using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Torch.Utils; namespace Torch.Tests { public sealed class TestUtils { public static void Init() { if (_torchResolver == null) _torchResolver = new TorchAssemblyResolver(GetGameBinaries()); } private static string GetGameBinaries() { string dir = Environment.CurrentDirectory; while (!string.IsNullOrWhiteSpace(dir)) { string gameBin = Path.Combine(dir, "GameBinaries"); if (Directory.Exists(gameBin)) return gameBin; dir = Path.GetDirectoryName(dir); } throw new Exception("GetGameBinaries failed to find a folder named GameBinaries in the directory tree"); } private static TorchAssemblyResolver _torchResolver; } }