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v1.0.39-ma
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1.4.4
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73
.github/workflows/release.yaml
vendored
Normal file
73
.github/workflows/release.yaml
vendored
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
name: Release
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- '*'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build
|
||||||
|
runs-on: windows-latest
|
||||||
|
env:
|
||||||
|
VERSION: ${{ github.ref_name }}
|
||||||
|
BUILD_CONFIGURATION: Release
|
||||||
|
DOTNET_NOLOGO: true
|
||||||
|
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@master
|
||||||
|
name: Checkout
|
||||||
|
- uses: actions/setup-dotnet@v3
|
||||||
|
name: Setup dotnet
|
||||||
|
with:
|
||||||
|
dotnet-version: '6.0.x'
|
||||||
|
- uses: actions/cache@v1
|
||||||
|
with:
|
||||||
|
path: ~/.nuget/packages
|
||||||
|
key: ${{ runner.os }}-nuget-${{ hashFiles('**/packages.lock.json') }}
|
||||||
|
restore-keys: |
|
||||||
|
${{ runner.os }}-nuget-
|
||||||
|
- name: Add Gh Packages Nuget Source
|
||||||
|
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
|
||||||
|
- name: Restore dependencies
|
||||||
|
run: dotnet restore Torch.Server/Torch.Server.csproj --use-lock-file
|
||||||
|
- name: Build
|
||||||
|
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c $env:BUILD_CONFIGURATION /p:AssemblyVersion=$env:VERSION /p:Version=$env:VERSION
|
||||||
|
- name: Publish
|
||||||
|
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c $env:BUILD_CONFIGURATION -o ./publish
|
||||||
|
- uses: vimtor/action-zip@v1
|
||||||
|
name: Zip Release
|
||||||
|
with:
|
||||||
|
files: publish/
|
||||||
|
dest: release.zip
|
||||||
|
- name: Build Changelog
|
||||||
|
id: build_changelog
|
||||||
|
uses: mikepenz/release-changelog-builder-action@v3
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
- name: Create release
|
||||||
|
id: create_release
|
||||||
|
uses: actions/create-release@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
with:
|
||||||
|
tag_name: ${{ env.VERSION }}
|
||||||
|
release_name: Release v${{ env.VERSION }}
|
||||||
|
body: ${{ steps.github_release.outputs.changelog }}
|
||||||
|
draft: true
|
||||||
|
prerelease: false
|
||||||
|
- name: Upload release asset
|
||||||
|
uses: actions/upload-release-asset@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
with:
|
||||||
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||||
|
asset_path: release.zip
|
||||||
|
asset_name: torch-server.zip
|
||||||
|
asset_content_type: application/zip
|
||||||
|
- name: Publish release
|
||||||
|
uses: StuYarrow/publish-release@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
with:
|
||||||
|
id: ${{ steps.create_release.outputs.id }}
|
33
CHANGELOG.md
33
CHANGELOG.md
@@ -1,33 +0,0 @@
|
|||||||
# Torch 1.1.229.265
|
|
||||||
* Features
|
|
||||||
- Added more lenient version parsing for plugins (v#.# should work)
|
|
||||||
- Added countdown option to restart command (!restart [seconds])
|
|
||||||
* Fixes
|
|
||||||
- General fixes to work with the latest SE version
|
|
||||||
- Fixed config changes not saving
|
|
||||||
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
|
|
||||||
|
|
||||||
# Torch 1.1.207.7
|
|
||||||
* Notes
|
|
||||||
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
|
|
||||||
* Features
|
|
||||||
- Plugins, Torch, and the DS can now all update automatically
|
|
||||||
- Changed command prefix to !
|
|
||||||
- Added manual save command (thanks to Maldark)
|
|
||||||
- Added restart command
|
|
||||||
- Improved instance creation: now creates an entire skeleton instance with blank config
|
|
||||||
- Added instance name to console title
|
|
||||||
* Fixes
|
|
||||||
- Optimized UI so it's snappier and freezes less often
|
|
||||||
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
|
|
||||||
- Fixed chat window so it automatically scrolls down
|
|
||||||
|
|
||||||
# Torch 1.0.182.329
|
|
||||||
* Improved logging, logs now to go the Logs folder and aren't deleted on start
|
|
||||||
* Fixed chat tab not enabling with -autostart
|
|
||||||
* Fixed player list
|
|
||||||
* Watchdog time-out is now configurable in TorchConfig.xml
|
|
||||||
* Fixed infinario log spam
|
|
||||||
* Fixed crash when sending empty message from chat tab
|
|
||||||
* Fixed permissions on Torch commands
|
|
||||||
* Changed plugin StoragePath to the current instance path (per-instance configs)
|
|
@@ -1,6 +1,3 @@
|
|||||||
[](https://discord.gg/trK6sYdcNE)
|
|
||||||
[](https://ci.appveyor.com/project/zznty/torch/branch/master)
|
|
||||||
|
|
||||||
# What is Torch?
|
# What is Torch?
|
||||||
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
||||||
|
|
||||||
@@ -17,6 +14,10 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
|
|||||||
* .NET 6.0 runtime
|
* .NET 6.0 runtime
|
||||||
* Additional options & features
|
* Additional options & features
|
||||||
|
|
||||||
|
### Discord
|
||||||
|
|
||||||
|
If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ)
|
||||||
|
|
||||||
### Installation
|
### Installation
|
||||||
|
|
||||||
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
||||||
|
@@ -1,13 +0,0 @@
|
|||||||
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
|
|
||||||
|
|
||||||
@echo off
|
|
||||||
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
|
|
||||||
cd %~dp0
|
|
||||||
mklink /J GameBinaries "%path%"
|
|
||||||
if errorlevel 1 goto Error
|
|
||||||
echo Done! You can now open the Torch solution without issue.
|
|
||||||
goto End
|
|
||||||
:Error
|
|
||||||
echo An error occured creating the symlink.
|
|
||||||
:End
|
|
||||||
pause
|
|
30
Torch.API/IApplicationContext.cs
Normal file
30
Torch.API/IApplicationContext.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using System.IO;
|
||||||
|
namespace Torch.API;
|
||||||
|
|
||||||
|
public interface IApplicationContext
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Directory contains torch binaries.
|
||||||
|
/// </summary>
|
||||||
|
public DirectoryInfo TorchDirectory { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Root directory for all game files.
|
||||||
|
/// </summary>
|
||||||
|
public DirectoryInfo GameFilesDirectory { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Directory contains game binaries.
|
||||||
|
/// </summary>
|
||||||
|
public DirectoryInfo GameBinariesDirectory { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Current instance directory.
|
||||||
|
/// </summary>
|
||||||
|
public DirectoryInfo InstanceDirectory { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Current instance name.
|
||||||
|
/// </summary>
|
||||||
|
public string InstanceName { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Application running in service mode.
|
||||||
|
/// </summary>
|
||||||
|
public bool IsService { get; }
|
||||||
|
}
|
@@ -16,30 +16,6 @@ namespace Torch.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface ITorchBase
|
public interface ITorchBase
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Fired when the session begins loading.
|
|
||||||
/// </summary>
|
|
||||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
|
||||||
event Action SessionLoading;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fired when the session finishes loading.
|
|
||||||
/// </summary>
|
|
||||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
|
||||||
event Action SessionLoaded;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fires when the session begins unloading.
|
|
||||||
/// </summary>
|
|
||||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
|
||||||
event Action SessionUnloading;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fired when the session finishes unloading.
|
|
||||||
/// </summary>
|
|
||||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
|
||||||
event Action SessionUnloaded;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the currently running session instance, or null if none exists.
|
/// Gets the currently running session instance, or null if none exists.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -68,6 +44,16 @@ namespace Torch.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
Version TorchVersion { get; }
|
Version TorchVersion { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Path of the dedicated instance folder.
|
||||||
|
/// </summary>
|
||||||
|
string InstancePath { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Name of the dedicated instance.
|
||||||
|
/// </summary>
|
||||||
|
string InstanceName { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoke an action on the game thread.
|
/// Invoke an action on the game thread.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -146,16 +132,6 @@ namespace Torch.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
ServerState State { get; }
|
ServerState State { get; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Path of the dedicated instance folder.
|
|
||||||
/// </summary>
|
|
||||||
string InstancePath { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Name of the dedicated instance.
|
|
||||||
/// </summary>
|
|
||||||
string InstanceName { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Raised when the server's Init() method has completed.
|
/// Raised when the server's Init() method has completed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@@ -22,7 +22,6 @@ namespace Torch
|
|||||||
bool ShouldUpdatePlugins { get; }
|
bool ShouldUpdatePlugins { get; }
|
||||||
bool ShouldUpdateTorch { get; }
|
bool ShouldUpdateTorch { get; }
|
||||||
int TickTimeout { get; set; }
|
int TickTimeout { get; set; }
|
||||||
string WaitForPID { get; set; }
|
|
||||||
string ChatName { get; set; }
|
string ChatName { get; set; }
|
||||||
string ChatColor { get; set; }
|
string ChatColor { get; set; }
|
||||||
string TestPlugin { get; set; }
|
string TestPlugin { get; set; }
|
||||||
|
@@ -14,7 +14,6 @@ public interface IInstanceManager : IManager
|
|||||||
|
|
||||||
public interface IWorld
|
public interface IWorld
|
||||||
{
|
{
|
||||||
string FolderName { get; }
|
|
||||||
string WorldPath { get; }
|
string WorldPath { get; }
|
||||||
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
|
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
|
||||||
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
|
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
|
||||||
|
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch API")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
@@ -1,105 +1,28 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net6-windows</TargetFramework>
|
<TargetFramework>net6-windows</TargetFramework>
|
||||||
|
<LangVersion>10</LangVersion>
|
||||||
<AssemblyTitle>Torch API</AssemblyTitle>
|
<AssemblyTitle>Torch API</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
<UseWpf>True</UseWpf>
|
<UseWpf>True</UseWpf>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<Configurations>Debug;Release</Configurations>
|
<Configurations>Debug;Release</Configurations>
|
||||||
<Platforms>AnyCPU</Platforms>
|
<Platforms>AnyCPU</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||||
<NoWarn>1591</NoWarn>
|
<NoWarn>1591</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
<PackageReference Include="NLog" Version="5.0.4" />
|
||||||
<PackageReference Include="SemanticVersioning" Version="2.0.0" />
|
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
|
||||||
</ItemGroup>
|
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||||
<ItemGroup>
|
<PrivateAssets>all</PrivateAssets>
|
||||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
<IncludeAssets>compile</IncludeAssets>
|
||||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
</PackageReference>
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage">
|
|
||||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Dedicated">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Library">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@@ -68,7 +68,11 @@ namespace Torch.API.WebAPI
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
var s = await h.Content.ReadAsStreamAsync();
|
var s = await h.Content.ReadAsStreamAsync();
|
||||||
|
#if !NETFRAMEWORK
|
||||||
await using var fs = new FileStream(path, FileMode.Create);
|
await using var fs = new FileStream(path, FileMode.Create);
|
||||||
|
#else
|
||||||
|
using var fs = new FileStream(path, FileMode.Create);
|
||||||
|
#endif
|
||||||
await s.CopyToAsync(fs);
|
await s.CopyToAsync(fs);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@@ -14,7 +14,7 @@ namespace Torch.API.WebAPI
|
|||||||
public class PluginQuery
|
public class PluginQuery
|
||||||
{
|
{
|
||||||
private const string ALL_QUERY = "https://torchapi.com/api/plugins/";
|
private const string ALL_QUERY = "https://torchapi.com/api/plugins/";
|
||||||
private const string PLUGIN_QUERY = "https://torchapi.com/api/plugins/?guid={0}";
|
private const string PLUGIN_QUERY = "https://torchapi.com/api/plugins/search/{0}";
|
||||||
private readonly HttpClient _client;
|
private readonly HttpClient _client;
|
||||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
@@ -60,7 +60,7 @@ namespace Torch.API.WebAPI
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
path ??= Path.Combine(Directory.GetCurrentDirectory(), "Plugins", $"{item.Name}.zip");
|
path ??= Path.Combine(AppContext.BaseDirectory, "Plugins", $"{item.Name}.zip");
|
||||||
|
|
||||||
if (item.Versions.Length == 0)
|
if (item.Versions.Length == 0)
|
||||||
{
|
{
|
||||||
|
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch Client Tests")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
@@ -1,51 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net461</TargetFramework>
|
|
||||||
<NoWarn>1591,0649</NoWarn>
|
|
||||||
<AssemblyTitle>Torch Client Tests</AssemblyTitle>
|
|
||||||
<Product>Torch</Product>
|
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
|
||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Client.Tests.xml</DocumentationFile>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
|
|
||||||
<PackageReference Include="NLog" Version="4.4.12" />
|
|
||||||
<PackageReference Include="xunit" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.abstractions" Version="2.0.1" />
|
|
||||||
<PackageReference Include="xunit.assert" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.core" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.extensibility.core" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.extensibility.execution" Version="2.2.0" />
|
|
||||||
<PackageReference Include="xunit.runner.console" Version="2.2.0">
|
|
||||||
<PrivateAssets>all</PrivateAssets>
|
|
||||||
</PackageReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="System.Net.Http" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@@ -1,94 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Torch.Client;
|
|
||||||
using Torch.Tests;
|
|
||||||
using Torch.Utils;
|
|
||||||
using Xunit;
|
|
||||||
|
|
||||||
namespace Torch.Client.Tests
|
|
||||||
{
|
|
||||||
public class TorchClientReflectionTest
|
|
||||||
{
|
|
||||||
static TorchClientReflectionTest()
|
|
||||||
{
|
|
||||||
TestUtils.Init();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ReflectionTestManager _manager;
|
|
||||||
|
|
||||||
private static ReflectionTestManager Manager()
|
|
||||||
{
|
|
||||||
if (_manager != null)
|
|
||||||
return _manager;
|
|
||||||
|
|
||||||
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
|
||||||
|
|
||||||
public static IEnumerable<object[]> Events => Manager().Events;
|
|
||||||
|
|
||||||
#region Binding
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Getters))]
|
|
||||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Setters))]
|
|
||||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Invokers))]
|
|
||||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(MemberInfo))]
|
|
||||||
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
Assert.NotNull(field.Field.GetValue(null));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Theory]
|
|
||||||
[MemberData(nameof(Events))]
|
|
||||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
|
||||||
{
|
|
||||||
if (field.Field == null)
|
|
||||||
return;
|
|
||||||
Assert.True(ReflectedManager.Process(field.Field));
|
|
||||||
if (field.Field.IsStatic)
|
|
||||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,11 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<runtime>
|
|
||||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
|
|
||||||
</dependentAssembly>
|
|
||||||
</assemblyBinding>
|
|
||||||
</runtime>
|
|
||||||
</configuration>
|
|
@@ -1,32 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers;
|
|
||||||
|
|
||||||
namespace Torch.Client.Manager
|
|
||||||
{
|
|
||||||
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
|
|
||||||
{
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void Attach()
|
|
||||||
{
|
|
||||||
base.Attach();
|
|
||||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void Detach()
|
|
||||||
{
|
|
||||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
|
||||||
base.Detach();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,95 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Game.World;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.Managers;
|
|
||||||
using VRage.Game.ModAPI;
|
|
||||||
|
|
||||||
namespace Torch.Client.Manager
|
|
||||||
{
|
|
||||||
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
|
|
||||||
{
|
|
||||||
/// <inheritdoc />
|
|
||||||
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void PromoteUser(ulong steamId)
|
|
||||||
{
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
|
|
||||||
MySession.Static.SetUserPromoteLevel(steamId, p + 1);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public void DemoteUser(ulong steamId)
|
|
||||||
{
|
|
||||||
Torch.Invoke(() =>
|
|
||||||
{
|
|
||||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
|
|
||||||
MySession.Static.SetUserPromoteLevel(steamId, p - 1);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
|
|
||||||
{
|
|
||||||
return MySession.Static.GetUserPromoteLevel(steamId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public bool IsBanned(ulong steamId) => false;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong> PlayerKicked
|
|
||||||
{
|
|
||||||
add => throw new NotImplementedException();
|
|
||||||
remove => throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong, bool> PlayerBanned
|
|
||||||
{
|
|
||||||
add => throw new NotImplementedException();
|
|
||||||
remove => throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action<ulong, MyPromoteLevel> PlayerPromoted
|
|
||||||
{
|
|
||||||
add => throw new NotImplementedException();
|
|
||||||
remove => throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public override void Attach()
|
|
||||||
{
|
|
||||||
base.Attach();
|
|
||||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public override void Detach()
|
|
||||||
{
|
|
||||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
|
||||||
base.Detach();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,194 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
using NLog;
|
|
||||||
using Torch.Utils;
|
|
||||||
using MessageBox = System.Windows.MessageBox;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public static class Program
|
|
||||||
{
|
|
||||||
public const string SpaceEngineersBinaries = "Bin64";
|
|
||||||
private static string _spaceEngInstallAlias = null;
|
|
||||||
|
|
||||||
public static string SpaceEngineersInstallAlias
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
|
||||||
if (_spaceEngInstallAlias == null)
|
|
||||||
{
|
|
||||||
// ReSharper disable once AssignNullToNotNullAttribute
|
|
||||||
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
|
|
||||||
"SpaceEngineersAlias");
|
|
||||||
}
|
|
||||||
return _spaceEngInstallAlias;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
|
||||||
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
|
||||||
|
|
||||||
public const string ConfigName = "Torch.cfg";
|
|
||||||
|
|
||||||
private static Logger _log = LogManager.GetLogger("Torch");
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[DllImport("kernel32.dll")]
|
|
||||||
private static extern void AllocConsole();
|
|
||||||
[DllImport("kernel32.dll")]
|
|
||||||
private static extern void FreeConsole();
|
|
||||||
#endif
|
|
||||||
public static void Main(string[] args)
|
|
||||||
{
|
|
||||||
#if DEBUG
|
|
||||||
try
|
|
||||||
{
|
|
||||||
AllocConsole();
|
|
||||||
#endif
|
|
||||||
if (!TorchLauncher.IsTorchWrapped())
|
|
||||||
{
|
|
||||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
|
||||||
|
|
||||||
// Early config: Resolve SE install directory.
|
|
||||||
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
|
||||||
SetupSpaceEngInstallAlias();
|
|
||||||
|
|
||||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
|
|
||||||
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
RunClient();
|
|
||||||
#if DEBUG
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
FreeConsole();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SetupSpaceEngInstallAlias()
|
|
||||||
{
|
|
||||||
string spaceEngineersDirectory = null;
|
|
||||||
|
|
||||||
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
|
||||||
var steamDir =
|
|
||||||
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
|
|
||||||
null) as string;
|
|
||||||
if (steamDir != null)
|
|
||||||
{
|
|
||||||
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
|
||||||
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
|
||||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
|
||||||
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
|
||||||
spaceEngineersDirectory = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (spaceEngineersDirectory == null)
|
|
||||||
{
|
|
||||||
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
|
||||||
{
|
|
||||||
Description = "Please select the SpaceEngineers installation folder"
|
|
||||||
};
|
|
||||||
do
|
|
||||||
{
|
|
||||||
if (dialog.ShowDialog() != DialogResult.OK)
|
|
||||||
{
|
|
||||||
var ex = new FileNotFoundException(
|
|
||||||
"Unable to find the Space Engineers install directory, aborting");
|
|
||||||
_log.Fatal(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
spaceEngineersDirectory = dialog.SelectedPath;
|
|
||||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
|
||||||
break;
|
|
||||||
if (MessageBox.Show(
|
|
||||||
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
|
||||||
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
|
||||||
break;
|
|
||||||
} while (true); // Repeat until they confirm.
|
|
||||||
}
|
|
||||||
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
|
||||||
{
|
|
||||||
var ex = new IOException(
|
|
||||||
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
|
||||||
_log.Fatal(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
|
||||||
if (!File.Exists(junctionVerify))
|
|
||||||
{
|
|
||||||
var ex = new FileNotFoundException(
|
|
||||||
$"Junction link is not working. File {junctionVerify} does not exist");
|
|
||||||
_log.Fatal(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
throw ex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool JunctionLink(string linkName, string targetDir)
|
|
||||||
{
|
|
||||||
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
|
||||||
{
|
|
||||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
|
||||||
UseShellExecute = false,
|
|
||||||
RedirectStandardOutput = true,
|
|
||||||
StandardOutputEncoding = Encoding.ASCII
|
|
||||||
};
|
|
||||||
Process cmd = Process.Start(junctionLinkProc);
|
|
||||||
// ReSharper disable once PossibleNullReferenceException
|
|
||||||
while (!cmd.HasExited)
|
|
||||||
{
|
|
||||||
string line = cmd.StandardOutput.ReadLine();
|
|
||||||
if (!string.IsNullOrWhiteSpace(line))
|
|
||||||
_log.Info(line);
|
|
||||||
Thread.Sleep(100);
|
|
||||||
}
|
|
||||||
if (cmd.ExitCode != 0)
|
|
||||||
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
|
||||||
return cmd.ExitCode == 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
|
||||||
{
|
|
||||||
var ex = (Exception) e.ExceptionObject;
|
|
||||||
_log.Error(ex);
|
|
||||||
LogManager.Flush();
|
|
||||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
||||||
private static void RunClient()
|
|
||||||
{
|
|
||||||
var client = new TorchClient();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
client.Init();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
_log.Fatal("Torch encountered an error trying to initialize the game.");
|
|
||||||
_log.Fatal(e);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
client.Start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch Client")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
63
Torch.Client/Properties/Resources.Designer.cs
generated
63
Torch.Client/Properties/Resources.Designer.cs
generated
@@ -1,63 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Torch.Client.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
||||||
/// </summary>
|
|
||||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
||||||
// class via a tool like ResGen or Visual Studio.
|
|
||||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
||||||
// with the /str option, or rebuild your VS project.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the cached ResourceManager instance used by this class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overrides the current thread's CurrentUICulture property for all
|
|
||||||
/// resource lookups using this strongly typed resource class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,117 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
26
Torch.Client/Properties/Settings.Designer.cs
generated
26
Torch.Client/Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Torch.Client.Properties {
|
|
||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
|
||||||
|
|
||||||
public static Settings Default {
|
|
||||||
get {
|
|
||||||
return defaultInstance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,7 +0,0 @@
|
|||||||
<?xml version='1.0' encoding='utf-8'?>
|
|
||||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
|
||||||
<Profiles>
|
|
||||||
<Profile Name="(Default)" />
|
|
||||||
</Profiles>
|
|
||||||
<Settings />
|
|
||||||
</SettingsFile>
|
|
@@ -1,122 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net461</TargetFramework>
|
|
||||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
||||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
|
||||||
<AssemblyTitle>Torch Client</AssemblyTitle>
|
|
||||||
<Product>Torch</Product>
|
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
|
||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|
||||||
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
|
|
||||||
<Prefer32Bit>true</Prefer32Bit>
|
|
||||||
<UseWPF>true</UseWPF>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
|
|
||||||
<NoWarn>1591</NoWarn>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
|
||||||
</PostBuildEvent>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
|
|
||||||
<PackageReference Include="NLog" Version="4.4.12" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Game">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SpaceEngineers.Game">
|
|
||||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Windows.Forms" />
|
|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
|
||||||
<Reference Include="System.Net.Http" />
|
|
||||||
<Reference Include="System.Xaml" />
|
|
||||||
<Reference Include="VRage">
|
|
||||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Game">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Game.XmlSerializers">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Library">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render11">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Steam">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="WindowsBase" />
|
|
||||||
<Reference Include="PresentationCore" />
|
|
||||||
<Reference Include="PresentationFramework" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
|
||||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="torchicon.ico" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
@@ -1,92 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Windows;
|
|
||||||
using Sandbox;
|
|
||||||
using Sandbox.Engine.Multiplayer;
|
|
||||||
using Sandbox.Engine.Networking;
|
|
||||||
using Sandbox.Engine.Platform;
|
|
||||||
using Sandbox.Game;
|
|
||||||
using SpaceEngineers.Game;
|
|
||||||
using VRage.Steam;
|
|
||||||
using Torch.API;
|
|
||||||
using Torch.API.Managers;
|
|
||||||
using Torch.API.Session;
|
|
||||||
using Torch.Client.Manager;
|
|
||||||
using Torch.Client.UI;
|
|
||||||
using Torch.Session;
|
|
||||||
using VRage;
|
|
||||||
using VRage.FileSystem;
|
|
||||||
using VRage.GameServices;
|
|
||||||
using VRageRender;
|
|
||||||
using VRageRender.ExternalApp;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchClient : TorchBase, ITorchClient
|
|
||||||
{
|
|
||||||
protected override uint SteamAppId => 244850;
|
|
||||||
protected override string SteamAppName => "SpaceEngineers";
|
|
||||||
|
|
||||||
public TorchClient()
|
|
||||||
{
|
|
||||||
Config = new TorchClientConfig();
|
|
||||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
|
||||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
|
|
||||||
? new MultiplayerManagerLobby(this)
|
|
||||||
: null);
|
|
||||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
|
|
||||||
? new MultiplayerManagerClient(this)
|
|
||||||
: null);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
|
||||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
|
||||||
Log.Info("Initializing Torch Client");
|
|
||||||
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
|
||||||
SteamAppName);
|
|
||||||
base.Init();
|
|
||||||
OverrideMenus();
|
|
||||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OverrideMenus()
|
|
||||||
{
|
|
||||||
var credits = new MyCreditsDepartment("Torch Developed By")
|
|
||||||
{
|
|
||||||
Persons = new List<MyCreditsPerson>
|
|
||||||
{
|
|
||||||
new MyCreditsPerson("THE TORCH TEAM"),
|
|
||||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
|
||||||
}
|
|
||||||
};
|
|
||||||
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
|
||||||
|
|
||||||
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetRenderWindowTitle(string title)
|
|
||||||
{
|
|
||||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
|
||||||
if (renderThread == null)
|
|
||||||
return;
|
|
||||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
|
||||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
|
||||||
if (renderWindowField == null)
|
|
||||||
return;
|
|
||||||
var window =
|
|
||||||
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
|
|
||||||
System.Windows.Forms.Form;
|
|
||||||
if (window != null)
|
|
||||||
renderThread.Invoke(() => { window.Text = title; });
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Restart()
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchClientConfig : ITorchConfig
|
|
||||||
{
|
|
||||||
// How do we want to handle client side config? It's radically different than the server.
|
|
||||||
public bool GetPluginUpdates { get; set; } = false;
|
|
||||||
public bool GetTorchUpdates { get; set; } = false;
|
|
||||||
public string InstanceName { get; set; } = "TorchClient";
|
|
||||||
public string InstancePath { get; set; }
|
|
||||||
public bool NoUpdate { get; set; } = true;
|
|
||||||
public List<string> Plugins { get; set; }
|
|
||||||
public bool ShouldUpdatePlugins { get; } = false;
|
|
||||||
public bool ShouldUpdateTorch { get; } = false;
|
|
||||||
public int TickTimeout { get; set; }
|
|
||||||
public bool Autostart { get; set; } = false;
|
|
||||||
public bool ForceUpdate { get; set; } = false;
|
|
||||||
public bool NoGui { get; set; } = false;
|
|
||||||
public bool RestartOnCrash { get; set; } = false;
|
|
||||||
public string WaitForPID { get; set; } = null;
|
|
||||||
public string ChatName { get; set; }
|
|
||||||
public string ChatColor { get; set; }
|
|
||||||
|
|
||||||
public bool Save(string path = null)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,63 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
|
||||||
using Sandbox.Graphics;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using Sandbox.Gui;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchConsoleScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
private MyGuiControlTextbox _textBox;
|
|
||||||
|
|
||||||
public override string GetFriendlyName()
|
|
||||||
{
|
|
||||||
return "Torch Console";
|
|
||||||
}
|
|
||||||
|
|
||||||
public TorchConsoleScreen() : base(isTopMostScreen: true)
|
|
||||||
{
|
|
||||||
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
|
|
||||||
Size = new Vector2(0.5f);
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public sealed override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
Elements.Clear();
|
|
||||||
Elements.Add(new MyGuiControlLabel
|
|
||||||
{
|
|
||||||
Text = "Torch Console",
|
|
||||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
|
|
||||||
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
|
|
||||||
});
|
|
||||||
|
|
||||||
Controls.Clear();
|
|
||||||
_textBox = new MyGuiControlTextbox
|
|
||||||
{
|
|
||||||
BorderEnabled = false,
|
|
||||||
Enabled = true,
|
|
||||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
|
|
||||||
Position = new Vector2(-0.5f)
|
|
||||||
};
|
|
||||||
Controls.Add(_textBox);
|
|
||||||
|
|
||||||
var pistonBtn = new MyGuiControlImageButton
|
|
||||||
{
|
|
||||||
Name = "TorchButton",
|
|
||||||
Text = "Torch",
|
|
||||||
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
|
|
||||||
Visible = true,
|
|
||||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
|
|
||||||
};
|
|
||||||
|
|
||||||
Controls.Add(pistonBtn);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,38 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Graphics;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client
|
|
||||||
{
|
|
||||||
public class TorchSettingsScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
public override string GetFriendlyName() => "Torch Settings";
|
|
||||||
|
|
||||||
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
|
|
||||||
{
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public sealed override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
base.RecreateControls(constructor);
|
|
||||||
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
|
|
||||||
var pluginList = new MyGuiControlListbox
|
|
||||||
{
|
|
||||||
VisibleRowsCount = 10,
|
|
||||||
};
|
|
||||||
|
|
||||||
foreach (var plugin in TorchBase.Instance.Plugins)
|
|
||||||
{
|
|
||||||
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
|
|
||||||
}
|
|
||||||
Controls.Add(pluginList);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,56 +0,0 @@
|
|||||||
#pragma warning disable 618
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Engine.Networking;
|
|
||||||
using Sandbox.Engine.Utils;
|
|
||||||
using Sandbox.Game;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Sandbox.Graphics;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using Sandbox.Gui;
|
|
||||||
using SpaceEngineers.Game.GUI;
|
|
||||||
using Torch.Utils;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client.UI
|
|
||||||
{
|
|
||||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
|
||||||
{
|
|
||||||
#pragma warning disable 169
|
|
||||||
[ReflectedGetter(Name = "m_elementGroup")]
|
|
||||||
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
|
|
||||||
#pragma warning restore 169
|
|
||||||
|
|
||||||
public TorchMainMenuScreen() : this(false)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public TorchMainMenuScreen(bool pauseGame)
|
|
||||||
: base(pauseGame)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
base.RecreateControls(constructor);
|
|
||||||
|
|
||||||
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
|
||||||
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
|
|
||||||
|
|
||||||
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
|
|
||||||
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
|
|
||||||
Controls.Add(myGuiControlButton);
|
|
||||||
_elementsGroup.Invoke(this).Add(myGuiControlButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
|
||||||
{
|
|
||||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,49 +0,0 @@
|
|||||||
using Sandbox;
|
|
||||||
using Sandbox.Game.Gui;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using VRage;
|
|
||||||
using VRage.Game;
|
|
||||||
using VRage.Utils;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client.UI
|
|
||||||
{
|
|
||||||
public class TorchNavScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
private MyGuiControlElementGroup _elementGroup;
|
|
||||||
|
|
||||||
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
|
|
||||||
{
|
|
||||||
EnabledBackgroundFade = true;
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void RecreateControls(bool constructor)
|
|
||||||
{
|
|
||||||
base.RecreateControls(constructor);
|
|
||||||
_elementGroup = new MyGuiControlElementGroup();
|
|
||||||
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
|
|
||||||
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
|
|
||||||
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
|
|
||||||
var num = 0;
|
|
||||||
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
|
|
||||||
{
|
|
||||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
|
|
||||||
}, GuiSounds.MouseClick, 1f, null);
|
|
||||||
Controls.Add(myGuiControlButton);
|
|
||||||
_elementGroup.Add(myGuiControlButton);
|
|
||||||
CloseButtonEnabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
|
|
||||||
{
|
|
||||||
foreach (MyGuiControlBase current in _elementGroup)
|
|
||||||
if (current.HasFocus && obj.SelectedElement != current)
|
|
||||||
FocusedControl = obj.SelectedElement;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string GetFriendlyName() => "Torch";
|
|
||||||
|
|
||||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,25 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Sandbox.Graphics.GUI;
|
|
||||||
using VRageMath;
|
|
||||||
|
|
||||||
namespace Torch.Client.UI
|
|
||||||
{
|
|
||||||
public class TorchSettingsScreen : MyGuiScreenBase
|
|
||||||
{
|
|
||||||
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
|
|
||||||
new Vector2(0.35875f, 0.558333337f))
|
|
||||||
{
|
|
||||||
EnabledBackgroundFade = true;
|
|
||||||
RecreateControls(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override string GetFriendlyName() => "Torch Settings";
|
|
||||||
|
|
||||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,11 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<runtime>
|
|
||||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
|
|
||||||
</dependentAssembly>
|
|
||||||
</assemblyBinding>
|
|
||||||
</runtime>
|
|
||||||
</configuration>
|
|
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch Server Tests")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
@@ -1,6 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net6-windows</TargetFramework>
|
<TargetFramework>net6-windows</TargetFramework>
|
||||||
|
<LangVersion>10</LangVersion>
|
||||||
<NoWarn>1591,0649</NoWarn>
|
<NoWarn>1591,0649</NoWarn>
|
||||||
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
@@ -17,9 +18,9 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
<PackageReference Include="NLog" Version="5.0.4" />
|
||||||
<PackageReference Include="xunit" Version="2.4.1" />
|
<PackageReference Include="xunit" Version="2.4.2" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
@@ -27,9 +28,6 @@
|
|||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
|
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
|
||||||
|
@@ -1,11 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<runtime>
|
|
||||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0"/>
|
|
||||||
</dependentAssembly>
|
|
||||||
</assemblyBinding>
|
|
||||||
</runtime>
|
|
||||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>
|
|
@@ -12,6 +12,7 @@ using System.Threading;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
using System.Windows.Threading;
|
using System.Windows.Threading;
|
||||||
|
using Microsoft.Extensions.Configuration;
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Targets;
|
using NLog.Targets;
|
||||||
using Sandbox.Engine.Utils;
|
using Sandbox.Engine.Utils;
|
||||||
@@ -29,25 +30,20 @@ namespace Torch.Server
|
|||||||
private const string STEAMCMD_DIR = "steamcmd";
|
private const string STEAMCMD_DIR = "steamcmd";
|
||||||
private const string STEAMCMD_ZIP = "temp.zip";
|
private const string STEAMCMD_ZIP = "temp.zip";
|
||||||
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
|
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
|
||||||
private static readonly string RUNSCRIPT_FILE = "runscript.txt";
|
private const string STEAMCMD_ARGS = "+force_install_dir \"{0}\" +login anonymous +app_update 298740 +quit";
|
||||||
|
|
||||||
private const string RUNSCRIPT = @"force_install_dir ../
|
|
||||||
login anonymous
|
|
||||||
app_update 298740
|
|
||||||
quit";
|
|
||||||
private TorchServer _server;
|
private TorchServer _server;
|
||||||
|
|
||||||
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
||||||
public TorchConfig Config => ConfigPersistent?.Data;
|
public TorchConfig Config => ConfigPersistent?.Data;
|
||||||
public TorchServer Server => _server;
|
public TorchServer Server => _server;
|
||||||
|
|
||||||
public Initializer(string basePath, Persistent<TorchConfig> torchConfig)
|
public Initializer(Persistent<TorchConfig> torchConfig)
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
ConfigPersistent = torchConfig;
|
ConfigPersistent = torchConfig;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Initialize(string[] args)
|
public bool Initialize(IConfiguration configuration)
|
||||||
{
|
{
|
||||||
if (_init)
|
if (_init)
|
||||||
return false;
|
return false;
|
||||||
@@ -60,18 +56,17 @@ quit";
|
|||||||
Log.Debug("Debug logging enabled.");
|
Log.Debug("Debug logging enabled.");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// This is what happens when Keen is bad and puts extensions into the System namespace.
|
if (!configuration.GetValue("noupdate", false))
|
||||||
if (!Enumerable.Contains(args, "-noupdate"))
|
|
||||||
RunSteamCmd();
|
RunSteamCmd();
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(Config.WaitForPID))
|
var processPid = configuration.GetValue<int>("waitForPid");
|
||||||
|
if (processPid != 0)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var pid = int.Parse(Config.WaitForPID);
|
var waitProc = Process.GetProcessById(processPid);
|
||||||
var waitProc = Process.GetProcessById(pid);
|
|
||||||
Log.Info("Continuing in 5 seconds.");
|
Log.Info("Continuing in 5 seconds.");
|
||||||
Log.Warn($"Waiting for process {pid} to close");
|
Log.Warn($"Waiting for process {processPid} to close");
|
||||||
while (!waitProc.HasExited)
|
while (!waitProc.HasExited)
|
||||||
{
|
{
|
||||||
Console.Write(".");
|
Console.Write(".");
|
||||||
@@ -88,11 +83,11 @@ quit";
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run(bool isService, string instanceName, string instancePath)
|
public void Run()
|
||||||
{
|
{
|
||||||
_server = new TorchServer(Config, instancePath, instanceName);
|
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
|
||||||
|
|
||||||
if (isService || Config.NoGui)
|
if (ApplicationContext.Current.IsService || Config.NoGui)
|
||||||
{
|
{
|
||||||
_server.Init();
|
_server.Init();
|
||||||
_server.Start();
|
_server.Start();
|
||||||
@@ -140,10 +135,6 @@ quit";
|
|||||||
Directory.CreateDirectory(path);
|
Directory.CreateDirectory(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
var runScriptPath = Path.Combine(path, RUNSCRIPT_FILE);
|
|
||||||
if (!File.Exists(runScriptPath))
|
|
||||||
File.WriteAllText(runScriptPath, RUNSCRIPT);
|
|
||||||
|
|
||||||
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
|
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
|
||||||
if (!File.Exists(steamCmdExePath))
|
if (!File.Exists(steamCmdExePath))
|
||||||
{
|
{
|
||||||
@@ -166,8 +157,9 @@ quit";
|
|||||||
}
|
}
|
||||||
|
|
||||||
log.Info("Checking for DS updates.");
|
log.Info("Checking for DS updates.");
|
||||||
var steamCmdProc = new ProcessStartInfo(steamCmdExePath, "+runscript runscript.txt")
|
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
|
||||||
{
|
{
|
||||||
|
Arguments = string.Format(STEAMCMD_ARGS, Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? "../"),
|
||||||
WorkingDirectory = path,
|
WorkingDirectory = path,
|
||||||
UseShellExecute = false,
|
UseShellExecute = false,
|
||||||
RedirectStandardOutput = true,
|
RedirectStandardOutput = true,
|
||||||
|
@@ -236,9 +236,9 @@ namespace Torch.Server.Managers
|
|||||||
{
|
{
|
||||||
var world = DedicatedConfig.SelectedWorld;
|
var world = DedicatedConfig.SelectedWorld;
|
||||||
|
|
||||||
world.Checkpoint.SessionName = string.IsNullOrEmpty(DedicatedConfig.WorldName)
|
world.Checkpoint.SessionName = string.IsNullOrEmpty(world.Checkpoint.SessionName)
|
||||||
? Path.GetDirectoryName(DedicatedConfig.LoadWorld)
|
? Path.GetDirectoryName(DedicatedConfig.LoadWorld)
|
||||||
: DedicatedConfig.WorldName;
|
: world.Checkpoint.SessionName;
|
||||||
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
|
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
|
||||||
world.WorldConfiguration.Mods.Clear();
|
world.WorldConfiguration.Mods.Clear();
|
||||||
|
|
||||||
@@ -284,7 +284,6 @@ namespace Torch.Server.Managers
|
|||||||
{
|
{
|
||||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
public string FolderName { get; set; }
|
|
||||||
public string WorldPath { get; }
|
public string WorldPath { get; }
|
||||||
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
|
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
|
||||||
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
|
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
|
||||||
@@ -313,7 +312,6 @@ namespace Torch.Server.Managers
|
|||||||
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
||||||
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
||||||
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
|
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
|
||||||
FolderName = Path.GetFileName(worldPath);
|
|
||||||
if (loadFiles)
|
if (loadFiles)
|
||||||
LoadSandbox();
|
LoadSandbox();
|
||||||
}
|
}
|
||||||
|
@@ -12,7 +12,6 @@ using Sandbox.Engine.Multiplayer;
|
|||||||
using Sandbox.Engine.Networking;
|
using Sandbox.Engine.Networking;
|
||||||
using Sandbox.Game.Gui;
|
using Sandbox.Game.Gui;
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
using Steamworks;
|
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.Managers;
|
using Torch.Managers;
|
||||||
|
@@ -3,6 +3,7 @@ using NLog;
|
|||||||
using Sandbox.Engine.Networking;
|
using Sandbox.Engine.Networking;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
using Torch.Managers.PatchManager;
|
using Torch.Managers.PatchManager;
|
||||||
|
using Torch.Server;
|
||||||
using Torch.Server.Managers;
|
using Torch.Server.Managers;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using VRage.Game;
|
using VRage.Game;
|
||||||
@@ -25,6 +26,9 @@ public static class CheckpointLoadPatch
|
|||||||
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
|
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
|
||||||
{
|
{
|
||||||
#pragma warning disable CS0618
|
#pragma warning disable CS0618
|
||||||
|
if (!((TorchServer)TorchBase.Instance).HasRun)
|
||||||
|
return true;
|
||||||
|
|
||||||
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
|
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
|
||||||
#pragma warning restore CS0618
|
#pragma warning restore CS0618
|
||||||
if (world is null)
|
if (world is null)
|
||||||
|
@@ -1,8 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using Microsoft.Extensions.Configuration;
|
||||||
|
using Microsoft.Extensions.Configuration.Xml;
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Config;
|
using NLog.Config;
|
||||||
using NLog.Targets;
|
using NLog.Targets;
|
||||||
|
using Torch.API;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server
|
||||||
@@ -12,30 +15,82 @@ namespace Torch.Server
|
|||||||
[STAThread]
|
[STAThread]
|
||||||
public static void Main(string[] args)
|
public static void Main(string[] args)
|
||||||
{
|
{
|
||||||
var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
|
var configurationBuilder = new ConfigurationBuilder()
|
||||||
?.Equals(bool.TrueString, StringComparison.OrdinalIgnoreCase) ?? false;
|
.AddEnvironmentVariables("TORCH")
|
||||||
//Ensures that all the files are downloaded in the Torch directory.
|
.AddCommandLine(args);
|
||||||
var workingDir = AppContext.BaseDirectory;
|
var configuration = configurationBuilder.Build();
|
||||||
var binDir = Path.Combine(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir, "DedicatedServer64");
|
|
||||||
Directory.SetCurrentDirectory(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir);
|
|
||||||
|
|
||||||
if (!isService && Directory.Exists(binDir))
|
var context = CreateApplicationContext(configuration);
|
||||||
foreach (var file in Directory.GetFiles(binDir, "System.*.dll"))
|
|
||||||
{
|
|
||||||
File.Delete(file);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Breaks on Windows Server 2019
|
SetupLogging(context, configuration);
|
||||||
#if TORCH_SERVICE
|
var config = SetupConfiguration(context, configurationBuilder, out configuration);
|
||||||
if (!new ComputerInfo().OSFullName.Contains("Server 2019") && !Environment.UserInteractive)
|
|
||||||
{
|
var handler = new UnhandledExceptionHandler(config.Data);
|
||||||
using (var service = new TorchService(args))
|
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
|
||||||
ServiceBase.Run(service);
|
|
||||||
return;
|
var initializer = new Initializer(config);
|
||||||
}
|
if (!initializer.Initialize(configuration))
|
||||||
|
Environment.Exit(1);
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
TorchLauncher.Launch(context.TorchDirectory.FullName, context.GameBinariesDirectory.FullName);
|
||||||
|
#else
|
||||||
|
TorchLauncher.Launch(context.TorchDirectory.FullName, Path.Combine(context.TorchDirectory.FullName, "torch64"),
|
||||||
|
context.GameBinariesDirectory.FullName);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
var instanceName = Environment.GetEnvironmentVariable("TORCH_INSTANCE") ?? "Instance";
|
initializer.Run();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupLogging(IApplicationContext context, IConfiguration configuration)
|
||||||
|
{
|
||||||
|
var oldNlog = Path.Combine(context.TorchDirectory.FullName, "NLog.config");
|
||||||
|
var newNlog = configuration.GetValue("loggingConfigPath", Path.Combine(context.InstanceDirectory.FullName, "NLog.config"));
|
||||||
|
if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument"))
|
||||||
|
File.Move(oldNlog, newNlog);
|
||||||
|
else if (!File.Exists(newNlog))
|
||||||
|
using (var f = File.Create(newNlog!))
|
||||||
|
typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
|
||||||
|
|
||||||
|
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
|
||||||
|
TorchLogManager.RegisterTargets(configuration.GetValue("loggingExtensionsPath",
|
||||||
|
Path.Combine(
|
||||||
|
context.InstanceDirectory.FullName,
|
||||||
|
"LoggingExtensions")));
|
||||||
|
|
||||||
|
TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Persistent<TorchConfig> SetupConfiguration(IApplicationContext context,
|
||||||
|
IConfigurationBuilder builder,
|
||||||
|
out IConfigurationRoot configuration)
|
||||||
|
{
|
||||||
|
var oldTorchCfg = Path.Combine(context.TorchDirectory.FullName, "Torch.cfg");
|
||||||
|
var torchCfg = Path.Combine(context.InstanceDirectory.FullName, "Torch.cfg");
|
||||||
|
|
||||||
|
if (File.Exists(oldTorchCfg))
|
||||||
|
File.Move(oldTorchCfg, torchCfg);
|
||||||
|
|
||||||
|
builder.AddXmlFile(torchCfg, true, true);
|
||||||
|
|
||||||
|
configuration = builder.Build();
|
||||||
|
|
||||||
|
var config = new Persistent<TorchConfig>(torchCfg, configuration.Get<TorchConfig>() ?? new());
|
||||||
|
config.Data.InstanceName = context.InstanceName;
|
||||||
|
config.Data.InstancePath = context.InstanceDirectory.FullName;
|
||||||
|
|
||||||
|
return config;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IApplicationContext CreateApplicationContext(IConfiguration configuration)
|
||||||
|
{
|
||||||
|
var isService = configuration.GetValue("service", false);
|
||||||
|
|
||||||
|
var workingDir = AppContext.BaseDirectory;
|
||||||
|
var gamePath = configuration.GetValue("gamePath", workingDir);
|
||||||
|
var binDir = Path.Combine(gamePath, "DedicatedServer64");
|
||||||
|
|
||||||
|
var instanceName = configuration.GetValue("instanceName", "Instance");
|
||||||
string instancePath;
|
string instancePath;
|
||||||
|
|
||||||
if (Path.IsPathRooted(instanceName))
|
if (Path.IsPathRooted(instanceName))
|
||||||
@@ -45,98 +100,13 @@ namespace Torch.Server
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
instancePath = Directory.CreateDirectory(instanceName).FullName;
|
instancePath = Directory.CreateDirectory(instanceName!).FullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
var oldNlog = Path.Combine(workingDir, "NLog.config");
|
Directory.SetCurrentDirectory(gamePath);
|
||||||
var newNlog = Path.Combine(instancePath, "NLog.config");
|
|
||||||
if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument", StringComparison.Ordinal))
|
|
||||||
File.Move(oldNlog, newNlog, true);
|
|
||||||
else if (!File.Exists(newNlog))
|
|
||||||
using (var f = File.Create(newNlog))
|
|
||||||
typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
|
|
||||||
|
|
||||||
var oldTorchCfg = Path.Combine(workingDir, "Torch.cfg");
|
return new ApplicationContext(new(workingDir), new(gamePath), new(binDir),
|
||||||
var torchCfg = Path.Combine(instancePath, "Torch.cfg");
|
new(instancePath), instanceName, isService);
|
||||||
|
|
||||||
if (File.Exists(oldTorchCfg))
|
|
||||||
File.Move(oldTorchCfg, torchCfg, true);
|
|
||||||
|
|
||||||
var config = Persistent<TorchConfig>.Load(torchCfg);
|
|
||||||
config.Data.InstanceName = instanceName;
|
|
||||||
config.Data.InstancePath = instancePath;
|
|
||||||
if (!config.Data.Parse(args))
|
|
||||||
{
|
|
||||||
Console.WriteLine("Invalid arguments");
|
|
||||||
Environment.Exit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
var handler = new UnhandledExceptionHandler(config.Data, isService);
|
|
||||||
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
|
|
||||||
|
|
||||||
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
|
|
||||||
TorchLogManager.RegisterTargets(Environment.GetEnvironmentVariable("TORCH_LOG_EXTENSIONS_PATH") ??
|
|
||||||
Path.Combine(instancePath, "LoggingExtensions"));
|
|
||||||
|
|
||||||
TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
|
|
||||||
|
|
||||||
var initializer = new Initializer(workingDir, config);
|
|
||||||
if (!initializer.Initialize(args))
|
|
||||||
Environment.Exit(1);
|
|
||||||
|
|
||||||
TorchLauncher.Launch(workingDir, binDir);
|
|
||||||
|
|
||||||
CopyNative(binDir);
|
|
||||||
|
|
||||||
initializer.Run(isService, instanceName, instancePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void CopyNative(string binPath)
|
|
||||||
{
|
|
||||||
var log = LogManager.GetLogger("TorchLauncher");
|
|
||||||
|
|
||||||
var workingDir = new DirectoryInfo(Directory.GetCurrentDirectory());
|
|
||||||
if (workingDir.Attributes.HasFlag(FileAttributes.ReadOnly))
|
|
||||||
{
|
|
||||||
log.Warn("Game directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var apiSource = Path.Combine(binPath, "steam_api64.dll");
|
|
||||||
var apiTarget = Path.Combine(workingDir.FullName, "steam_api64.dll");
|
|
||||||
if (!File.Exists(apiTarget))
|
|
||||||
{
|
|
||||||
File.Copy(apiSource, apiTarget);
|
|
||||||
}
|
|
||||||
else if (File.GetLastWriteTime(apiTarget) < File.GetLastWriteTime(binPath))
|
|
||||||
{
|
|
||||||
File.Delete(apiTarget);
|
|
||||||
File.Copy(apiSource, apiTarget);
|
|
||||||
}
|
|
||||||
|
|
||||||
var havokSource = Path.Combine(binPath, "Havok.dll");
|
|
||||||
var havokTarget = Path.Combine(workingDir.FullName, "Havok.dll");
|
|
||||||
|
|
||||||
if (!File.Exists(havokTarget))
|
|
||||||
{
|
|
||||||
File.Copy(havokSource, havokTarget);
|
|
||||||
}
|
|
||||||
else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
|
|
||||||
{
|
|
||||||
File.Delete(havokTarget);
|
|
||||||
File.Copy(havokSource, havokTarget);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (UnauthorizedAccessException)
|
|
||||||
{
|
|
||||||
// file is being used by another process, probably previous torch has not been closed yet
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
log.Error(e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch Server")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
@@ -3,7 +3,7 @@
|
|||||||
"profiles": {
|
"profiles": {
|
||||||
"Torch.Server": {
|
"Torch.Server": {
|
||||||
"commandName": "Project",
|
"commandName": "Project",
|
||||||
"commandLineArgs": "-noupdate",
|
"commandLineArgs": "--noupdate true --gamepath \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\SpaceEngineersDedicatedServer\"",
|
||||||
"use64Bit": true,
|
"use64Bit": true,
|
||||||
"hotReloadEnabled": false
|
"hotReloadEnabled": false
|
||||||
}
|
}
|
||||||
|
@@ -2,11 +2,10 @@
|
|||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net6-windows</TargetFramework>
|
<TargetFramework>net6-windows</TargetFramework>
|
||||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||||
|
<LangVersion>10</LangVersion>
|
||||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
<PublishUrl>publish\</PublishUrl>
|
<PublishUrl>publish\</PublishUrl>
|
||||||
<ApplicationRevision>0</ApplicationRevision>
|
|
||||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
|
||||||
<UseApplicationTrust>false</UseApplicationTrust>
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
<AssemblyTitle>Torch Server</AssemblyTitle>
|
<AssemblyTitle>Torch Server</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
@@ -14,150 +13,62 @@
|
|||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
<UseWPF>true</UseWPF>
|
<UseWPF>true</UseWPF>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
|
||||||
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
|
||||||
<Configurations>Debug;Release</Configurations>
|
|
||||||
<Platforms>AnyCPU</Platforms>
|
|
||||||
<IsPackable>false</IsPackable>
|
|
||||||
<NeutralLanguage>en</NeutralLanguage>
|
<NeutralLanguage>en</NeutralLanguage>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<BeautyLibsDir>torch64</BeautyLibsDir>
|
||||||
|
<NoBeautyFlag>True</NoBeautyFlag>
|
||||||
|
<ForceBeauty>True</ForceBeauty>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<StartupObject>Torch.Server.Program</StartupObject>
|
<StartupObject>Torch.Server.Program</StartupObject>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="AutoCompleteTextBox" Version="1.3.0" />
|
<PackageReference Include="AutoCompleteTextBox" Version="1.6.0" />
|
||||||
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
|
<PackageReference Include="Ben.Demystifier" Version="0.4.1" />
|
||||||
<PackageReference Include="ControlzEx" Version="5.0.1" />
|
<PackageReference Include="ControlzEx" Version="5.0.1" />
|
||||||
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
||||||
<PackageReference Include="MdXaml" Version="1.12.0" />
|
<PackageReference Include="MdXaml" Version="1.16.0" />
|
||||||
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.0.226801" />
|
<PackageReference Include="Microsoft.Diagnostics.Runtime" Version="2.2.332302" />
|
||||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="6.0.0" />
|
||||||
<PackageReference Include="PropertyChanged.Fody" Version="3.4.0" PrivateAssets="all" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.CommandLine" Version="6.0.0" />
|
||||||
|
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="6.0.1" />
|
||||||
|
<PackageReference Include="Microsoft.Extensions.Configuration.Xml" Version="6.0.0" />
|
||||||
|
<PackageReference Include="NLog" Version="5.0.4" />
|
||||||
|
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||||
<PackageReference Include="System.Management" Version="6.0.0" />
|
<PackageReference Include="System.Management" Version="6.0.0" />
|
||||||
|
<PackageReference Include="nulastudio.NetCoreBeauty" Version="1.2.9.3" />
|
||||||
|
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
<IncludeAssets>compile</IncludeAssets>
|
||||||
|
</PackageReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.CodeAnalysis, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.CodeAnalysis.CSharp, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Steamworks.NET">
|
|
||||||
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Steam">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="TorchService.cs">
|
|
||||||
<SubType>Component</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Update="TorchServiceInstaller.cs">
|
|
||||||
<SubType>Component</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Remove="ServerManager.cs" />
|
<Compile Remove="ServerManager.cs" />
|
||||||
<Compile Remove="ViewModels\SessionSettingsViewModel1.cs" />
|
<Compile Remove="ViewModels\SessionSettingsViewModel1.cs" />
|
||||||
<Compile Remove="Views\WorldSelectControl.xaml.cs" />
|
<Compile Remove="Views\WorldSelectControl.xaml.cs" />
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Resource Include="torchicon.ico" />
|
<Resource Include="torchicon.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Page Remove="Views\WorldSelectControl.xaml" />
|
<Page Remove="Views\WorldSelectControl.xaml" />
|
||||||
<EmbeddedResource Include="..\NLog.config" Visible="false" />
|
<EmbeddedResource Include="..\NLog.config" Visible="false" />
|
||||||
|
@@ -1,171 +1,114 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
|
||||||
using System.IO;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Xml.Serialization;
|
using System.Xml.Serialization;
|
||||||
using NLog;
|
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.Views;
|
using Torch.Views;
|
||||||
|
|
||||||
namespace Torch.Server
|
namespace Torch.Server;
|
||||||
{
|
|
||||||
// TODO: redesign this gerbage
|
|
||||||
public class TorchConfig : CommandLine, ITorchConfig, INotifyPropertyChanged
|
|
||||||
{
|
|
||||||
private static Logger _log = LogManager.GetLogger("Config");
|
|
||||||
|
|
||||||
|
public class TorchConfig : ViewModel, ITorchConfig
|
||||||
|
{
|
||||||
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
|
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
|
||||||
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
|
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
|
||||||
|
|
||||||
private bool _autostart;
|
|
||||||
private bool _restartOnCrash;
|
|
||||||
private bool _noGui;
|
|
||||||
private bool _getPluginUpdates = true;
|
|
||||||
private bool _getTorchUpdates = true;
|
|
||||||
private int _tickTimeout = 60;
|
|
||||||
private bool _localPlugins;
|
|
||||||
private bool _disconnectOnRestart;
|
|
||||||
private string _chatName = "Server";
|
|
||||||
private string _chatColor = "Red";
|
|
||||||
private bool _enableWhitelist = false;
|
|
||||||
private List<ulong> _whitelist = new List<ulong>();
|
|
||||||
private int _windowWidth = 980;
|
|
||||||
private int _windowHeight = 588;
|
|
||||||
private bool _independentConsole = false;
|
|
||||||
private bool _enableAsserts = false;
|
|
||||||
private int _fontSize = 16;
|
|
||||||
private UGCServiceType _ugcServiceType = UGCServiceType.Steam;
|
|
||||||
private bool _entityManagerEnabled = true;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
|
[XmlIgnore]
|
||||||
public bool NoUpdate { get; set; }
|
public bool NoUpdate { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
|
[XmlIgnore]
|
||||||
public bool ForceUpdate { get; set; }
|
public bool ForceUpdate { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Permanent flag to ALWAYS automatically start the server
|
/// Permanent flag to ALWAYS automatically start the server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
|
[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
|
||||||
public bool Autostart { get => _autostart; set => Set(value, ref _autostart); }
|
public bool Autostart { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Temporary flag to automatically start the server only on the next run
|
/// Temporary flag to automatically start the server only on the next run
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Arg("autostart", "Start the server immediately.")]
|
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
public bool TempAutostart { get; set; }
|
public bool TempAutostart { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
|
|
||||||
[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
|
[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
|
||||||
public bool RestartOnCrash { get => _restartOnCrash; set => Set(value, ref _restartOnCrash); }
|
public bool RestartOnCrash { get; set; }
|
||||||
|
|
||||||
public string InstancePath { get; set; }
|
public string InstancePath { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[Arg("nogui", "Do not show the Torch UI.")]
|
|
||||||
[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
|
[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
|
||||||
public bool NoGui { get => _noGui; set => Set(value, ref _noGui); }
|
public bool NoGui { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
|
[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.",
|
||||||
public string WaitForPID { get; set; }
|
GroupName = "Server")]
|
||||||
|
public bool GetTorchUpdates { get; set; } = true;
|
||||||
/// <inheritdoc />
|
|
||||||
[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.", GroupName = "Server")]
|
|
||||||
public bool GetTorchUpdates { get => _getTorchUpdates; set => Set(value, ref _getTorchUpdates); }
|
|
||||||
|
|
||||||
public string InstanceName { get; set; }
|
public string InstanceName { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.", GroupName = "Server")]
|
[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.",
|
||||||
public bool GetPluginUpdates { get => _getPluginUpdates; set => Set(value, ref _getPluginUpdates); }
|
GroupName = "Server")]
|
||||||
|
public bool GetPluginUpdates { get; set; } = true;
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
|
[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
|
||||||
public int TickTimeout { get => _tickTimeout; set => Set(value, ref _tickTimeout); }
|
public int TickTimeout { get; set; } = 60;
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
[Arg("plugins", "Starts Torch with the given plugin GUIDs (space delimited).")]
|
public List<Guid> Plugins { get; set; } = new();
|
||||||
public List<Guid> Plugins { get; set; } = new List<Guid>();
|
|
||||||
|
|
||||||
[Arg("localplugins", "Loads all pluhins from disk, ignores the plugins defined in config.")]
|
|
||||||
[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
|
[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
|
||||||
public bool LocalPlugins { get => _localPlugins; set => Set(value, ref _localPlugins); }
|
public bool LocalPlugins { get; set; }
|
||||||
|
|
||||||
[Arg("disconnect", "When server restarts, all clients are rejected to main menu to prevent auto rejoin.")]
|
|
||||||
[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
|
[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
|
||||||
public bool DisconnectOnRestart { get => _disconnectOnRestart; set => Set(value, ref _disconnectOnRestart); }
|
public bool DisconnectOnRestart { get; set; }
|
||||||
|
|
||||||
[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..", GroupName = "In-Game")]
|
[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..",
|
||||||
public string ChatName { get => _chatName; set => Set(value, ref _chatName); }
|
GroupName = "In-Game")]
|
||||||
|
public string ChatName { get; set; } = "Server";
|
||||||
|
|
||||||
[Display(Name = "Chat Color", Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)", GroupName = "In-Game")]
|
[Display(Name = "Chat Color",
|
||||||
public string ChatColor { get => _chatColor; set => Set(value, ref _chatColor); }
|
Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)",
|
||||||
|
GroupName = "In-Game")]
|
||||||
|
public string ChatColor { get; set; } = "Red";
|
||||||
|
|
||||||
[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
|
[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
|
||||||
public bool EnableWhitelist { get => _enableWhitelist; set => Set(value, ref _enableWhitelist); }
|
public bool EnableWhitelist { get; set; }
|
||||||
|
|
||||||
[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
|
[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
|
||||||
public List<ulong> Whitelist { get => _whitelist; set => Set(value, ref _whitelist); }
|
public List<ulong> Whitelist { get; set; } = new();
|
||||||
|
|
||||||
[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
|
[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
|
||||||
public int WindowWidth { get => _windowWidth; set => Set(value, ref _windowWidth); }
|
public int WindowWidth { get; set; } = 980;
|
||||||
|
|
||||||
[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
|
[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
|
||||||
public int WindowHeight { get => _windowHeight; set => Set(value, ref _windowHeight); }
|
public int WindowHeight { get; set; } = 588;
|
||||||
|
|
||||||
[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)", GroupName = "Window")]
|
[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)",
|
||||||
public int FontSize { get => _fontSize; set => Set(value, ref _fontSize); }
|
GroupName = "Window")]
|
||||||
|
public int FontSize { get; set; } = 16;
|
||||||
|
|
||||||
[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
|
[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
|
||||||
public UGCServiceType UgcServiceType
|
public UGCServiceType UgcServiceType { get; set; } = UGCServiceType.Steam;
|
||||||
{
|
|
||||||
get => _ugcServiceType;
|
|
||||||
set => Set(value, ref _ugcServiceType);
|
|
||||||
}
|
|
||||||
|
|
||||||
public string LastUsedTheme { get; set; } = "Torch Theme";
|
public string LastUsedTheme { get; set; } = "Torch Theme";
|
||||||
|
|
||||||
//Prevent reserved players being written to disk, but allow it to be read
|
|
||||||
//remove this when ReservedPlayers is removed
|
|
||||||
private bool ShouldSerializeReservedPlayers() => false;
|
|
||||||
|
|
||||||
[Arg("console", "Keeps a separate console window open after the main UI loads.")]
|
|
||||||
[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
|
[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
|
||||||
public bool IndependentConsole { get => _independentConsole; set => Set(value, ref _independentConsole); }
|
public bool IndependentConsole { get; set; }
|
||||||
|
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
[Arg("testplugin", "Path to a plugin to debug. For development use only.")]
|
|
||||||
public string TestPlugin { get; set; }
|
public string TestPlugin { get; set; }
|
||||||
|
|
||||||
[Arg("asserts", "Enable Keen's assert logging.")]
|
|
||||||
[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
|
[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
|
||||||
public bool EnableAsserts { get => _enableAsserts; set => Set(value, ref _enableAsserts); }
|
public bool EnableAsserts { get; set; }
|
||||||
|
|
||||||
[Display(Name = "Enable Entity Manager", Description = "Enable Entity Manager tab. (can affect performance)",
|
[Display(Name = "Enable Entity Manager", Description = "Enable Entity Manager tab. (can affect performance)",
|
||||||
GroupName = "Server")]
|
GroupName = "Server")]
|
||||||
public bool EntityManagerEnabled
|
public bool EntityManagerEnabled { get; set; } = true;
|
||||||
{
|
|
||||||
get => _entityManagerEnabled;
|
|
||||||
set => Set(value, ref _entityManagerEnabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
public event PropertyChangedEventHandler PropertyChanged;
|
|
||||||
|
|
||||||
public TorchConfig() { }
|
|
||||||
|
|
||||||
protected void Set<T>(T value, ref T field, [CallerMemberName] string callerName = default)
|
|
||||||
{
|
|
||||||
field = value;
|
|
||||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(callerName));
|
|
||||||
}
|
|
||||||
|
|
||||||
// for backward compatibility
|
// for backward compatibility
|
||||||
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
|
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
|
||||||
}
|
|
||||||
}
|
}
|
@@ -37,15 +37,9 @@ namespace Torch.Server
|
|||||||
{
|
{
|
||||||
public class TorchServer : TorchBase, ITorchServer
|
public class TorchServer : TorchBase, ITorchServer
|
||||||
{
|
{
|
||||||
private bool _hasRun;
|
|
||||||
private bool _canRun;
|
|
||||||
private TimeSpan _elapsedPlayTime;
|
|
||||||
private bool _isRunning;
|
|
||||||
private float _simRatio;
|
private float _simRatio;
|
||||||
private ServerState _state;
|
|
||||||
private Stopwatch _uptime;
|
private Stopwatch _uptime;
|
||||||
private Timer _watchdog;
|
private Timer _watchdog;
|
||||||
private int _players;
|
|
||||||
private MultiplayerManagerDedicated _multiplayerManagerDedicated;
|
private MultiplayerManagerDedicated _multiplayerManagerDedicated;
|
||||||
|
|
||||||
internal bool FatalException { get; set; }
|
internal bool FatalException { get; set; }
|
||||||
@@ -67,11 +61,13 @@ namespace Torch.Server
|
|||||||
|
|
||||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||||
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
|
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
|
||||||
|
sessionManager.SessionStateChanged += OnSessionStateChanged;
|
||||||
|
|
||||||
// Needs to be done at some point after MyVRageWindows.Init
|
// Needs to be done at some point after MyVRageWindows.Init
|
||||||
// where the debug listeners are registered
|
// where the debug listeners are registered
|
||||||
if (!((TorchConfig)Config).EnableAsserts)
|
if (!((TorchConfig)Config).EnableAsserts)
|
||||||
MyDebug.Listeners.Clear();
|
MyDebug.Listeners.Clear();
|
||||||
|
|
||||||
_simUpdateTimer.Elapsed += SimUpdateElapsed;
|
_simUpdateTimer.Elapsed += SimUpdateElapsed;
|
||||||
_simUpdateTimer.Start();
|
_simUpdateTimer.Start();
|
||||||
}
|
}
|
||||||
@@ -85,7 +81,7 @@ namespace Torch.Server
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasRun { get => _hasRun; set => SetValue(ref _hasRun, value); }
|
public bool HasRun { get; set; }
|
||||||
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
@@ -104,22 +100,19 @@ namespace Torch.Server
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
|
public TimeSpan ElapsedPlayTime { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public Thread GameThread => MySandboxGame.Static?.UpdateThread;
|
public Thread GameThread => MySandboxGame.Static?.UpdateThread;
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
|
public bool IsRunning { get; set; }
|
||||||
|
|
||||||
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
|
public bool CanRun { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public InstanceManager DedicatedInstance { get; }
|
public InstanceManager DedicatedInstance { get; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public string InstanceName { get; }
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
protected override uint SteamAppId => 244850;
|
protected override uint SteamAppId => 244850;
|
||||||
|
|
||||||
@@ -127,22 +120,17 @@ namespace Torch.Server
|
|||||||
protected override string SteamAppName => "SpaceEngineersDedicated";
|
protected override string SteamAppName => "SpaceEngineersDedicated";
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
|
public ServerState State { get; private set; }
|
||||||
|
|
||||||
public event Action<ITorchServer> Initialized;
|
public event Action<ITorchServer> Initialized;
|
||||||
|
|
||||||
/// <inheritdoc />
|
public int OnlinePlayers { get; private set; }
|
||||||
public string InstancePath { get; }
|
|
||||||
|
|
||||||
public int OnlinePlayers { get => _players; private set => SetValue(ref _players, value); }
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void Init()
|
public override void Init()
|
||||||
{
|
{
|
||||||
Log.Info("Initializing server");
|
Log.Info("Initializing server");
|
||||||
MySandboxGame.IsDedicated = true;
|
|
||||||
base.Init();
|
base.Init();
|
||||||
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
|
|
||||||
GetManager<InstanceManager>().LoadInstance(InstancePath);
|
GetManager<InstanceManager>().LoadInstance(InstancePath);
|
||||||
CanRun = true;
|
CanRun = true;
|
||||||
Initialized?.Invoke(this);
|
Initialized?.Invoke(this);
|
||||||
@@ -217,15 +205,30 @@ namespace Torch.Server
|
|||||||
new Thread(() =>
|
new Thread(() =>
|
||||||
{
|
{
|
||||||
StopInternal();
|
StopInternal();
|
||||||
var config = (TorchConfig)Config;
|
|
||||||
LogManager.Flush();
|
LogManager.Flush();
|
||||||
|
|
||||||
string exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
|
#if DEBUG
|
||||||
config.WaitForPID = Environment.ProcessId.ToString();
|
|
||||||
config.TempAutostart = true;
|
|
||||||
Process.Start(exe, config.ToString());
|
|
||||||
|
|
||||||
Environment.Exit(0);
|
Environment.Exit(0);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
var exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
|
||||||
|
|
||||||
|
var args = Environment.GetCommandLineArgs();
|
||||||
|
|
||||||
|
for (var i = 0; i < args.Length; i++)
|
||||||
|
{
|
||||||
|
if (args[i].Contains(' '))
|
||||||
|
args[i] = $"\"{args[i]}\"";
|
||||||
|
|
||||||
|
if (!args[i].Contains("--tempAutostart", StringComparison.InvariantCultureIgnoreCase) &&
|
||||||
|
!args[i].Contains("--waitForPid", StringComparison.InvariantCultureIgnoreCase))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
args[i] = string.Empty;
|
||||||
|
args[++i] = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
Process.Start(exe, $"--waitForPid {Environment.ProcessId} --tempAutostart true {string.Join(" ", args)}");
|
||||||
})
|
})
|
||||||
{
|
{
|
||||||
Name = "Restart thread"
|
Name = "Restart thread"
|
||||||
@@ -235,21 +238,27 @@ namespace Torch.Server
|
|||||||
[SuppressPropertyChangedWarnings]
|
[SuppressPropertyChangedWarnings]
|
||||||
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
|
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
|
||||||
{
|
{
|
||||||
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
|
switch (newState)
|
||||||
{
|
{
|
||||||
|
case TorchSessionState.Unloading:
|
||||||
_watchdog?.Dispose();
|
_watchdog?.Dispose();
|
||||||
_watchdog = null;
|
_watchdog = null;
|
||||||
ModCommunication.Unregister();
|
ModCommunication.Unregister();
|
||||||
}
|
break;
|
||||||
|
case TorchSessionState.Loaded:
|
||||||
if (newState == TorchSessionState.Loaded)
|
|
||||||
{
|
|
||||||
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
||||||
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
_multiplayerManagerDedicated.PlayerJoined += MultiplayerManagerDedicatedOnPlayerJoined;
|
||||||
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
_multiplayerManagerDedicated.PlayerLeft += MultiplayerManagerDedicatedOnPlayerLeft;
|
||||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||||
ModCommunication.Register();
|
ModCommunication.Register();
|
||||||
|
break;
|
||||||
|
case TorchSessionState.Loading:
|
||||||
|
case TorchSessionState.Unloaded:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MultiplayerManagerDedicatedOnPlayerLeft(IPlayer player)
|
private void MultiplayerManagerDedicatedOnPlayerLeft(IPlayer player)
|
||||||
@@ -370,8 +379,8 @@ namespace Torch.Server
|
|||||||
// return stack.ToString();
|
// return stack.ToString();
|
||||||
|
|
||||||
// Modified from https://www.examplefiles.net/cs/579311
|
// Modified from https://www.examplefiles.net/cs/579311
|
||||||
using (var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId))
|
using var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId);
|
||||||
{
|
|
||||||
var runtime = target.ClrVersions[0].CreateRuntime();
|
var runtime = target.ClrVersions[0].CreateRuntime();
|
||||||
|
|
||||||
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
|
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
|
||||||
@@ -399,7 +408,6 @@ namespace Torch.Server
|
|||||||
|
|
||||||
return sb.ToString();
|
return sb.ToString();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
@@ -9,13 +9,11 @@ namespace Torch.Server;
|
|||||||
internal class UnhandledExceptionHandler
|
internal class UnhandledExceptionHandler
|
||||||
{
|
{
|
||||||
private readonly TorchConfig _config;
|
private readonly TorchConfig _config;
|
||||||
private readonly bool _isService;
|
|
||||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
public UnhandledExceptionHandler(TorchConfig config, bool isService)
|
public UnhandledExceptionHandler(TorchConfig config)
|
||||||
{
|
{
|
||||||
_config = config;
|
_config = config;
|
||||||
_isService = isService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
|
internal void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||||
@@ -26,7 +24,7 @@ internal class UnhandledExceptionHandler
|
|||||||
Log.Fatal(ex.ToStringDemystified());
|
Log.Fatal(ex.ToStringDemystified());
|
||||||
LogManager.Flush();
|
LogManager.Flush();
|
||||||
|
|
||||||
if (_isService)
|
if (ApplicationContext.Current.IsService)
|
||||||
Environment.Exit(1);
|
Environment.Exit(1);
|
||||||
|
|
||||||
if (_config.RestartOnCrash)
|
if (_config.RestartOnCrash)
|
||||||
@@ -34,8 +32,8 @@ internal class UnhandledExceptionHandler
|
|||||||
Console.WriteLine("Restarting in 5 seconds.");
|
Console.WriteLine("Restarting in 5 seconds.");
|
||||||
Thread.Sleep(5000);
|
Thread.Sleep(5000);
|
||||||
var exe = typeof(Program).Assembly.Location;
|
var exe = typeof(Program).Assembly.Location;
|
||||||
_config.WaitForPID = Environment.ProcessId.ToString();
|
|
||||||
Process.Start(exe, _config.ToString());
|
Process.Start(exe, $"-waitForPid {Environment.ProcessId} {_config}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@@ -1,23 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Steamworks;
|
|
||||||
|
|
||||||
namespace Torch.Server.ViewModels
|
|
||||||
{
|
|
||||||
public class SteamUserViewModel : ViewModel
|
|
||||||
{
|
|
||||||
public string Name { get; }
|
|
||||||
public ulong SteamId { get; }
|
|
||||||
|
|
||||||
public SteamUserViewModel(ulong id)
|
|
||||||
{
|
|
||||||
SteamId = id;
|
|
||||||
Name = SteamFriends.GetFriendPersonaName(new CSteamID(id));
|
|
||||||
}
|
|
||||||
|
|
||||||
public SteamUserViewModel() : this(0) { }
|
|
||||||
}
|
|
||||||
}
|
|
@@ -32,7 +32,7 @@ public class CommandSuggestionsProvider : ISuggestionProvider
|
|||||||
{
|
{
|
||||||
if (_commandManager is null || !_commandManager.IsCommand(filter))
|
if (_commandManager is null || !_commandManager.IsCommand(filter))
|
||||||
yield break;
|
yield break;
|
||||||
var args = filter[1..].Split(' ').ToList();
|
var args = filter.Substring(1).Split(' ').ToList();
|
||||||
var skip = _commandManager.Commands.GetNode(args, out var node);
|
var skip = _commandManager.Commands.GetNode(args, out var node);
|
||||||
if (skip == -1)
|
if (skip == -1)
|
||||||
yield break;
|
yield break;
|
||||||
@@ -42,7 +42,7 @@ public class CommandSuggestionsProvider : ISuggestionProvider
|
|||||||
{
|
{
|
||||||
if (lastArg != node.Name && !subcommandsKey.Contains(lastArg))
|
if (lastArg != node.Name && !subcommandsKey.Contains(lastArg))
|
||||||
continue;
|
continue;
|
||||||
yield return $"!{string.Join(' ', node.GetPath())} {subcommandsKey}";
|
yield return $"!{string.Join(" ", node.GetPath())} {subcommandsKey}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -144,22 +144,17 @@ namespace Torch.Server.Views
|
|||||||
{
|
{
|
||||||
//var w = new RoleEditor(_instanceManager.DedicatedConfig.SelectedWorld);
|
//var w = new RoleEditor(_instanceManager.DedicatedConfig.SelectedWorld);
|
||||||
//w.Show();
|
//w.Show();
|
||||||
var d = new RoleEditor();
|
|
||||||
var w = _instanceManager.DedicatedConfig.SelectedWorld;
|
var w = _instanceManager.DedicatedConfig.SelectedWorld;
|
||||||
|
|
||||||
if(w.Checkpoint.PromotedUsers == null) {
|
if (w is null)
|
||||||
w.Checkpoint.PromotedUsers = new VRage.Serialization.SerializableDictionary<ulong, MyPromoteLevel>();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (w == null)
|
|
||||||
{
|
{
|
||||||
MessageBox.Show("A world is not selected.");
|
MessageBox.Show("A world is not selected.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (w.Checkpoint.PromotedUsers == null)
|
w.Checkpoint.PromotedUsers ??= new();
|
||||||
w.Checkpoint.PromotedUsers = new SerializableDictionary<ulong, MyPromoteLevel>();
|
|
||||||
d.Edit(w.Checkpoint.PromotedUsers.Dictionary);
|
new RoleEditor().Edit(w.Checkpoint.PromotedUsers.Dictionary);
|
||||||
_instanceManager.DedicatedConfig.Administrators = w.Checkpoint.PromotedUsers.Dictionary.Where(k => k.Value >= MyPromoteLevel.Admin).Select(k => k.Key.ToString()).ToList();
|
_instanceManager.DedicatedConfig.Administrators = w.Checkpoint.PromotedUsers.Dictionary.Where(k => k.Value >= MyPromoteLevel.Admin).Select(k => k.Key.ToString()).ToList();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -15,7 +15,8 @@
|
|||||||
<Setter Property="Template">
|
<Setter Property="Template">
|
||||||
<Setter.Value>
|
<Setter.Value>
|
||||||
<ControlTemplate>
|
<ControlTemplate>
|
||||||
<ScrollViewer CanContentScroll="True" ScrollChanged="ScrollViewer_OnScrollChanged" Loaded="ScrollViewer_OnLoaded" Unloaded="ScrollViewer_OnUnloaded">
|
<ScrollViewer CanContentScroll="True" ScrollChanged="ScrollViewer_OnScrollChanged"
|
||||||
|
Loaded="ScrollViewer_OnLoaded" Unloaded="ScrollViewer_OnUnloaded">
|
||||||
<ItemsPresenter />
|
<ItemsPresenter />
|
||||||
</ScrollViewer>
|
</ScrollViewer>
|
||||||
</ControlTemplate>
|
</ControlTemplate>
|
||||||
@@ -31,10 +32,6 @@
|
|||||||
</Setter>
|
</Setter>
|
||||||
</Style>
|
</Style>
|
||||||
|
|
||||||
<Style TargetType="{x:Type TextBlock}" x:Key="TextBlockBaseStyle">
|
|
||||||
<Setter Property="FontFamily" Value="Consolas" />
|
|
||||||
</Style>
|
|
||||||
|
|
||||||
<DataTemplate DataType="{x:Type viewModels:LogEntry}">
|
<DataTemplate DataType="{x:Type viewModels:LogEntry}">
|
||||||
<Grid IsSharedSizeScope="True">
|
<Grid IsSharedSizeScope="True">
|
||||||
<Grid.ColumnDefinitions>
|
<Grid.ColumnDefinitions>
|
||||||
@@ -43,10 +40,16 @@
|
|||||||
</Grid.ColumnDefinitions>
|
</Grid.ColumnDefinitions>
|
||||||
|
|
||||||
<TextBlock Text="{Binding Timestamp, StringFormat=HH:mm:ss.fff}" Grid.Column="0"
|
<TextBlock Text="{Binding Timestamp, StringFormat=HH:mm:ss.fff}" Grid.Column="0"
|
||||||
FontWeight="Bold" Style="{StaticResource TextBlockBaseStyle}" Foreground="{Binding Color}" Margin="5,0,5,0" />
|
FontWeight="Bold" FontFamily="Consolas" Foreground="{Binding Color}" Margin="5,0,5,0" />
|
||||||
|
|
||||||
<TextBlock Text="{Binding Message}" Grid.Column="1"
|
<TextBox Grid.Column="1"
|
||||||
TextWrapping="Wrap" Style="{StaticResource TextBlockBaseStyle}" Foreground="{Binding Color}" />
|
Text="{Binding Message, Mode=OneWay}"
|
||||||
|
TextWrapping="Wrap"
|
||||||
|
FontFamily="Consolas"
|
||||||
|
Background="Transparent"
|
||||||
|
BorderThickness="0"
|
||||||
|
IsReadOnly="True"
|
||||||
|
Foreground="{Binding Color}" />
|
||||||
</Grid>
|
</Grid>
|
||||||
</DataTemplate>
|
</DataTemplate>
|
||||||
</UserControl.Resources>
|
</UserControl.Resources>
|
||||||
|
@@ -130,17 +130,17 @@ namespace Torch.Server.Views
|
|||||||
//blocking
|
//blocking
|
||||||
editor.Edit<string>(idList, "Mods");
|
editor.Edit<string>(idList, "Mods");
|
||||||
|
|
||||||
modList.RemoveAll(m =>
|
modList.Clear();
|
||||||
{
|
|
||||||
var mod = m.ToString();
|
|
||||||
return idList.Any(mod.Equals);
|
|
||||||
});
|
|
||||||
modList.AddRange(idList.Select(id =>
|
modList.AddRange(idList.Select(id =>
|
||||||
{
|
{
|
||||||
var info = new ModItemInfo(ModItemUtils.Create(id));
|
if (!ModItemUtils.TryParse(id, out var item))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var info = new ModItemInfo(item);
|
||||||
tasks.Add(Task.Run(info.UpdateModInfoAsync));
|
tasks.Add(Task.Run(info.UpdateModInfoAsync));
|
||||||
return info;
|
return info;
|
||||||
}));
|
}).Where(b => b is not null));
|
||||||
|
|
||||||
_instanceManager.DedicatedConfig.Mods.Clear();
|
_instanceManager.DedicatedConfig.Mods.Clear();
|
||||||
foreach (var mod in modList)
|
foreach (var mod in modList)
|
||||||
_instanceManager.DedicatedConfig.Mods.Add(mod);
|
_instanceManager.DedicatedConfig.Mods.Add(mod);
|
||||||
|
@@ -50,7 +50,7 @@ namespace Torch.Server.Views
|
|||||||
var PercentChangeOnDownload = 100 / PluginsToDownload.Count;
|
var PercentChangeOnDownload = 100 / PluginsToDownload.Count;
|
||||||
|
|
||||||
foreach (PluginItem PluginItem in PluginsToDownload) {
|
foreach (PluginItem PluginItem in PluginsToDownload) {
|
||||||
if (!Task.Run(async () => await PluginQuery.Instance.DownloadPlugin(PluginItem.Id)).Result) {
|
if (!PluginQuery.Instance.DownloadPlugin(PluginItem.Id).Result) {
|
||||||
failedDownloads++;
|
failedDownloads++;
|
||||||
DownloadProgress += PercentChangeOnDownload;
|
DownloadProgress += PercentChangeOnDownload;
|
||||||
(sender as BackgroundWorker).ReportProgress(DownloadProgress);
|
(sender as BackgroundWorker).ReportProgress(DownloadProgress);
|
||||||
|
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch Tests")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
@@ -1,6 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net6-windows</TargetFramework>
|
<TargetFramework>net6-windows</TargetFramework>
|
||||||
|
<LangVersion>10</LangVersion>
|
||||||
<NoWarn>1591,0649</NoWarn>
|
<NoWarn>1591,0649</NoWarn>
|
||||||
<AssemblyTitle>Torch Tests</AssemblyTitle>
|
<AssemblyTitle>Torch Tests</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
@@ -8,7 +9,6 @@
|
|||||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<Configurations>Debug;Release</Configurations>
|
<Configurations>Debug;Release</Configurations>
|
||||||
<Platforms>AnyCPU</Platforms>
|
<Platforms>AnyCPU</Platforms>
|
||||||
@@ -18,22 +18,15 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
<PackageReference Include="NLog" Version="5.0.4" />
|
||||||
<PackageReference Include="xunit" Version="2.4.1" />
|
<PackageReference Include="xunit" Version="2.4.2" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
<Reference Include="Microsoft.CSharp" />
|
<Reference Include="Microsoft.CSharp" />
|
||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="mscorlib" />
|
|
||||||
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||||
|
@@ -1,11 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<runtime>
|
|
||||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
||||||
<dependentAssembly>
|
|
||||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
|
|
||||||
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0"/>
|
|
||||||
</dependentAssembly>
|
|
||||||
</assemblyBinding>
|
|
||||||
</runtime>
|
|
||||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>
|
|
12
Torch.sln
12
Torch.sln
@@ -18,13 +18,13 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Tests", "Torch.Tests\
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Server.Tests", "Torch.Server.Tests\Torch.Server.Tests.csproj", "{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Torch.Server.Tests", "Torch.Server.Tests\Torch.Server.Tests.csproj", "{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Versioning", "Versioning", "{762F6A0D-55EF-4173-8CDE-309D183F40C4}"
|
|
||||||
ProjectSection(SolutionItems) = preProject
|
|
||||||
Versioning\AssemblyVersion.cs = Versioning\AssemblyVersion.cs
|
|
||||||
EndProjectSection
|
|
||||||
EndProject
|
|
||||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Torch.Mod", "Torch.Mod\Torch.Mod.shproj", "{3CE4D2E9-B461-4F19-8233-F87E0DFDDD74}"
|
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Torch.Mod", "Torch.Mod\Torch.Mod.shproj", "{3CE4D2E9-B461-4F19-8233-F87E0DFDDD74}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "CI/CD workflows", "CI/CD workflows", "{DFC9AB6D-BD21-4748-8CE8-57097DC673AF}"
|
||||||
|
ProjectSection(SolutionItems) = preProject
|
||||||
|
.github\workflows\release.yaml = .github\workflows\release.yaml
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||||
Torch.Mod\Torch.Mod.projitems*{3ce4d2e9-b461-4f19-8233-f87e0dfddd74}*SharedItemsImports = 13
|
Torch.Mod\Torch.Mod.projitems*{3ce4d2e9-b461-4f19-8233-f87e0dfddd74}*SharedItemsImports = 13
|
||||||
@@ -56,7 +56,7 @@ Global
|
|||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(NestedProjects) = preSolution
|
GlobalSection(NestedProjects) = preSolution
|
||||||
{762F6A0D-55EF-4173-8CDE-309D183F40C4} = {7AD02A71-1D4C-48F9-A8C1-789A5512424F}
|
{DFC9AB6D-BD21-4748-8CE8-57097DC673AF} = {7AD02A71-1D4C-48F9-A8C1-789A5512424F}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {BB51D91F-958D-4B63-A897-3C40642ACD3E}
|
SolutionGuid = {BB51D91F-958D-4B63-A897-3C40642ACD3E}
|
||||||
|
32
Torch/ApplicationContext.cs
Normal file
32
Torch/ApplicationContext.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.IO;
|
||||||
|
using Torch.API;
|
||||||
|
namespace Torch;
|
||||||
|
|
||||||
|
public class ApplicationContext : IApplicationContext
|
||||||
|
{
|
||||||
|
public static IApplicationContext Current { get; private set; }
|
||||||
|
public ApplicationContext(DirectoryInfo torchDirectory, DirectoryInfo gameFilesDirectory, DirectoryInfo gameBinariesDirectory,
|
||||||
|
DirectoryInfo instanceDirectory, string instanceName, bool isService)
|
||||||
|
{
|
||||||
|
TorchDirectory = torchDirectory;
|
||||||
|
GameFilesDirectory = gameFilesDirectory;
|
||||||
|
GameBinariesDirectory = gameBinariesDirectory;
|
||||||
|
InstanceDirectory = instanceDirectory;
|
||||||
|
InstanceName = instanceName;
|
||||||
|
IsService = isService;
|
||||||
|
Current = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public DirectoryInfo TorchDirectory { get; }
|
||||||
|
/// <inheritdoc />
|
||||||
|
public DirectoryInfo GameFilesDirectory { get; }
|
||||||
|
/// <inheritdoc />
|
||||||
|
public DirectoryInfo GameBinariesDirectory { get; }
|
||||||
|
/// <inheritdoc />
|
||||||
|
public DirectoryInfo InstanceDirectory { get; }
|
||||||
|
/// <inheritdoc />
|
||||||
|
public string InstanceName { get; }
|
||||||
|
/// <inheritdoc />
|
||||||
|
public bool IsService { get; }
|
||||||
|
}
|
@@ -1,138 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using NLog;
|
|
||||||
|
|
||||||
namespace Torch
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Base class that adds tools for setting type properties through the command line.
|
|
||||||
/// </summary>
|
|
||||||
public abstract class CommandLine
|
|
||||||
{
|
|
||||||
private readonly string _argPrefix;
|
|
||||||
private readonly Dictionary<ArgAttribute, PropertyInfo> _args = new Dictionary<ArgAttribute, PropertyInfo>();
|
|
||||||
private readonly Logger _log = LogManager.GetCurrentClassLogger();
|
|
||||||
|
|
||||||
protected CommandLine(string argPrefix = "-")
|
|
||||||
{
|
|
||||||
_argPrefix = argPrefix;
|
|
||||||
foreach (var prop in GetType().GetProperties())
|
|
||||||
{
|
|
||||||
var attr = prop.GetCustomAttribute<ArgAttribute>();
|
|
||||||
if (attr == null)
|
|
||||||
continue;
|
|
||||||
_args.Add(attr, prop);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetHelp()
|
|
||||||
{
|
|
||||||
var sb = new StringBuilder();
|
|
||||||
|
|
||||||
foreach (var property in _args)
|
|
||||||
{
|
|
||||||
var attr = property.Key;
|
|
||||||
sb.AppendLine($"{_argPrefix}{attr.Name.PadRight(24)}{attr.Description}");
|
|
||||||
}
|
|
||||||
|
|
||||||
return sb.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString()
|
|
||||||
{
|
|
||||||
var args = new List<string>();
|
|
||||||
foreach (var prop in _args)
|
|
||||||
{
|
|
||||||
var attr = prop.Key;
|
|
||||||
if (prop.Value.PropertyType == typeof(bool) && (bool)prop.Value.GetValue(this))
|
|
||||||
{
|
|
||||||
args.Add($"{_argPrefix}{attr.Name}");
|
|
||||||
}
|
|
||||||
else if (prop.Value.PropertyType == typeof(string))
|
|
||||||
{
|
|
||||||
var str = (string)prop.Value.GetValue(this);
|
|
||||||
if (string.IsNullOrEmpty(str))
|
|
||||||
continue;
|
|
||||||
args.Add($"{_argPrefix}{attr.Name} \"{str}\"");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return string.Join(" ", args);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Parse(string[] args)
|
|
||||||
{
|
|
||||||
if (args.Length == 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (args[0] == $"{_argPrefix}help")
|
|
||||||
{
|
|
||||||
Console.WriteLine(GetHelp());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var i = 0; i < args.Length; i++)
|
|
||||||
{
|
|
||||||
if (!args[i].StartsWith(_argPrefix))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
foreach (var property in _args)
|
|
||||||
{
|
|
||||||
var argName = property.Key.Name;
|
|
||||||
if (argName == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (string.Compare(argName, 0, args[i], 1, argName.Length, StringComparison.InvariantCultureIgnoreCase) == 0)
|
|
||||||
{
|
|
||||||
if (property.Value.PropertyType == typeof(bool))
|
|
||||||
property.Value.SetValue(this, true);
|
|
||||||
|
|
||||||
if (property.Value.PropertyType == typeof(string))
|
|
||||||
property.Value.SetValue(this, args[++i]);
|
|
||||||
|
|
||||||
if (property.Value.PropertyType == typeof(List<Guid>))
|
|
||||||
{
|
|
||||||
i++;
|
|
||||||
var l = new List<Guid>(16);
|
|
||||||
while (i < args.Length && !args[i].StartsWith(_argPrefix))
|
|
||||||
{
|
|
||||||
if (Guid.TryParse(args[i], out Guid g))
|
|
||||||
{
|
|
||||||
l.Add(g);
|
|
||||||
_log.Info($"added plugin {g}");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
_log.Warn($"Failed to parse GUID {args[i]}");
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
property.Value.SetValue(this, l);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
Console.WriteLine($"Error parsing arg {argName}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ArgAttribute : Attribute
|
|
||||||
{
|
|
||||||
public string Name { get; }
|
|
||||||
public string Description { get; }
|
|
||||||
public ArgAttribute(string name, string description)
|
|
||||||
{
|
|
||||||
Name = name;
|
|
||||||
Description = description;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -11,7 +11,6 @@ using System.Timers;
|
|||||||
using NLog;
|
using NLog;
|
||||||
using Sandbox.Game.Multiplayer;
|
using Sandbox.Game.Multiplayer;
|
||||||
using Sandbox.ModAPI;
|
using Sandbox.ModAPI;
|
||||||
using Steamworks;
|
|
||||||
using Torch;
|
using Torch;
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.API.Managers;
|
using Torch.API.Managers;
|
||||||
|
231
Torch/Managers/ScriptCompilationManager.cs
Normal file
231
Torch/Managers/ScriptCompilationManager.cs
Normal file
@@ -0,0 +1,231 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.Loader;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.CodeAnalysis;
|
||||||
|
using Microsoft.CodeAnalysis.CSharp;
|
||||||
|
using Microsoft.CodeAnalysis.Diagnostics;
|
||||||
|
using Microsoft.CodeAnalysis.Emit;
|
||||||
|
using Sandbox.Game.Entities.Blocks;
|
||||||
|
using Sandbox.Game.EntityComponents;
|
||||||
|
using Sandbox.ModAPI;
|
||||||
|
using Sandbox.ModAPI.Ingame;
|
||||||
|
using Torch.API;
|
||||||
|
using Torch.Utils;
|
||||||
|
using VRage;
|
||||||
|
using VRage.ModAPI;
|
||||||
|
using VRage.Scripting;
|
||||||
|
|
||||||
|
namespace Torch.Managers;
|
||||||
|
|
||||||
|
public class ScriptCompilationManager : Manager
|
||||||
|
{
|
||||||
|
[ReflectedSetter(Name = "m_terminationReason")]
|
||||||
|
private static Action<MyProgrammableBlock, MyProgrammableBlock.ScriptTerminationReason> TerminationReasonSetter = null!;
|
||||||
|
|
||||||
|
[ReflectedGetter(Name = "ScriptComponent")]
|
||||||
|
private static Func<MyProgrammableBlock, MyIngameScriptComponent> ScriptComponentGetter = null!;
|
||||||
|
|
||||||
|
[ReflectedMethod]
|
||||||
|
private static Action<MyProgrammableBlock, string> SetDetailedInfo = null!;
|
||||||
|
|
||||||
|
[ReflectedSetter(Name = "m_instance")]
|
||||||
|
private static Action<MyProgrammableBlock, IMyGridProgram> InstanceSetter = null!;
|
||||||
|
|
||||||
|
[ReflectedSetter(Name = "m_assembly")]
|
||||||
|
private static Action<MyProgrammableBlock, Assembly> AssemblySetter = null!;
|
||||||
|
|
||||||
|
[ReflectedMethod]
|
||||||
|
private static Func<MyProgrammableBlock, Assembly, IEnumerable<string>, string, bool> CreateInstance = null!;
|
||||||
|
|
||||||
|
[ReflectedGetter(Name = "m_compilerErrors")]
|
||||||
|
private static Func<MyProgrammableBlock, List<string>> CompilerErrorsGetter = null!;
|
||||||
|
|
||||||
|
[ReflectedGetter(Name = "m_modApiWhitelistDiagnosticAnalyzer")]
|
||||||
|
private static Func<MyScriptCompiler, DiagnosticAnalyzer> ModWhitelistAnalyzer = null!;
|
||||||
|
|
||||||
|
[ReflectedGetter(Name = "m_ingameWhitelistDiagnosticAnalyzer")]
|
||||||
|
private static Func<MyScriptCompiler, DiagnosticAnalyzer> ScriptWhitelistAnalyzer = null!;
|
||||||
|
|
||||||
|
[ReflectedMethod]
|
||||||
|
private static Func<MyScriptCompiler, CSharpCompilation, SyntaxTree, int, SyntaxTree> InjectMod = null!;
|
||||||
|
|
||||||
|
[ReflectedMethod]
|
||||||
|
private static Func<MyScriptCompiler, CSharpCompilation, SyntaxTree, SyntaxTree> InjectInstructionCounter = null!;
|
||||||
|
|
||||||
|
[ReflectedMethod]
|
||||||
|
private static Func<MyScriptCompiler, CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>> EmitDiagnostics = null!;
|
||||||
|
|
||||||
|
[ReflectedMethod]
|
||||||
|
private static Func<MyScriptCompiler, MyApiTarget, string, IList<SyntaxTree>, string, Task> WriteDiagnostics = null!;
|
||||||
|
|
||||||
|
[ReflectedMethod(Name = "WriteDiagnostics")]
|
||||||
|
private static Func<MyScriptCompiler, MyApiTarget, string, IEnumerable<Message>, bool, Task> WriteDiagnostics2 = null!;
|
||||||
|
|
||||||
|
[ReflectedGetter(Name = "m_metadataReferences")]
|
||||||
|
private static Func<MyScriptCompiler, List<MetadataReference>> MetadataReferencesGetter = null!;
|
||||||
|
|
||||||
|
private readonly ConditionalWeakTable<MyProgrammableBlock, AssemblyLoadContext> _contexts = new();
|
||||||
|
|
||||||
|
public ScriptCompilationManager(ITorchBase torchInstance) : base(torchInstance)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public async void CompileAsync(MyProgrammableBlock block, string program, string storage, bool instantiate)
|
||||||
|
{
|
||||||
|
TerminationReasonSetter(block, MyProgrammableBlock.ScriptTerminationReason.None);
|
||||||
|
|
||||||
|
var component = ScriptComponentGetter(block);
|
||||||
|
component.NextUpdate = UpdateType.None;
|
||||||
|
component.NeedsUpdate = MyEntityUpdateEnum.NONE;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (_contexts.TryGetValue(block, out var context))
|
||||||
|
{
|
||||||
|
InstanceSetter(block, null);
|
||||||
|
AssemblySetter(block, null);
|
||||||
|
context!.Unload();
|
||||||
|
}
|
||||||
|
|
||||||
|
_contexts.AddOrUpdate(block, context = new AssemblyLoadContext(null, true));
|
||||||
|
|
||||||
|
var messages = new List<Message>();
|
||||||
|
var assembly = await CompileAsync(context, MyApiTarget.Ingame,
|
||||||
|
$"pb_{block.EntityId}_{Random.Shared.NextInt64()}",
|
||||||
|
new[]
|
||||||
|
{
|
||||||
|
MyVRage.Platform.Scripting.GetIngameScript(
|
||||||
|
program, "Program", nameof(MyGridProgram))
|
||||||
|
}, messages, $"PB: {block.DisplayName} ({block.EntityId})");
|
||||||
|
AssemblySetter(block, assembly);
|
||||||
|
var errors = CompilerErrorsGetter(block);
|
||||||
|
|
||||||
|
errors.Clear();
|
||||||
|
errors.AddRange(messages.Select(b => b.Text));
|
||||||
|
|
||||||
|
if (instantiate)
|
||||||
|
await Torch.InvokeAsync(() => CreateInstance(block, assembly, errors, storage));
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
await Torch.InvokeAsync(() => SetDetailedInfo(block, e.ToString()));
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<Assembly> CompileAsync(AssemblyLoadContext context, MyApiTarget target, string assemblyName, IEnumerable<Script> scripts, List<Message> messages, string friendlyName, bool enableDebugInformation = false)
|
||||||
|
{
|
||||||
|
friendlyName ??= "<No Name>";
|
||||||
|
Func<CSharpCompilation, SyntaxTree, SyntaxTree> syntaxTreeInjector;
|
||||||
|
DiagnosticAnalyzer whitelistAnalyzer;
|
||||||
|
switch (target)
|
||||||
|
{
|
||||||
|
case MyApiTarget.None:
|
||||||
|
whitelistAnalyzer = null;
|
||||||
|
syntaxTreeInjector = null;
|
||||||
|
break;
|
||||||
|
case MyApiTarget.Mod:
|
||||||
|
{
|
||||||
|
var modId = MyModWatchdog.AllocateModId(friendlyName);
|
||||||
|
whitelistAnalyzer = ModWhitelistAnalyzer(MyScriptCompiler.Static);
|
||||||
|
syntaxTreeInjector = (c, st) => InjectMod(MyScriptCompiler.Static, c, st, modId);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case MyApiTarget.Ingame:
|
||||||
|
syntaxTreeInjector = (c, t) => InjectInstructionCounter(MyScriptCompiler.Static, c, t);
|
||||||
|
whitelistAnalyzer = ScriptWhitelistAnalyzer(MyScriptCompiler.Static);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(target), target, "Invalid compilation target");
|
||||||
|
}
|
||||||
|
var compilation = CreateCompilation(assemblyName, scripts);
|
||||||
|
|
||||||
|
await WriteDiagnostics(MyScriptCompiler.Static, target, assemblyName, compilation.SyntaxTrees, null).ConfigureAwait(false);
|
||||||
|
var injectionFailed = false;
|
||||||
|
var compilationWithoutInjection = compilation;
|
||||||
|
if (syntaxTreeInjector != null)
|
||||||
|
{
|
||||||
|
SyntaxTree[] newSyntaxTrees = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var syntaxTrees = compilation.SyntaxTrees;
|
||||||
|
if (syntaxTrees.Length == 1)
|
||||||
|
{
|
||||||
|
newSyntaxTrees = new[] { syntaxTreeInjector(compilation, syntaxTrees[0]) };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newSyntaxTrees = await Task
|
||||||
|
.WhenAll(syntaxTrees.Select(
|
||||||
|
x => Task.Run(() => syntaxTreeInjector(compilation, x))))
|
||||||
|
.ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
injectionFailed = true;
|
||||||
|
}
|
||||||
|
if (!injectionFailed)
|
||||||
|
{
|
||||||
|
await WriteDiagnostics(MyScriptCompiler.Static, target, assemblyName, newSyntaxTrees, ".injected").ConfigureAwait(false);
|
||||||
|
compilation = compilation.RemoveAllSyntaxTrees().AddSyntaxTrees(newSyntaxTrees);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CompilationWithAnalyzers analyticCompilation = null;
|
||||||
|
if (whitelistAnalyzer != null)
|
||||||
|
{
|
||||||
|
analyticCompilation = compilation.WithAnalyzers(ImmutableArray.Create(whitelistAnalyzer));
|
||||||
|
compilation = (CSharpCompilation)analyticCompilation.Compilation;
|
||||||
|
}
|
||||||
|
|
||||||
|
using var assemblyStream = new MemoryStream();
|
||||||
|
|
||||||
|
var emitResult = compilation.Emit(assemblyStream);
|
||||||
|
var success = emitResult.Success;
|
||||||
|
var myBlacklistSyntaxVisitor = new MyBlacklistSyntaxVisitor();
|
||||||
|
foreach (var syntaxTree in compilation.SyntaxTrees)
|
||||||
|
{
|
||||||
|
myBlacklistSyntaxVisitor.SetSemanticModel(compilation.GetSemanticModel(syntaxTree, false));
|
||||||
|
myBlacklistSyntaxVisitor.Visit(await syntaxTree.GetRootAsync());
|
||||||
|
}
|
||||||
|
if (myBlacklistSyntaxVisitor.HasAnyResult())
|
||||||
|
{
|
||||||
|
myBlacklistSyntaxVisitor.GetResultMessages(messages);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
success = await EmitDiagnostics(MyScriptCompiler.Static, analyticCompilation, emitResult, messages, success).ConfigureAwait(false);
|
||||||
|
await WriteDiagnostics2(MyScriptCompiler.Static, target, assemblyName, messages, success).ConfigureAwait(false);
|
||||||
|
assemblyStream.Seek(0, SeekOrigin.Begin);
|
||||||
|
if (injectionFailed) return null;
|
||||||
|
if (success)
|
||||||
|
return context.LoadFromStream(assemblyStream);
|
||||||
|
|
||||||
|
await EmitDiagnostics(MyScriptCompiler.Static, analyticCompilation, compilationWithoutInjection.Emit(assemblyStream), messages, false).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly CSharpCompilationOptions _compilationOptions = new(OutputKind.DynamicallyLinkedLibrary);
|
||||||
|
private readonly CSharpParseOptions _parseOptions = new(LanguageVersion.CSharp10, DocumentationMode.None);
|
||||||
|
|
||||||
|
private CSharpCompilation CreateCompilation(string assemblyFileName, IEnumerable<Script> scripts)
|
||||||
|
{
|
||||||
|
if (scripts == null)
|
||||||
|
return CSharpCompilation.Create(assemblyFileName, null, MetadataReferencesGetter(MyScriptCompiler.Static),
|
||||||
|
_compilationOptions);
|
||||||
|
|
||||||
|
var parseOptions = _parseOptions.WithPreprocessorSymbols(MyScriptCompiler.Static.ConditionalCompilationSymbols);
|
||||||
|
var enumerable = scripts.Select(s => CSharpSyntaxTree.ParseText(s.Code, parseOptions, s.Name, Encoding.UTF8));
|
||||||
|
|
||||||
|
return CSharpCompilation.Create(assemblyFileName, enumerable, MetadataReferencesGetter(MyScriptCompiler.Static), _compilationOptions);
|
||||||
|
}
|
||||||
|
}
|
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#if false
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Reflection.Emit;
|
using System.Reflection.Emit;
|
||||||
@@ -51,3 +52,4 @@ internal static class GcCollectPatch
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@@ -103,27 +103,27 @@ namespace Torch.Patches
|
|||||||
private static bool PrefixWriteLine(MyLog __instance, string msg)
|
private static bool PrefixWriteLine(MyLog __instance, string msg)
|
||||||
{
|
{
|
||||||
if (__instance.LogEnabled && _log.IsDebugEnabled)
|
if (__instance.LogEnabled && _log.IsDebugEnabled)
|
||||||
_log.Debug($"{" ".PadRight(3 * GetIndentByCurrentThread())}{msg}");
|
_log.Debug($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{msg}");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool PrefixWriteLineConsole(MyLog __instance, string msg)
|
private static bool PrefixWriteLineConsole(MyLog __instance, string msg)
|
||||||
{
|
{
|
||||||
if (__instance.LogEnabled && _log.IsInfoEnabled)
|
if (__instance.LogEnabled && _log.IsInfoEnabled)
|
||||||
_log.Info($"{" ".PadRight(3 * GetIndentByCurrentThread())}{msg}");
|
_log.Info($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{msg}");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool PrefixAppendToClosedLog(MyLog __instance, string text)
|
private static bool PrefixAppendToClosedLog(MyLog __instance, string text)
|
||||||
{
|
{
|
||||||
if (__instance.LogEnabled && _log.IsDebugEnabled)
|
if (__instance.LogEnabled && _log.IsDebugEnabled)
|
||||||
_log.Debug($"{" ".PadRight(3 * GetIndentByCurrentThread())}{text}");
|
_log.Debug($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{text}");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
private static bool PrefixWriteLineOptions(MyLog __instance, string message, LoggingOptions option)
|
private static bool PrefixWriteLineOptions(MyLog __instance, string message, LoggingOptions option)
|
||||||
{
|
{
|
||||||
if (__instance.LogEnabled && __instance.LogFlag(option) && _log.IsDebugEnabled)
|
if (__instance.LogEnabled && __instance.LogFlag(option) && _log.IsDebugEnabled)
|
||||||
_log.Info($"{" ".PadRight(3 * GetIndentByCurrentThread())}{message}");
|
_log.Info($"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{message}");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -145,7 +145,7 @@ namespace Torch.Patches
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// ReSharper disable once TemplateIsNotCompileTimeConstantProblem
|
// ReSharper disable once TemplateIsNotCompileTimeConstantProblem
|
||||||
_log.Log(new(LogLevelFor(severity), _log.Name, $"{" ".PadRight(3 * GetIndentByCurrentThread())}{string.Format(format, args)}"));
|
_log.Log(new(LogLevelFor(severity), _log.Name, $"{string.Empty.PadRight(3 * GetIndentByCurrentThread(), ' ')}{string.Format(format, args)}"));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
33
Torch/Patches/ProgramableBlockPatch.cs
Normal file
33
Torch/Patches/ProgramableBlockPatch.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using Sandbox.Game.Entities.Blocks;
|
||||||
|
using Sandbox.Game.World;
|
||||||
|
using Torch.API.Managers;
|
||||||
|
using Torch.Managers;
|
||||||
|
using Torch.Managers.PatchManager;
|
||||||
|
using Torch.Utils;
|
||||||
|
|
||||||
|
namespace Torch.Patches;
|
||||||
|
|
||||||
|
[PatchShim]
|
||||||
|
public static class ProgramableBlockPatch
|
||||||
|
{
|
||||||
|
[ReflectedMethodInfo(typeof(MyProgrammableBlock), "Compile")]
|
||||||
|
private static MethodInfo CompileMethod = null!;
|
||||||
|
|
||||||
|
public static void Patch(PatchContext context)
|
||||||
|
{
|
||||||
|
context.GetPattern(CompileMethod).AddPrefix();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool Prefix(MyProgrammableBlock __instance, string program, string storage, bool instantiate)
|
||||||
|
{
|
||||||
|
if (!MySession.Static.EnableIngameScripts || __instance.CubeGrid is {IsPreview: true} or {CreatePhysics: false})
|
||||||
|
return false;
|
||||||
|
|
||||||
|
#pragma warning disable CS0618
|
||||||
|
TorchBase.Instance.CurrentSession.Managers.GetManager<ScriptCompilationManager>().CompileAsync(__instance, program, storage, instantiate);
|
||||||
|
#pragma warning restore CS0618
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
@@ -44,8 +44,10 @@ namespace Torch.Patches
|
|||||||
|
|
||||||
private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
|
private static void WhitelistCtorPrefix(MyScriptCompiler scriptCompiler)
|
||||||
{
|
{
|
||||||
|
var baseDir = new FileInfo(typeof(Type).Assembly.Location).DirectoryName!;
|
||||||
|
|
||||||
scriptCompiler.AddReferencedAssemblies(
|
scriptCompiler.AddReferencedAssemblies(
|
||||||
typeof(ValueType).Assembly.Location,
|
typeof(Type).Assembly.Location,
|
||||||
typeof(LinkedList<>).Assembly.Location,
|
typeof(LinkedList<>).Assembly.Location,
|
||||||
typeof(Regex).Assembly.Location,
|
typeof(Regex).Assembly.Location,
|
||||||
typeof(Enumerable).Assembly.Location,
|
typeof(Enumerable).Assembly.Location,
|
||||||
@@ -54,7 +56,11 @@ namespace Torch.Patches
|
|||||||
typeof(PropertyChangedEventArgs).Assembly.Location,
|
typeof(PropertyChangedEventArgs).Assembly.Location,
|
||||||
typeof(TypeConverter).Assembly.Location,
|
typeof(TypeConverter).Assembly.Location,
|
||||||
typeof(System.Diagnostics.TraceSource).Assembly.Location,
|
typeof(System.Diagnostics.TraceSource).Assembly.Location,
|
||||||
|
typeof(System.Security.Policy.Evidence).Assembly.Location,
|
||||||
typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
|
typeof(ProtoBuf.Meta.RuntimeTypeModel).Assembly.Location,
|
||||||
|
typeof(ProtoContractAttribute).Assembly.Location,
|
||||||
|
Path.Combine(baseDir, "netstandard.dll"),
|
||||||
|
Path.Combine(baseDir, "System.Runtime.dll"),
|
||||||
Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
|
Path.Combine(MyFileSystem.ExePath, "Sandbox.Game.dll"),
|
||||||
Path.Combine(MyFileSystem.ExePath, "Sandbox.Common.dll"),
|
Path.Combine(MyFileSystem.ExePath, "Sandbox.Common.dll"),
|
||||||
Path.Combine(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
|
Path.Combine(MyFileSystem.ExePath, "Sandbox.Graphics.dll"),
|
||||||
@@ -73,6 +79,10 @@ namespace Torch.Patches
|
|||||||
MyModWatchdog.Init(updateThread);
|
MyModWatchdog.Init(updateThread);
|
||||||
MyScriptCompiler.Static.AddImplicitIngameNamespacesFromTypes(referencedTypes);
|
MyScriptCompiler.Static.AddImplicitIngameNamespacesFromTypes(referencedTypes);
|
||||||
MyScriptCompiler.Static.AddConditionalCompilationSymbols(symbols);
|
MyScriptCompiler.Static.AddConditionalCompilationSymbols(symbols);
|
||||||
|
|
||||||
|
using var batch = MyScriptCompiler.Static.Whitelist.OpenBatch();
|
||||||
|
batch.AllowTypes(MyWhitelistTarget.ModApi, typeof(ConcurrentQueue<>));
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -20,6 +20,7 @@ namespace Torch
|
|||||||
public sealed class Persistent<T> : IDisposable where T : new()
|
public sealed class Persistent<T> : IDisposable where T : new()
|
||||||
{
|
{
|
||||||
private static readonly XmlSerializer Serializer = new(typeof(T));
|
private static readonly XmlSerializer Serializer = new(typeof(T));
|
||||||
|
private static readonly XmlSerializerNamespaces Namespaces = new(new[] {new XmlQualifiedName("", "")});
|
||||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||||
public string Path { get; set; }
|
public string Path { get; set; }
|
||||||
private T _data;
|
private T _data;
|
||||||
@@ -69,9 +70,10 @@ namespace Torch
|
|||||||
using var f = File.Create(path);
|
using var f = File.Create(path);
|
||||||
using var writer = new XmlTextWriter(f, Encoding.UTF8)
|
using var writer = new XmlTextWriter(f, Encoding.UTF8)
|
||||||
{
|
{
|
||||||
Formatting = Formatting.Indented
|
Formatting = Formatting.Indented,
|
||||||
|
Namespaces = false
|
||||||
};
|
};
|
||||||
Serializer.Serialize(writer, Data);
|
Serializer.Serialize(writer, Data, Namespaces);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Persistent<T> Load(string path, bool saveIfNew = true)
|
public static Persistent<T> Load(string path, bool saveIfNew = true)
|
||||||
|
@@ -1,5 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.IO.Compression;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Mono.Cecil;
|
using Mono.Cecil;
|
||||||
@@ -10,25 +12,57 @@ namespace Torch.Plugins;
|
|||||||
internal static class AssemblyRewriter
|
internal static class AssemblyRewriter
|
||||||
{
|
{
|
||||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
private static readonly ZipResolver _zipResolver;
|
||||||
private static readonly IAssemblyResolver Resolver;
|
private static readonly DefaultAssemblyResolver _defaultResolver;
|
||||||
|
|
||||||
static AssemblyRewriter()
|
static AssemblyRewriter()
|
||||||
{
|
{
|
||||||
var resolver = new DefaultAssemblyResolver();
|
_defaultResolver = new();
|
||||||
Resolver = resolver;
|
_zipResolver = new(_defaultResolver);
|
||||||
resolver.AddSearchDirectory(Directory.GetCurrentDirectory());
|
_defaultResolver.AddSearchDirectory(Directory.GetCurrentDirectory());
|
||||||
resolver.AddSearchDirectory(Path.Combine(Directory.GetCurrentDirectory(), "DedicatedServer64"));
|
_defaultResolver.AddSearchDirectory(Path.Combine(Directory.GetCurrentDirectory(), "DedicatedServer64"));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Assembly ProcessWeavers(this Stream stream)
|
public static Assembly ProcessWeavers(this Stream stream, ZipArchive archive)
|
||||||
{
|
{
|
||||||
|
_zipResolver.Archive = archive;
|
||||||
|
|
||||||
using var assStream = new MemoryStream();
|
using var assStream = new MemoryStream();
|
||||||
stream.CopyTo(assStream);
|
stream.CopyTo(assStream);
|
||||||
assStream.Position = 0;
|
assStream.Position = 0;
|
||||||
using var module = ModuleDefinition.ReadModule(assStream, new()
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
AssemblyResolver = Resolver
|
var ass = ProcessInternal(assStream, _zipResolver);
|
||||||
|
return ass;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log.Error(e, "Unable to process assembly, skipping");
|
||||||
|
return Assembly.Load(assStream.ToArray());
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
_zipResolver.Archive = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Assembly ProcessWeavers(this Stream stream, string path)
|
||||||
|
{
|
||||||
|
_defaultResolver.AddSearchDirectory(path);
|
||||||
|
using var assStream = new MemoryStream();
|
||||||
|
stream.CopyTo(assStream);
|
||||||
|
assStream.Position = 0;
|
||||||
|
var ass = ProcessInternal(assStream, _defaultResolver);
|
||||||
|
_defaultResolver.RemoveSearchDirectory(path);
|
||||||
|
return ass;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Assembly ProcessInternal(Stream inputStream, IAssemblyResolver resolver)
|
||||||
|
{
|
||||||
|
using var module = ModuleDefinition.ReadModule(inputStream, new()
|
||||||
|
{
|
||||||
|
AssemblyResolver = _zipResolver
|
||||||
});
|
});
|
||||||
foreach (var fieldDefinition in FindAllToRewrite(module))
|
foreach (var fieldDefinition in FindAllToRewrite(module))
|
||||||
{
|
{
|
||||||
@@ -47,4 +81,40 @@ internal static class AssemblyRewriter
|
|||||||
|
|
||||||
private static bool HasValidAttributes(FieldDefinition definition) =>
|
private static bool HasValidAttributes(FieldDefinition definition) =>
|
||||||
definition.CustomAttributes.Any(b => b.AttributeType.Name.Contains("Reflected") || b.AttributeType.Name == "DependencyAttribute");
|
definition.CustomAttributes.Any(b => b.AttributeType.Name.Contains("Reflected") || b.AttributeType.Name == "DependencyAttribute");
|
||||||
|
|
||||||
|
private class ZipResolver : IAssemblyResolver
|
||||||
|
{
|
||||||
|
private readonly IAssemblyResolver _fallbackResolver;
|
||||||
|
public ZipArchive Archive { get; set; }
|
||||||
|
|
||||||
|
public ZipResolver(IAssemblyResolver fallbackResolver)
|
||||||
|
{
|
||||||
|
_fallbackResolver = fallbackResolver;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_fallbackResolver.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public AssemblyDefinition Resolve(AssemblyNameReference name)
|
||||||
|
{
|
||||||
|
return Resolve(name, new());
|
||||||
|
}
|
||||||
|
|
||||||
|
public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
|
||||||
|
{
|
||||||
|
var fileName = $"{name.Name}.dll";
|
||||||
|
|
||||||
|
if (Archive.Entries.FirstOrDefault(entry => entry.Name == fileName) is not { } archiveEntry)
|
||||||
|
return _fallbackResolver.Resolve(name, parameters);
|
||||||
|
|
||||||
|
using var stream = archiveEntry.Open();
|
||||||
|
using var memStream = new MemoryStream();
|
||||||
|
stream.CopyTo(memStream);
|
||||||
|
memStream.Position = 0;
|
||||||
|
|
||||||
|
return AssemblyDefinition.ReadAssembly(memStream, parameters);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@@ -360,7 +360,7 @@ namespace Torch.Managers
|
|||||||
|
|
||||||
|
|
||||||
using var stream = entry.Open();
|
using var stream = entry.Open();
|
||||||
assemblies.Add(stream.ProcessWeavers());
|
assemblies.Add(stream.ProcessWeavers(zipFile));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -378,12 +378,19 @@ namespace Torch.Managers
|
|||||||
// continue;
|
// continue;
|
||||||
|
|
||||||
using var stream = File.OpenRead(file);
|
using var stream = File.OpenRead(file);
|
||||||
assemblies.Add(stream.ProcessWeavers());
|
assemblies.Add(stream.ProcessWeavers(item.Path));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var harmonyAssembly = assemblies.FirstOrDefault(b => b.FullName?.StartsWith("0Harmony") == true);
|
||||||
|
if (harmonyAssembly is { })
|
||||||
|
{
|
||||||
|
_log.Warn($"Plugin {item.Manifest.Name} is using harmony library, logic collision between plugins could be encountered!");
|
||||||
|
assemblies.Remove(harmonyAssembly);
|
||||||
|
}
|
||||||
|
|
||||||
RegisterAllAssemblies(assemblies);
|
RegisterAllAssemblies(assemblies);
|
||||||
InstantiatePlugin(item.Manifest, assemblies);
|
InstantiatePlugin(item.Manifest, assemblies);
|
||||||
}
|
}
|
||||||
@@ -412,12 +419,15 @@ namespace Torch.Managers
|
|||||||
AppDomain.CurrentDomain.AssemblyResolve += ResolveDependentAssembly;
|
AppDomain.CurrentDomain.AssemblyResolve += ResolveDependentAssembly;
|
||||||
foreach (Assembly asm in assemblies)
|
foreach (Assembly asm in assemblies)
|
||||||
{
|
{
|
||||||
TorchBase.RegisterAuxAssembly(asm);
|
TorchLauncher.RegisterAssembly(asm);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsAssemblyCompatible(AssemblyName a, AssemblyName b)
|
private static bool IsAssemblyCompatible(AssemblyName a, AssemblyName b)
|
||||||
{
|
{
|
||||||
|
if (a.Version is null || b.Version is null)
|
||||||
|
return a.Name == b.Name;
|
||||||
|
|
||||||
return a.Name == b.Name && a.Version.Major == b.Version.Major && a.Version.Minor == b.Version.Minor;
|
return a.Name == b.Name && a.Version.Major == b.Version.Major && a.Version.Minor == b.Version.Minor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -1,17 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
[assembly: AssemblyTitle("Torch")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Torch")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
[assembly: AssemblyConfiguration("Debug")]
|
|
||||||
#else
|
|
||||||
[assembly: AssemblyConfiguration("Release")]
|
|
||||||
#endif
|
|
@@ -113,7 +113,7 @@ namespace Torch.Session
|
|||||||
_currentSession.Detach();
|
_currentSession.Detach();
|
||||||
}
|
}
|
||||||
|
|
||||||
_log.Info($"Starting new torch session for {_instanceManager.SelectedWorld.FolderName}");
|
_log.Info($"Starting new torch session for {_instanceManager.SelectedWorld.KeenCheckpoint.SessionName}");
|
||||||
|
|
||||||
_currentSession = new TorchSession(Torch, MySession.Static, _instanceManager.SelectedWorld);
|
_currentSession = new TorchSession(Torch, MySession.Static, _instanceManager.SelectedWorld);
|
||||||
SetState(TorchSessionState.Loading);
|
SetState(TorchSessionState.Loading);
|
||||||
@@ -139,7 +139,7 @@ namespace Torch.Session
|
|||||||
CurrentSession.Managers.AddManager(manager);
|
CurrentSession.Managers.AddManager(manager);
|
||||||
}
|
}
|
||||||
(CurrentSession as TorchSession)?.Attach();
|
(CurrentSession as TorchSession)?.Attach();
|
||||||
_log.Info($"Loaded torch session for {CurrentSession.World.FolderName}");
|
_log.Info($"Loaded torch session for {CurrentSession.World.KeenCheckpoint.SessionName}");
|
||||||
SetState(TorchSessionState.Loaded);
|
SetState(TorchSessionState.Loaded);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@@ -156,7 +156,7 @@ namespace Torch.Session
|
|||||||
if (_currentSession is null)
|
if (_currentSession is null)
|
||||||
throw new InvalidOperationException("Session loaded event occurred when we don't have a session.");
|
throw new InvalidOperationException("Session loaded event occurred when we don't have a session.");
|
||||||
|
|
||||||
_log.Info($"Unloading torch session for {_currentSession.World.FolderName}");
|
_log.Info($"Unloading torch session for {_currentSession.World.KeenCheckpoint.SessionName}");
|
||||||
SetState(TorchSessionState.Unloading);
|
SetState(TorchSessionState.Unloading);
|
||||||
_currentSession.Detach();
|
_currentSession.Detach();
|
||||||
}
|
}
|
||||||
@@ -174,7 +174,7 @@ namespace Torch.Session
|
|||||||
if (_currentSession is null)
|
if (_currentSession is null)
|
||||||
throw new InvalidOperationException("Session loaded event occurred when we don't have a session.");
|
throw new InvalidOperationException("Session loaded event occurred when we don't have a session.");
|
||||||
|
|
||||||
_log.Info($"Unloaded torch session for {_currentSession.World.FolderName}");
|
_log.Info($"Unloaded torch session for {_currentSession.World.KeenCheckpoint.SessionName}");
|
||||||
SetState(TorchSessionState.Unloaded);
|
SetState(TorchSessionState.Unloaded);
|
||||||
_currentSession = null;
|
_currentSession = null;
|
||||||
}
|
}
|
||||||
|
@@ -1,6 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net6-windows</TargetFramework>
|
<TargetFramework>net6-windows</TargetFramework>
|
||||||
|
<LangVersion>10</LangVersion>
|
||||||
<AssemblyTitle>Torch</AssemblyTitle>
|
<AssemblyTitle>Torch</AssemblyTitle>
|
||||||
<Product>Torch</Product>
|
<Product>Torch</Product>
|
||||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||||
@@ -8,146 +9,38 @@
|
|||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
<UseWpf>True</UseWpf>
|
<UseWpf>True</UseWpf>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<Configurations>Debug;Release</Configurations>
|
<Configurations>Debug;Release</Configurations>
|
||||||
<Platforms>AnyCPU</Platforms>
|
<Platforms>AnyCPU</Platforms>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||||
<NoWarn>1591</NoWarn>
|
<NoWarn>1591</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<Import Project="..\Torch.Mod\Torch.Mod.projitems" Label="Shared" />
|
<Import Project="..\Torch.Mod\Torch.Mod.projitems" Label="Shared" />
|
||||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ControlzEx" Version="5.0.1" />
|
<PackageReference Include="ControlzEx" Version="5.0.1" />
|
||||||
<PackageReference Include="InfoOf.Fody" Version="2.1.0" PrivateAssets="all" />
|
<PackageReference Include="HarmonyX" Version="2.10.0" />
|
||||||
|
<PackageReference Include="InfoOf.Fody" Version="2.1.1" PrivateAssets="all" />
|
||||||
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
|
||||||
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.1.4.3" />
|
<PackageReference Include="Microsoft.CodeAnalysis.Common" Version="4.3.1" />
|
||||||
<PackageReference Include="NLog" Version="5.0.0-rc2" />
|
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.3.1" />
|
||||||
<PackageReference Include="PropertyChanged.Fody" Version="3.4.0" PrivateAssets="all" />
|
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.5.1.1" />
|
||||||
|
<PackageReference Include="NLog" Version="5.0.4" />
|
||||||
|
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="protobuf-net" Version="2.4.7" />
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||||
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
|
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
|
||||||
|
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.201.13">
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
<IncludeAssets>compile</IncludeAssets>
|
||||||
|
</PackageReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
|
||||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.CodeAnalysis, Version=2.9.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
|
|
||||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="ProtoBuf.Net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
||||||
<HintPath>..\GameBinaries\ProtoBuf.Net.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
||||||
<HintPath>..\GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Common">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Game">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Sandbox.Graphics">
|
|
||||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="SpaceEngineers.Game">
|
|
||||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Steamworks.NET">
|
|
||||||
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage">
|
|
||||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Audio">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Dedicated">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.EOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
||||||
<HintPath>..\GameBinaries\VRage.EOS.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Game">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Input">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Library">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Math">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Mod.Io, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Mod.Io.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Render11">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Scripting">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VRage.Steam">
|
|
||||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Views\CollectionEditor.xaml.cs">
|
|
||||||
<DependentUpon>CollectionEditor.xaml</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Update="Views\DictionaryEditor.xaml.cs">
|
|
||||||
<DependentUpon>DictionaryEditor.xaml</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Update="Views\EmbeddedCollectionEditor.xaml.cs">
|
|
||||||
<DependentUpon>EmbeddedCollectionEditor.xaml</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Update="Views\FlagsEditor.xaml.cs">
|
|
||||||
<DependentUpon>FlagsEditor.xaml</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Update="Views\ObjectCollectionEditor.xaml.cs">
|
|
||||||
<DependentUpon>ObjectCollectionEditor.xaml</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Update="Views\ObjectEditor.xaml.cs">
|
|
||||||
<DependentUpon>ObjectEditor.xaml</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Update="Views\PropertyGrid.xaml.cs">
|
|
||||||
<DependentUpon>PropertyGrid.xaml</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
|
|
||||||
<Compile Remove="Commands\Permissions\PermissionManager.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
@@ -37,17 +37,16 @@ namespace Torch
|
|||||||
{
|
{
|
||||||
static TorchBase()
|
static TorchBase()
|
||||||
{
|
{
|
||||||
MyVRageWindows.Init("SpaceEngineersDedicated", MySandboxGame.Log, null, false);
|
TorchLauncher.RegisterAssembly(typeof(ITorchBase).Assembly);
|
||||||
ReflectedManager.Process(typeof(TorchBase).Assembly);
|
TorchLauncher.RegisterAssembly(typeof(TorchBase).Assembly);
|
||||||
ReflectedManager.Process(typeof(ITorchBase).Assembly);
|
TorchLauncher.RegisterAssembly(Assembly.GetEntryAssembly());
|
||||||
|
|
||||||
PatchManager.AddPatchShim(typeof(GameStatePatchShim));
|
PatchManager.AddPatchShim(typeof(GameStatePatchShim));
|
||||||
PatchManager.AddPatchShim(typeof(GameAnalyticsPatch));
|
PatchManager.AddPatchShim(typeof(GameAnalyticsPatch));
|
||||||
PatchManager.AddPatchShim(typeof(KeenLogPatch));
|
PatchManager.AddPatchShim(typeof(KeenLogPatch));
|
||||||
PatchManager.AddPatchShim(typeof(XmlRootWriterPatch));
|
PatchManager.AddPatchShim(typeof(XmlRootWriterPatch));
|
||||||
PatchManager.CommitInternal();
|
PatchManager.CommitInternal();
|
||||||
RegisterCoreAssembly(typeof(ITorchBase).Assembly);
|
|
||||||
RegisterCoreAssembly(typeof(TorchBase).Assembly);
|
|
||||||
RegisterCoreAssembly(Assembly.GetEntryAssembly());
|
|
||||||
//exceptions in English, please
|
//exceptions in English, please
|
||||||
Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US");
|
Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US");
|
||||||
}
|
}
|
||||||
@@ -64,6 +63,8 @@ namespace Torch
|
|||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public SemanticVersioning.Version TorchVersion { get; }
|
public SemanticVersioning.Version TorchVersion { get; }
|
||||||
|
public string InstancePath { get; protected init;}
|
||||||
|
public string InstanceName { get; protected init; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public Version GameVersion { get; private set; }
|
public Version GameVersion { get; private set; }
|
||||||
@@ -78,18 +79,6 @@ namespace Torch
|
|||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public ITorchSession CurrentSession => Managers?.GetManager<ITorchSessionManager>()?.CurrentSession;
|
public ITorchSession CurrentSession => Managers?.GetManager<ITorchSessionManager>()?.CurrentSession;
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action SessionLoading;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action SessionLoaded;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action SessionUnloading;
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public event Action SessionUnloaded;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Common log for the Torch instance.
|
/// Common log for the Torch instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -103,10 +92,10 @@ namespace Torch
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||||
/// <exception cref="InvalidOperationException">Thrown if a TorchBase instance already exists.</exception>
|
/// <exception cref="InvalidOperationException">Thrown if a TorchBase instance already exists.</exception>
|
||||||
protected TorchBase(ITorchConfig config)
|
protected TorchBase(ITorchConfig config)
|
||||||
{
|
{
|
||||||
RegisterCoreAssembly(GetType().Assembly);
|
|
||||||
#pragma warning disable CS0618
|
#pragma warning disable CS0618
|
||||||
if (Instance != null)
|
if (Instance != null)
|
||||||
throw new InvalidOperationException("A TorchBase instance already exists.");
|
throw new InvalidOperationException("A TorchBase instance already exists.");
|
||||||
@@ -145,6 +134,7 @@ namespace Torch
|
|||||||
#pragma warning disable CS0618
|
#pragma warning disable CS0618
|
||||||
Managers.AddManager(Plugins);
|
Managers.AddManager(Plugins);
|
||||||
#pragma warning restore CS0618
|
#pragma warning restore CS0618
|
||||||
|
Managers.AddManager(new ScriptCompilationManager(this));
|
||||||
TorchAPI.Instance = this;
|
TorchAPI.Instance = this;
|
||||||
|
|
||||||
GameStateChanged += (game, state) =>
|
GameStateChanged += (game, state) =>
|
||||||
@@ -159,26 +149,19 @@ namespace Torch
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
sessionManager.SessionStateChanged += (session, state) =>
|
var harmonyLog = LogManager.GetLogger("HarmonyX");
|
||||||
|
HarmonyLib.Tools.Logger.ChannelFilter = HarmonyLib.Tools.Logger.LogChannel.Debug;
|
||||||
|
HarmonyLib.Tools.Logger.MessageReceived += (_, args) => harmonyLog.Log(args.LogChannel switch
|
||||||
{
|
{
|
||||||
switch (state)
|
HarmonyLib.Tools.Logger.LogChannel.None => LogLevel.Off,
|
||||||
{
|
HarmonyLib.Tools.Logger.LogChannel.Info => LogLevel.Info,
|
||||||
case TorchSessionState.Loading:
|
HarmonyLib.Tools.Logger.LogChannel.IL => LogLevel.Trace,
|
||||||
SessionLoading?.Invoke();
|
HarmonyLib.Tools.Logger.LogChannel.Warn => LogLevel.Warn,
|
||||||
break;
|
HarmonyLib.Tools.Logger.LogChannel.Error => LogLevel.Error,
|
||||||
case TorchSessionState.Loaded:
|
HarmonyLib.Tools.Logger.LogChannel.Debug => LogLevel.Debug,
|
||||||
SessionLoaded?.Invoke();
|
HarmonyLib.Tools.Logger.LogChannel.All => LogLevel.Debug,
|
||||||
break;
|
_ => throw new ArgumentOutOfRangeException()
|
||||||
case TorchSessionState.Unloading:
|
}, args.Message);
|
||||||
SessionUnloading?.Invoke();
|
|
||||||
break;
|
|
||||||
case TorchSessionState.Unloaded:
|
|
||||||
SessionUnloaded?.Invoke();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Prefer using Managers.GetManager for global managers")]
|
[Obsolete("Prefer using Managers.GetManager for global managers")]
|
||||||
@@ -193,11 +176,6 @@ namespace Torch
|
|||||||
return Managers.AddManager(manager);
|
return Managers.AddManager(manager);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsOnGameThread()
|
|
||||||
{
|
|
||||||
return Thread.CurrentThread.ManagedThreadId == MySandboxGame.Static.UpdateThread.ManagedThreadId;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Game Actions
|
#region Game Actions
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -288,16 +266,15 @@ namespace Torch
|
|||||||
public virtual void Init()
|
public virtual void Init()
|
||||||
{
|
{
|
||||||
Debug.Assert(!_init, "Torch instance is already initialized.");
|
Debug.Assert(!_init, "Torch instance is already initialized.");
|
||||||
SpaceEngineersGame.SetupBasicGameInfo();
|
|
||||||
SpaceEngineersGame.SetupPerGameSettings();
|
|
||||||
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
ObjectFactoryInitPatch.ForceRegisterAssemblies();
|
||||||
|
VRageGame.SetupVersionInfo();
|
||||||
|
|
||||||
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");
|
Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");
|
||||||
GameVersion = new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value);
|
GameVersion = new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Console.Title = $"{Config.InstanceName} - Torch {TorchVersion}, SE {GameVersion}";
|
Console.Title = $"{InstanceName} - Torch {TorchVersion}, SE {GameVersion}";
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
@@ -311,17 +288,17 @@ namespace Torch
|
|||||||
#endif
|
#endif
|
||||||
Log.Info($"Torch Version: {TorchVersion}");
|
Log.Info($"Torch Version: {TorchVersion}");
|
||||||
Log.Info($"Game Version: {GameVersion}");
|
Log.Info($"Game Version: {GameVersion}");
|
||||||
Log.Info($"Executing assembly: {Assembly.GetEntryAssembly().FullName}");
|
Log.Info($"Executing assembly: {Assembly.GetEntryAssembly()?.FullName}");
|
||||||
Log.Info($"Executing directory: {AppDomain.CurrentDomain.BaseDirectory}");
|
Log.Info($"Executing directory: {AppDomain.CurrentDomain.BaseDirectory}");
|
||||||
|
|
||||||
Managers.GetManager<PluginManager>().LoadPlugins();
|
Managers.GetManager<PluginManager>().LoadPlugins();
|
||||||
Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, Config.InstancePath, RunArgs);
|
Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, InstancePath, RunArgs);
|
||||||
if (!Game.WaitFor(VRageGame.GameState.Stopped))
|
if (!Game.WaitFor(VRageGame.GameState.Stopped))
|
||||||
Log.Warn("Failed to wait for game to be initialized");
|
Log.Warn("Failed to wait for game to be initialized");
|
||||||
Managers.Attach();
|
Managers.Attach();
|
||||||
_init = true;
|
_init = true;
|
||||||
|
|
||||||
if (GameState >= TorchGameState.Created && GameState < TorchGameState.Unloading)
|
if (GameState is >= TorchGameState.Created and < TorchGameState.Unloading)
|
||||||
// safe to commit here; all important static ctors have run
|
// safe to commit here; all important static ctors have run
|
||||||
PatchManager.CommitInternal();
|
PatchManager.CommitInternal();
|
||||||
}
|
}
|
||||||
@@ -435,41 +412,5 @@ namespace Torch
|
|||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public event TorchGameStateChangedDel GameStateChanged;
|
public event TorchGameStateChangedDel GameStateChanged;
|
||||||
|
|
||||||
private static readonly HashSet<Assembly> _registeredCoreAssemblies = new HashSet<Assembly>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Registers a core (Torch) assembly with the system, including its
|
|
||||||
/// <see cref="EventManager"/> shims, <see cref="PatchManager"/> shims, and <see cref="ReflectedManager"/> components.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="asm">Assembly to register</param>
|
|
||||||
internal static void RegisterCoreAssembly(Assembly asm)
|
|
||||||
{
|
|
||||||
lock (_registeredCoreAssemblies)
|
|
||||||
if (_registeredCoreAssemblies.Add(asm))
|
|
||||||
{
|
|
||||||
ReflectedManager.Process(asm);
|
|
||||||
EventManager.AddDispatchShims(asm);
|
|
||||||
PatchManager.AddPatchShims(asm);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static readonly HashSet<Assembly> _registeredAuxAssemblies = new HashSet<Assembly>();
|
|
||||||
private static readonly TimeSpan _gameStateChangeTimeout = TimeSpan.FromMinutes(1);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Registers an auxillary (plugin) assembly with the system, including its
|
|
||||||
/// <see cref="ReflectedManager"/> related components.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="asm">Assembly to register</param>
|
|
||||||
internal static void RegisterAuxAssembly(Assembly asm)
|
|
||||||
{
|
|
||||||
lock (_registeredAuxAssemblies)
|
|
||||||
if (_registeredAuxAssemblies.Add(asm))
|
|
||||||
{
|
|
||||||
ReflectedManager.Process(asm);
|
|
||||||
PatchManager.AddPatchShims(asm);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -6,7 +6,6 @@ using System.Threading;
|
|||||||
using Sandbox.Engine.Multiplayer;
|
using Sandbox.Engine.Multiplayer;
|
||||||
using Sandbox.Game.Entities;
|
using Sandbox.Game.Entities;
|
||||||
using Sandbox.Game.World;
|
using Sandbox.Game.World;
|
||||||
using Steamworks;
|
|
||||||
|
|
||||||
namespace Torch.Utils
|
namespace Torch.Utils
|
||||||
{
|
{
|
||||||
@@ -54,12 +53,6 @@ namespace Torch.Utils
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IPAddress GetRemoteIP(this P2PSessionState_t state)
|
|
||||||
{
|
|
||||||
// What is endianness anyway?
|
|
||||||
return new IPAddress(BitConverter.GetBytes(state.m_nRemoteIP).Reverse().ToArray());
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetGridOwnerName(this MyCubeGrid grid)
|
public static string GetGridOwnerName(this MyCubeGrid grid)
|
||||||
{
|
{
|
||||||
if (grid.BigOwners.Count == 0 || grid.BigOwners[0] == 0)
|
if (grid.BigOwners.Count == 0 || grid.BigOwners[0] == 0)
|
||||||
|
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Sandbox.Engine.Networking;
|
using Sandbox.Engine.Networking;
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
@@ -19,6 +20,43 @@ namespace Torch.Utils
|
|||||||
return new MyObjectBuilder_Checkpoint.ModItem(ulong.Parse(arr[0]), arr[1]);
|
return new MyObjectBuilder_Checkpoint.ModItem(ulong.Parse(arr[0]), arr[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool TryParse(string str, out MyObjectBuilder_Checkpoint.ModItem item)
|
||||||
|
{
|
||||||
|
item = default;
|
||||||
|
|
||||||
|
var arr = str.Split('-');
|
||||||
|
|
||||||
|
if (arr.Length is 0 or > 2)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!ulong.TryParse(arr[0], out var id))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (arr.Length == 1 || !TryParseServiceName(arr[1], out var serviceName))
|
||||||
|
serviceName = GetDefaultServiceName();
|
||||||
|
|
||||||
|
item = new(id, serviceName);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryParseServiceName(string str, out string serviceName)
|
||||||
|
{
|
||||||
|
if (str.Equals("steam", StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
serviceName = "Steam";
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (str.Equals("mod.io", StringComparison.OrdinalIgnoreCase) ||
|
||||||
|
str.Equals("eos", StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
serviceName = "mod.io";
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
serviceName = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
//because KEEEN!
|
//because KEEEN!
|
||||||
public static string GetDefaultServiceName()
|
public static string GetDefaultServiceName()
|
||||||
{
|
{
|
||||||
|
@@ -1,29 +1,31 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.Loader;
|
using NLog;
|
||||||
using System.Text;
|
using Torch.Event;
|
||||||
using System.Threading.Tasks;
|
using Torch.Managers.PatchManager;
|
||||||
using ProtoBuf;
|
|
||||||
using Torch.API;
|
|
||||||
|
|
||||||
namespace Torch.Utils
|
namespace Torch.Utils
|
||||||
{
|
{
|
||||||
public class TorchLauncher
|
public static class TorchLauncher
|
||||||
{
|
{
|
||||||
private static readonly Dictionary<string, string> Assemblies = new Dictionary<string, string>();
|
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
private static readonly HashSet<Assembly> RegisteredAssemblies = new();
|
||||||
|
private static readonly Dictionary<string, string> Assemblies = new();
|
||||||
|
|
||||||
public static void Launch(params string[] binaryPaths)
|
public static void Launch(params string[] binaryPaths)
|
||||||
{
|
{
|
||||||
|
CopyNative();
|
||||||
|
|
||||||
foreach (var file in binaryPaths.SelectMany(path => Directory.EnumerateFiles(path, "*.dll")))
|
foreach (var file in binaryPaths.SelectMany(path => Directory.EnumerateFiles(path, "*.dll")))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var name = AssemblyName.GetAssemblyName(file);
|
var name = AssemblyName.GetAssemblyName(file);
|
||||||
Assemblies.TryAdd(name.Name ?? name.FullName.Split(',')[0], file);
|
var key = name.Name ?? name.FullName[..','];
|
||||||
|
Assemblies.TryAdd(key, file);
|
||||||
}
|
}
|
||||||
catch (BadImageFormatException)
|
catch (BadImageFormatException)
|
||||||
{
|
{
|
||||||
@@ -34,10 +36,64 @@ namespace Torch.Utils
|
|||||||
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomainOnAssemblyResolve;
|
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomainOnAssemblyResolve;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void RegisterAssembly(Assembly assembly)
|
||||||
|
{
|
||||||
|
if (!RegisteredAssemblies.Add(assembly))
|
||||||
|
return;
|
||||||
|
ReflectedManager.Process(assembly);
|
||||||
|
EventManager.AddDispatchShims(assembly);
|
||||||
|
PatchManager.AddPatchShims(assembly);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CopyNative()
|
||||||
|
{
|
||||||
|
if (ApplicationContext.Current.GameFilesDirectory.Attributes.HasFlag(FileAttributes.ReadOnly))
|
||||||
|
{
|
||||||
|
Log.Warn("Torch directory is readonly. You should copy steam_api64.dll, Havok.dll from bin manually");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var apiSource = Path.Combine(ApplicationContext.Current.GameBinariesDirectory.FullName, "steam_api64.dll");
|
||||||
|
var apiTarget = Path.Combine(ApplicationContext.Current.GameFilesDirectory.FullName, "steam_api64.dll");
|
||||||
|
if (!File.Exists(apiTarget))
|
||||||
|
{
|
||||||
|
File.Copy(apiSource, apiTarget);
|
||||||
|
}
|
||||||
|
else if (File.GetLastWriteTime(apiTarget) < ApplicationContext.Current.GameBinariesDirectory.LastWriteTime)
|
||||||
|
{
|
||||||
|
File.Delete(apiTarget);
|
||||||
|
File.Copy(apiSource, apiTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
var havokSource = Path.Combine(ApplicationContext.Current.GameBinariesDirectory.FullName, "Havok.dll");
|
||||||
|
var havokTarget = Path.Combine(ApplicationContext.Current.GameFilesDirectory.FullName, "Havok.dll");
|
||||||
|
|
||||||
|
if (!File.Exists(havokTarget))
|
||||||
|
{
|
||||||
|
File.Copy(havokSource, havokTarget);
|
||||||
|
}
|
||||||
|
else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
|
||||||
|
{
|
||||||
|
File.Delete(havokTarget);
|
||||||
|
File.Copy(havokSource, havokTarget);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (UnauthorizedAccessException)
|
||||||
|
{
|
||||||
|
// file is being used by another process, probably previous torch has not been closed yet
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log.Error(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static Assembly CurrentDomainOnAssemblyResolve(object sender, ResolveEventArgs args)
|
private static Assembly CurrentDomainOnAssemblyResolve(object sender, ResolveEventArgs args)
|
||||||
{
|
{
|
||||||
var name = args.Name;
|
var name = args.Name;
|
||||||
return Assemblies.TryGetValue(name[..name.IndexOf(',')], out var path) ? Assembly.LoadFrom(path) : null;
|
return Assemblies.TryGetValue(name.IndexOf(',') > 0 ? name[..name.IndexOf(',')] : name, out var path) ? Assembly.LoadFrom(path) : null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -2,7 +2,9 @@
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
#if !NETFRAMEWORK
|
||||||
using System.Runtime.Loader;
|
using System.Runtime.Loader;
|
||||||
|
#endif
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Config;
|
using NLog.Config;
|
||||||
using NLog.Targets;
|
using NLog.Targets;
|
||||||
@@ -11,7 +13,7 @@ namespace Torch.Utils;
|
|||||||
|
|
||||||
public static class TorchLogManager
|
public static class TorchLogManager
|
||||||
{
|
{
|
||||||
private static AssemblyLoadContext LoadContext = new("TorchLog");
|
private static readonly AssemblyLoadContext LoadContext = new("TorchLog");
|
||||||
|
|
||||||
public static LoggingConfiguration Configuration { get; private set; }
|
public static LoggingConfiguration Configuration { get; private set; }
|
||||||
|
|
||||||
@@ -26,7 +28,8 @@ public static class TorchLogManager
|
|||||||
{
|
{
|
||||||
if (!Directory.Exists(dir)) return;
|
if (!Directory.Exists(dir)) return;
|
||||||
|
|
||||||
foreach (var type in Directory.EnumerateFiles(dir, "*.dll").Select(LoadContext.LoadFromAssemblyPath)
|
foreach (var type in Directory.EnumerateFiles(dir, "*.dll")
|
||||||
|
.Select(LoadContext.LoadFromAssemblyPath)
|
||||||
.SelectMany(b => b.ExportedTypes)
|
.SelectMany(b => b.ExportedTypes)
|
||||||
.Where(b => b.GetCustomAttribute<TargetAttribute>() is { }))
|
.Where(b => b.GetCustomAttribute<TargetAttribute>() is { }))
|
||||||
{
|
{
|
||||||
|
@@ -22,7 +22,6 @@ using Sandbox.Game.World;
|
|||||||
using Sandbox.Graphics.GUI;
|
using Sandbox.Graphics.GUI;
|
||||||
using SpaceEngineers.Game;
|
using SpaceEngineers.Game;
|
||||||
using SpaceEngineers.Game.GUI;
|
using SpaceEngineers.Game.GUI;
|
||||||
using Steamworks;
|
|
||||||
using Torch.API;
|
using Torch.API;
|
||||||
using Torch.Utils;
|
using Torch.Utils;
|
||||||
using VRage;
|
using VRage;
|
||||||
@@ -35,11 +34,13 @@ using VRage.Game.ObjectBuilder;
|
|||||||
using VRage.Game.SessionComponents;
|
using VRage.Game.SessionComponents;
|
||||||
using VRage.GameServices;
|
using VRage.GameServices;
|
||||||
using VRage.Mod.Io;
|
using VRage.Mod.Io;
|
||||||
|
using VRage.Platform.Windows;
|
||||||
using VRage.Plugins;
|
using VRage.Plugins;
|
||||||
using VRage.Scripting;
|
using VRage.Scripting;
|
||||||
using VRage.Steam;
|
using VRage.Steam;
|
||||||
using VRage.Utils;
|
using VRage.Utils;
|
||||||
using VRageRender;
|
using VRageRender;
|
||||||
|
using Game = Sandbox.Engine.Platform.Game;
|
||||||
using MyRenderProfiler = VRage.Profiler.MyRenderProfiler;
|
using MyRenderProfiler = VRage.Profiler.MyRenderProfiler;
|
||||||
|
|
||||||
namespace Torch
|
namespace Torch
|
||||||
@@ -138,13 +139,19 @@ namespace Torch
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static void SetupVersionInfo()
|
||||||
|
{
|
||||||
|
Game.IsDedicated = true;
|
||||||
|
SpaceEngineersGame.SetupBasicGameInfo();
|
||||||
|
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
|
||||||
|
}
|
||||||
|
|
||||||
private void Create()
|
private void Create()
|
||||||
{
|
{
|
||||||
bool dedicated = true;
|
var dedicated = Game.IsDedicated;
|
||||||
Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
|
Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
|
||||||
SpaceEngineersGame.SetupBasicGameInfo();
|
MyVRageWindows.Init("SpaceEngineersDedicated", MySandboxGame.Log, null, false);
|
||||||
SpaceEngineersGame.SetupPerGameSettings();
|
SpaceEngineersGame.SetupPerGameSettings();
|
||||||
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
|
|
||||||
MySessionComponentExtDebug.ForceDisable = true;
|
MySessionComponentExtDebug.ForceDisable = true;
|
||||||
MyPerGameSettings.SendLogToKeen = false;
|
MyPerGameSettings.SendLogToKeen = false;
|
||||||
// SpaceEngineersGame.SetupAnalytics();
|
// SpaceEngineersGame.SetupAnalytics();
|
||||||
|
@@ -1,9 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Target Name="TransformOnBuild">
|
|
||||||
<ItemGroup>
|
|
||||||
<TemplatePaths Include="@(None)" Condition="'%(None.Generator)' == 'TextTemplatingFileGenerator'" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Exec Command=""$(SolutionDir)\packages\Mono.TextTransform.1.0.0\tools\TextTransform.exe" "%(TemplatePaths.FullPath)"" Condition="'%(TemplatePaths.Identity)' != ''"/>
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
@@ -1,4 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
|
|
||||||
[assembly: AssemblyVersion("0.0.0.0")]
|
|
||||||
[assembly: AssemblyInformationalVersion("v0.0.0-dev")]
|
|
65
appveyor.yml
65
appveyor.yml
@@ -1,65 +0,0 @@
|
|||||||
version: 1.0.{build}-{branch}
|
|
||||||
pull_requests:
|
|
||||||
do_not_increment_build_number: true
|
|
||||||
branches:
|
|
||||||
only:
|
|
||||||
- master
|
|
||||||
skip_tags: true
|
|
||||||
image: Visual Studio 2022
|
|
||||||
configuration: Release
|
|
||||||
platform: x64
|
|
||||||
shallow_clone: true
|
|
||||||
assembly_info:
|
|
||||||
patch: true
|
|
||||||
file: '**\AssemblyVersion.*'
|
|
||||||
assembly_version: '{version}'
|
|
||||||
assembly_file_version: '{version}'
|
|
||||||
assembly_informational_version: v{version}
|
|
||||||
install:
|
|
||||||
- pwsh: >-
|
|
||||||
$steamData = "c:/steam/dedi/"
|
|
||||||
|
|
||||||
$steamCMDPath = "c:/steam/cmd/"
|
|
||||||
|
|
||||||
$steamCMDZip = "steamcmd.zip"
|
|
||||||
|
|
||||||
if (!(Test-Path $steamData)) {
|
|
||||||
mkdir "$steamData"
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(Test-Path $steamCMDPath)) {
|
|
||||||
if (!(Test-Path $steamCMDZip)) {
|
|
||||||
Invoke-WebRequest -OutFile $steamCMDZip https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
|
|
||||||
}
|
|
||||||
Expand-Archive $steamCMDZip -DestinationPath $steamCMDPath
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
|
||||||
|
|
||||||
$dataPath = $steamData.Replace("/", "\");
|
|
||||||
$contentPath = "$dataPath\Content";
|
|
||||||
if (Test-Path $contentPath) {
|
|
||||||
Remove-Item -LiteralPath $contentPath -Force -Recurse
|
|
||||||
}
|
|
||||||
|
|
||||||
cmd /S /C mklink /J .\GameBinaries $dataPath\DedicatedServer64
|
|
||||||
cache:
|
|
||||||
- c:\steam\dedi\
|
|
||||||
- c:\steam\cmd\
|
|
||||||
build_script:
|
|
||||||
- pwsh: >-
|
|
||||||
dotnet publish .\Torch.Server\Torch.Server.csproj --self-contained -f net6-windows -r win-x64 -c Release -o .\publish\
|
|
||||||
|
|
||||||
Compress-Archive -Path .\publish\* -DestinationPath .\torch-server.zip
|
|
||||||
artifacts:
|
|
||||||
- path: torch-server.zip
|
|
||||||
deploy:
|
|
||||||
- provider: GitHub
|
|
||||||
tag: v$(appveyor_build_version)
|
|
||||||
release: Torch - v$(appveyor_build_version)
|
|
||||||
auth_token:
|
|
||||||
secure: IOhwzgIpj85iHitQBiH4chKPL9fXAinEnqUcbZk0ANhfTmdUFh74ko7Bt7LoSJFy
|
|
||||||
artifact: torch-server.zip
|
|
||||||
on:
|
|
||||||
branch: master
|
|
Reference in New Issue
Block a user