using System;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using NLog;
using Torch.Server.ViewModels;
using Torch.Server.ViewModels.Blocks;
using Torch.Server.ViewModels.Entities;
using Torch.Server.Views.Blocks;
using Torch.Server.Views.Entities;
using VRage.Game.ModAPI;
namespace Torch.Server.Views
{
///
/// Interaction logic for EntitiesControl.xaml
///
public partial class EntitiesControl : UserControl
{
public EntityTreeViewModel Entities { get; set; }
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public EntitiesControl()
{
InitializeComponent();
Entities = new EntityTreeViewModel(this);
DataContext = Entities;
Entities.Init();
SortCombo.ItemsSource = Enum.GetNames(typeof(EntityTreeViewModel.SortEnum));
}
private void TreeView_OnSelectedItemChanged(object sender, RoutedPropertyChangedEventArgs