using Sandbox.Game.Entities; namespace Torch.Server.ViewModels.Entities { public class VoxelMapViewModel : EntityViewModel { private MyVoxelBase Voxel => (MyVoxelBase)Entity; public override string Name => Voxel.StorageName; public override bool CanStop => false; public VoxelMapViewModel(MyVoxelBase e) : base(e) { } } }