using NLog; using Sandbox; using Torch.API; using Torch.Managers; using VRage.Dedicated.RemoteAPI; namespace Torch.Server.Managers { public class RemoteAPIManager : Manager { /// public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance) { } /// public override void Attach() { if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey)) { var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey); LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}"); } base.Attach(); } } }