using System;
namespace Torch.API
{
///
/// Identifies a player's current connection state.
///
[Flags]
public enum ConnectionState
{
///
/// Unknown state.
///
Unknown,
///
/// Connected to game.
///
Connected = 1,
///
/// Left the game.
///
Left = 2,
///
/// Disconnected from the game.
///
Disconnected = 4,
///
/// Kicked from the game.
///
Kicked = 8,
///
/// Banned from the game.
///
Banned = 16,
}
}