using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using Piston; using Sandbox; using Sandbox.Engine.Multiplayer; using Sandbox.Game.Multiplayer; using Sandbox.Game.World; using SteamSDK; namespace Piston.Server { /// /// Interaction logic for PlayerListControl.xaml /// public partial class PlayerListControl : UserControl { public PlayerListControl() { InitializeComponent(); PlayerList.ItemsSource = PistonServer.Multiplayer.PlayersView; } private void KickButton_Click(object sender, RoutedEventArgs e) { var player = PlayerList.SelectedItem as PlayerInfo; if (player != null) { PistonServer.Multiplayer.KickPlayer(player.SteamId); } } private void BanButton_Click(object sender, RoutedEventArgs e) { var player = PlayerList.SelectedItem as PlayerInfo; if (player != null) { PistonServer.Multiplayer.BanPlayer(player.SteamId); } } } }