using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
namespace Torch.API
{
///
/// Represents a player on the server.
///
public interface IPlayer
{
///
/// The name of the player.
///
string Name { get; }
///
/// The SteamID of the player.
///
ulong SteamId { get; }
///
/// The player's current connection state.
///
ConnectionState State { get; }
}
}