Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
![]() |
5483728a4e | ||
![]() |
32d318be5e | ||
![]() |
f349366b58 | ||
![]() |
73ce979b54 | ||
![]() |
73b95472bc | ||
![]() |
9b832a998d |
@@ -21,7 +21,7 @@
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<PackageReference Include="NuGet.Commands" Version="6.4.0" />
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<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.4.0" />
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<PackageReference Include="SemanticVersioning" Version="2.0.2" />
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<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
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<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>compile</IncludeAssets>
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</PackageReference>
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|
@@ -43,9 +43,9 @@
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},
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"SpaceEngineersDedicated.ReferenceAssemblies": {
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"type": "Direct",
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"requested": "[1.201.13, )",
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"resolved": "1.201.13",
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"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
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"requested": "[1.202.48, )",
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"resolved": "1.202.48",
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"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
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"dependencies": {
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"protobuf-net": "1.0.0"
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}
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|
@@ -27,10 +27,10 @@ namespace Torch.Server
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private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
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private bool _init;
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private const string STEAMCMD_DIR = "steamcmd";
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private const string STEAMCMD_ZIP = "temp.zip";
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private static readonly string STEAMCMD_EXE = "steamcmd.exe";
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private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
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private const string TOOL_DIR = "tool";
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private const string TOOL_ZIP = "temp.zip";
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private static readonly string TOOL_EXE = "DepotDownloader.exe";
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private const string TOOL_ARGS = "-app 298740 -depot 298741 -beta automatons-beta -dir \"{0}\"";
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private TorchServer _server;
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internal Persistent<TorchConfig> ConfigPersistent { get; }
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@@ -56,8 +56,8 @@ namespace Torch.Server
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Log.Debug("Debug logging enabled.");
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#endif
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if (!configuration.GetValue("noupdate", false))
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RunSteamCmd(configuration);
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if (configuration.GetValue("getGameUpdates", true) && !configuration.GetValue("noupdate", false))
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RunSteamCmdAsync(configuration).Wait();
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var processPid = configuration.GetValue<int>("waitForPid");
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if (processPid != 0)
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@@ -124,36 +124,36 @@ namespace Torch.Server
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}
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}
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public static void RunSteamCmd(IConfiguration configuration)
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public static async Task RunSteamCmdAsync(IConfiguration configuration)
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{
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var log = LogManager.GetLogger("SteamCMD");
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var log = LogManager.GetLogger("SteamTool");
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var path = configuration.GetValue<string>("steamCmdPath") ?? ApplicationContext.Current.TorchDirectory
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.CreateSubdirectory(STEAMCMD_DIR).FullName;
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var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
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.CreateSubdirectory(TOOL_DIR).FullName;
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
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var steamCmdExePath = Path.Combine(path, TOOL_EXE);
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if (!File.Exists(steamCmdExePath))
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{
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try
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{
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log.Info("Downloading SteamCMD.");
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log.Info("Downloading Steam Tool.");
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using (var client = new HttpClient())
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using (var file = File.Create(STEAMCMD_ZIP))
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using (var stream = client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result)
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stream.CopyTo(file);
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await using (var file = File.Create(TOOL_ZIP))
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await using (var stream = await client.GetStreamAsync("https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.7/depotdownloader-2.4.7.zip"))
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await stream.CopyToAsync(file);
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ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
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File.Delete(STEAMCMD_ZIP);
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log.Info("SteamCMD downloaded successfully!");
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ZipFile.ExtractToDirectory(TOOL_ZIP, path);
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File.Delete(TOOL_ZIP);
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log.Info("Steam Tool downloaded successfully!");
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}
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catch (Exception e)
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{
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log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
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log.Error(e, "Failed to download Steam Tool, unable to update the DS.");
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return;
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}
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}
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@@ -161,19 +161,16 @@ namespace Torch.Server
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log.Info("Checking for DS updates.");
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var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
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{
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Arguments = string.Format(STEAMCMD_ARGS, configuration.GetValue("gamePath", "../")),
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Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
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WorkingDirectory = path,
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UseShellExecute = false,
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RedirectStandardOutput = true,
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StandardOutputEncoding = Encoding.ASCII
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RedirectStandardOutput = true
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};
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var cmd = Process.Start(steamCmdProc);
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var cmd = Process.Start(steamCmdProc)!;
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// ReSharper disable once PossibleNullReferenceException
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while (!cmd.HasExited)
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{
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log.Info(cmd.StandardOutput.ReadLine());
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Thread.Sleep(100);
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if (await cmd.StandardOutput.ReadLineAsync() is { } line)
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log.Info(line);
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}
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}
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}
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@@ -51,7 +51,7 @@
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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<PackageReference Include="System.Management" Version="7.0.0" />
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<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
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<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
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<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>compile</IncludeAssets>
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</PackageReference>
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@@ -32,9 +32,25 @@ internal class UnhandledExceptionHandler
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{
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Console.WriteLine("Restarting in 5 seconds.");
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Thread.Sleep(5000);
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var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
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Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}");
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var args = Environment.GetCommandLineArgs();
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for (var i = 0; i < args.Length; i++)
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{
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if (args[i].Contains(' '))
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args[i] = $"\"{args[i]}\"";
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if (!args[i].Contains("--tempAutostart", StringComparison.InvariantCultureIgnoreCase) &&
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!args[i].Contains("--waitForPid", StringComparison.InvariantCultureIgnoreCase))
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continue;
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args[i] = string.Empty;
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args[++i] = string.Empty;
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}
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Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
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}
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else
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{
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@@ -122,9 +122,9 @@
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},
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"SpaceEngineersDedicated.ReferenceAssemblies": {
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"type": "Direct",
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"requested": "[1.201.13, )",
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"resolved": "1.201.13",
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"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
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"requested": "[1.202.48, )",
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"resolved": "1.202.48",
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"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
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"dependencies": {
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"protobuf-net": "1.0.0"
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}
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@@ -58,21 +58,18 @@ namespace Torch.Managers
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if (!File.Exists(source))
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return;
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var tempFilePath = Path.Combine(path, file + ".old");
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if (File.Exists(tempFilePath))
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File.Delete(tempFilePath);
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try
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{
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File.Delete(source);
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}
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catch (IOException)
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{
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var tempFilePath = Path.Combine(path, file + ".old");
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if (File.Exists(tempFilePath))
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File.Delete(tempFilePath);
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var errorCode = Rename(source, tempFilePath);
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if (Marshal.GetExceptionForHR(errorCode) is { } exception)
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throw exception;
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File.Move(source, tempFilePath);
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}
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}
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[LibraryImport("msvcrt", SetLastError = true, EntryPoint = "rename")]
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[UnmanagedCallConv(CallConvs = new[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
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private static partial int Rename(
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[MarshalAs(UnmanagedType.LPWStr)]
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string oldpath,
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[MarshalAs(UnmanagedType.LPWStr)]
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string newpath);
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}
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}
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@@ -1,139 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using Sandbox;
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using Sandbox.Game.Entities;
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using Torch.Utils;
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using VRage.Game.Common;
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using VRage.Game.Components;
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using VRage.Game.Entity;
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using VRage.ObjectBuilders;
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using VRage.Plugins;
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using VRage.Utils;
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namespace Torch.Patches
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{
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/// <summary>
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/// There are places in static ctors where the registered assembly depends on the <see cref="Assembly.GetCallingAssembly"/>
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/// or <see cref="MyPlugins"/>. Here we force those registrations with the proper assemblies to ensure they work correctly.
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/// </summary>
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internal static class ObjectFactoryInitPatch
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{
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#pragma warning disable 649
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[ReflectedGetter(Name = "m_objectFactory", TypeName = "Sandbox.Game.Entities.MyEntityFactory, Sandbox.Game")]
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private static Func<MyObjectFactory<MyEntityTypeAttribute, MyEntity>> EntityFactoryObjectFactory;
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#pragma warning restore 649
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internal static void ForceRegisterAssemblies()
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{
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var userAssemblies = MyPlugins.UserAssemblies;
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// static MyEntities() called by MySandboxGame.ForceStaticCtor
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RuntimeHelpers.RunClassConstructor(typeof(MyEntities).TypeHandle);
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{
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MyObjectFactory<MyEntityTypeAttribute, MyEntity> factory = EntityFactoryObjectFactory();
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ObjectFactory_RegisterFromAssemblySafe(factory, typeof(MySandboxGame).Assembly); // calling assembly
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ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.GameAssembly);
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ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.SandboxAssembly);
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//ObjectFactory_RegisterFromAssemblySafe(factory, MyPlugins.UserAssembly);
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if (userAssemblies != null)
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{
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foreach (var assembly in userAssemblies)
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{
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ObjectFactory_RegisterFromAssemblySafe(factory, assembly);
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}
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}
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}
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// static MyGuiManager():
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// MyGuiControlsFactory.RegisterDescriptorsFromAssembly();
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// static MyComponentTypeFactory() called by MyComponentContainer.Add
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RuntimeHelpers.RunClassConstructor(typeof(MyComponentTypeFactory).TypeHandle);
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{
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ComponentTypeFactory_RegisterFromAssemblySafe(typeof(MyComponentContainer).Assembly); // calling assembly
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ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxAssembly);
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ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.GameAssembly);
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ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.SandboxGameAssembly);
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//ComponentTypeFactory_RegisterFromAssemblySafe(MyPlugins.UserAssembly);
|
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if (userAssemblies != null)
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{
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foreach (var assembly in userAssemblies)
|
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{
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ComponentTypeFactory_RegisterFromAssemblySafe(assembly);
|
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}
|
||||
}
|
||||
}
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|
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MyEntities.Orchestrator = new MyParallelEntityUpdateOrchestrator();
|
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|
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// static MyObjectPoolManager()
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||||
// Render, so should be fine.
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||||
}
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|
||||
#region MyObjectFactory Adders
|
||||
private static void ObjectFactory_RegisterDescriptorSafe<TAttribute, TCreatedObjectBase>(
|
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MyObjectFactory<TAttribute, TCreatedObjectBase> factory, TAttribute descriptor, Type type) where TAttribute : MyFactoryTagAttribute where TCreatedObjectBase : class
|
||||
{
|
||||
if (factory.Attributes.TryGetValue(type, out _))
|
||||
return;
|
||||
if (descriptor.ObjectBuilderType != null && factory.TryGetProducedType(descriptor.ObjectBuilderType) != null)
|
||||
return;
|
||||
if (typeof(MyObjectBuilder_Base).IsAssignableFrom(descriptor.ProducedType) &&
|
||||
factory.TryGetProducedType(descriptor.ProducedType) != null)
|
||||
return;
|
||||
factory.RegisterDescriptor(descriptor, type);
|
||||
}
|
||||
|
||||
private static void ObjectFactory_RegisterFromAssemblySafe<TAttribute, TCreatedObjectBase>(MyObjectFactory<TAttribute, TCreatedObjectBase> factory, Assembly assembly) where TAttribute : MyFactoryTagAttribute where TCreatedObjectBase : class
|
||||
{
|
||||
if (assembly == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (Type type in assembly.GetTypes())
|
||||
{
|
||||
foreach (TAttribute descriptor in type.GetCustomAttributes<TAttribute>())
|
||||
{
|
||||
ObjectFactory_RegisterDescriptorSafe(factory, descriptor, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region MyComponentTypeFactory Adders
|
||||
|
||||
[ReflectedGetter(Name = "m_idToType", Type = typeof(MyComponentTypeFactory))]
|
||||
private static Func<Dictionary<MyStringId, Type>> ComponentTypeFactoryIdToType = null!;
|
||||
[ReflectedGetter(Name = "m_typeToId", Type = typeof(MyComponentTypeFactory))]
|
||||
private static Func<Dictionary<Type, MyStringId>> ComponentTypeFactoryTypeToId = null!;
|
||||
[ReflectedGetter(Name = "m_typeToContainerComponentType", Type = typeof(MyComponentTypeFactory))]
|
||||
private static Func<Dictionary<Type, Type>> ComponentTypeFactoryContainerComponentType = null!;
|
||||
|
||||
private static void ComponentTypeFactory_RegisterFromAssemblySafe(Assembly assembly)
|
||||
{
|
||||
if (assembly == null)
|
||||
return;
|
||||
foreach (Type type in assembly.GetTypes())
|
||||
if (typeof(MyComponentBase).IsAssignableFrom(type))
|
||||
{
|
||||
ComponentTypeFactory_AddIdSafe(type, MyStringId.GetOrCompute(type.Name));
|
||||
ComponentTypeFactory_RegisterComponentTypeAttributeSafe(type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ComponentTypeFactory_RegisterComponentTypeAttributeSafe(Type type)
|
||||
{
|
||||
Type componentType = type.GetCustomAttribute<MyComponentTypeAttribute>(true)?.ComponentType;
|
||||
if (componentType != null)
|
||||
ComponentTypeFactoryContainerComponentType()[type] = componentType;
|
||||
}
|
||||
|
||||
private static void ComponentTypeFactory_AddIdSafe(Type type, MyStringId id)
|
||||
{
|
||||
ComponentTypeFactoryIdToType()[id] = type;
|
||||
ComponentTypeFactoryTypeToId()[type] = id;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -386,11 +386,7 @@ namespace Torch.Managers
|
||||
}
|
||||
|
||||
var harmonyAssembly = assemblies.FirstOrDefault(b => b.FullName?.StartsWith("0Harmony") == true);
|
||||
if (harmonyAssembly is { })
|
||||
{
|
||||
_log.Warn($"Plugin {item.Manifest.Name} is using harmony library, logic collision between plugins could be encountered!");
|
||||
assemblies.Remove(harmonyAssembly);
|
||||
}
|
||||
if (harmonyAssembly is { }) assemblies.Remove(harmonyAssembly);
|
||||
|
||||
RegisterAllAssemblies(assemblies);
|
||||
InstantiatePlugin(item.Manifest, assemblies);
|
||||
|
@@ -35,7 +35,7 @@
|
||||
<PackageReference Include="protobuf-net" Version="3.1.26" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
|
@@ -133,13 +133,7 @@ namespace Torch
|
||||
GameStateChanged += (game, state) =>
|
||||
{
|
||||
if (state == TorchGameState.Created)
|
||||
{
|
||||
// If the attached assemblies change (MySandboxGame.ctor => MySandboxGame.ParseArgs => MyPlugins.RegisterFromArgs)
|
||||
// attach assemblies to object factories again.
|
||||
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
||||
// safe to commit here; all important static ctors have run
|
||||
PatchManager.CommitInternal();
|
||||
}
|
||||
};
|
||||
|
||||
var harmonyLog = LogManager.GetLogger("HarmonyX");
|
||||
@@ -259,7 +253,6 @@ namespace Torch
|
||||
public virtual void Init()
|
||||
{
|
||||
Debug.Assert(!_init, "Torch instance is already initialized.");
|
||||
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
||||
VRageGame.SetupVersionInfo();
|
||||
|
||||
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");
|
||||
|
@@ -102,9 +102,9 @@
|
||||
},
|
||||
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.201.13, )",
|
||||
"resolved": "1.201.13",
|
||||
"contentHash": "FRXuNLENsz5jGQvL0QkogAGsxEJyUQlXhvWHBWfZiHCnCrAWMD60nEis6yt0xCQpazszfMtHonbxz72XMxnFoQ==",
|
||||
"requested": "[1.202.48, )",
|
||||
"resolved": "1.202.48",
|
||||
"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
|
||||
"dependencies": {
|
||||
"protobuf-net": "1.0.0"
|
||||
}
|
||||
|
Reference in New Issue
Block a user