using System; namespace Torch.API { /// /// Identifies a player's current connection state. /// [Flags] public enum ConnectionState { /// /// Unknown state. /// Unknown, /// /// Connected to game. /// Connected = 1, /// /// Left the game. /// Left = 2, /// /// Disconnected from the game. /// Disconnected = 4, /// /// Kicked from the game. /// Kicked = 8, /// /// Banned from the game. /// Banned = 16, } }