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46 Commits

Author SHA1 Message Date
zznty
1d852d4bd9 update NetBeauty
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2024-05-15 21:34:54 +07:00
zznty
b76af4a8b0 feature: Add console command listener for nogui scenarios
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2024-05-15 21:16:22 +07:00
zznty
28e26dbf5e port over script compiler patch changes 2024-05-15 21:13:35 +07:00
zznty
46ee2b61a5 refactoring and proper game state destruction 2024-05-15 21:12:54 +07:00
zznty
bfa3604524 update deps and se version 2024-05-15 20:07:32 +07:00
ab092125b0 fix sleet version
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2024-05-11 18:31:38 +00:00
e320d8fbd5 fucking m*crosoft
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2024-01-28 12:54:48 +00:00
2d28ce7415 Update .github/workflows/release.yaml
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2024-01-28 12:38:34 +00:00
fd64c77aed Update .github/workflows/release.yaml
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2024-01-17 10:16:24 +00:00
aeaf755d08 Update .github/workflows/release.yaml
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2024-01-17 09:53:00 +00:00
667f52f33b Update .github/workflows/release.yaml
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2024-01-16 17:49:07 +00:00
zznty
4c5751fccf . 2024-01-08 20:00:41 +07:00
zznty
bd11bc223d fucking dotnet breaking cringe 2024-01-08 19:51:06 +07:00
zznty
ccd04585c4 maybe 2024-01-08 19:48:16 +07:00
zznty
88ad741f3b dotnettt 2024-01-08 19:43:53 +07:00
zznty
29bfcced62 fix this cringe with rids 2024-01-08 19:40:44 +07:00
zznty
5fac281f37 update deps 2024-01-08 19:35:46 +07:00
zznty
6698359c08 Update Directory.Build.props 2023-12-18 18:40:47 +03:00
zznty
7bbdb79257 actually hardcode runtime version 2023-12-17 22:01:28 +07:00
zznty
afa40d3532 build selfcontained on windows because microsoft broke windows targeting in net8 2023-12-17 21:46:35 +07:00
zznty
4afae0fe56 net 8 target 2023-12-17 21:35:51 +07:00
zznty
f43e61c7bb fix dotnet version 2023-12-15 18:00:30 +07:00
zznty
646916dc7b force update dependencies 2023-12-14 00:56:46 +07:00
zznty
563c611e3e revert to net7 2023-12-06 17:23:15 +07:00
zznty
579b090c85 resolve rid ci issues 2023-12-06 16:21:42 +07:00
zznty
f49748da9f fix package warnings 2023-12-06 15:47:36 +07:00
zznty
534fdd0e49 fix build 2023-12-05 18:04:10 +07:00
zznty
6070bddd7d change nuget feed 2023-12-05 13:58:41 +03:00
zznty
d8e2d9fcec net8 update 2023-12-04 21:22:43 +07:00
zznty
615defabb6 update dependencies 2023-09-07 14:49:27 +07:00
zznty
0d719ee01f fix startup crash after update 2023-09-07 14:46:12 +07:00
22c4cfb039 Update for latest version 2023-09-04 13:47:48 -04:00
5f0ffb6f9a Merge remote-tracking branch 'origin/master' 2023-08-31 23:54:00 -04:00
1b2a989441 Update for 1.203.22 2023-08-31 23:53:46 -04:00
zznty
83dfc7152f properly handle sigterm and dont freeze forever on unload 2023-07-13 13:18:20 +07:00
d7e5f53e4f Fix SteamCMD args order + add quit arg 2023-07-10 01:46:28 -04:00
9b08b39a1f Switch from depot tool to SteamCMD 2023-07-10 01:25:31 -04:00
zznty
8011f9eed7 update harmony 2023-07-09 03:46:23 +07:00
1df791e7a8 Update for latest version, and have script compiler use Release x64 compilation 2023-07-07 22:37:52 -04:00
zznty
bbc2f9046f update packages 2023-07-06 03:00:08 +07:00
117ea7df91 Use config stuff for mod service to avoid calling MyGameService static constructor 2023-07-03 22:45:08 -04:00
6ec355f931 Call new action if action is being added to initialized event when already initialized 2023-07-02 13:37:51 -04:00
zznty
343420f1d8 fix initialization issues 2023-07-01 19:57:18 +07:00
zznty
1396c8b1da upgrade packages 2023-06-29 14:35:37 +07:00
zznty
9900f92133 init server before starting ui due to static ctors 2023-06-29 14:20:23 +07:00
zznty
3be524d169 expose custom config to plugins
add support for some basic game parameters to be set via custom config
2023-06-29 14:08:45 +07:00
204 changed files with 2500 additions and 2891 deletions

View File

@@ -4,77 +4,98 @@ on:
push:
branches: [master]
env:
BUILD_CONFIGURATION: Release
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
build:
name: Build
get-version:
name: Get Version
runs-on: ubuntu-latest
env:
BUILD_CONFIGURATION: Release
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
outputs:
version: ${{ steps.version.outputs.version }}
steps:
- uses: actions/checkout@master
name: Checkout
with:
ref: ${{ github.head_ref }}
fetch-depth: 0
- name: Git Version
id: version
uses: paulhatch/semantic-version@v5.3.0
with:
tag_prefix: ''
major_pattern: 'breaking:'
minor_pattern: 'feature:'
build-nuget:
name: Build and Publish Nuget
runs-on: ubuntu-latest
needs: [get-version]
steps:
- uses: actions/checkout@master
name: Checkout
- uses: actions/setup-dotnet@v3
name: Setup dotnet
with:
dotnet-version: '7.0.x'
dotnet-version: '8.0.x'
- name: Add Gh Packages Nuget Source
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
- name: Restore dependencies
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode
- name: Git Version
id: version
uses: codacy/git-version@2.7.1
- name: Build
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}"
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}" --no-build
- name: Install Sleet
run: dotnet tool install -g sleet --version 5.1.3
- name: Push Nuget Package
env:
SLEET_FEED_TYPE: s3
SLEET_FEED_PATH: https://nuget.storage.yandexcloud.net
SLEET_FEED_BUCKETNAME: nuget
SLEET_FEED_SERVICEURL: https://storage.yandexcloud.net
SLEET_FEED_ACCESSKEYID: ${{ secrets.S3_KEY_ID }}
SLEET_FEED_SECRETACCESSKEY: ${{ secrets.S3_KEY }}
run: /root/.dotnet/tools/sleet push ./pack
build:
name: Build and Publish Package
runs-on: ubuntu-latest
needs: [get-version]
steps:
- uses: actions/checkout@master
name: Checkout
- uses: actions/setup-dotnet@v3
name: Setup dotnet
with:
dotnet-version: '8.0.x'
- name: Restore dependencies
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode -r win-x64
- name: Publish
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish
run: dotnet publish Torch.Server/Torch.Server.csproj --no-restore --sc -r win-x64 -c ${{ env.BUILD_CONFIGURATION }} -o ./publish -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
- uses: vimtor/action-zip@v1
name: Zip Release
with:
files: publish/
dest: release.zip
dest: torch-server.zip
- name: Create release
id: create_release
uses: actions/create-release@v1
- name: Create Release
uses: akkuman/gitea-release-action@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with:
tag_name: ${{ steps.version.outputs.version }}
release_name: Release v${{ steps.version.outputs.version }}
tag_name: ${{ needs.get-version.outputs.version }}
name: Release v${{ needs.get-version.outputs.version }}
body: ${{ steps.github_release.outputs.changelog }}
draft: true
prerelease: false
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: release.zip
asset_name: torch-server.zip
asset_content_type: application/zip
- uses: eregon/publish-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
release_id: ${{ steps.create_release.outputs.id }}
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
- run: mkdir blank && sed -i 's/torchVersion/${{ steps.version.outputs.version }}/g' Torch.Server.ReferenceAssemblies.net7.nuspec && nuget pack Torch.Server.ReferenceAssemblies.net7.nuspec -BasePath ./blank -OutputDirectory pack -NonInteractive -NoPackageAnalysis
- run: dotnet nuget push ./pack/*.nupkg -s github
files: |-
./torch-server.zip

8
Directory.Build.props Normal file
View File

@@ -0,0 +1,8 @@
<Project>
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
</PropertyGroup>
</Project>

View File

@@ -1,11 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
namespace Torch.API
namespace Torch.API
{
/// <summary>
/// Represents a player on the server.

View File

@@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
using Torch.API.Managers;
using Torch.API.Session;
using VRage.Game.ModAPI;
using Version = SemanticVersioning.Version;
namespace Torch.API
@@ -26,6 +23,11 @@ namespace Torch.API
/// </summary>
ITorchConfig Config { get; }
/// <summary>
/// Extended Configuration for the current instance.
/// </summary>
IConfiguration Configuration { get; }
/// <inheritdoc cref="IPluginManager"/>
[Obsolete]
IPluginManager Plugins { get; }

View File

@@ -1,17 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Torch.Utils;
using VRage.Game;
using VRage.Network;
using VRage.Replication;
using VRageMath;
using VRageRender;
namespace Torch.API.Managers
{

View File

@@ -1,11 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Collections;
using VRage.Game;
using VRage.Network;
using VRageMath;
namespace Torch.API.Managers

View File

@@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{

View File

@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
namespace Torch.API.Managers
{
/// <summary>
/// Base interface for Torch managers.

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI;
namespace Torch.API.Managers

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
namespace Torch.API.Managers
{
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
{

View File

@@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
namespace Torch.API.Managers

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage;
using VRage;
using VRage.Library.Collections;
using VRage.Network;

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.Loader;
using Torch.API.WebAPI.Plugins;
namespace Torch.API.Managers;

View File

@@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using Torch.API.Plugins;
using VRage.Collections;
using VRage.Plugins;
namespace Torch.API.Managers
{
@@ -14,6 +12,9 @@ namespace Torch.API.Managers
/// <summary>
/// Fired when plugins are loaded.
/// </summary>
/// <remarks>
/// Fired when plugins are loaded and immediately if subscribed after the plugins are loaded.
/// </remarks>
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
/// <summary>

View File

@@ -1,14 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Entities.Blocks;
using Sandbox.ModAPI.Ingame;
using VRage.Game.ModAPI.Ingame;
namespace Torch.API.ModAPI.Ingame
namespace Torch.API.ModAPI.Ingame
{
public static class GridExtensions
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.CompilerServices;
//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
[assembly: InternalsVisibleTo("Torch")]

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Controls;
namespace Torch.API.Plugins
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins
{

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
namespace Torch.API
{
/// <summary>
/// Used to indicate the state of the dedicated server.

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
namespace Torch.API.Session
{
/// <summary>
/// The result of a save operation

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.World;
using Sandbox.Game.World;
using Torch.API.Managers;
namespace Torch.API.Session

View File

@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers;
using VRage.Game;

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
namespace Torch.API.Session
{
/// <summary>
/// Represents the state of a <see cref="ITorchSession"/>

View File

@@ -1,14 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7-windows</TargetFramework>
<AssemblyTitle>Torch API</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWpf>True</UseWpf>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'">
@@ -16,15 +12,16 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
<PackageReference Include="NLog" Version="5.1.0" />
<PackageReference Include="NuGet.Commands" Version="6.4.0" />
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.4.0" />
<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.1" />
<PackageReference Include="NLog" Version="5.3.2" />
<PackageReference Include="NuGet.Commands" Version="6.9.1" />
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.9.1" />
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.120">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.204.15">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
<PackageReference Include="System.Linq.Async" Version="6.0.1" />
<PackageReference Include="System.Text.Json" Version="8.0.3" />
</ItemGroup>
</Project>

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox;
using Sandbox;
namespace Torch.API
{

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Utils
{

View File

@@ -1,7 +1,5 @@
#nullable enable
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Torch.API.WebAPI.Plugins;

View File

@@ -5,7 +5,6 @@ using System.Net.Http;
using System.Net.Http.Json;
using System.Text.Json;
using System.Threading.Tasks;
using JorgeSerrano.Json;
using Version = SemanticVersioning.Version;
namespace Torch.API.WebAPI.Update;
@@ -38,7 +37,7 @@ public class GithubQuery : IUpdateQuery
{
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
{
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower
});
if (response is null)

View File

@@ -1,38 +1,49 @@
{
"version": 1,
"dependencies": {
"net7.0-windows7.0": {
"JorgeSerrano.Json.JsonSnakeCaseNamingPolicy": {
"net8.0-windows7.0": {
"JetBrains.Annotations": {
"type": "Direct",
"requested": "[0.9.0, )",
"resolved": "0.9.0",
"contentHash": "xCqODS+wzpUXNtg4bMMvXG5PLbP0iTwRzRn2R+zWHKm83E6tbV2bCagawXp1EnZeNpd5OXpMxehulZWns8efzQ=="
"requested": "[2023.3.0, )",
"resolved": "2023.3.0",
"contentHash": "PHfnvdBUdGaTVG9bR/GEfxgTwWM0Z97Y6X3710wiljELBISipSfF5okn/vz+C2gfO+ihoEyVPjaJwn8ZalVukA=="
},
"Microsoft.Extensions.Configuration.Binder": {
"type": "Direct",
"requested": "[8.0.1, )",
"resolved": "8.0.1",
"contentHash": "2UKFJnLiBt7Od6nCnTqP9rTIUNhzmn9Hv1l2FchyKbz8xieB9ULwZTbQZMw+M24Qw3F5dzzH1U9PPleN0LNLOQ==",
"dependencies": {
"Microsoft.Extensions.Configuration.Abstractions": "8.0.0"
}
},
"NLog": {
"type": "Direct",
"requested": "[5.1.0, )",
"resolved": "5.1.0",
"contentHash": "oW7ekrkRG9okpDMUcEglunWj8Qf2RY8qkgl+/chJoavzg3dbT13y32t19R54FKkmq80fKzw4ZekZkCrRGanKgQ=="
"requested": "[5.3.2, )",
"resolved": "5.3.2",
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View File

@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using Sandbox.ModAPI;

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages

View File

@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;

View File

@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;
using VRage.ModAPI;

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
<metadata>
<id>Torch.Server.ReferenceAssemblies.net7</id>
<version>torchVersion</version>
<title>Torch Server Reference Assemblies</title>
<authors>zznty</authors>
<owners>zznty</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Torch Server Reference Assemblies (.NET 7 edition)</description>
<repository type="git" url="https://github.com/PveTeam/Torch" />
<dependencies>
<group targetFramework="net7.0-windows7.0">
<dependency id="SpaceEngineersDedicated.ReferenceAssemblies" version="1.202.120" />
<dependency id="Torch.Server" version="torchVersion" />
</group>
</dependencies>
<frameworkReferences>
<group targetFramework="net7.0-windows7.0">
<frameworkReference name="Microsoft.WindowsDesktop.App.WPF" />
</group>
</frameworkReferences>
</metadata>
</package>

View File

@@ -1,6 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7-windows</TargetFramework>
<NoWarn>1591,0649</NoWarn>
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
<Product>Torch</Product>
@@ -8,24 +7,15 @@
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
<PlatformTarget>x64</PlatformTarget>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'">
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
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<ItemGroup>
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
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</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />

View File

@@ -2,8 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Server.ViewModels;
using VRage.Game;
using Xunit;

View File

@@ -0,0 +1,722 @@
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},
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},
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},
"xunit.assert": {
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},
"xunit.core": {
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"dependencies": {
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"dependencies": {
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}
},
"torch": {
"type": "Project",
"dependencies": {
"ControlzEx": "[5.0.2, )",
"HarmonyX": "[2.10.2-prerelease.7, )",
"MahApps.Metro": "[2.4.10, )",
"Microsoft.CodeAnalysis.CSharp": "[4.9.2, )",
"Microsoft.CodeAnalysis.Common": "[4.9.2, )",
"MonoMod.RuntimeDetour": "[25.1.1, )",
"NLog": "[5.3.2, )",
"System.ComponentModel.Annotations": "[5.0.0, )",
"Torch.API": "[1.0.0, )",
"Torch.SixLabors.ImageSharp": "[1.0.0-beta6, )",
"protobuf-net": "[3.2.30, )"
}
},
"torch.api": {
"type": "Project",
"dependencies": {
"JetBrains.Annotations": "[2023.3.0, )",
"Microsoft.Extensions.Configuration.Binder": "[8.0.1, )",
"NLog": "[5.3.2, )",
"NuGet.Commands": "[6.9.1, )",
"NuGet.DependencyResolver.Core": "[6.9.1, )",
"SemanticVersioning": "[2.0.2, )",
"SpaceEngineersDedicated.ReferenceAssemblies": "[1.204.15, )",
"System.Linq.Async": "[6.0.1, )",
"System.Text.Json": "[8.0.3, )"
}
},
"torch.server": {
"type": "Project",
"dependencies": {
"AutoCompleteTextBox": "[1.7.2, )",
"Ben.Demystifier": "[0.4.1, )",
"ControlzEx": "[5.0.2, )",
"MahApps.Metro": "[2.4.10, )",
"MdXaml": "[1.27.0, )",
"Microsoft.Bcl.AsyncInterfaces": "[8.0.0, )",
"Microsoft.Diagnostics.Runtime": "[3.1.512801, )",
"Microsoft.Extensions.Configuration.CommandLine": "[8.0.0, )",
"Microsoft.Extensions.Configuration.EnvironmentVariables": "[8.0.0, )",
"Microsoft.Extensions.Configuration.Xml": "[8.0.0, )",
"Microsoft.Extensions.Logging": "[8.0.0, )",
"NLog": "[5.3.2, )",
"System.ComponentModel.Annotations": "[5.0.0, )",
"System.Management": "[8.0.0, )",
"Torch": "[1.0.0, )",
"Torch.API": "[1.0.0, )",
"nulastudio.NetBeauty": "[2.1.4.4, )"
}
},
"torch.tests": {
"type": "Project",
"dependencies": {
"Microsoft.NET.Test.Sdk": "[17.9.0, )",
"NLog": "[5.3.2, )",
"Torch": "[1.0.0, )",
"Torch.API": "[1.0.0, )",
"xunit": "[2.8.0, )"
}
}
},
"net8.0-windows7.0/win-x64": {
"System.Management": {
"type": "Transitive",
"resolved": "8.0.0",
"contentHash": "jrK22i5LRzxZCfGb+tGmke2VH7oE0DvcDlJ1HAKYU8cPmD8XnpUT0bYn2Gy98GEhGjtfbR/sxKTVb+dE770pfA==",
"dependencies": {
"System.CodeDom": "8.0.0"
}
},
"System.Security.Cryptography.Pkcs": {
"type": "Transitive",
"resolved": "8.0.0",
"contentHash": "ULmp3xoOwNYjOYp4JZ2NK/6NdTgiN1GQXzVVN1njQ7LOZ0d0B9vyMnhyqbIi9Qw4JXj1JgCsitkTShboHRx7Eg==",
"dependencies": {
"System.Formats.Asn1": "8.0.0"
}
},
"System.Security.Cryptography.ProtectedData": {
"type": "Transitive",
"resolved": "4.4.0",
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
},
"System.Text.Encodings.Web": {
"type": "Transitive",
"resolved": "8.0.0",
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ=="
}
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Commands;
using Torch.Commands;
namespace Torch.Server.Commands
{

View File

@@ -1,24 +1,13 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Microsoft.Extensions.Configuration;
using NLog;
using NLog.Targets;
using Sandbox.Engine.Utils;
using SpaceEngineers.Game;
using Torch.Utils;
using VRage.FileSystem;
namespace Torch.Server
{
@@ -30,9 +19,8 @@ namespace Torch.Server
private bool _init;
private const string TOOL_DIR = "tool";
private const string TOOL_ZIP = "temp.zip";
private static readonly string TOOL_EXE = "DepotDownloader.exe";
private const string TOOL_ARGS = "-app 298740 -depot {1} -dir \"{0}\" -manifest {2}";
private static readonly int[] Depots = { 298741, 1004 };
private static readonly string TOOL_EXE = "steamcmd.exe";
private const string TOOL_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
private TorchServer _server;
internal Persistent<TorchConfig> ConfigPersistent { get; }
@@ -85,9 +73,9 @@ namespace Torch.Server
return true;
}
public void Run()
public void Run(IConfiguration configuration)
{
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName, configuration);
if (ApplicationContext.Current.IsService || Config.NoGui)
{
@@ -104,8 +92,8 @@ namespace Torch.Server
}
#endif
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
_server.Init();
var uiThread = new Thread(() =>
{
var ui = new TorchUI(_server);
@@ -118,8 +106,6 @@ namespace Torch.Server
uiThread.SetApartmentState(ApartmentState.STA);
uiThread.Start();
_server.Init();
if (Config.Autostart || Config.TempAutostart)
{
@@ -133,7 +119,7 @@ namespace Torch.Server
public static async Task RunSteamCmdAsync(IConfiguration configuration)
{
var log = LogManager.GetLogger("SteamTool");
var log = LogManager.GetLogger("SteamCMD");
var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
.CreateSubdirectory(TOOL_DIR).FullName;
@@ -143,49 +129,41 @@ namespace Torch.Server
Directory.CreateDirectory(path);
}
var steamCmdExePath = Path.Combine(path, TOOL_EXE);
if (!File.Exists(steamCmdExePath))
var toolExe = Path.Combine(path, TOOL_EXE);
if (!File.Exists(toolExe))
{
try
{
log.Info("Downloading Steam Tool.");
log.Info("Downloading SteamCMD.");
using (var client = new HttpClient())
await using (var file = File.Create(TOOL_ZIP))
await using (var stream = await client.GetStreamAsync("https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.7/depotdownloader-2.4.7.zip"))
await using (var stream = await client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip"))
await stream.CopyToAsync(file);
ZipFile.ExtractToDirectory(TOOL_ZIP, path);
File.Delete(TOOL_ZIP);
log.Info("Steam Tool downloaded successfully!");
log.Info("SteamCMD downloaded successfully!");
}
catch (Exception e)
{
log.Error(e, "Failed to download Steam Tool, unable to update the DS.");
log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
return;
}
}
log.Info("Checking for DS updates.");
foreach (var depot in Depots)
var steamCmdProc = new ProcessStartInfo(toolExe)
{
await DownloadDepot(depot);
}
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
WorkingDirectory = path,
RedirectStandardOutput = true
};
var cmd = Process.Start(steamCmdProc)!;
async Task DownloadDepot(int depotId)
while (!cmd.HasExited)
{
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
{
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../"), depotId, "3111493184861426002"),
WorkingDirectory = path,
RedirectStandardOutput = true
};
var cmd = Process.Start(steamCmdProc)!;
while (!cmd.HasExited)
{
if (await cmd.StandardOutput.ReadLineAsync() is { } line)
log.Info(line);
}
if (await cmd.StandardOutput.ReadLineAsync() is { } line)
log.Info(line);
}
}
}

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using System.Threading;
using System.Windows.Media;
using System.Windows.Threading;
using NLog;
using NLog.Targets;
using Torch.Server.ViewModels;

View File

@@ -0,0 +1,54 @@
using NLog;
using System;
using System.Threading;
using Torch.API;
using Torch.API.Managers;
using Torch.Commands;
using Torch.Managers;
namespace Torch.Server.Managers
{
internal class ConsoleCommandManager(ITorchBase torchInstance) : Manager(torchInstance)
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
[Dependency]
private CommandManager _commandManager;
public override void Attach()
{
if (!Torch.Config.NoGui)
return;
Log.Info("Starting console command listener");
new Thread(CommandListener)
{
Name = "Console Command Listener",
IsBackground = true,
}.Start();
}
private void CommandListener()
{
while (Torch.GameState < TorchGameState.Unloading)
{
var line = Console.ReadLine();
if (line == null)
break;
Torch.Invoke(() =>
{
if (!_commandManager.HandleCommandFromServer(line, LogResponse))
Log.Error("Invalid input '{0}'", line);
});
}
}
private void LogResponse(TorchChatMessage message)
{
Log.Info(message.Message);
}
}
}

View File

@@ -1,19 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Controls;
using NLog;
using NLog.Fluent;
using Torch.API;
using Torch.Collections;
using Torch.Managers;
using Torch.Server.ViewModels.Entities;
using Torch.Utils;
namespace Torch.Server.Managers
{

View File

@@ -1,20 +1,12 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API;
using Torch.API.Managers;
using Torch.Collections;
@@ -22,12 +14,10 @@ using Torch.Managers;
using Torch.Mod;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders;
using VRage.Plugins;
using VRage.ObjectBuilders.Private;
namespace Torch.Server.Managers
{
@@ -35,7 +25,45 @@ namespace Torch.Server.Managers
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
private Action<ConfigDedicatedViewModel> _instanceLoaded;
/// <summary>
/// Gets or sets the instance loaded event.
/// </summary>
/// <remarks>
/// Called when the instance is loaded and immediately if subscribed after the instance is loaded.
/// </remarks>
public event Action<ConfigDedicatedViewModel> InstanceLoaded
{
add
{
var action = _instanceLoaded;
Action<ConfigDedicatedViewModel> action2;
do
{
action2 = action;
var action3 = (Action<ConfigDedicatedViewModel>)Delegate.Combine(action2, value);
action = Interlocked.CompareExchange(ref _instanceLoaded, action3, action2);
}
while (action != action2);
if (DedicatedConfig is not null)
value(DedicatedConfig);
}
remove
{
var action = _instanceLoaded;
Action<ConfigDedicatedViewModel> action2;
do
{
action2 = action;
var action3 = (Action<ConfigDedicatedViewModel>)Delegate.Remove(action2, value);
action = Interlocked.CompareExchange(ref _instanceLoaded, action3, action2);
}
while (action != action2);
}
}
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
[Dependency]
@@ -102,7 +130,7 @@ namespace Torch.Server.Managers
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
InstanceLoaded?.Invoke(DedicatedConfig);
_instanceLoaded?.Invoke(DedicatedConfig);
}
public void SelectCreatedWorld(string worldPath)
@@ -324,10 +352,10 @@ namespace Torch.Server.Managers
public void SaveSandbox()
{
using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
MyObjectBuilderSerializerKeen.SerializeXML(f, Checkpoint);
using (var f = File.Open(_worldConfigPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
MyObjectBuilderSerializerKeen.SerializeXML(f, WorldConfiguration);
}
public void LoadSandbox()

View File

@@ -2,11 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
@@ -16,12 +13,10 @@ using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Utils;
using Torch.ViewModels;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.GameServices;
using VRage.Network;
using VRage.Steam;
namespace Torch.Server.Managers
{

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox;
using System.Threading.Tasks;
using Torch.API.Event;
using Torch.Event;
using VRage.Network;

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Multiplayer;
using Torch.Managers.PatchManager;
using Torch.API.Managers;

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace Torch.Server
{

View File

@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Game.World;
using Torch.Managers.PatchManager;

View File

@@ -1,15 +1,10 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
namespace Torch.Patches
{

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;

View File

@@ -1,8 +1,6 @@
using System;
using System.IO;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Configuration.Xml;
using NLog;
using NLog.Config;
using NLog.Targets;
using Torch.API;
@@ -39,7 +37,7 @@ namespace Torch.Server
context.GameBinariesDirectory.FullName);
#endif
initializer.Run();
initializer.Run(configuration);
}
private static void SetupLogging(IApplicationContext context, IConfiguration configuration)

File diff suppressed because it is too large Load Diff

View File

@@ -1,26 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PublishUrl>publish\</PublishUrl>
<UseApplicationTrust>false</UseApplicationTrust>
<AssemblyTitle>Torch Server</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
<NeutralLanguage>en</NeutralLanguage>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<TieredPGO>true</TieredPGO>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
</PropertyGroup>
<PropertyGroup>
<BeautyLibsDir>torch64</BeautyLibsDir>
<NoBeautyFlag>True</NoBeautyFlag>
<ForceBeauty>True</ForceBeauty>
</PropertyGroup>
<PropertyGroup>
@@ -32,29 +26,26 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AutoCompleteTextBox" Version="1.6.0" />
<PackageReference Include="AutoCompleteTextBox" Version="1.7.2" />
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
<PackageReference Include="ControlzEx" Version="5.0.2" />
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
<PackageReference Include="MdXaml" Version="1.16.2" />
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.2.343001" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="7.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="7.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="7.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="7.0.0" />
<PackageReference Include="NLog" Version="5.1.0" />
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
<PackageReference Include="Steamworks.NET" Version="20.1.0">
<PackageReference Include="MahApps.Metro" Version="2.4.10" />
<PackageReference Include="MdXaml" Version="1.27.0" />
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="8.0.0" />
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="3.1.512801" />
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="8.0.0" />
<PackageReference Include="NLog" Version="5.3.2" />
<PackageReference Include="PropertyChanged.Fody" Version="4.1.0" PrivateAssets="all" />
<PackageReference Include="Steamworks.NET" Version="20.2.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="System.Management" Version="7.0.0" />
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.120">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Management" Version="8.0.0" />
<PackageReference Include="nulastudio.NetBeauty" Version="2.1.4.4" />
</ItemGroup>
<ItemGroup>

View File

@@ -8,6 +8,7 @@ using System.Linq;
using System.Text;
using System.Threading;
using Microsoft.Diagnostics.Runtime;
using Microsoft.Extensions.Configuration;
using NLog;
using PropertyChanged;
using Sandbox;
@@ -19,7 +20,6 @@ using Torch.API.Managers;
using Torch.API.Session;
using Torch.Commands;
using Torch.Managers.PatchManager;
using Torch.Mod;
using Torch.Server.Commands;
using Torch.Server.Managers;
using Torch.Utils;
@@ -46,8 +46,9 @@ namespace Torch.Server
//Here to trigger rebuild
/// <inheritdoc />
public TorchServer(ITorchConfig config, string instancePath, string instanceName) : base(config)
public TorchServer(ITorchConfig config, string instancePath, string instanceName, IConfiguration configuration) : base(config)
{
Configuration = configuration;
InstancePath = instancePath;
InstanceName = instanceName;
DedicatedInstance = new InstanceManager(this);
@@ -56,7 +57,10 @@ namespace Torch.Server
AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(_ => new MultiplayerManagerDedicated(this));
sessionManager.AddFactory(_ => new ConsoleCommandManager(this));
sessionManager.SessionStateChanged += OnSessionStateChanged;
// Needs to be done at some point after MyVRageWindows.Init
// where the debug listeners are registered
@@ -65,6 +69,14 @@ namespace Torch.Server
_simUpdateTimer.Elapsed += SimUpdateElapsed;
_simUpdateTimer.Start();
Console.CancelKeyPress += (_, _) =>
{
if (State == ServerState.Running)
Stop();
Destroy();
};
}
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
@@ -117,7 +129,38 @@ namespace Torch.Server
/// <inheritdoc />
public ServerState State { get; private set; }
public event Action<ITorchServer> Initialized;
private Action<ITorchServer> _initializedEvent;
public event Action<ITorchServer> Initialized
{
add
{
var action = _initializedEvent;
Action<ITorchServer> action2;
do
{
action2 = action;
var action3 = (Action<ITorchServer>)Delegate.Combine(action2, value);
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
}
while (action != action2);
if (GetManager<InstanceManager>().DedicatedConfig != null)
value(this); //if already initialized
}
remove
{
var action = _initializedEvent;
Action<ITorchServer> action2;
do
{
action2 = action;
var action3 = (Action<ITorchServer>)Delegate.Remove(action2, value);
action = Interlocked.CompareExchange(ref _initializedEvent, action3, action2);
}
while (action != action2);
}
}
public int OnlinePlayers { get; private set; }
@@ -126,16 +169,14 @@ namespace Torch.Server
{
Log.Info("Initializing server");
base.Init();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
sessionManager.SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(InstancePath);
CanRun = true;
Initialized?.Invoke(this);
_initializedEvent?.Invoke(this);
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
}
public override IConfiguration Configuration { get; }
/// <inheritdoc />
public override void Start()
{
@@ -203,12 +244,28 @@ namespace Torch.Server
new Thread(() =>
{
if (save)
{
var saveResult = Save().Result;
if (saveResult is not (GameSaveResult.Success or GameSaveResult.TimedOut))
{
Log.Error("Save failed due to {Reason}. Restart aborted!", saveResult);
return;
}
}
StopInternal();
Destroy();
LogManager.Flush();
if (
#if DEBUG
Environment.Exit(0);
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
true ||
#endif
ApplicationContext.Current.IsService
)
return;
var exe = Path.Combine(AppContext.BaseDirectory, "Torch.Server.exe");
@@ -228,8 +285,6 @@ namespace Torch.Server
}
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
Environment.Exit(0);
})
{
Name = "Restart thread"

View File

@@ -1,12 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using VRage.Game;
namespace Torch.Server.ViewModels
namespace Torch.Server.ViewModels
{
public class BlockLimitViewModel : ViewModel
{

View File

@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
using VRage;
using VRage.Game;
using VRage.Game.ModAPI;

View File

@@ -1,14 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections.Generic;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
using VRage.GameServices;
namespace Torch.Server.ViewModels
{

View File

@@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.Drawing.Text;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
namespace Torch.Server.ViewModels.Blocks

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
namespace Torch.Server.ViewModels.Entities
{

View File

@@ -1,16 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Controls;
using NLog;
using Sandbox.Game.Entities;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using VRageMath;

View File

@@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Sandbox.Definitions;
using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.ViewModels.Blocks;
using VRage.Game;

View File

@@ -1,8 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using Sandbox.Game.Entities;
using System.Threading.Tasks;
using Torch.Collections;

View File

@@ -1,18 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Character;
using Torch.Server.ViewModels.Entities;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using System.Windows.Threading;
using NLog;
using Torch.Collections;
using Torch.Server.Views.Entities;
namespace Torch.Server.ViewModels
{

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Server.ViewModels
namespace Torch.Server.ViewModels
{
public interface ILazyLoad
{

View File

@@ -1,9 +1,6 @@
using System;
using System.Threading.Tasks;
using System.Threading.Tasks;
using NLog;
using VRage.Game;
using Torch.Utils;
using VRage.GameServices;
namespace Torch.Server.ViewModels
{

View File

@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Plugins;
using Torch.Collections;

View File

@@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using NLog;
using Torch.API;
using Torch.API.Plugins;
using Torch.Server.Views;

View File

@@ -1,14 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Torch;
using Torch.Collections;
using Torch.Views;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{

View File

@@ -1,17 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Torch.Server
{

View File

@@ -1,35 +1,20 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Server.Views;
using VRage.Game;
using Color = VRageMath.Color;
namespace Torch.Server

View File

@@ -6,17 +6,14 @@ using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Threading;
using JetBrains.Annotations;
using Sandbox;
using Torch.API;
using Torch.API.Managers;
using Torch.Server.Annotations;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
using Torch.Views;
using VRage.Game.ModAPI;
using VRage.Serialization;
namespace Torch.Server.Views
{

View File

@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace Torch.Server.Views.Converters

View File

@@ -1,6 +1,5 @@
using System;
using System.Globalization;
using System.Windows;
using System.Windows.Data;
using Sandbox.Definitions;
using VRage.Game;

View File

@@ -3,11 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using System.Windows.Navigation;
namespace Torch.Server.Views.Converters
{

View File

@@ -1,16 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using Sandbox.Engine.Networking;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage.Game;
namespace Torch.Server.Views.Converters
{

View File

@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using VRageMath;

View File

@@ -1,22 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
using Torch.Server.ViewModels.Blocks;
using VRage.Game.ModAPI;
namespace Torch.Server.Views.Blocks
{

View File

@@ -1,17 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch.Server.ViewModels.Blocks;
using Torch.Server.Views.Converters;

View File

@@ -1,17 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Torch.Server.Views.Entities
{

View File

@@ -1,17 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Torch.Server.Views.Entities
{

View File

@@ -1,17 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch.Server.ViewModels.Entities;
namespace Torch.Server.Views.Entities

View File

@@ -1,20 +1,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog;
using Torch.Collections;
using Torch.Server.ViewModels;
using Torch.Server.ViewModels.Blocks;
using Torch.Server.ViewModels.Entities;

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
namespace Torch.Server.Views
{

View File

@@ -1,11 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Torch.Collections;
using Torch.Server.ViewModels;
namespace Torch.Server.Views;

View File

@@ -1,21 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Sandbox.Engine.Networking;
using VRage.Game;
namespace Torch.Server
{

View File

@@ -1,31 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Utils;
using Torch.ViewModels;
using VRage.Game.ModAPI;

View File

@@ -3,24 +3,14 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using JetBrains.Annotations;
using NLog;
using Torch.API.WebAPI;
using Torch.Collections;
using Torch.Server.Annotations;
using Torch.Managers;
using Torch.API.Managers;
using Torch.API.Plugins;
using Torch.API.WebAPI.Plugin;

View File

@@ -1,18 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Torch.API.WebAPI;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.ComponentModel;
using Torch.API.WebAPI.Plugin;

View File

@@ -1,21 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;

View File

@@ -3,18 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Torch.Server.Managers;
using Torch.Views;
using VRage.Game.ModAPI;

View File

@@ -1,17 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch.Server.ViewModels;
namespace Torch.Server.Views

View File

@@ -2,19 +2,11 @@
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using System.Windows.Navigation;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Threading;
using Torch.API.Managers;
using Torch.API.Plugins;
using Torch.Server.Annotations;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
namespace Torch.Server.Views
{

View File

@@ -1,26 +1,11 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using NLog;
using NLog.Targets.Wrappers;
using Sandbox;
using Torch.API;
using Torch.API.Managers;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
using Torch.Server.Views;
using MessageBoxResult = System.Windows.MessageBoxResult;
@@ -65,7 +50,7 @@ namespace Torch.Server
Themes.uiSource = this;
Themes.SetConfig((TorchConfig) Config);
Title = $"{Config.InstanceName} - Torch {server.TorchVersion}, SE {server.GameVersion}";
Title = $"{server.InstanceName} - Torch {server.TorchVersion}, SE {server.GameVersion}";
}
private void OnLoaded(object sender, RoutedEventArgs e)
@@ -113,10 +98,10 @@ namespace Torch.Server
//_config.Save(); //you idiot
if (_server?.State == ServerState.Running)
if (_server.CurrentSession is not null)
_server.Stop();
Process.GetCurrentProcess().Kill();
_server.Destroy();
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
using System.Windows.Controls;
namespace Torch.Server.Views.ValidationRules

View File

@@ -1,18 +1,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using NLog;
using Sandbox.Definitions;
using Sandbox.Engine.Networking;
using Sandbox.Game.World;
using Torch.Server.Managers;
@@ -22,7 +12,6 @@ using VRage;
using VRage.Dedicated;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.Localization;
using VRage.Utils;
namespace Torch.Server

View File

@@ -1,12 +1,12 @@
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}
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"System.Formats.Asn1": "8.0.0"
}
},
"System.Security.Cryptography.ProtectedData": {
@@ -548,29 +550,24 @@
},
"System.Security.Cryptography.Xml": {
"type": "Transitive",
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"contentHash": "LHc5PUypYGAMNf/2DzCxOXREKamwCtdUtxb/WpCnHngORVYZbUdSMnm1PcKvEvzKUTKSC0CL6aVAywzbEEeNQg==",
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"dependencies": {
"System.Security.Cryptography.Pkcs": "7.0.0"
"System.Security.Cryptography.Pkcs": "8.0.0"
}
},
"System.Text.Encoding.CodePages": {
"System.Text.Encodings.Web": {
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"resolved": "6.0.0",
"contentHash": "ZFCILZuOvtKPauZ/j/swhvw68ZRi9ATCfvGbk1QfydmcXBkIWecWKn/250UH7rahZ5OoDBaiAudJtPvLwzw85A==",
"dependencies": {
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}
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},
"System.Text.Json": {
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"contentHash": "/UM3UK1dXKl8Ybysg/21gM4S8DJgkR+yLU8JwqCVbuNqQNImelntgYFAN5QxR8sJJ1kMx//hOUdf0lltosi8cQ=="
},
"System.Threading.Tasks.Extensions": {
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"resolved": "8.0.3",
"contentHash": "hpagS9joOwv6efWfrMmV9MjQXpiXZH72PgN067Ysfr6AWMSD1/1hEcvh/U5mUpPLezEWsOJSuVrmqDIVD958iA==",
"dependencies": {
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}
},
"Torch.SixLabors.ImageSharp": {
"type": "Transitive",
@@ -585,60 +582,55 @@
"type": "Project",
"dependencies": {
"ControlzEx": "[5.0.2, )",
"HarmonyX": "[2.10.2-prerelease.4, )",
"MahApps.Metro": "[2.4.9, )",
"Microsoft.CodeAnalysis.CSharp": "[4.4.0, )",
"Microsoft.CodeAnalysis.Common": "[4.4.0, )",
"MonoModReorg.RuntimeDetour": "[23.3.22.1, )",
"NLog": "[5.1.0, )",
"HarmonyX": "[2.10.2-prerelease.7, )",
"MahApps.Metro": "[2.4.10, )",
"Microsoft.CodeAnalysis.CSharp": "[4.9.2, )",
"Microsoft.CodeAnalysis.Common": "[4.9.2, )",
"MonoMod.RuntimeDetour": "[25.1.1, )",
"NLog": "[5.3.2, )",
"System.ComponentModel.Annotations": "[5.0.0, )",
"Torch.API": "[1.0.0, )",
"Torch.SixLabors.ImageSharp": "[1.0.0-beta6, )",
"protobuf-net": "[3.1.26, )"
"protobuf-net": "[3.2.30, )"
}
},
"torch.api": {
"type": "Project",
"dependencies": {
"JorgeSerrano.Json.JsonSnakeCaseNamingPolicy": "[0.9.0, )",
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"NuGet.Commands": "[6.4.0, )",
"NuGet.DependencyResolver.Core": "[6.4.0, )",
"JetBrains.Annotations": "[2023.3.0, )",
"Microsoft.Extensions.Configuration.Binder": "[8.0.1, )",
"NLog": "[5.3.2, )",
"NuGet.Commands": "[6.9.1, )",
"NuGet.DependencyResolver.Core": "[6.9.1, )",
"SemanticVersioning": "[2.0.2, )",
"System.Linq.Async": "[6.0.1, )"
"SpaceEngineersDedicated.ReferenceAssemblies": "[1.204.15, )",
"System.Linq.Async": "[6.0.1, )",
"System.Text.Json": "[8.0.3, )"
}
}
},
"net7.0-windows7.0/win-x64": {
"net8.0-windows7.0/win-x64": {
"Steamworks.NET": {
"type": "Direct",
"requested": "[20.1.0, )",
"resolved": "20.1.0",
"contentHash": "+GntwnyJ5tCNvUIaQxv2+ehDvZJzGUqlSB5xRBk1hTj1qqBJ6s4vK/OfGD/jae7aTmXiGSm8wpJORosNtQevJQ=="
"requested": "[20.2.0, )",
"resolved": "20.2.0",
"contentHash": "qv7NM0fZ2HPnYqTGGJ3Pt3g4R7KS780ysVB33HT66NAgbCuD2pjaSuZBU5pERBwphLgSXcXz8xZR2CSImWTQRw=="
},
"System.Management": {
"type": "Direct",
"requested": "[7.0.0, )",
"resolved": "7.0.0",
"contentHash": "A4jed4QUviDOm7fJNKAJObEAEkEUXmkGL/w0iyCYTzrl1rezTj8LGFHfsVst4Vb9JwFcTpboiDrvdST48avBpw==",
"requested": "[8.0.0, )",
"resolved": "8.0.0",
"contentHash": "jrK22i5LRzxZCfGb+tGmke2VH7oE0DvcDlJ1HAKYU8cPmD8XnpUT0bYn2Gy98GEhGjtfbR/sxKTVb+dE770pfA==",
"dependencies": {
"System.CodeDom": "7.0.0"
}
},
"System.Security.Cryptography.Cng": {
"type": "Transitive",
"resolved": "5.0.0",
"contentHash": "jIMXsKn94T9JY7PvPq/tMfqa6GAaHpElRDpmG+SuL+D3+sTw2M8VhnibKnN8Tq+4JqbPJ/f+BwtLeDMEnzAvRg==",
"dependencies": {
"System.Formats.Asn1": "5.0.0"
"System.CodeDom": "8.0.0"
}
},
"System.Security.Cryptography.Pkcs": {
"type": "Transitive",
"resolved": "7.0.0",
"contentHash": "mjUbEXkR6DYRef6dnEYKdfec9otcAkibExL+1f9hmbGlWIUyaCnS3Y3oGZEet38waXmuY1ORE8vgv4sgD5nMYg==",
"resolved": "8.0.0",
"contentHash": "ULmp3xoOwNYjOYp4JZ2NK/6NdTgiN1GQXzVVN1njQ7LOZ0d0B9vyMnhyqbIi9Qw4JXj1JgCsitkTShboHRx7Eg==",
"dependencies": {
"System.Formats.Asn1": "7.0.0"
"System.Formats.Asn1": "8.0.0"
}
},
"System.Security.Cryptography.ProtectedData": {
@@ -646,13 +638,10 @@
"resolved": "4.4.0",
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
},
"System.Text.Encoding.CodePages": {
"System.Text.Encodings.Web": {
"type": "Transitive",
"resolved": "6.0.0",
"contentHash": "ZFCILZuOvtKPauZ/j/swhvw68ZRi9ATCfvGbk1QfydmcXBkIWecWKn/250UH7rahZ5OoDBaiAudJtPvLwzw85A==",
"dependencies": {
"System.Runtime.CompilerServices.Unsafe": "6.0.0"
}
"resolved": "8.0.0",
"contentHash": "yev/k9GHAEGx2Rg3/tU6MQh4HGBXJs70y7j1LaM1i/ER9po+6nnQ6RRqTJn1E7Xu0fbIFK80Nh5EoODxrbxwBQ=="
}
}
}

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using Torch.Utils;

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