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Author | SHA1 | Date | |
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9b08b39a1f |
@@ -30,9 +30,8 @@ namespace Torch.Server
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private bool _init;
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private const string TOOL_DIR = "tool";
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private const string TOOL_ZIP = "temp.zip";
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private static readonly string TOOL_EXE = "DepotDownloader.exe";
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private const string TOOL_ARGS = "-app 298740 -depot {1} -dir \"{0}\" -manifest {2}";
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private static readonly int[] Depots = { 298741, 1004 };
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private static readonly string TOOL_EXE = "steamcmd.exe";
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private const string TOOL_ARGS = "+login anonymous +app_update 298740 +force_install_dir \"{0}\"";
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private TorchServer _server;
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internal Persistent<TorchConfig> ConfigPersistent { get; }
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@@ -131,7 +130,7 @@ namespace Torch.Server
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public static async Task RunSteamCmdAsync(IConfiguration configuration)
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{
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var log = LogManager.GetLogger("SteamTool");
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var log = LogManager.GetLogger("SteamCMD");
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var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
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.CreateSubdirectory(TOOL_DIR).FullName;
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@@ -141,49 +140,41 @@ namespace Torch.Server
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Directory.CreateDirectory(path);
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}
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var steamCmdExePath = Path.Combine(path, TOOL_EXE);
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if (!File.Exists(steamCmdExePath))
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var toolExe = Path.Combine(path, TOOL_EXE);
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if (!File.Exists(toolExe))
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{
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try
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{
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log.Info("Downloading Steam Tool.");
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log.Info("Downloading SteamCMD.");
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using (var client = new HttpClient())
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await using (var file = File.Create(TOOL_ZIP))
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await using (var stream = await client.GetStreamAsync("https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.7/depotdownloader-2.4.7.zip"))
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await using (var stream = await client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip"))
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await stream.CopyToAsync(file);
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ZipFile.ExtractToDirectory(TOOL_ZIP, path);
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File.Delete(TOOL_ZIP);
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log.Info("Steam Tool downloaded successfully!");
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log.Info("SteamCMD downloaded successfully!");
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}
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catch (Exception e)
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{
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log.Error(e, "Failed to download Steam Tool, unable to update the DS.");
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log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
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return;
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}
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}
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log.Info("Checking for DS updates.");
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foreach (var depot in Depots)
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var steamCmdProc = new ProcessStartInfo(toolExe)
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{
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await DownloadDepot(depot);
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}
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Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../")),
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WorkingDirectory = path,
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RedirectStandardOutput = true
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};
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var cmd = Process.Start(steamCmdProc)!;
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async Task DownloadDepot(int depotId)
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while (!cmd.HasExited)
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{
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var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
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{
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Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../"), depotId, "14195799952783859"),
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WorkingDirectory = path,
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RedirectStandardOutput = true
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};
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var cmd = Process.Start(steamCmdProc)!;
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while (!cmd.HasExited)
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{
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if (await cmd.StandardOutput.ReadLineAsync() is { } line)
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log.Info(line);
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}
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if (await cmd.StandardOutput.ReadLineAsync() is { } line)
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log.Info(line); //seems to hang sometimes, maybe switch back to Thread.Sleep?
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}
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}
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}
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