using System;
using System.Globalization;
using System.Windows.Data;
using VRageMath;
namespace Torch.Server.Views.Converters
{
public class Vector3DConverter : IValueConverter
{
///
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
return ((Vector3D)value).ToString();
}
///
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
if (Vector3D.TryParse((string)value, out Vector3D vec))
return vec;
throw new ArgumentException();
}
}
}