Compare commits

...

4 Commits
2.0.1 ... 2.0.5

Author SHA1 Message Date
zznty
b0f491ac88 do not exit without autostart 2023-04-25 16:32:52 +07:00
zznty
a426ad9e02 fix steam redist missing on automatic download 2023-04-22 21:22:46 +07:00
zznty
ba75b1583a do not copy dlls in service mode as it can mess up with runtimes 2023-04-22 18:30:02 +07:00
zznty
45068ea932 remove requirement o sta thread in no gui scenarios 2023-04-22 02:51:29 +07:00
3 changed files with 41 additions and 29 deletions

View File

@@ -30,7 +30,8 @@ namespace Torch.Server
private const string TOOL_DIR = "tool";
private const string TOOL_ZIP = "temp.zip";
private static readonly string TOOL_EXE = "DepotDownloader.exe";
private const string TOOL_ARGS = "-app 298740 -depot 298741 -dir \"{0}\"";
private const string TOOL_ARGS = "-app 298740 -depot {1} -dir \"{0}\"";
private static readonly int[] Depots = { 298741, 1004 };
private TorchServer _server;
internal Persistent<TorchConfig> ConfigPersistent { get; }
@@ -102,8 +103,19 @@ namespace Torch.Server
}
#endif
var gameThread = new Thread(() =>
var uiThread = new Thread(() =>
{
var ui = new TorchUI(_server);
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
});
uiThread.SetApartmentState(ApartmentState.STA);
uiThread.Start();
_server.Init();
if (Config.Autostart || Config.TempAutostart)
@@ -111,16 +123,8 @@ namespace Torch.Server
Config.TempAutostart = false;
_server.Start();
}
});
gameThread.Start();
var ui = new TorchUI(_server);
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
uiThread.Join();
}
}
@@ -159,9 +163,16 @@ namespace Torch.Server
}
log.Info("Checking for DS updates.");
foreach (var depot in Depots)
{
await DownloadDepot(depot);
}
async Task DownloadDepot(int depotId)
{
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
{
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../"), depotId),
WorkingDirectory = path,
RedirectStandardOutput = true
};
@@ -175,3 +186,4 @@ namespace Torch.Server
}
}
}
}

View File

@@ -12,7 +12,7 @@ namespace Torch.Server
{
internal static class Program
{
[STAThread]
[MTAThread]
public static void Main(string[] args)
{
var configurationBuilder = new ConfigurationBuilder()

View File

@@ -47,7 +47,7 @@ namespace Torch.Utils
private static void CopyNative()
{
if (ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
if (ApplicationContext.Current.IsService || ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
{
Log.Warn("Torch directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
return;