using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using SteamSDK;
using Torch.API;
using Torch.Managers;
using Torch.ViewModels;
using VRage.Game.ModAPI;
namespace Torch.Server
{
///
/// Interaction logic for PlayerListControl.xaml
///
public partial class PlayerListControl : UserControl
{
private ITorchServer _server;
public PlayerListControl()
{
InitializeComponent();
}
public void BindServer(ITorchServer server)
{
_server = server;
DataContext = (MultiplayerManager)_server.Multiplayer;
}
private void KickButton_Click(object sender, RoutedEventArgs e)
{
var player = (KeyValuePair)PlayerList.SelectedItem;
_server.Multiplayer.KickPlayer(player.Key);
}
private void BanButton_Click(object sender, RoutedEventArgs e)
{
var player = (KeyValuePair) PlayerList.SelectedItem;
_server.Multiplayer.BanPlayer(player.Key);
}
}
}