Compare commits

..

3 Commits

Author SHA1 Message Date
z__
2bcf79efdd to trigger autobuild to fix warfare 2 update 2022-02-04 09:47:22 +07:00
z__
d5c101bf19 i believe we're done 2022-02-03 19:49:16 +07:00
z__
e9841b4de1 now should work 2022-02-03 19:43:54 +07:00
3 changed files with 3 additions and 6 deletions

View File

@@ -161,6 +161,5 @@
<ItemGroup> <ItemGroup>
<Page Remove="Views\WorldSelectControl.xaml" /> <Page Remove="Views\WorldSelectControl.xaml" />
<None Include="..\NLog.config" Visible="false" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" /> <None Include="..\NLog.config" Visible="false" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
<None Include="..\Dockerfile" Visible="false" CopyToPublishDirectory="Always" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -17,6 +17,7 @@ internal static class GcCollectPatch
{ {
// FUCK YO KEEN // FUCK YO KEEN
// every call results in freeze for seconds // every call results in freeze for seconds
private static readonly MethodBase[] _targets = private static readonly MethodBase[] _targets =
{ {
Info.OfMethod<MyPlanetTextureMapProvider>(nameof(MyPlanetTextureMapProvider.GetHeightmap)), Info.OfMethod<MyPlanetTextureMapProvider>(nameof(MyPlanetTextureMapProvider.GetHeightmap)),

View File

@@ -47,14 +47,11 @@ install:
cache: cache:
- c:\steam\dedi\ - c:\steam\dedi\
- c:\steam\cmd\ - c:\steam\cmd\
before_build:
- pwsh: dotnet restore .\Torch.Server\Torch.Server.csproj
build_script: build_script:
- pwsh: >- - pwsh: >-
dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -f net6-windows -r win-x64 -c Release -o .\publish\ dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -f net6-windows -r win-x64 -c Release -o .\publish\
cmd /c "rmdir GameBinaries" Compress-Archive -Path .\publish\* -DestinationPath .\torch-server.zip
Compress-Archive -Path .\publish\* -DestinationPath torch-server.zip
artifacts: artifacts:
- path: torch-server.zip - path: torch-server.zip
deploy: deploy: