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2 Commits

Author SHA1 Message Date
bbdd1c7e01 Update package dependency version 2023-06-21 22:41:31 -04:00
e70e1ca4e6 Fix NRE in MyGameService static constructor 2023-06-18 01:06:22 -04:00
3 changed files with 15 additions and 10 deletions

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@@ -11,7 +11,7 @@
<repository type="git" url="https://github.com/PveTeam/Torch" /> <repository type="git" url="https://github.com/PveTeam/Torch" />
<dependencies> <dependencies>
<group targetFramework="net7.0-windows7.0"> <group targetFramework="net7.0-windows7.0">
<dependency id="SpaceEngineersDedicated.ReferenceAssemblies" version="1.202.117" /> <dependency id="SpaceEngineersDedicated.ReferenceAssemblies" version="1.202.120" />
<dependency id="Torch.Server" version="torchVersion" /> <dependency id="Torch.Server" version="torchVersion" />
</group> </group>
</dependencies> </dependencies>

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@@ -56,9 +56,7 @@ namespace Torch.Server
AddManager(new EntityControlManager(this)); AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this)); AddManager(new RemoteAPIManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
sessionManager.SessionStateChanged += OnSessionStateChanged;
// Needs to be done at some point after MyVRageWindows.Init // Needs to be done at some point after MyVRageWindows.Init
// where the debug listeners are registered // where the debug listeners are registered
@@ -128,6 +126,10 @@ namespace Torch.Server
{ {
Log.Info("Initializing server"); Log.Info("Initializing server");
base.Init(); base.Init();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
sessionManager.SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(InstancePath); GetManager<InstanceManager>().LoadInstance(InstancePath);
CanRun = true; CanRun = true;
Initialized?.Invoke(this); Initialized?.Invoke(this);

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@@ -113,12 +113,6 @@ namespace Torch
Plugins = new PluginManager(this); Plugins = new PluginManager(this);
#pragma warning restore CS0618 #pragma warning restore CS0618
var sessionManager = new TorchSessionManager(this);
sessionManager.AddFactory((x) => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
sessionManager.AddFactory((x) => Sync.IsServer ? new CommandManager(this) : null);
sessionManager.AddFactory((x) => new EntityManager(this));
Managers.AddManager(sessionManager);
Managers.AddManager(new PatchManager(this)); Managers.AddManager(new PatchManager(this));
Managers.AddManager(new FilesystemManager(this)); Managers.AddManager(new FilesystemManager(this));
Managers.AddManager(new UpdateManager(this)); Managers.AddManager(new UpdateManager(this));
@@ -286,6 +280,15 @@ namespace Torch
Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, InstancePath, RunArgs); Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, InstancePath, RunArgs);
if (!Game.WaitFor(VRageGame.GameState.Stopped)) if (!Game.WaitFor(VRageGame.GameState.Stopped))
Log.Warn("Failed to wait for game to be initialized"); Log.Warn("Failed to wait for game to be initialized");
var sessionManager = new TorchSessionManager(this);
sessionManager.AddFactory((x) => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
sessionManager.AddFactory((x) => Sync.IsServer ? new CommandManager(this) : null);
sessionManager.AddFactory((x) => new EntityManager(this));
Managers.AddManager(sessionManager);
Managers.Attach(); Managers.Attach();
_init = true; _init = true;