task<JoinResult> FutureVerdict;
|
|
||||||
|
|
||||||
internal ValidateAuthTicketEvent(ulong steamId, ulong steamOwner, JoinResult steamResponse,
|
|
||||||
ulong serverGroup, bool member, bool officer)
|
|
||||||
{
|
|
||||||
SteamID = steamId;
|
|
||||||
SteamOwner = steamOwner;
|
|
||||||
SteamResponse = steamResponse;
|
|
||||||
Group = serverGroup;
|
|
||||||
Member = member;
|
|
||||||
Officer = officer;
|
|
||||||
FutureVerdict = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public bool Cancelled => FutureVerdict != null;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,32 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Torch.Managers.PatchManager;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
|
||||||
{
|
|
||||||
[PatchShim]
|
|
||||||
internal static class MultiplayerManagerDedicatedPatchShim
|
|
||||||
{
|
|
||||||
public static void Patch(PatchContext ctx)
|
|
||||||
{
|
|
||||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
|
|
||||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void BanPrefix(ulong userId, bool banned)
|
|
||||||
{
|
|
||||||
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientBanned(userId, banned);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void KickPrefix(ulong userId)
|
|
||||||
{
|
|
||||||
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientKicked(userId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,40 +0,0 @@
|
|||||||
using NLog;
|
|
||||||
using Sandbox;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.Managers;
|
|
||||||
using VRage.Dedicated.RemoteAPI;
|
|
||||||
|
|
||||||
namespace Torch.Server.Managers
|
|
||||||
{
|
|
||||||
public class RemoteAPIManager : Manager
|
|
||||||
{
|
|
||||||
/// <inheritdoc />
|
|
||||||
public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void Attach()
|
|
||||||
{
|
|
||||||
Torch.GameStateChanged += TorchOnGameStateChanged;
|
|
||||||
base.Attach();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void Detach()
|
|
||||||
{
|
|
||||||
Torch.GameStateChanged -= TorchOnGameStateChanged;
|
|
||||||
base.Detach();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TorchOnGameStateChanged(MySandboxGame game, TorchGameState newstate)
|
|
||||||
{
|
|
||||||
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
|
|
||||||
{
|
|
||||||
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
|
|
||||||
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,49 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Torch.Server
|
|
||||||
{
|
|
||||||
public class MultiTextWriter : TextWriter
|
|
||||||
{
|
|
||||||
private IEnumerable<TextWriter> writers;
|
|
||||||
public MultiTextWriter(IEnumerable<TextWriter> writers)
|
|
||||||
{
|
|
||||||
this.writers = writers.ToList();
|
|
||||||
}
|
|
||||||
public MultiTextWriter(params TextWriter[] writers)
|
|
||||||
{
|
|
||||||
this.writers = writers;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Write(char value)
|
|
||||||
{
|
|
||||||
foreach (var writer in writers)
|
|
||||||
writer.Write(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Write(string value)
|
|
||||||
{
|
|
||||||
foreach (var writer in writers)
|
|
||||||
writer.Write(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Flush()
|
|
||||||
{
|
|
||||||
foreach (var writer in writers)
|
|
||||||
writer.Flush();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Close()
|
|
||||||
{
|
|
||||||
foreach (var writer in writers)
|
|
||||||
writer.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override Encoding Encoding
|
|
||||||
{
|
|
||||||
get { return Encoding.ASCII; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,46 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using NLog;
|
|
||||||
using Sandbox.Engine.Networking;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers.PatchManager;
|
|
||||||
using Torch.Server;
|
|
||||||
using Torch.Server.Managers;
|
|
||||||
using Torch.Utils;
|
|
||||||
using VRage.Game;
|
|
||||||
|
|
||||||
namespace Torch.Patches;
|
|
||||||
|
|
||||||
[PatchShim]
|
|
||||||
public static class CheckpointLoadPatch
|
|
||||||
{
|
|
||||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
|
||||||
|
|
||||||
[ReflectedMethodInfo(typeof(MyLocalCache), "LoadCheckpoint")]
|
|
||||||
private static MethodInfo LoadCheckpointMethod = null!;
|
|
||||||
|
|
||||||
public static void Patch(PatchContext context)
|
|
||||||
{
|
|
||||||
context.GetPattern(LoadCheckpointMethod).AddPrefix();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
|
|
||||||
{
|
|
||||||
#pragma warning disable CS0618
|
|
||||||
if (!((TorchServer)TorchBase.Instance).HasRun)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
|
|
||||||
#pragma warning restore CS0618
|
|
||||||
if (world is null)
|
|
||||||
{
|
|
||||||
Log.Error("Selected world is null");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
world.KeenCheckpoint.Settings = world.WorldConfiguration.Settings;
|
|
||||||
world.KeenCheckpoint.Mods = world.WorldConfiguration.Mods;
|
|
||||||
|
|
||||||
__result = world.Checkpoint;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,38 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using NLog;
|
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.Managers.PatchManager;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Server.Managers;
|
|
||||||
|
|
||||||
namespace Torch.Patches
|
|
||||||
{
|
|
||||||
[PatchShim]
|
|
||||||
internal static class PromotePatch
|
|
||||||
{
|
|
||||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
|
||||||
private static IMultiplayerManagerServer _backing;
|
|
||||||
|
|
||||||
private static IMultiplayerManagerServer ServerManager => _backing ?? (_backing = TorchBase.Instance?.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>());
|
|
||||||
|
|
||||||
public static void Patch(PatchContext ctx)
|
|
||||||
{
|
|
||||||
_log.Info("patching promote");
|
|
||||||
ctx.GetPattern(typeof(MySession).GetMethod("OnPromoteLevelSet", BindingFlags.NonPublic | BindingFlags.Static)).Prefixes.Add(typeof(PromotePatch).GetMethod(nameof(PromotePrefix)));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void PromotePrefix(ulong steamId, MyPromoteLevel level)
|
|
||||||
{
|
|
||||||
if (ServerManager is MultiplayerManagerDedicated d)
|
|
||||||
d.RaisePromoteChanged(steamId, level);
|
|
||||||
else
|
|
||||||
throw new NotSupportedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,44 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Reflection.Emit;
|
|
||||||
using NLog;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers.PatchManager;
|
|
||||||
using Torch.Managers.PatchManager.MSIL;
|
|
||||||
using Torch.Server.Managers;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.Patches
|
|
||||||
{
|
|
||||||
[PatchShim]
|
|
||||||
public static class ServerResponsePatch
|
|
||||||
{
|
|
||||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
|
||||||
|
|
||||||
public static void Patch(PatchContext ctx)
|
|
||||||
{
|
|
||||||
var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
|
|
||||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
|
|
||||||
.Transpilers.Add(transpiler);
|
|
||||||
_log.Info("Patching Steam response polling");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
|
|
||||||
{
|
|
||||||
// Reduce response timeout from 100 seconds to 5 seconds.
|
|
||||||
foreach (var instruction in instructions)
|
|
||||||
{
|
|
||||||
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
|
|
||||||
{
|
|
||||||
_log.Info("Patching Steam response timeout to 5 seconds");
|
|
||||||
inlineI32.Value = 50;
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return instruction;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user