using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Utils;
using Torch.Server.ViewModels;
using VRage.Game;
namespace Torch.Server.Managers
{
public class DSConfigManager
{
public ConfigDedicatedViewModel Config { get; set; }
private ConfigDedicatedViewModel _viewModel;
public DSConfigManager()
{
//Config.
}
///
/// Creates a skeleton of a DS instance folder at the given directory.
///
///
public void CreateInstance(string path)
{
if (Directory.Exists(path))
return;
Directory.CreateDirectory(path);
var saves = Path.Combine(path, "Saves");
Directory.CreateDirectory(saves);
var mods = Path.Combine(path, "Mods");
Directory.CreateDirectory(mods);
}
}
}