using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using Sandbox.Game.Entities; using Sandbox.Game.Entities.Character; using Torch.Server.ViewModels.Entities; using VRage.Game.ModAPI; using VRage.ModAPI; using System.Windows.Threading; using NLog; namespace Torch.Server.ViewModels { public class EntityTreeViewModel : ViewModel { //TODO: these should be sorted sets for speed public ObservableList Grids { get; set; } = new ObservableList(); public ObservableList Characters { get; set; } = new ObservableList(); public ObservableList FloatingObjects { get; set; } = new ObservableList(); public ObservableList VoxelMaps { get; set; } = new ObservableList(); public Dispatcher ControlDispatcher => _control.Dispatcher; private EntityViewModel _currentEntity; private UserControl _control; public EntityViewModel CurrentEntity { get => _currentEntity; set { _currentEntity = value; OnPropertyChanged(); } } public EntityTreeViewModel(UserControl control) { _control = control; } public void Init() { MyEntities.OnEntityAdd += MyEntities_OnEntityAdd; MyEntities.OnEntityRemove += MyEntities_OnEntityRemove; } private void MyEntities_OnEntityRemove(VRage.Game.Entity.MyEntity obj) { switch (obj) { case MyCubeGrid grid: Grids.RemoveWhere(m => m.Id == grid.EntityId); break; case MyCharacter character: Characters.RemoveWhere(m => m.Id == character.EntityId); break; case MyFloatingObject floating: FloatingObjects.RemoveWhere(m => m.Id == floating.EntityId); break; case MyVoxelBase voxel: VoxelMaps.RemoveWhere(m => m.Id == voxel.EntityId); break; } } private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj) { switch (obj) { case MyCubeGrid grid: Grids.Insert(new GridViewModel(grid, this), g => g.Name); break; case MyCharacter character: Characters.Insert(new CharacterViewModel(character, this), c => c.Name); break; case MyFloatingObject floating: FloatingObjects.Insert(new FloatingObjectViewModel(floating, this), f => f.Name); break; case MyVoxelBase voxel: VoxelMaps.Insert(new VoxelMapViewModel(voxel, this), v => v.Name); break; } } } }