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17 Commits

Author SHA1 Message Date
ed694ae95b Move SetupBasicGameInfo to initializer so it can be called before ui thread init 2023-06-27 15:51:12 -04:00
e9a9e180a8 Move Init back to where it was to prevent UI init issues 2023-06-27 15:02:13 -04:00
a8dfaf6239 Fix MyEntities init 2023-06-27 13:04:52 -04:00
bbdd1c7e01 Update package dependency version 2023-06-21 22:41:31 -04:00
e70e1ca4e6 Fix NRE in MyGameService static constructor 2023-06-18 01:06:22 -04:00
zznty
d65c20a05d update se to 1.202.120 2023-06-13 22:42:35 +07:00
f21976cf2d Depot tool is still broken 2023-06-12 22:50:44 -04:00
0c918106bc Update package dependency 2023-05-29 12:46:40 -04:00
6c9ec57d87 Update for latest SE version 2023-05-29 12:32:49 -04:00
zznty
b0f491ac88 do not exit without autostart 2023-04-25 16:32:52 +07:00
zznty
a426ad9e02 fix steam redist missing on automatic download 2023-04-22 21:22:46 +07:00
zznty
ba75b1583a do not copy dlls in service mode as it can mess up with runtimes 2023-04-22 18:30:02 +07:00
zznty
45068ea932 remove requirement o sta thread in no gui scenarios 2023-04-22 02:51:29 +07:00
zznty
181e9297a1 fix packaging 2023-04-14 11:36:04 +07:00
zznty
e0417d3235 breaking: bump to v2 lmao 2023-04-14 11:15:57 +07:00
zznty
17a244a536 update nuget package and use autoversioning 2023-04-14 11:13:34 +07:00
zznty
bd27360655 update to new se 2023-04-14 11:05:36 +07:00
16 changed files with 103 additions and 76 deletions

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@@ -2,56 +2,60 @@ name: Release
on:
push:
tags:
- '*'
branches: [master]
jobs:
build:
name: Build
runs-on: ubuntu-latest
env:
TORCH_VERSION: ${{ github.ref_name }}
BUILD_CONFIGURATION: Release
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
steps:
- uses: actions/checkout@master
name: Checkout
with:
ref: ${{ github.head_ref }}
fetch-depth: 0
- uses: actions/setup-dotnet@v3
name: Setup dotnet
with:
dotnet-version: '7.0.x'
- name: Add Gh Packages Nuget Source
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
- name: Restore dependencies
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode
- name: Git Version
id: version
uses: codacy/git-version@2.7.1
- name: Build
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} /p:AssemblyVersion=${{ env.TORCH_VERSION }} /p:Version=${{ env.TORCH_VERSION }}
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}"
- name: Publish
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish
- uses: vimtor/action-zip@v1
name: Zip Release
with:
files: publish/
dest: release.zip
- name: Build Changelog
id: build_changelog
uses: mikepenz/release-changelog-builder-action@v3
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
commitMode: true
- name: Create release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ env.TORCH_VERSION }}
release_name: Release v${{ env.TORCH_VERSION }}
tag_name: ${{ steps.version.outputs.version }}
release_name: Release v${{ steps.version.outputs.version }}
body: ${{ steps.github_release.outputs.changelog }}
draft: true
prerelease: false
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
@@ -61,16 +65,16 @@ jobs:
asset_path: release.zip
asset_name: torch-server.zip
asset_content_type: application/zip
- name: Publish release
uses: StuYarrow/publish-release@v1
- uses: eregon/publish-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
id: ${{ steps.create_release.outputs.id }}
release_id: ${{ steps.create_release.outputs.id }}
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version=${{ env.TORCH_VERSION }} --no-build
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version=${{ env.TORCH_VERSION }} --no-build
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version=${{ env.TORCH_VERSION }} --no-build
- run: mkdir blank && sed -i 's/torchVersion/${{ env.TORCH_VERSION }}/g' Torch.Server.ReferenceAssemblies.net7.nuspec && nuget pack Torch.Server.ReferenceAssemblies.net7.nuspec -BasePath ./blank -Version ${{ env.TORCH_VERSION }} -OutputDirectory pack -NonInteractive -NoPackageAnalysis
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
- run: mkdir blank && sed -i 's/torchVersion/${{ steps.version.outputs.version }}/g' Torch.Server.ReferenceAssemblies.net7.nuspec && nuget pack Torch.Server.ReferenceAssemblies.net7.nuspec -BasePath ./blank -OutputDirectory pack -NonInteractive -NoPackageAnalysis
- run: dotnet nuget push ./pack/*.nupkg -s github

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@@ -21,7 +21,7 @@
<PackageReference Include="NuGet.Commands" Version="6.4.0" />
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.4.0" />
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.120">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>

View File

@@ -43,9 +43,9 @@
},
"SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct",
"requested": "[1.202.48, )",
"resolved": "1.202.48",
"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"requested": "[1.202.120, )",
"resolved": "1.202.120",
"contentHash": "HTP48NOSZY3eQPX3GJN+gjxdW83SM7DX6NcKCFqNIIvjz/J+l8uimHAQp9dnLySb0wb1K1Z1xBPIXyxMQRREIw==",
"dependencies": {
"protobuf-net": "1.0.0"
}

View File

@@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
<metadata>
<id>Torch.Server.ReferenceAssemblies.net7</id>
<version>1.0.1</version>
<version>torchVersion</version>
<title>Torch Server Reference Assemblies</title>
<authors>zznty</authors>
<owners>zznty</owners>
@@ -11,7 +11,7 @@
<repository type="git" url="https://github.com/PveTeam/Torch" />
<dependencies>
<group targetFramework="net7.0-windows7.0">
<dependency id="SpaceEngineersDedicated.ReferenceAssemblies" version="1.201.13" />
<dependency id="SpaceEngineersDedicated.ReferenceAssemblies" version="1.202.120" />
<dependency id="Torch.Server" version="torchVersion" />
</group>
</dependencies>

View File

@@ -16,6 +16,7 @@ using Microsoft.Extensions.Configuration;
using NLog;
using NLog.Targets;
using Sandbox.Engine.Utils;
using SpaceEngineers.Game;
using Torch.Utils;
using VRage.FileSystem;
@@ -30,7 +31,8 @@ namespace Torch.Server
private const string TOOL_DIR = "tool";
private const string TOOL_ZIP = "temp.zip";
private static readonly string TOOL_EXE = "DepotDownloader.exe";
private const string TOOL_ARGS = "-app 298740 -depot 298741 -dir \"{0}\"";
private const string TOOL_ARGS = "-app 298740 -depot {1} -dir \"{0}\" -manifest {2}";
private static readonly int[] Depots = { 298741, 1004 };
private TorchServer _server;
internal Persistent<TorchConfig> ConfigPersistent { get; }
@@ -102,25 +104,30 @@ namespace Torch.Server
}
#endif
var gameThread = new Thread(() =>
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
var uiThread = new Thread(() =>
{
_server.Init();
if (Config.Autostart || Config.TempAutostart)
{
Config.TempAutostart = false;
_server.Start();
}
var ui = new TorchUI(_server);
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
});
gameThread.Start();
uiThread.SetApartmentState(ApartmentState.STA);
uiThread.Start();
_server.Init();
var ui = new TorchUI(_server);
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
if (Config.Autostart || Config.TempAutostart)
{
Config.TempAutostart = false;
_server.Start();
}
uiThread.Join();
}
}
@@ -159,18 +166,26 @@ namespace Torch.Server
}
log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
foreach (var depot in Depots)
{
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
WorkingDirectory = path,
RedirectStandardOutput = true
};
var cmd = Process.Start(steamCmdProc)!;
await DownloadDepot(depot);
}
async Task DownloadDepot(int depotId)
{
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
{
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../"), depotId, "3111493184861426002"),
WorkingDirectory = path,
RedirectStandardOutput = true
};
var cmd = Process.Start(steamCmdProc)!;
while (!cmd.HasExited)
{
if (await cmd.StandardOutput.ReadLineAsync() is { } line)
log.Info(line);
while (!cmd.HasExited)
{
if (await cmd.StandardOutput.ReadLineAsync() is { } line)
log.Info(line);
}
}
}
}

View File

@@ -32,7 +32,7 @@ namespace Torch.Server.Managers
{
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
{
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiIP, MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
}
}

View File

@@ -12,7 +12,7 @@ namespace Torch.Server
{
internal static class Program
{
[STAThread]
[MTAThread]
public static void Main(string[] args)
{
var configurationBuilder = new ConfigurationBuilder()

View File

@@ -51,7 +51,7 @@
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="System.Management" Version="7.0.0" />
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.120">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>

View File

@@ -56,9 +56,7 @@ namespace Torch.Server
AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
sessionManager.SessionStateChanged += OnSessionStateChanged;
// Needs to be done at some point after MyVRageWindows.Init
// where the debug listeners are registered
@@ -128,6 +126,10 @@ namespace Torch.Server
{
Log.Info("Initializing server");
base.Init();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
sessionManager.SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(InstancePath);
CanRun = true;
Initialized?.Invoke(this);

View File

@@ -122,9 +122,9 @@
},
"SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct",
"requested": "[1.202.48, )",
"resolved": "1.202.48",
"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"requested": "[1.202.120, )",
"resolved": "1.202.120",
"contentHash": "HTP48NOSZY3eQPX3GJN+gjxdW83SM7DX6NcKCFqNIIvjz/J+l8uimHAQp9dnLySb0wb1K1Z1xBPIXyxMQRREIw==",
"dependencies": {
"protobuf-net": "1.0.0"
}

View File

@@ -10,6 +10,7 @@ using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Utils;
using VRage.Game;
using VRage.GameServices;
namespace Torch.Patches
{
@@ -31,7 +32,7 @@ namespace Torch.Patches
}
public static void Postfix(MyWorkshop.ResultData __result, List<MyObjectBuilder_Checkpoint.ModItem> mods)
{
if (__result.Success) return;
if (__result.Result is MyGameServiceCallResult.OK) return;
_log.Warn("Missing Mods:");
var mismatchMods = mods.Where(b => __result.Mods.All(c => b.PublishedFileId != c.Id));
foreach (var mod in mismatchMods)

View File

@@ -35,7 +35,7 @@
<PackageReference Include="protobuf-net" Version="3.1.26" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.48">
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.120">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>

View File

@@ -113,12 +113,6 @@ namespace Torch
Plugins = new PluginManager(this);
#pragma warning restore CS0618
var sessionManager = new TorchSessionManager(this);
sessionManager.AddFactory((x) => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
sessionManager.AddFactory((x) => Sync.IsServer ? new CommandManager(this) : null);
sessionManager.AddFactory((x) => new EntityManager(this));
Managers.AddManager(sessionManager);
Managers.AddManager(new PatchManager(this));
Managers.AddManager(new FilesystemManager(this));
Managers.AddManager(new UpdateManager(this));
@@ -286,6 +280,15 @@ namespace Torch
Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, InstancePath, RunArgs);
if (!Game.WaitFor(VRageGame.GameState.Stopped))
Log.Warn("Failed to wait for game to be initialized");
var sessionManager = new TorchSessionManager(this);
sessionManager.AddFactory((x) => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
sessionManager.AddFactory((x) => Sync.IsServer ? new CommandManager(this) : null);
sessionManager.AddFactory((x) => new EntityManager(this));
Managers.AddManager(sessionManager);
Managers.Attach();
_init = true;

View File

@@ -47,7 +47,7 @@ namespace Torch.Utils
private static void CopyNative()
{
if (ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
if (ApplicationContext.Current.IsService || ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
{
Log.Warn("Torch directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
return;

View File

@@ -152,6 +152,7 @@ namespace Torch
Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
MyVRageWindows.Init("SpaceEngineersDedicated", MySandboxGame.Log, null, false);
SpaceEngineersGame.SetupPerGameSettings();
SpaceEngineersGame.SetupBasicGameInfo();
MySessionComponentExtDebug.ForceDisable = true;
MyPerGameSettings.SendLogToKeen = false;
// SpaceEngineersGame.SetupAnalytics();
@@ -165,7 +166,7 @@ namespace Torch
_tweakGameSettings();
MyFileSystem.Reset();
MyInitializer.InvokeBeforeRun(_appSteamId, _appName, _userDataPath);
MyInitializer.InvokeBeforeRun(_appSteamId, _appName, MyVRage.Platform.System.GetRootPath(), _userDataPath);
_log.Info("Loading Dedicated Config");
// object created in SpaceEngineersGame.SetupPerGameSettings()
@@ -193,7 +194,7 @@ namespace Torch
{
service = MyEOSService.Create();
MyEOSService.InitNetworking(dedicated,
MyEOSService.InitNetworking(dedicated, true, //true because using Eos
"Space Engineers",
service,
"xyza7891A4WeGrpP85BTlBa3BSfUEABN",
@@ -225,7 +226,8 @@ namespace Torch
MyGameService.WorkshopService.AddAggregate(MyModIoService.Create(service, "spaceengineers", "264",
"1fb4489996a5e8ffc6ec1135f9985b5b", "331", "f2b64abe55452252b030c48adc0c1f0e",
MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, true));
MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, true, MyPlatformGameSettings.MODIO_PLATFORM,
MyPlatformGameSettings.MODIO_PORTAL));
if (!isEos && !MyGameService.HasGameServer)
{

View File

@@ -102,9 +102,9 @@
},
"SpaceEngineersDedicated.ReferenceAssemblies": {
"type": "Direct",
"requested": "[1.202.48, )",
"resolved": "1.202.48",
"contentHash": "iP34MZD14Z/4HTg8rcKQlzJ+azM8/9HVScMJqdYejYbSDAiZzaZS6wlbPkDOKGhbLV2+iW7N5Ix/hCUATBYGuw==",
"requested": "[1.202.120, )",
"resolved": "1.202.120",
"contentHash": "HTP48NOSZY3eQPX3GJN+gjxdW83SM7DX6NcKCFqNIIvjz/J+l8uimHAQp9dnLySb0wb1K1Z1xBPIXyxMQRREIw==",
"dependencies": {
"protobuf-net": "1.0.0"
}